Re: [hlcoders] Re: SDK Issues
Try and run debug from VS - and load up the windows event viewer - right click my computer>manage>event viewer>appliaction - it will tell you a small amount more then the mdmp will on some occasions. Adam --- Steve Rabouin <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Yeah, the run_mod.bat does work for debuging, that > was my issue.. It works > from the batch file, but not from steam menu when > using debug binaries, > while it used to work before this SDK release. > > On 8/6/06, Chris Harris <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > did you use run_mod.bat for debug mode? > > > > It wont work using the steam menu for debug mode > it seems. > > > > > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> > wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Thanks. Release seems to 'work' so far. > > > > > > On 8/6/06, Snakez <[EMAIL PROTECTED]> wrote: > > > > > > > > Try release. I was having some similar > problems with debug that > > cleared > > > up > > > > as soon as I changed it to release. > > > > > > > > -----Original Message- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] > On Behalf Of Steve > > > Rabouin > > > > Sent: Sunday, August 06, 2006 5:06 PM > > > > To: hlcoders@list.valvesoftware.com > > > > Subject: Re: [hlcoders] Re: SDK Issues > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative > ] I compiled in debug > > > mode. > > > > > > > > On 8/6/06, Snakez <[EMAIL PROTECTED]> > wrote: > > > > > > > > > > Did you compile in debug or release mode? > > > > > > > > > > -Original Message- > > > > > From: [EMAIL PROTECTED] > > > > > > [mailto:[EMAIL PROTECTED] On > Behalf Of Steve > > > > > Rabouin > > > > > Sent: Sunday, August 06, 2006 4:29 PM > > > > > To: hlcoders@list.valvesoftware.com > > > > > Subject: [hlcoders] Re: SDK Issues > > > > > > > > > > -- > > > > > [ Picked text/plain from > multipart/alternative ] Alright... so I > > > > > compiled the HL2MP base code, and started it > from the steam menu > > with > > > > > no modification, and I get the same thing. > Guess I'll stop looking > > for > > > > > issues in my code.. > > > > > > > > > > On 8/6/06, Steve Rabouin > <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > I figured out the dumps are now created > in the "source sdk base" > > > > > folder. > > > > > > Even tho it quit without anything, some > dump files are in the > > > folder. > > > > > > I'm unsure how to debug this properly tho. > It seems to crash in > > > > > engine.dll.. > > > > > > > > > > > > After click "break", this is what is > highlighted in the call stack > > > > > window: > > > > > > > engine.dll!0dc8d57a() > > > > > > Unhandled exception at 0x0dc8d57a in > > > > > > Steam__2803__2006_8_6T19_44_31C3645.mdmp: > 0xC005: Access > > > > > > violation reading location 0x. > > > > > > > > > > > > I have no clue what to do from here. I'm > currently compiling the > > new > > > > > > base HL2MP SDK to see if I get the same > thing.. :o > > > > > > > > > > > > On 8/6/06, Steve Rabouin > <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > First, my ai_activity.cpp seemed to be > missing the portal's > > > > > > > activities, so it caused a bunch of > asserts. This being fixed.. > > > > > > > > > > > > > > I am unable to load my mod from the > steam menu. When I open it > > > > > > > from the steam menu, I am seeing the > game menu, and then a > > "ding" > > > > > > > and it vanishes. No error, just > vanishes. If I load it from > > > > > > > command line, it will load and work > fine.
Re: [hlcoders] Re: SDK Issues
-- [ Picked text/plain from multipart/alternative ] Yeah, the run_mod.bat does work for debuging, that was my issue.. It works from the batch file, but not from steam menu when using debug binaries, while it used to work before this SDK release. On 8/6/06, Chris Harris <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > did you use run_mod.bat for debug mode? > > It wont work using the steam menu for debug mode it seems. > > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Thanks. Release seems to 'work' so far. > > > > On 8/6/06, Snakez <[EMAIL PROTECTED]> wrote: > > > > > > Try release. I was having some similar problems with debug that > cleared > > up > > > as soon as I changed it to release. > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Steve > > Rabouin > > > Sent: Sunday, August 06, 2006 5:06 PM > > > To: hlcoders@list.valvesoftware.com > > > Subject: Re: [hlcoders] Re: SDK Issues > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] I compiled in debug > > mode. > > > > > > On 8/6/06, Snakez <[EMAIL PROTECTED]> wrote: > > > > > > > > Did you compile in debug or release mode? > > > > > > > > -Original Message- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Steve > > > > Rabouin > > > > Sent: Sunday, August 06, 2006 4:29 PM > > > > To: hlcoders@list.valvesoftware.com > > > > Subject: [hlcoders] Re: SDK Issues > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] Alright... so I > > > > compiled the HL2MP base code, and started it from the steam menu > with > > > > no modification, and I get the same thing. Guess I'll stop looking > for > > > > issues in my code.. > > > > > > > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > > > > > > > I figured out the dumps are now created in the "source sdk base" > > > > folder. > > > > > Even tho it quit without anything, some dump files are in the > > folder. > > > > > I'm unsure how to debug this properly tho. It seems to crash in > > > > engine.dll.. > > > > > > > > > > After click "break", this is what is highlighted in the call stack > > > > window: > > > > > > engine.dll!0dc8d57a() > > > > > Unhandled exception at 0x0dc8d57a in > > > > > Steam__2803__2006_8_6T19_44_31C3645.mdmp: 0xC005: Access > > > > > violation reading location 0x. > > > > > > > > > > I have no clue what to do from here. I'm currently compiling the > new > > > > > base HL2MP SDK to see if I get the same thing.. :o > > > > > > > > > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > First, my ai_activity.cpp seemed to be missing the portal's > > > > > > activities, so it caused a bunch of asserts. This being fixed.. > > > > > > > > > > > > I am unable to load my mod from the steam menu. When I open it > > > > > > from the steam menu, I am seeing the game menu, and then a > "ding" > > > > > > and it vanishes. No error, just vanishes. If I load it from > > > > > > command line, it will load and work fine. Since it's not giving > me > > > > > > any kind of hint as to what the issue is... I got no clues. > > > > > > > > > > > > One thing I did notice, is if I launch from the steam menu, it > > > > > > will say it's loading my mod. From the batch file it will say > > > > > > loading SDK > > > > base. > > > > > > GameInfo.txt has been updated to SteamAppId 215. and from the > > > > > > command line I also issue -applaunch 215. > > > > > > > > > > > > Any hints? Please? :o > > > > > > > > > > > > Thanks. > > > > > > > > > > > > > >
Re: [hlcoders] Re: SDK Issues
-- [ Picked text/plain from multipart/alternative ] did you use run_mod.bat for debug mode? It wont work using the steam menu for debug mode it seems. On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Thanks. Release seems to 'work' so far. > > On 8/6/06, Snakez <[EMAIL PROTECTED]> wrote: > > > > Try release. I was having some similar problems with debug that cleared > up > > as soon as I changed it to release. > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Steve > Rabouin > > Sent: Sunday, August 06, 2006 5:06 PM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] Re: SDK Issues > > > > -- > > [ Picked text/plain from multipart/alternative ] I compiled in debug > mode. > > > > On 8/6/06, Snakez <[EMAIL PROTECTED]> wrote: > > > > > > Did you compile in debug or release mode? > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Steve > > > Rabouin > > > Sent: Sunday, August 06, 2006 4:29 PM > > > To: hlcoders@list.valvesoftware.com > > > Subject: [hlcoders] Re: SDK Issues > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] Alright... so I > > > compiled the HL2MP base code, and started it from the steam menu with > > > no modification, and I get the same thing. Guess I'll stop looking for > > > issues in my code.. > > > > > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > > > > > I figured out the dumps are now created in the "source sdk base" > > > folder. > > > > Even tho it quit without anything, some dump files are in the > folder. > > > > I'm unsure how to debug this properly tho. It seems to crash in > > > engine.dll.. > > > > > > > > After click "break", this is what is highlighted in the call stack > > > window: > > > > > engine.dll!0dc8d57a() > > > > Unhandled exception at 0x0dc8d57a in > > > > Steam__2803__2006_8_6T19_44_31C3645.mdmp: 0xC005: Access > > > > violation reading location 0x. > > > > > > > > I have no clue what to do from here. I'm currently compiling the new > > > > base HL2MP SDK to see if I get the same thing.. :o > > > > > > > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > > > > > > > First, my ai_activity.cpp seemed to be missing the portal's > > > > > activities, so it caused a bunch of asserts. This being fixed.. > > > > > > > > > > I am unable to load my mod from the steam menu. When I open it > > > > > from the steam menu, I am seeing the game menu, and then a "ding" > > > > > and it vanishes. No error, just vanishes. If I load it from > > > > > command line, it will load and work fine. Since it's not giving me > > > > > any kind of hint as to what the issue is... I got no clues. > > > > > > > > > > One thing I did notice, is if I launch from the steam menu, it > > > > > will say it's loading my mod. From the batch file it will say > > > > > loading SDK > > > base. > > > > > GameInfo.txt has been updated to SteamAppId 215. and from the > > > > > command line I also issue -applaunch 215. > > > > > > > > > > Any hints? Please? :o > > > > > > > > > > Thanks. > > > > > > > > > > > > > > > > > > > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: SDK Issues
-- [ Picked text/plain from multipart/alternative ] Thanks. Release seems to 'work' so far. On 8/6/06, Snakez <[EMAIL PROTECTED]> wrote: > > Try release. I was having some similar problems with debug that cleared up > as soon as I changed it to release. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steve Rabouin > Sent: Sunday, August 06, 2006 5:06 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Re: SDK Issues > > -- > [ Picked text/plain from multipart/alternative ] I compiled in debug mode. > > On 8/6/06, Snakez <[EMAIL PROTECTED]> wrote: > > > > Did you compile in debug or release mode? > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Steve > > Rabouin > > Sent: Sunday, August 06, 2006 4:29 PM > > To: hlcoders@list.valvesoftware.com > > Subject: [hlcoders] Re: SDK Issues > > > > -- > > [ Picked text/plain from multipart/alternative ] Alright... so I > > compiled the HL2MP base code, and started it from the steam menu with > > no modification, and I get the same thing. Guess I'll stop looking for > > issues in my code.. > > > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > > > I figured out the dumps are now created in the "source sdk base" > > folder. > > > Even tho it quit without anything, some dump files are in the folder. > > > I'm unsure how to debug this properly tho. It seems to crash in > > engine.dll.. > > > > > > After click "break", this is what is highlighted in the call stack > > window: > > > > engine.dll!0dc8d57a() > > > Unhandled exception at 0x0dc8d57a in > > > Steam__2803__2006_8_6T19_44_31C3645.mdmp: 0xC005: Access > > > violation reading location 0x. > > > > > > I have no clue what to do from here. I'm currently compiling the new > > > base HL2MP SDK to see if I get the same thing.. :o > > > > > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > > > > > First, my ai_activity.cpp seemed to be missing the portal's > > > > activities, so it caused a bunch of asserts. This being fixed.. > > > > > > > > I am unable to load my mod from the steam menu. When I open it > > > > from the steam menu, I am seeing the game menu, and then a "ding" > > > > and it vanishes. No error, just vanishes. If I load it from > > > > command line, it will load and work fine. Since it's not giving me > > > > any kind of hint as to what the issue is... I got no clues. > > > > > > > > One thing I did notice, is if I launch from the steam menu, it > > > > will say it's loading my mod. From the batch file it will say > > > > loading SDK > > base. > > > > GameInfo.txt has been updated to SteamAppId 215. and from the > > > > command line I also issue -applaunch 215. > > > > > > > > Any hints? Please? :o > > > > > > > > Thanks. > > > > > > > > > > > > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Re: SDK Issues
Try release. I was having some similar problems with debug that cleared up as soon as I changed it to release. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Rabouin Sent: Sunday, August 06, 2006 5:06 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: SDK Issues -- [ Picked text/plain from multipart/alternative ] I compiled in debug mode. On 8/6/06, Snakez <[EMAIL PROTECTED]> wrote: > > Did you compile in debug or release mode? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steve > Rabouin > Sent: Sunday, August 06, 2006 4:29 PM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] Re: SDK Issues > > -- > [ Picked text/plain from multipart/alternative ] Alright... so I > compiled the HL2MP base code, and started it from the steam menu with > no modification, and I get the same thing. Guess I'll stop looking for > issues in my code.. > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > I figured out the dumps are now created in the "source sdk base" > folder. > > Even tho it quit without anything, some dump files are in the folder. > > I'm unsure how to debug this properly tho. It seems to crash in > engine.dll.. > > > > After click "break", this is what is highlighted in the call stack > window: > > > engine.dll!0dc8d57a() > > Unhandled exception at 0x0dc8d57a in > > Steam__2803__2006_8_6T19_44_31C3645.mdmp: 0xC005: Access > > violation reading location 0x. > > > > I have no clue what to do from here. I'm currently compiling the new > > base HL2MP SDK to see if I get the same thing.. :o > > > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > > > First, my ai_activity.cpp seemed to be missing the portal's > > > activities, so it caused a bunch of asserts. This being fixed.. > > > > > > I am unable to load my mod from the steam menu. When I open it > > > from the steam menu, I am seeing the game menu, and then a "ding" > > > and it vanishes. No error, just vanishes. If I load it from > > > command line, it will load and work fine. Since it's not giving me > > > any kind of hint as to what the issue is... I got no clues. > > > > > > One thing I did notice, is if I launch from the steam menu, it > > > will say it's loading my mod. From the batch file it will say > > > loading SDK > base. > > > GameInfo.txt has been updated to SteamAppId 215. and from the > > > command line I also issue -applaunch 215. > > > > > > Any hints? Please? :o > > > > > > Thanks. > > > > > > > > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: SDK Issues
-- [ Picked text/plain from multipart/alternative ] Release mode, haven't tried debug yet. On 06/08/06, Snakez <[EMAIL PROTECTED]> wrote: > > Did you compile in debug or release mode? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steve Rabouin > Sent: Sunday, August 06, 2006 4:29 PM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] Re: SDK Issues > > -- > [ Picked text/plain from multipart/alternative ] Alright... so I compiled > the HL2MP base code, and started it from the steam menu with no > modification, and I get the same thing. Guess I'll stop looking for issues > in my code.. > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > I figured out the dumps are now created in the "source sdk base" > folder. > > Even tho it quit without anything, some dump files are in the folder. > > I'm unsure how to debug this properly tho. It seems to crash in > engine.dll.. > > > > After click "break", this is what is highlighted in the call stack > window: > > > engine.dll!0dc8d57a() > > Unhandled exception at 0x0dc8d57a in > > Steam__2803__2006_8_6T19_44_31C3645.mdmp: 0xC005: Access violation > > reading location 0x. > > > > I have no clue what to do from here. I'm currently compiling the new > > base HL2MP SDK to see if I get the same thing.. :o > > > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > > > First, my ai_activity.cpp seemed to be missing the portal's > > > activities, so it caused a bunch of asserts. This being fixed.. > > > > > > I am unable to load my mod from the steam menu. When I open it from > > > the steam menu, I am seeing the game menu, and then a "ding" and it > > > vanishes. No error, just vanishes. If I load it from command line, > > > it will load and work fine. Since it's not giving me any kind of > > > hint as to what the issue is... I got no clues. > > > > > > One thing I did notice, is if I launch from the steam menu, it will > > > say it's loading my mod. From the batch file it will say loading SDK > base. > > > GameInfo.txt has been updated to SteamAppId 215. and from the > > > command line I also issue -applaunch 215. > > > > > > Any hints? Please? :o > > > > > > Thanks. > > > > > > > > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- /ProZak -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: SDK Issues
-- [ Picked text/plain from multipart/alternative ] Same here..debug mode. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: SDK Issues
-- [ Picked text/plain from multipart/alternative ] I compiled in debug mode. On 8/6/06, Snakez <[EMAIL PROTECTED]> wrote: > > Did you compile in debug or release mode? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steve Rabouin > Sent: Sunday, August 06, 2006 4:29 PM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] Re: SDK Issues > > -- > [ Picked text/plain from multipart/alternative ] Alright... so I compiled > the HL2MP base code, and started it from the steam menu with no > modification, and I get the same thing. Guess I'll stop looking for issues > in my code.. > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > I figured out the dumps are now created in the "source sdk base" > folder. > > Even tho it quit without anything, some dump files are in the folder. > > I'm unsure how to debug this properly tho. It seems to crash in > engine.dll.. > > > > After click "break", this is what is highlighted in the call stack > window: > > > engine.dll!0dc8d57a() > > Unhandled exception at 0x0dc8d57a in > > Steam__2803__2006_8_6T19_44_31C3645.mdmp: 0xC005: Access violation > > reading location 0x. > > > > I have no clue what to do from here. I'm currently compiling the new > > base HL2MP SDK to see if I get the same thing.. :o > > > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > > > First, my ai_activity.cpp seemed to be missing the portal's > > > activities, so it caused a bunch of asserts. This being fixed.. > > > > > > I am unable to load my mod from the steam menu. When I open it from > > > the steam menu, I am seeing the game menu, and then a "ding" and it > > > vanishes. No error, just vanishes. If I load it from command line, > > > it will load and work fine. Since it's not giving me any kind of > > > hint as to what the issue is... I got no clues. > > > > > > One thing I did notice, is if I launch from the steam menu, it will > > > say it's loading my mod. From the batch file it will say loading SDK > base. > > > GameInfo.txt has been updated to SteamAppId 215. and from the > > > command line I also issue -applaunch 215. > > > > > > Any hints? Please? :o > > > > > > Thanks. > > > > > > > > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: SDK Issues
I guess you're all trying Windows first, because my first issue was that it wouldn't even compile - glad to hear it's only linux that doesn't compile. (I updated the KI list for that.) BTW I was pleasantly surprised to see Valve linked the KI list from the SDK release notes page, but then I was disappointed to see it was some little page that Valve created and not the original KI list... oh well. At 2006/08/06 03:41 PM, Tobias Kammersgaard wrote: >-- >[ Picked text/plain from multipart/alternative ] >Seems like a Steam problem, or atleast I had the problem before the SDK >update, I would just get the error "This game is currently unavailable." > >/ProZak > >On 06/08/06, Michael Kramer <[EMAIL PROTECTED]> wrote: >> >> -- >> [ Picked text/plain from multipart/alternative ] >> Same thing is happening to me, it opens up I see the game menu, then ding >> and vanishes. And my mod is the Mod from Scratch. >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > >-- >/ProZak >-- > >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Re: SDK Issues
Did you compile in debug or release mode? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Rabouin Sent: Sunday, August 06, 2006 4:29 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Re: SDK Issues -- [ Picked text/plain from multipart/alternative ] Alright... so I compiled the HL2MP base code, and started it from the steam menu with no modification, and I get the same thing. Guess I'll stop looking for issues in my code.. On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > I figured out the dumps are now created in the "source sdk base" folder. > Even tho it quit without anything, some dump files are in the folder. > I'm unsure how to debug this properly tho. It seems to crash in engine.dll.. > > After click "break", this is what is highlighted in the call stack window: > > engine.dll!0dc8d57a() > Unhandled exception at 0x0dc8d57a in > Steam__2803__2006_8_6T19_44_31C3645.mdmp: 0xC005: Access violation > reading location 0x. > > I have no clue what to do from here. I'm currently compiling the new > base HL2MP SDK to see if I get the same thing.. :o > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > First, my ai_activity.cpp seemed to be missing the portal's > > activities, so it caused a bunch of asserts. This being fixed.. > > > > I am unable to load my mod from the steam menu. When I open it from > > the steam menu, I am seeing the game menu, and then a "ding" and it > > vanishes. No error, just vanishes. If I load it from command line, > > it will load and work fine. Since it's not giving me any kind of > > hint as to what the issue is... I got no clues. > > > > One thing I did notice, is if I launch from the steam menu, it will > > say it's loading my mod. From the batch file it will say loading SDK base. > > GameInfo.txt has been updated to SteamAppId 215. and from the > > command line I also issue -applaunch 215. > > > > Any hints? Please? :o > > > > Thanks. > > > > > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: SDK Issues
-- [ Picked text/plain from multipart/alternative ] Seems like a Steam problem, or atleast I had the problem before the SDK update, I would just get the error "This game is currently unavailable." /ProZak On 06/08/06, Michael Kramer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Same thing is happening to me, it opens up I see the game menu, then ding > and vanishes. And my mod is the Mod from Scratch. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- /ProZak -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: SDK Issues
-- [ Picked text/plain from multipart/alternative ] Same thing is happening to me, it opens up I see the game menu, then ding and vanishes. And my mod is the Mod from Scratch. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Re: SDK Issues
-- [ Picked text/plain from multipart/alternative ] Alright... so I compiled the HL2MP base code, and started it from the steam menu with no modification, and I get the same thing. Guess I'll stop looking for issues in my code.. On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > I figured out the dumps are now created in the "source sdk base" folder. > Even tho it quit without anything, some dump files are in the folder. I'm > unsure how to debug this properly tho. It seems to crash in engine.dll.. > > After click "break", this is what is highlighted in the call stack window: > > engine.dll!0dc8d57a() > Unhandled exception at 0x0dc8d57a in > Steam__2803__2006_8_6T19_44_31C3645.mdmp: 0xC005: Access violation > reading location 0x. > > I have no clue what to do from here. I'm currently compiling the new base > HL2MP SDK to see if I get the same thing.. :o > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > First, my ai_activity.cpp seemed to be missing the portal's activities, > > so it caused a bunch of asserts. This being fixed.. > > > > I am unable to load my mod from the steam menu. When I open it from the > > steam menu, I am seeing the game menu, and then a "ding" and it vanishes. No > > error, just vanishes. If I load it from command line, it will load and work > > fine. Since it's not giving me any kind of hint as to what the issue is... I > > got no clues. > > > > One thing I did notice, is if I launch from the steam menu, it will say > > it's loading my mod. From the batch file it will say loading SDK base. > > GameInfo.txt has been updated to SteamAppId 215. and from the command > > line I also issue -applaunch 215. > > > > Any hints? Please? :o > > > > Thanks. > > > > > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Re: SDK Issues
-- [ Picked text/plain from multipart/alternative ] I figured out the dumps are now created in the "source sdk base" folder. Even tho it quit without anything, some dump files are in the folder. I'm unsure how to debug this properly tho. It seems to crash in engine.dll.. After click "break", this is what is highlighted in the call stack window: > engine.dll!0dc8d57a() Unhandled exception at 0x0dc8d57a in Steam__2803__2006_8_6T19_44_31C3645.mdmp: 0xC005: Access violation reading location 0x. I have no clue what to do from here. I'm currently compiling the new base HL2MP SDK to see if I get the same thing.. :o On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > First, my ai_activity.cpp seemed to be missing the portal's activities, > so it caused a bunch of asserts. This being fixed.. > > I am unable to load my mod from the steam menu. When I open it from the > steam menu, I am seeing the game menu, and then a "ding" and it vanishes. No > error, just vanishes. If I load it from command line, it will load and work > fine. Since it's not giving me any kind of hint as to what the issue is... I > got no clues. > > One thing I did notice, is if I launch from the steam menu, it will say > it's loading my mod. From the batch file it will say loading SDK base. > GameInfo.txt has been updated to SteamAppId 215. and from the command line > I also issue -applaunch 215. > > Any hints? Please? :o > > Thanks. > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders