Re: [hlcoders] Recent Steam Problems
Is there anyway for players with only Counterstrike to play mods? I have players complaining to me because they only have Counterstrike and can't play my mod even though they can get the Source SDK Base. The server ends up requiring them to have HL2 DM because of the steam.inf issue. If it's not possible, is there an ETA on the fix? Mike Durand wrote: Tony's workaround is the best advice right now. The problem is that we don't yet have the notion of source SDK base for dedicated servers. So the 'steam.inf' on your client is probably coming from 'sourcetest' if that's what is first in your search path. And on the dedicated server it's probably getting the steam.inf from 'hl2mp'. Hence the mismatch. We'll be putting out a version of steam for Linux that includes Source SDK Base as an installation option. Once this is done you should get rid of any 'steam.inf' files that you needed to copy in order to work around this. Mods shouldn't have to distribute that file. -Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Recent Steam Problems
Tony's workaround is the best advice right now. The problem is that we don't yet have the notion of source SDK base for dedicated servers. So the 'steam.inf' on your client is probably coming from 'sourcetest' if that's what is first in your search path. And on the dedicated server it's probably getting the steam.inf from 'hl2mp'. Hence the mismatch. We'll be putting out a version of steam for Linux that includes Source SDK Base as an installation option. Once this is done you should get rid of any 'steam.inf' files that you needed to copy in order to work around this. Mods shouldn't have to distribute that file. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony omega Sergi Sent: Sunday, July 01, 2007 12:11 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Recent Steam Problems -- [ Picked text/plain from multipart/alternative ] This is something that's being fixed, but for now extract hl2mp's steam.infand put it in the empires folder on the _server_. On 7/1/07, Adam amckern McKern [EMAIL PROTECTED] wrote: Do you have pure server enabled on your testing server? Adam --- Justin Krenz [EMAIL PROTECTED] wrote: Since about two weeks ago (coinciding with when the recent server updates began releasing), I've been experiencing a few problems with Steam and my mod (Empires). Whenever my beta testers or I try to join my testing server via the in-game server browser, they'll receive a message saying Server is running an older version. and refuse to connect. If they join via the console (connect server ip) or Steam's server browser, they can connect normally. This only began happening once the new server update was released several weeks ago. I've made sure the dedicated testing server has the latest version of HL2DM loaded, and my mod is using a SteamAppId of 215. When running my own local server, the console says something along the lines of Server must be restarted to load the latest update. Has anyone else encountered this problem? Another problem I've begun experiencing that seems related is that I'll receive the following error at random times: Steam.exe (main exception): Win32 StructuredException at 10005317 : Attempt to read from virtual address 0 without appropriate access rights. Steam will close and have to be restarted. It happens randomly. I can be loading a map, running inside a level, in the IDE with the main program halted by a breakpoint, etc and the error will appear at which point my mod will begin experiencing problems from Steam no longer running. The only fix I've found so far is to disable my network connection, and then Steam behaves nicely. Just going to off-line mode does not fix the problem. The network interface has to be disabled. My guess is that there's an issue with Steam not able to update the Source SDK Base, or Steam thinks it's not fully updated even though it is (supported by the fact that console lists the latest version number when running my mod). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com __ __ Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. http://answers.yahoo.com/dir/?link=listsid=396545433 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Recent Steam Problems
Steam for Linux??? As in, a Steam client for Linux? So people can run Steam and Steam games under Linux? -Original Message- We'll be putting out a version of steam for Linux that includes Source SDK Base as an installation option. Once this is done you should get rid of any 'steam.inf' files that you needed to copy in order to work around this. Mods shouldn't have to distribute that file. -Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Recent Steam Problems
-- [ Picked text/plain from multipart/alternative ] No, as in the steam executible that installs srcds. ie: the srcds update tool. On 7/2/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Steam for Linux??? As in, a Steam client for Linux? So people can run Steam and Steam games under Linux? -Original Message- We'll be putting out a version of steam for Linux that includes Source SDK Base as an installation option. Once this is done you should get rid of any 'steam.inf' files that you needed to copy in order to work around this. Mods shouldn't have to distribute that file. -Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Recent Steam Problems
[EMAIL PROTECTED] wrote: Steam for Linux??? As in, a Steam client for Linux? So people can run Steam and Steam games under Linux? Steam is a delivery service. Steam != HL client. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Recent Steam Problems
Since about two weeks ago (coinciding with when the recent server updates began releasing), I've been experiencing a few problems with Steam and my mod (Empires). Whenever my beta testers or I try to join my testing server via the in-game server browser, they'll receive a message saying Server is running an older version. and refuse to connect. If they join via the console (connect server ip) or Steam's server browser, they can connect normally. This only began happening once the new server update was released several weeks ago. I've made sure the dedicated testing server has the latest version of HL2DM loaded, and my mod is using a SteamAppId of 215. When running my own local server, the console says something along the lines of Server must be restarted to load the latest update. Has anyone else encountered this problem? Another problem I've begun experiencing that seems related is that I'll receive the following error at random times: Steam.exe (main exception): Win32 StructuredException at 10005317 : Attempt to read from virtual address 0 without appropriate access rights. Steam will close and have to be restarted. It happens randomly. I can be loading a map, running inside a level, in the IDE with the main program halted by a breakpoint, etc and the error will appear at which point my mod will begin experiencing problems from Steam no longer running. The only fix I've found so far is to disable my network connection, and then Steam behaves nicely. Just going to off-line mode does not fix the problem. The network interface has to be disabled. My guess is that there's an issue with Steam not able to update the Source SDK Base, or Steam thinks it's not fully updated even though it is (supported by the fact that console lists the latest version number when running my mod). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Recent Steam Problems
Do you have pure server enabled on your testing server? Adam --- Justin Krenz [EMAIL PROTECTED] wrote: Since about two weeks ago (coinciding with when the recent server updates began releasing), I've been experiencing a few problems with Steam and my mod (Empires). Whenever my beta testers or I try to join my testing server via the in-game server browser, they'll receive a message saying Server is running an older version. and refuse to connect. If they join via the console (connect server ip) or Steam's server browser, they can connect normally. This only began happening once the new server update was released several weeks ago. I've made sure the dedicated testing server has the latest version of HL2DM loaded, and my mod is using a SteamAppId of 215. When running my own local server, the console says something along the lines of Server must be restarted to load the latest update. Has anyone else encountered this problem? Another problem I've begun experiencing that seems related is that I'll receive the following error at random times: Steam.exe (main exception): Win32 StructuredException at 10005317 : Attempt to read from virtual address 0 without appropriate access rights. Steam will close and have to be restarted. It happens randomly. I can be loading a map, running inside a level, in the IDE with the main program halted by a breakpoint, etc and the error will appear at which point my mod will begin experiencing problems from Steam no longer running. The only fix I've found so far is to disable my network connection, and then Steam behaves nicely. Just going to off-line mode does not fix the problem. The network interface has to be disabled. My guess is that there's an issue with Steam not able to update the Source SDK Base, or Steam thinks it's not fully updated even though it is (supported by the fact that console lists the latest version number when running my mod). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. http://answers.yahoo.com/dir/?link=listsid=396545433 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Recent Steam Problems
-- [ Picked text/plain from multipart/alternative ] This is something that's being fixed, but for now extract hl2mp's steam.infand put it in the empires folder on the _server_. On 7/1/07, Adam amckern McKern [EMAIL PROTECTED] wrote: Do you have pure server enabled on your testing server? Adam --- Justin Krenz [EMAIL PROTECTED] wrote: Since about two weeks ago (coinciding with when the recent server updates began releasing), I've been experiencing a few problems with Steam and my mod (Empires). Whenever my beta testers or I try to join my testing server via the in-game server browser, they'll receive a message saying Server is running an older version. and refuse to connect. If they join via the console (connect server ip) or Steam's server browser, they can connect normally. This only began happening once the new server update was released several weeks ago. I've made sure the dedicated testing server has the latest version of HL2DM loaded, and my mod is using a SteamAppId of 215. When running my own local server, the console says something along the lines of Server must be restarted to load the latest update. Has anyone else encountered this problem? Another problem I've begun experiencing that seems related is that I'll receive the following error at random times: Steam.exe (main exception): Win32 StructuredException at 10005317 : Attempt to read from virtual address 0 without appropriate access rights. Steam will close and have to be restarted. It happens randomly. I can be loading a map, running inside a level, in the IDE with the main program halted by a breakpoint, etc and the error will appear at which point my mod will begin experiencing problems from Steam no longer running. The only fix I've found so far is to disable my network connection, and then Steam behaves nicely. Just going to off-line mode does not fix the problem. The network interface has to be disabled. My guess is that there's an issue with Steam not able to update the Source SDK Base, or Steam thinks it's not fully updated even though it is (supported by the fact that console lists the latest version number when running my mod). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. http://answers.yahoo.com/dir/?link=listsid=396545433 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders