Re: [hlcoders] adding unused weapons

2005-04-06 Thread Paul Vinten
ignore the last bit, was using the wrong project file
- Original Message -
From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, April 06, 2005 6:18 PM
Subject: Re: [hlcoders] adding unused weapons

Paul Vinten wrote:
I right click on the file and there is no option for exclude or include
or
anything resembling it... there is a property called content, but guns
that
I know are in are all set to false anyway...
Click "Properties", then select "General", change "Exclude from Build"
to "No"
--
Jeffrey "botman" Broome
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Re: [hlcoders] adding unused weapons

2005-04-06 Thread Paul Vinten
I get an unspecified error when I try right clicking on a cpp or h file :(
- Original Message -
From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, April 06, 2005 6:18 PM
Subject: Re: [hlcoders] adding unused weapons

Paul Vinten wrote:
I right click on the file and there is no option for exclude or include
or
anything resembling it... there is a property called content, but guns
that
I know are in are all set to false anyway...
Click "Properties", then select "General", change "Exclude from Build"
to "No"
--
Jeffrey "botman" Broome
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Re: [hlcoders] adding unused weapons

2005-04-06 Thread Jeffrey \"botman\" Broome
Paul Vinten wrote:
I right click on the file and there is no option for exclude or include or
anything resembling it... there is a property called content, but guns that
I know are in are all set to false anyway...
Click "Properties", then select "General", change "Exclude from Build"
to "No"
--
Jeffrey "botman" Broome
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Re: [hlcoders] adding unused weapons

2005-04-06 Thread Paul Vinten
- Original Message -
From: "garry" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 31, 2005 2:40 PM
Subject: Re: [hlcoders] adding unused weapons

You should be able to just right click on the file and change exclude
to include. You'll need to add a weapon_*.txt file to the scripts
folder too I think.
I right click on the file and there is no option for exclude or include or
anything resembling it... there is a property called content, but guns that
I know are in are all set to false anyway...
On Thu, 31 Mar 2005 13:41:42 +0100, Paul Vinten <[EMAIL PROTECTED]>
wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi, I'm poking around in the SDK and want to reactivate some of the
"Unused weapons" in hl->source files->hl2dll->unused
I assume that somewhere there is a file that includes or references which
weapon cpp/ h file to compile into the dll, but I'm unable to locate
it... any help appreciated :)
--
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Re: [hlcoders] adding unused weapons

2005-03-31 Thread Andrew Foss
you need to have MSVC. you also need to add entries into the send
table. there's a bit of editing required, and some weapons don't
actually do anything (Hopwire works, shoots cable and etc, but doesn't
actually do any damage)

Plus, you'd need to come up with models.


On Thu, 31 Mar 2005 14:40:56 +0100, garry <[EMAIL PROTECTED]> wrote:
> You should be able to just right click on the file and change exclude
> to include. You'll need to add a weapon_*.txt file to the scripts
> folder too I think.
>
>
> On Thu, 31 Mar 2005 13:41:42 +0100, Paul Vinten <[EMAIL PROTECTED]> wrote:
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hi, I'm poking around in the SDK and want to reactivate some of the "Unused 
> > weapons" in hl->source files->hl2dll->unused
> >
> > I assume that somewhere there is a file that includes or references which 
> > weapon cpp/ h file to compile into the dll, but I'm unable to locate it... 
> > any help appreciated :)
> > --
> >
> > ___
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> > please visit:
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> >
> >
>
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Re: [hlcoders] adding unused weapons

2005-03-31 Thread garry
You should be able to just right click on the file and change exclude
to include. You'll need to add a weapon_*.txt file to the scripts
folder too I think.


On Thu, 31 Mar 2005 13:41:42 +0100, Paul Vinten <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hi, I'm poking around in the SDK and want to reactivate some of the "Unused 
> weapons" in hl->source files->hl2dll->unused
>
> I assume that somewhere there is a file that includes or references which 
> weapon cpp/ h file to compile into the dll, but I'm unable to locate it... 
> any help appreciated :)
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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[hlcoders] adding unused weapons

2005-03-31 Thread Paul Vinten
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi, I'm poking around in the SDK and want to reactivate some of the "Unused 
weapons" in hl->source files->hl2dll->unused

I assume that somewhere there is a file that includes or references which 
weapon cpp/ h file to compile into the dll, but I'm unable to locate it... any 
help appreciated :)
--


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