[hlcoders] datacache crash
This issue has just recently sprung up - whenever I make a change to the mods code base the mod refuses to load a map, it just crashes out with the datacache.dll error, if I revert the change and try again, the mod works fine again. I thought it might be the specific change I was making when the issue started, but I've since tried others and the same thing is happening, so it's apparently anything in the codebase causing the issue. I'm not having issues with other mods / games run via steam, just this one and only when I make a change to the code base (which can be as little as setting a pointer to null in a constructor). I've searched the net for the issue and have tried the various folk remedies out there to no avail - does anyone else have any ideas? I'm developing a small pile of mdmps from the crash too - all of which just point into datacache.dll! Cheers, Ging ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] datacache crash
-- [ Picked text/plain from multipart/alternative ] This is a problem with your map, as I've experienced this too, how does your compile log look for all the maps, because oddly this shouldn't happen. Did you recompile them under OB? Or what exactly have you edited on them? On Jan 26, 2008 5:49 AM, Chris Janes [EMAIL PROTECTED] wrote: This issue has just recently sprung up - whenever I make a change to the mods code base the mod refuses to load a map, it just crashes out with the datacache.dll error, if I revert the change and try again, the mod works fine again. I thought it might be the specific change I was making when the issue started, but I've since tried others and the same thing is happening, so it's apparently anything in the codebase causing the issue. I'm not having issues with other mods / games run via steam, just this one and only when I make a change to the code base (which can be as little as setting a pointer to null in a constructor). I've searched the net for the issue and have tried the various folk remedies out there to no avail - does anyone else have any ideas? I'm developing a small pile of mdmps from the crash too - all of which just point into datacache.dll! Cheers, Ging ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] datacache crash
The map works fine across multiple versions of the mod (it's just a test map that's as basic as possible) - I think I've tracked the cause of the issue down to some particle code (I'm updating the code base and bringing across code from the previous version before then refactoring it). I can have the particle files in the solution and they compile just fine but as soon as they're used in another class they cause the engine to crash through datacache.dll - I'll have to just try re-writing the particle code tomorrow and see if that resolves the issue. Not touching OB for now - the cause of the crash does appear to be purely using the particle class in another entity, so I'll dig further into that. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cory de La Torre Sent: 26 January 2008 23:06 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] datacache crash -- [ Picked text/plain from multipart/alternative ] This is a problem with your map, as I've experienced this too, how does your compile log look for all the maps, because oddly this shouldn't happen. Did you recompile them under OB? Or what exactly have you edited on them? On Jan 26, 2008 5:49 AM, Chris Janes [EMAIL PROTECTED] wrote: This issue has just recently sprung up - whenever I make a change to the mods code base the mod refuses to load a map, it just crashes out with the datacache.dll error, if I revert the change and try again, the mod works fine again. I thought it might be the specific change I was making when the issue started, but I've since tried others and the same thing is happening, so it's apparently anything in the codebase causing the issue. I'm not having issues with other mods / games run via steam, just this one and only when I make a change to the code base (which can be as little as setting a pointer to null in a constructor). I've searched the net for the issue and have tried the various folk remedies out there to no avail - does anyone else have any ideas? I'm developing a small pile of mdmps from the crash too - all of which just point into datacache.dll! Cheers, Ging ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders