RE: [hlcoders] loading times

2004-12-07 Thread Taylor Sherman
There will be a bunch of these coming from Steam.dll -- however, even
though the sheer number is high, it shouldn't really cause that much
delay in the debugger. The output window is capabale of spamming pretty
fast. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
"botman" Broome
Sent: Tuesday, December 07, 2004 3:29 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] loading times

Christopher McArthur wrote:
> So If I start the game with the debugger, on game launch and level
launch I
> am greeted with tens of thousands of "First-chance exception" spamming
my
> output->debug window and making the game take up to 5 minutes to load
> sometimes..

It sounds like you have some exceptions enabled that you should not...

http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug
/html/vxgrfchanginghowdebuggerhandlesexceptions.asp

--
Jeffrey "botman" Broome

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Re: [hlcoders] loading times

2004-12-07 Thread Jeffrey \"botman\" Broome
Christopher McArthur wrote:
So If I start the game with the debugger, on game launch and level launch I
am greeted with tens of thousands of "First-chance exception" spamming my
output->debug window and making the game take up to 5 minutes to load
sometimes..
It sounds like you have some exceptions enabled that you should not...
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxgrfchanginghowdebuggerhandlesexceptions.asp
--
Jeffrey "botman" Broome
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Re: [hlcoders] loading times

2004-12-07 Thread Christopher McArthur
So If I start the game with the debugger, on game launch and level launch I
am greeted with tens of thousands of "First-chance exception" spamming my
output->debug window and making the game take up to 5 minutes to load
sometimes..
Surely, Valve did not have this problem.. Im curious, does everyone loading
the SDK (multiplayer stripped down version) have this problem? Or is this
something particular about my setup?
Im using .Net2003 to compile and debug.
-ctm
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Re: [hlcoders] loading times

2004-12-07 Thread covert
Mega does have them but I am not keen on using them. I would rather
have a lagit way to do with the retail version what you already can
with the downloaded version.

On Tue, 7 Dec 2004 02:50:53 -0800 (PST), Adam \"amckern\" Mckern
wrote:
> U can prob by now find a nocd at mega, or bugs, check
> them, and see if they do
>
> =
> http://ammahls.com
>
>
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Re: [hlcoders] loading times

2004-12-07 Thread Adam \"amckern\" Mckern
U can prob by now find a nocd at mega, or bugs, check
them, and see if they do

=
http://ammahls.com




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Re: [hlcoders] loading times

2004-12-07 Thread Teddy
your wife is so lovely, covert ;)

and so is your cute little puppy dog!


On Tue, 7 Dec 2004 18:10:39 +1000, covert <[EMAIL PROTECTED]> wrote:
> The buy over steam version loads faster too because of no cd check.
> Any chance for a patch for us retail modders ? :)
>
> My wife just came home with HL2 one day.I would of got it over steam
> otherwise.
>
>
>
> On Mon, 6 Dec 2004 23:23:07 -0800, Alfred Reynolds wrote:
> > The "Edit and Continue" feature of MSVC is your friend. Also try
> > "+mat_picmip 2 -sw" to run windowed and with the low res textures.
> > "-nosound" should help a bit as well.
> >
> > - Alfred
> >
> > Original Message
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Hasan
> > Aljudy Sent: Monday, December 06, 2004 10:06 PM To: hlcoders
> > Subject: [hlcoders] loading times
> >
> >> When one is coding, he's probably gonna test alot, but I noticed
> >> that
> >> loading takes a long time .. and that makes testing harder ..
> >> often I just want to test a small little thing, then after
> >> expereminting with it a little, I'd want to change it and test
> >> again
> >> .. and so on.
> >>
> >> What can we do to shorten the time it takes to lead the game and
> >> the
> >> levels?
> >> I personally don't care about graphics when I'm coding, so the
> >> first
> >> thing I did was set -dxlevel 70 I don't really know if that helps
> >> much, but what settings can we use to shorten loading times as
> >> much
> >> as possible? does increasing the heapsize help, or does too much
> >> heap
> >> cause troubles?
> >>
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RE: [hlcoders] loading times

2004-12-07 Thread covert
The buy over steam version loads faster too because of no cd check.
Any chance for a patch for us retail modders ? :)

My wife just came home with HL2 one day.I would of got it over steam
otherwise.

On Mon, 6 Dec 2004 23:23:07 -0800, Alfred Reynolds wrote:
> The "Edit and Continue" feature of MSVC is your friend. Also try
> "+mat_picmip 2 -sw" to run windowed and with the low res textures.
> "-nosound" should help a bit as well.
>
> - Alfred
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Hasan
> Aljudy Sent: Monday, December 06, 2004 10:06 PM To: hlcoders
> Subject: [hlcoders] loading times
>
>> When one is coding, he's probably gonna test alot, but I noticed
>> that
>> loading takes a long time .. and that makes testing harder ..
>> often I just want to test a small little thing, then after
>> expereminting with it a little, I'd want to change it and test
>> again
>> .. and so on.
>>
>> What can we do to shorten the time it takes to lead the game and
>> the
>> levels?
>> I personally don't care about graphics when I'm coding, so the
>> first
>> thing I did was set -dxlevel 70 I don't really know if that helps
>> much, but what settings can we use to shorten loading times as
>> much
>> as possible? does increasing the heapsize help, or does too much
>> heap
>> cause troubles?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
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> To unsubscribe, edit your list preferences, or view the list
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RE: [hlcoders] loading times

2004-12-06 Thread Alfred Reynolds
The "Edit and Continue" feature of MSVC is your friend. Also try
"+mat_picmip 2 -sw" to run windowed and with the low res textures.
"-nosound" should help a bit as well.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hasan
Aljudy Sent: Monday, December 06, 2004 10:06 PM To: hlcoders
Subject: [hlcoders] loading times

> When one is coding, he's probably gonna test alot, but I noticed that
> loading takes a long time .. and that makes testing harder ..
> often I just want to test a small little thing, then after
> expereminting with it a little, I'd want to change it and test again
> .. and so on.
>
> What can we do to shorten the time it takes to lead the game and the
> levels?
> I personally don't care about graphics when I'm coding, so the first
> thing I did was set -dxlevel 70 I don't really know if that helps
> much, but what settings can we use to shorten loading times as much
> as possible? does increasing the heapsize help, or does too much heap
> cause troubles?
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders

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[hlcoders] loading times

2004-12-06 Thread Hasan Aljudy
When one is coding, he's probably gonna test alot, but I noticed that
loading takes a long time .. and that makes testing harder ..
often I just want to test a small little thing, then after
expereminting with it a little, I'd want to change it and test again
.. and so on.

What can we do to shorten the time it takes to lead the game and the levels?
I personally don't care about graphics when I'm coding, so the first
thing I did was set -dxlevel 70
I don't really know if that helps much, but what settings can we use
to shorten loading times as much as possible?
does increasing the heapsize help, or does too much heap cause troubles?

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