Re: [hlcoders] Removing Dead Corpses
shall have to remeber that snippet :) -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Removing Dead Corpses
This code worked perfectly!!! CBaseEntity * ragdoll = (CBaseEntity * ) gEntList.FindEntityByClassname(NULL,"sdk_ragdoll"); while (ragdoll) { DevMsg("Removing client Ragdoll"); ragdoll->Remove(); ragdoll = (CBaseEntity * ) gEntList.FindEntityByClassname(ragdoll,"sdk_ragdoll"); } On Thu, 17 Feb 2005 12:26:22 -0300, Andre Bandarra <[EMAIL PROTECTED]> wrote: > It works with server ragdolls, but i think that the dead bodies are > client-only ragdolls. I don know how to search trough the client > entities. > > > On Thu, 17 Feb 2005 15:39:15 +1000, Draco <[EMAIL PROTECTED]> wrote: > > Find out the entity name for ragdolls, search through all > > entities(forget func for that, its in util.cpp if memory serves) with > > that class name and call a function to destroy it(base ent should have > > one) > > > > -- > > ** > > Draco > > Coder for Perfect Dark and Kreedz Climbing > > http://perfectdark.game-mod.net > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Removing Dead Corpses
It works with server ragdolls, but i think that the dead bodies are client-only ragdolls. I don know how to search trough the client entities. On Thu, 17 Feb 2005 15:39:15 +1000, Draco <[EMAIL PROTECTED]> wrote: > Find out the entity name for ragdolls, search through all > entities(forget func for that, its in util.cpp if memory serves) with > that class name and call a function to destroy it(base ent should have > one) > > -- > ** > Draco > Coder for Perfect Dark and Kreedz Climbing > http://perfectdark.game-mod.net > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Removing Dead Corpses
Find out the entity name for ragdolls, search through all entities(forget func for that, its in util.cpp if memory serves) with that class name and call a function to destroy it(base ent should have one) -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Removing Dead Corpses
OK... On a round based game, how do i do to remove dead bodies when the round ends? Are the ragdolls client-only or they are on the server too? I respawned all the possible entities but the dead bodies still there... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders