Re: [hlcoders] Taking high resolution screenshots?

2010-06-24 Thread Tobias Kammersgaard
-windowed and -sw is the same thing.

- ScarT


On 24 June 2010 22:29, Olly  wrote:

> add -windowed then you won't be limited by the resolution of your screen.
>
> On 24 June 2010 21:19, Darth.Hunter  wrote:
>
> > Thanks for the replies, folks! Unfortunately, forcing the resolution
> > through
> > start parameters doesn't work. The maximum I get is my TFTs 1280x1024,
> > which
> > isn't quite a high resolution ;)
> >
> >
> >
> > Guess I'll have to dump the banner idea, I'm certain the source film
> maker
> > isn't gonna released before the end of this month ;)
> >
> >
> >
> > Cheers,
> >
> > Darth
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
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Re: [hlcoders] Taking high resolution screenshots?

2010-06-24 Thread Olly
add -windowed then you won't be limited by the resolution of your screen.

On 24 June 2010 21:19, Darth.Hunter  wrote:

> Thanks for the replies, folks! Unfortunately, forcing the resolution
> through
> start parameters doesn't work. The maximum I get is my TFTs 1280x1024,
> which
> isn't quite a high resolution ;)
>
>
>
> Guess I'll have to dump the banner idea, I'm certain the source film maker
> isn't gonna released before the end of this month ;)
>
>
>
> Cheers,
>
> Darth
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] Taking high resolution screenshots?

2010-06-24 Thread Darth.Hunter
Thanks for the replies, folks! Unfortunately, forcing the resolution through
start parameters doesn't work. The maximum I get is my TFTs 1280x1024, which
isn't quite a high resolution ;)

 

Guess I'll have to dump the banner idea, I'm certain the source film maker
isn't gonna released before the end of this month ;)

 

Cheers,

Darth

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Re: [hlcoders] Taking high resolution screenshots?

2010-06-23 Thread 1nsane
In the year 2525.

On Wed, Jun 23, 2010 at 2:47 PM, Harry Jeffery <
harry101jeff...@googlemail.com> wrote:

> Valve said it would be released once they had done all the "meet the
> team" videos.
>
> On 23 June 2010 16:47, Sam  wrote:
> > It is possible with the upcoming Source Filmmaker feature used in pretty
> > much all VALVe trailers since Day of Defeat Source, even though there's
> no
> > chance that they'll actually release it, but, you can use 1nsane's
> > parameters
> >
> > On Wed, Jun 23, 2010 at 12:01 PM, 1nsane <1nsane...@gmail.com> wrote:
> >
> >> You might try defining the resolution via the launch parameters and
> running
> >> it in windowed mode (-width -height -sw)
> >>
> >> On Wed, Jun 23, 2010 at 10:47 AM, Darth.Hunter <
> hun...@egaming-league.net
> >> >wrote:
> >>
> >> > Hey folks!
> >> >
> >> > I guess I'll find out most about this topic here - you guys probably
> know
> >> > console options best.
> >> >
> >> >
> >> >
> >> > In CryEngine and UnrealEngine, there are very simple ways to take high
> >> > resolution screenshots. I searched the Valve Developer wiki and Google
> -
> >> > and
> >> > found nothing about the Source Engine. Is it even possible? I'd really
> >> need
> >> > to print some large-scale banners and would need a respective
> resolution
> >> to
> >> > do so.
> >> >
> >> >
> >> >
> >> > Thanks for any help!
> >> >
> >> > Sebastian
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
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Re: [hlcoders] Taking high resolution screenshots?

2010-06-23 Thread Harry Jeffery
Valve said it would be released once they had done all the "meet the
team" videos.

On 23 June 2010 16:47, Sam  wrote:
> It is possible with the upcoming Source Filmmaker feature used in pretty
> much all VALVe trailers since Day of Defeat Source, even though there's no
> chance that they'll actually release it, but, you can use 1nsane's
> parameters
>
> On Wed, Jun 23, 2010 at 12:01 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> You might try defining the resolution via the launch parameters and running
>> it in windowed mode (-width -height -sw)
>>
>> On Wed, Jun 23, 2010 at 10:47 AM, Darth.Hunter > >wrote:
>>
>> > Hey folks!
>> >
>> > I guess I'll find out most about this topic here - you guys probably know
>> > console options best.
>> >
>> >
>> >
>> > In CryEngine and UnrealEngine, there are very simple ways to take high
>> > resolution screenshots. I searched the Valve Developer wiki and Google -
>> > and
>> > found nothing about the Source Engine. Is it even possible? I'd really
>> need
>> > to print some large-scale banners and would need a respective resolution
>> to
>> > do so.
>> >
>> >
>> >
>> > Thanks for any help!
>> >
>> > Sebastian
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
> ___
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> visit:
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Re: [hlcoders] Taking high resolution screenshots?

2010-06-23 Thread Sam
It is possible with the upcoming Source Filmmaker feature used in pretty
much all VALVe trailers since Day of Defeat Source, even though there's no
chance that they'll actually release it, but, you can use 1nsane's
parameters

On Wed, Jun 23, 2010 at 12:01 PM, 1nsane <1nsane...@gmail.com> wrote:

> You might try defining the resolution via the launch parameters and running
> it in windowed mode (-width -height -sw)
>
> On Wed, Jun 23, 2010 at 10:47 AM, Darth.Hunter  >wrote:
>
> > Hey folks!
> >
> > I guess I'll find out most about this topic here - you guys probably know
> > console options best.
> >
> >
> >
> > In CryEngine and UnrealEngine, there are very simple ways to take high
> > resolution screenshots. I searched the Valve Developer wiki and Google -
> > and
> > found nothing about the Source Engine. Is it even possible? I'd really
> need
> > to print some large-scale banners and would need a respective resolution
> to
> > do so.
> >
> >
> >
> > Thanks for any help!
> >
> > Sebastian
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] Taking high resolution screenshots?

2010-06-23 Thread 1nsane
You might try defining the resolution via the launch parameters and running
it in windowed mode (-width -height -sw)

On Wed, Jun 23, 2010 at 10:47 AM, Darth.Hunter wrote:

> Hey folks!
>
> I guess I'll find out most about this topic here - you guys probably know
> console options best.
>
>
>
> In CryEngine and UnrealEngine, there are very simple ways to take high
> resolution screenshots. I searched the Valve Developer wiki and Google -
> and
> found nothing about the Source Engine. Is it even possible? I'd really need
> to print some large-scale banners and would need a respective resolution to
> do so.
>
>
>
> Thanks for any help!
>
> Sebastian
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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[hlcoders] Taking high resolution screenshots?

2010-06-23 Thread Darth.Hunter
Hey folks!

I guess I'll find out most about this topic here - you guys probably know
console options best.

 

In CryEngine and UnrealEngine, there are very simple ways to take high
resolution screenshots. I searched the Valve Developer wiki and Google - and
found nothing about the Source Engine. Is it even possible? I'd really need
to print some large-scale banners and would need a respective resolution to
do so.

 

Thanks for any help!

Sebastian

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