-- [ Picked text/plain from multipart/alternative ] Imported my own model using the monster_generic entity. Under the model tabs I am able to see all my animation but when I use a scripted_sequence entity to tell the model to move i recieve an error in game. The model is only able to carry out its idle animation on the spot but can't carry out its walk animation. When i trigger the scripted_sequence the model just hang there. MONSTER_GENERIC MOVING WITH SPEED <= 0 ( walkall ) is the error i recived ingame. the walkall is our own animation name.
Also when i replace the the antlion model wih our own model it doesnt move but when you get close enough to its radius it turns and stares at the player. also it doesn't attack when u are walking into him. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders