Re: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-29 Thread bloodykenny
My only wish is for no new features until all the bugs are fixed.

At 2006/07/26 03:06 AM, Sebastian 'Darth.Hunter' Kreutz wrote:
>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>Hello and welcome Mike!
>It's great to hear that VALVe now introduces some sort of "Community
>Manager". Alfred always provides kind help here about update news, but
>someone who exclusively takes care of the comparably large modder community
>is a very good decision in my opinion. I've met community managers already
>at Wings Simulations and Ubisoft and they were a great benefit for the
>community.
>
>I am also glad that the update is finally on its way. May we expect any of
>the following features? Consider this as a wishlist from a few modders - the
>others are of course welcome to add to this list. Best would be to include
>the list in your posts ;)
>
>Bugfixes
>- Hammer crashes and black viewports using the SDK workaround
>- StudioMDL broken since engine update
>- GameConfig.txt being occasionally overwritten, removing custom mods
>- "buildcubemaps" returning "unknown lump" errors and not replacing the
>default cubemap since engine update
>
>Features
>- VS 2005 support
>- Add HDR and phong shading from episode one (to be run in HL² SP and DM
>modes)
>- DoD:S and CS:S SDK (posted by Charles Solar)
>
>
>Whatever else you consider to be important, please add :)
>Greetings to all,
>
>Sebastian 'Darth.Hunter' Kreutz
>http://thenewera.invisiongamez.com
>--
>
>
>
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>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
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Re: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Aaron Schiff
--
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Is Base Source Engine 2 downloaded if HL2 is installed? If so, you could
just mount 212.

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Re: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Wraiyth
--
[ Picked text/plain from multipart/alternative ]
Yep, but HL2SP mods don't use engine 2

On 7/27/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Phong shading is already a part of Base Source Engine 2
>
>
> --
> ts2do
> --
>
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Re: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
Phong shading is already a part of Base Source Engine 2


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RE: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Tony \"omega\" Sergi
Wtf? 2 seconds??


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Blackened Interactive
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> -Original Message-
> From: Michael Kramer [mailto:[EMAIL PROTECTED]
> Sent: July 26, 2006 11:28 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Upcoming SDK Release (wishlist)
>
> --
> [ Picked text/plain from multipart/alternative ]
> The Motion blur and Depth of Field won't be coming, it takes 2 seconds to
> render each frame on Valve's Computer's. They won't release it until
> Hardware can handle it. I just want to get the FacePoser 2 System and
> Phong
> Shading.
> --
>
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> please visit:
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Re: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Michael Kramer
--
[ Picked text/plain from multipart/alternative ]
The Motion blur and Depth of Field won't be coming, it takes 2 seconds to
render each frame on Valve's Computer's. They won't release it until
Hardware can handle it. I just want to get the FacePoser 2 System and Phong
Shading.
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Re: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
Stuff from Episode Two isn't probably ready. But stuff like phong shading,
motion blur and other stuff from Ep1 are. I'll be already very happy if we
only get that.

On 7/26/06, Wraiyth <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Apart from the widely expected stuff, I'm mainly hoping that the shader
> source for alot of the shaders will be updates (having to hack around for
> lightmappedgeneric is a pain in the arse). Vertex lighting, the Phong
> lighting, and if possible, even the post-process effects showcased in the
> DODS video a while ago (DOF and Motion Blur, simply for 'playing around
> with' purposes).
> Finally, what are the chances that we will see code for some of the stuff
> planned in Ep2
> (shadowing, enhanced outdoor rendering, soft particle system)? I'm
> guessing that they're extremely unlikely, but it would be cool if we
> got features now that are coming soon :)
>
>
> On 7/26/06, Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
> wrote:
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hello and welcome Mike!
> > It's great to hear that VALVe now introduces some sort of "Community
> > Manager". Alfred always provides kind help here about update news, but
> > someone who exclusively takes care of the comparably large modder
> > community
> > is a very good decision in my opinion. I've met community managers
> already
> > at Wings Simulations and Ubisoft and they were a great benefit for the
> > community.
> >
> > I am also glad that the update is finally on its way. May we expect any
> of
> > the following features? Consider this as a wishlist from a few modders -
> > the
> > others are of course welcome to add to this list. Best would be to
> include
> > the list in your posts ;)
> >
> > Bugfixes
> > - Hammer crashes and black viewports using the SDK workaround
> > - StudioMDL broken since engine update
> > - GameConfig.txt being occasionally overwritten, removing custom mods
> > - "buildcubemaps" returning "unknown lump" errors and not replacing the
> > default cubemap since engine update
> >
> > Features
> > - VS 2005 support
> > - Add HDR and phong shading from episode one (to be run in HL² SP and DM
> > modes)
> > - DoD:S and CS:S SDK (posted by Charles Solar)
> >
> >
> > Whatever else you consider to be important, please add :)
> > Greetings to all,
> >
> > Sebastian 'Darth.Hunter' Kreutz
> > http://thenewera.invisiongamez.com
> > --
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Matt Stafford (Wraiyth)
> http://wraiyth.freesuperhost.com
> NightFall HL2 Mod - http://nightfall.nigredostudios.com
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Wraiyth
--
[ Picked text/plain from multipart/alternative ]
Apart from the widely expected stuff, I'm mainly hoping that the shader
source for alot of the shaders will be updates (having to hack around for
lightmappedgeneric is a pain in the arse). Vertex lighting, the Phong
lighting, and if possible, even the post-process effects showcased in the
DODS video a while ago (DOF and Motion Blur, simply for 'playing around
with' purposes).
Finally, what are the chances that we will see code for some of the stuff
planned in Ep2
(shadowing, enhanced outdoor rendering, soft particle system)? I'm
guessing that they're extremely unlikely, but it would be cool if we
got features now that are coming soon :)


On 7/26/06, Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hello and welcome Mike!
> It's great to hear that VALVe now introduces some sort of "Community
> Manager". Alfred always provides kind help here about update news, but
> someone who exclusively takes care of the comparably large modder
> community
> is a very good decision in my opinion. I've met community managers already
> at Wings Simulations and Ubisoft and they were a great benefit for the
> community.
>
> I am also glad that the update is finally on its way. May we expect any of
> the following features? Consider this as a wishlist from a few modders -
> the
> others are of course welcome to add to this list. Best would be to include
> the list in your posts ;)
>
> Bugfixes
> - Hammer crashes and black viewports using the SDK workaround
> - StudioMDL broken since engine update
> - GameConfig.txt being occasionally overwritten, removing custom mods
> - "buildcubemaps" returning "unknown lump" errors and not replacing the
> default cubemap since engine update
>
> Features
> - VS 2005 support
> - Add HDR and phong shading from episode one (to be run in HL² SP and DM
> modes)
> - DoD:S and CS:S SDK (posted by Charles Solar)
>
>
> Whatever else you consider to be important, please add :)
> Greetings to all,
>
> Sebastian 'Darth.Hunter' Kreutz
> http://thenewera.invisiongamez.com
> --
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
Matt Stafford (Wraiyth)
http://wraiyth.freesuperhost.com
NightFall HL2 Mod - http://nightfall.nigredostudios.com
--

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[hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Sebastian 'Darth.Hunter' Kreutz
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello and welcome Mike!
It's great to hear that VALVe now introduces some sort of "Community
Manager". Alfred always provides kind help here about update news, but
someone who exclusively takes care of the comparably large modder community
is a very good decision in my opinion. I've met community managers already
at Wings Simulations and Ubisoft and they were a great benefit for the
community.

I am also glad that the update is finally on its way. May we expect any of
the following features? Consider this as a wishlist from a few modders - the
others are of course welcome to add to this list. Best would be to include
the list in your posts ;)

Bugfixes
- Hammer crashes and black viewports using the SDK workaround
- StudioMDL broken since engine update
- GameConfig.txt being occasionally overwritten, removing custom mods
- "buildcubemaps" returning "unknown lump" errors and not replacing the
default cubemap since engine update

Features
- VS 2005 support
- Add HDR and phong shading from episode one (to be run in HL² SP and DM
modes)
- DoD:S and CS:S SDK (posted by Charles Solar)


Whatever else you consider to be important, please add :)
Greetings to all,

Sebastian 'Darth.Hunter' Kreutz
http://thenewera.invisiongamez.com
--



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