Re: [hlcoders] adding unused weapons
ignore the last bit, was using the wrong project file - Original Message - From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 06, 2005 6:18 PM Subject: Re: [hlcoders] adding unused weapons Paul Vinten wrote: I right click on the file and there is no option for exclude or include or anything resembling it... there is a property called content, but guns that I know are in are all set to false anyway... Click "Properties", then select "General", change "Exclude from Build" to "No" -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] adding unused weapons
I get an unspecified error when I try right clicking on a cpp or h file :( - Original Message - From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 06, 2005 6:18 PM Subject: Re: [hlcoders] adding unused weapons Paul Vinten wrote: I right click on the file and there is no option for exclude or include or anything resembling it... there is a property called content, but guns that I know are in are all set to false anyway... Click "Properties", then select "General", change "Exclude from Build" to "No" -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] adding unused weapons
Paul Vinten wrote: I right click on the file and there is no option for exclude or include or anything resembling it... there is a property called content, but guns that I know are in are all set to false anyway... Click "Properties", then select "General", change "Exclude from Build" to "No" -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] adding unused weapons
- Original Message - From: "garry" <[EMAIL PROTECTED]> To: Sent: Thursday, March 31, 2005 2:40 PM Subject: Re: [hlcoders] adding unused weapons You should be able to just right click on the file and change exclude to include. You'll need to add a weapon_*.txt file to the scripts folder too I think. I right click on the file and there is no option for exclude or include or anything resembling it... there is a property called content, but guns that I know are in are all set to false anyway... On Thu, 31 Mar 2005 13:41:42 +0100, Paul Vinten <[EMAIL PROTECTED]> wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I'm poking around in the SDK and want to reactivate some of the "Unused weapons" in hl->source files->hl2dll->unused I assume that somewhere there is a file that includes or references which weapon cpp/ h file to compile into the dll, but I'm unable to locate it... any help appreciated :) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] adding unused weapons
you need to have MSVC. you also need to add entries into the send table. there's a bit of editing required, and some weapons don't actually do anything (Hopwire works, shoots cable and etc, but doesn't actually do any damage) Plus, you'd need to come up with models. On Thu, 31 Mar 2005 14:40:56 +0100, garry <[EMAIL PROTECTED]> wrote: > You should be able to just right click on the file and change exclude > to include. You'll need to add a weapon_*.txt file to the scripts > folder too I think. > > > On Thu, 31 Mar 2005 13:41:42 +0100, Paul Vinten <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi, I'm poking around in the SDK and want to reactivate some of the "Unused > > weapons" in hl->source files->hl2dll->unused > > > > I assume that somewhere there is a file that includes or references which > > weapon cpp/ h file to compile into the dll, but I'm unable to locate it... > > any help appreciated :) > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] adding unused weapons
You should be able to just right click on the file and change exclude to include. You'll need to add a weapon_*.txt file to the scripts folder too I think. On Thu, 31 Mar 2005 13:41:42 +0100, Paul Vinten <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hi, I'm poking around in the SDK and want to reactivate some of the "Unused > weapons" in hl->source files->hl2dll->unused > > I assume that somewhere there is a file that includes or references which > weapon cpp/ h file to compile into the dll, but I'm unable to locate it... > any help appreciated :) > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] adding unused weapons
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I'm poking around in the SDK and want to reactivate some of the "Unused weapons" in hl->source files->hl2dll->unused I assume that somewhere there is a file that includes or references which weapon cpp/ h file to compile into the dll, but I'm unable to locate it... any help appreciated :) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders