Re: [hlcoders] SMD Exporter for max 5
Hi, I just ran through a bug with modeling using 3DS Max 5 and I planned to post it there. To answer your question, the plugin which is distibuted with the HL SDK for the 4.x version of 3DS Max works with 3DS Max 5 (see below). With all the tests my modeler (and me) ran to the same conclusion : the geometry of the model is good exported to SMD (we haven't testes with skeletons since we compiled only world models). Nevertheless, textures informations are TOTALLY wrong... It looks as if the UVW mapping coordinates were totally wrong under HLMV, whereas it looks good under 3DS Max 5... We've made some tests on old .max which were made with previous versions of 3DS Max, and after opening them under 3DS Max 5 and exporting them with the same SMDExporter plugin, it worked !! So, to stick together the informations, the textures informations seem to be bad exported by the exporter under 3DS Max 5 when the model is started from scratch. But those textures informations are well exported by the same plugin with an old .max source file... So, the conclusion is, what is the difference(s) between the old and the new .max file... We don't know. A default hidden option must have changed with the 5th version of 3DS Max but we didn't figure out which one... Any help would be greatly appreciated on this... We're stuck in a very weird bug there :( - Cortex : HL ALBATOR coder mapper - a href=/faq.html#spam[EMAIL PROTECTED]/a ICQ : 71548738 Phil wrote: Since I moved up to max 5, I've just noticed that there appears to be no SMD exporter for max 5. Does anybody know where I can get one? Thanks, Philip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SMD Exporter for max 5
You are using the wrong exporter. Look for either the one in the latest SDK, 2.3, or AlexF's exporter on maxplugins.de - Original Message - From: Cortex a href=/faq.html#spam[EMAIL PROTECTED]/a To: a href=/faq.html#spam[EMAIL PROTECTED]/a Sent: Friday, February 21, 2003 10:36 AM Subject: Re: [hlcoders] SMD Exporter for max 5 Hi, I just ran through a bug with modeling using 3DS Max 5 and I planned to post it there. To answer your question, the plugin which is distibuted with the HL SDK for the 4.x version of 3DS Max works with 3DS Max 5 (see below). With all the tests my modeler (and me) ran to the same conclusion : the geometry of the model is good exported to SMD (we haven't testes with skeletons since we compiled only world models). Nevertheless, textures informations are TOTALLY wrong... It looks as if the UVW mapping coordinates were totally wrong under HLMV, whereas it looks good under 3DS Max 5... We've made some tests on old .max which were made with previous versions of 3DS Max, and after opening them under 3DS Max 5 and exporting them with the same SMDExporter plugin, it worked !! So, to stick together the informations, the textures informations seem to be bad exported by the exporter under 3DS Max 5 when the model is started from scratch. But those textures informations are well exported by the same plugin with an old .max source file... So, the conclusion is, what is the difference(s) between the old and the new .max file... We don't know. A default hidden option must have changed with the 5th version of 3DS Max but we didn't figure out which one... Any help would be greatly appreciated on this... We're stuck in a very weird bug there :( - Cortex : HL ALBATOR coder mapper - a href=/faq.html#spam[EMAIL PROTECTED]/a ICQ : 71548738 Phil wrote: Since I moved up to max 5, I've just noticed that there appears to be no SMD exporter for max 5. Does anybody know where I can get one? Thanks, Philip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] SMD Exporter for max 5
Since I moved up to max 5, I've just noticed that there appears to be no SMD exporter for max 5. Does anybody know where I can get one? Thanks, Philip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SMD Exporter for max 5
The one for 3DsMax4 works.. - Original Message - From: Phil [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, February 18, 2003 7:41 PM Subject: [hlcoders] SMD Exporter for max 5 Since I moved up to max 5, I've just noticed that there appears to be no SMD exporter for max 5. Does anybody know where I can get one? Thanks, Philip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SMD Exporter for max 5
The one for 3DsMax4 works.. - Original Message - From: Phil [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, February 18, 2003 7:41 PM Subject: [hlcoders] SMD Exporter for max 5 Since I moved up to max 5, I've just noticed that there appears to be no SMD exporter for max 5. Does anybody know where I can get one? Thanks, Philip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders