[hlcoders] datacache crash

2008-01-26 Thread Chris Janes
This issue has just recently sprung up - whenever I make a change to the
mods code base the mod refuses to load a map, it just crashes out with the
datacache.dll error, if I revert the change and try again, the mod works
fine again.

I thought it might be the specific change I was making when the issue
started, but I've since tried others and the same thing is happening, so
it's apparently anything in the codebase causing the issue. I'm not having
issues with other mods / games run via steam, just this one and only when I
make a change to the code base (which can be as little as setting a pointer
to null in a constructor).

I've searched the net for the issue and have tried the various folk
remedies out there to no avail - does anyone else have any ideas? I'm
developing a small pile of mdmps from the crash too - all of which just
point into datacache.dll!

Cheers,

Ging


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Re: [hlcoders] datacache crash

2008-01-26 Thread Cory de La Torre
--
[ Picked text/plain from multipart/alternative ]
This is a problem with your map, as I've experienced this too, how does your
compile log look for all the maps, because oddly this shouldn't happen. Did
you recompile them under OB? Or what exactly have you edited on them?

On Jan 26, 2008 5:49 AM, Chris Janes [EMAIL PROTECTED] wrote:

 This issue has just recently sprung up - whenever I make a change to the
 mods code base the mod refuses to load a map, it just crashes out with the
 datacache.dll error, if I revert the change and try again, the mod works
 fine again.

 I thought it might be the specific change I was making when the issue
 started, but I've since tried others and the same thing is happening, so
 it's apparently anything in the codebase causing the issue. I'm not having
 issues with other mods / games run via steam, just this one and only when
 I
 make a change to the code base (which can be as little as setting a
 pointer
 to null in a constructor).

 I've searched the net for the issue and have tried the various folk
 remedies out there to no avail - does anyone else have any ideas? I'm
 developing a small pile of mdmps from the crash too - all of which just
 point into datacache.dll!

 Cheers,

 Ging


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 please visit:
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RE: [hlcoders] datacache crash

2008-01-26 Thread Chris Janes
The map works fine across multiple versions of the mod (it's just a test map
that's as basic as possible) - I think I've tracked the cause of the issue
down to some particle code (I'm updating the code base and bringing across
code from the previous version before then refactoring it).

I can have the particle files in the solution and they compile just fine but
as soon as they're used in another class they cause the engine to crash
through datacache.dll - I'll have to just try re-writing the particle code
tomorrow and see if that resolves the issue.

Not touching OB for now - the cause of the crash does appear to be purely
using the particle class in another entity, so I'll dig further into that.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cory de La Torre
Sent: 26 January 2008 23:06
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] datacache crash

--
[ Picked text/plain from multipart/alternative ]
This is a problem with your map, as I've experienced this too, how does your
compile log look for all the maps, because oddly this shouldn't happen. Did
you recompile them under OB? Or what exactly have you edited on them?

On Jan 26, 2008 5:49 AM, Chris Janes [EMAIL PROTECTED] wrote:

 This issue has just recently sprung up - whenever I make a change to the
 mods code base the mod refuses to load a map, it just crashes out with the
 datacache.dll error, if I revert the change and try again, the mod works
 fine again.

 I thought it might be the specific change I was making when the issue
 started, but I've since tried others and the same thing is happening, so
 it's apparently anything in the codebase causing the issue. I'm not having
 issues with other mods / games run via steam, just this one and only when
 I
 make a change to the code base (which can be as little as setting a
 pointer
 to null in a constructor).

 I've searched the net for the issue and have tried the various folk
 remedies out there to no avail - does anyone else have any ideas? I'm
 developing a small pile of mdmps from the crash too - all of which just
 point into datacache.dll!

 Cheers,

 Ging


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