Re: [hlcoders] Animated Decals on Models

2008-01-13 Thread Ryan Sheffer
--
[ Picked text/plain from multipart/alternative ]
Well thanks for the help so far guys. I don't know if ill be able to track
down Imperio59, last I saw he was posting on the wavelength forums. If its
shader related, I have very little knowledge.

Anyway, thanks again, I'm sure we will figure something out. :)

On Jan 12, 2008 11:43 PM, Matt Stafford [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 The shader you're thinking about is likely the Predator shader from the
 HL2
 leak, but the Dys Stealth just uses a standard Refraction shader AFAIK

 On Jan 13, 2008 5:05 PM, Adam Maras (memzero) [EMAIL PROTECTED]
 wrote:

  Hmm, I'll have to look into that. If that's stashed somewhere, I
  wouldn't mind having a look at it either :D
 
  //   Adam Maras (memzero)
 
  Adam amckern McKern wrote:
   Hm, i thought Teddy did it with the refraction shader
   when he showed it off at Free Play in 2005 (About 8
   weeks before it went public alpha).
  
   Might have to ask him directly, and that was also
   almost 2 1/2 years ago anyway!
  
   --- Adam Maras (memzero) [EMAIL PROTECTED]
   wrote:
  
  
   Wasn't us.
  
   //   Adam Maras (memzero)
  
   Adam amckern McKern wrote:
  
   Could also be Dystopia?
  
   http://www.dystopia-game.com/
  
   Adam
  
  
   --- Chris Janes [EMAIL PROTECTED] wrote:
  
  
  
   I think the mod you're talking about was Caliber
  
   -
  
   last I knew the coder
   that did the shield stuff had moved on
  
   (Imperio59)
  
   and it seems the mod
   itself is dead, their domain just points to an
   advert filled holding page
   now, so I don't think it'll be easy to track any
  
   of
  
   their team down to get
   info from.
  
   It's possible that their shield was more than
  
   just a
  
   sphere mesh with a
   pretty refraction shader applied to it, they may
   have done some fancy shader
   writing to get the ripple or something in the
  
   code.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On
   Behalf Of Ryan Sheffer
   Sent: 12 January 2008 20:41
   To: hlcoders@list.valvesoftware.com
   Subject: Re: [hlcoders] Animated Decals on Models
  
   --
   [ Picked text/plain from multipart/alternative ]
   What we are looking for is either a way around
  
   this
  
   issue above or an
   alternative. I remember a mod awhile back that
  
   had
  
   sphere shields around
   robot players, and when the shields were struck
  
   by a
  
   bullet they would make
   a very nice ripple effect. We are trying to
   basically accomplish the same
   thing, but so far with bad results.
  
  
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 http://www.wraiyth.com
 --

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RE: [hlcoders] Animated Decals on Models

2008-01-12 Thread Chris Janes
I think the mod you're talking about was Caliber - last I knew the coder
that did the shield stuff had moved on (Imperio59) and it seems the mod
itself is dead, their domain just points to an advert filled holding page
now, so I don't think it'll be easy to track any of their team down to get
info from.

It's possible that their shield was more than just a sphere mesh with a
pretty refraction shader applied to it, they may have done some fancy shader
writing to get the ripple or something in the code.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Sheffer
Sent: 12 January 2008 20:41
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Animated Decals on Models

--
[ Picked text/plain from multipart/alternative ]
What we are looking for is either a way around this issue above or an
alternative. I remember a mod awhile back that had sphere shields around
robot players, and when the shields were struck by a bullet they would make
a very nice ripple effect. We are trying to basically accomplish the same
thing, but so far with bad results.


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RE: [hlcoders] Animated Decals on Models

2008-01-12 Thread Adam amckern McKern
Could also be Dystopia?

http://www.dystopia-game.com/

Adam


--- Chris Janes [EMAIL PROTECTED] wrote:

 I think the mod you're talking about was Caliber -
 last I knew the coder
 that did the shield stuff had moved on (Imperio59)
 and it seems the mod
 itself is dead, their domain just points to an
 advert filled holding page
 now, so I don't think it'll be easy to track any of
 their team down to get
 info from.

 It's possible that their shield was more than just a
 sphere mesh with a
 pretty refraction shader applied to it, they may
 have done some fancy shader
 writing to get the ripple or something in the code.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
 Behalf Of Ryan Sheffer
 Sent: 12 January 2008 20:41
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Animated Decals on Models

 --
 [ Picked text/plain from multipart/alternative ]
 What we are looking for is either a way around this
 issue above or an
 alternative. I remember a mod awhile back that had
 sphere shields around
 robot players, and when the shields were struck by a
 bullet they would make
 a very nice ripple effect. We are trying to
 basically accomplish the same
 thing, but so far with bad results.


 ___
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 the list archives, please visit:

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Re: [hlcoders] Animated Decals on Models

2008-01-12 Thread Adam Maras (memzero)

Wasn't us.

//   Adam Maras (memzero)

Adam amckern McKern wrote:

Could also be Dystopia?

http://www.dystopia-game.com/

Adam


--- Chris Janes [EMAIL PROTECTED] wrote:



I think the mod you're talking about was Caliber -
last I knew the coder
that did the shield stuff had moved on (Imperio59)
and it seems the mod
itself is dead, their domain just points to an
advert filled holding page
now, so I don't think it'll be easy to track any of
their team down to get
info from.

It's possible that their shield was more than just a
sphere mesh with a
pretty refraction shader applied to it, they may
have done some fancy shader
writing to get the ripple or something in the code.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Ryan Sheffer
Sent: 12 January 2008 20:41
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Animated Decals on Models

--
[ Picked text/plain from multipart/alternative ]
What we are looking for is either a way around this
issue above or an
alternative. I remember a mod awhile back that had
sphere shields around
robot players, and when the shields were struck by a
bullet they would make
a very nice ripple effect. We are trying to
basically accomplish the same
thing, but so far with bad results.


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Re: [hlcoders] Animated Decals on Models

2008-01-12 Thread Adam amckern McKern
Hm, i thought Teddy did it with the refraction shader
when he showed it off at Free Play in 2005 (About 8
weeks before it went public alpha).

Might have to ask him directly, and that was also
almost 2 1/2 years ago anyway!

--- Adam Maras (memzero) [EMAIL PROTECTED]
wrote:

 Wasn't us.

 //   Adam Maras (memzero)

 Adam amckern McKern wrote:
  Could also be Dystopia?
 
  http://www.dystopia-game.com/
 
  Adam
 
 
  --- Chris Janes [EMAIL PROTECTED] wrote:
 
 
  I think the mod you're talking about was Caliber
 -
  last I knew the coder
  that did the shield stuff had moved on
 (Imperio59)
  and it seems the mod
  itself is dead, their domain just points to an
  advert filled holding page
  now, so I don't think it'll be easy to track any
 of
  their team down to get
  info from.
 
  It's possible that their shield was more than
 just a
  sphere mesh with a
  pretty refraction shader applied to it, they may
  have done some fancy shader
  writing to get the ripple or something in the
 code.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On
  Behalf Of Ryan Sheffer
  Sent: 12 January 2008 20:41
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Animated Decals on Models
 
  --
  [ Picked text/plain from multipart/alternative ]
  What we are looking for is either a way around
 this
  issue above or an
  alternative. I remember a mod awhile back that
 had
  sphere shields around
  robot players, and when the shields were struck
 by a
  bullet they would make
  a very nice ripple effect. We are trying to
  basically accomplish the same
  thing, but so far with bad results.
 
 
  ___
  To unsubscribe, edit your list preferences, or
 view
  the list archives, please visit:
 
 
 

http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
  
  Owner Nigredo Studios
 http://www.nigredostudios.com
 
 
 


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Re: [hlcoders] Animated Decals on Models

2008-01-12 Thread Adam Maras (memzero)

Hmm, I'll have to look into that. If that's stashed somewhere, I
wouldn't mind having a look at it either :D

//   Adam Maras (memzero)

Adam amckern McKern wrote:

Hm, i thought Teddy did it with the refraction shader
when he showed it off at Free Play in 2005 (About 8
weeks before it went public alpha).

Might have to ask him directly, and that was also
almost 2 1/2 years ago anyway!

--- Adam Maras (memzero) [EMAIL PROTECTED]
wrote:



Wasn't us.

//   Adam Maras (memzero)

Adam amckern McKern wrote:


Could also be Dystopia?

http://www.dystopia-game.com/

Adam


--- Chris Janes [EMAIL PROTECTED] wrote:




I think the mod you're talking about was Caliber


-


last I knew the coder
that did the shield stuff had moved on


(Imperio59)


and it seems the mod
itself is dead, their domain just points to an
advert filled holding page
now, so I don't think it'll be easy to track any


of


their team down to get
info from.

It's possible that their shield was more than


just a


sphere mesh with a
pretty refraction shader applied to it, they may
have done some fancy shader
writing to get the ripple or something in the


code.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Ryan Sheffer
Sent: 12 January 2008 20:41
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Animated Decals on Models

--
[ Picked text/plain from multipart/alternative ]
What we are looking for is either a way around


this


issue above or an
alternative. I remember a mod awhile back that


had


sphere shields around
robot players, and when the shields were struck


by a


bullet they would make
a very nice ripple effect. We are trying to
basically accomplish the same
thing, but so far with bad results.


___
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view


the list archives, please visit:




http://list.valvesoftware.com/mailman/listinfo/hlcoders



Owner Nigredo Studios


http://www.nigredostudios.com








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Re: [hlcoders] Animated Decals on Models

2008-01-12 Thread Matt Stafford
--
[ Picked text/plain from multipart/alternative ]
The shader you're thinking about is likely the Predator shader from the HL2
leak, but the Dys Stealth just uses a standard Refraction shader AFAIK

On Jan 13, 2008 5:05 PM, Adam Maras (memzero) [EMAIL PROTECTED]
wrote:

 Hmm, I'll have to look into that. If that's stashed somewhere, I
 wouldn't mind having a look at it either :D

 //   Adam Maras (memzero)

 Adam amckern McKern wrote:
  Hm, i thought Teddy did it with the refraction shader
  when he showed it off at Free Play in 2005 (About 8
  weeks before it went public alpha).
 
  Might have to ask him directly, and that was also
  almost 2 1/2 years ago anyway!
 
  --- Adam Maras (memzero) [EMAIL PROTECTED]
  wrote:
 
 
  Wasn't us.
 
  //   Adam Maras (memzero)
 
  Adam amckern McKern wrote:
 
  Could also be Dystopia?
 
  http://www.dystopia-game.com/
 
  Adam
 
 
  --- Chris Janes [EMAIL PROTECTED] wrote:
 
 
 
  I think the mod you're talking about was Caliber
 
  -
 
  last I knew the coder
  that did the shield stuff had moved on
 
  (Imperio59)
 
  and it seems the mod
  itself is dead, their domain just points to an
  advert filled holding page
  now, so I don't think it'll be easy to track any
 
  of
 
  their team down to get
  info from.
 
  It's possible that their shield was more than
 
  just a
 
  sphere mesh with a
  pretty refraction shader applied to it, they may
  have done some fancy shader
  writing to get the ripple or something in the
 
  code.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On
  Behalf Of Ryan Sheffer
  Sent: 12 January 2008 20:41
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Animated Decals on Models
 
  --
  [ Picked text/plain from multipart/alternative ]
  What we are looking for is either a way around
 
  this
 
  issue above or an
  alternative. I remember a mod awhile back that
 
  had
 
  sphere shields around
  robot players, and when the shields were struck
 
  by a
 
  bullet they would make
  a very nice ripple effect. We are trying to
  basically accomplish the same
  thing, but so far with bad results.
 
 
  ___
  To unsubscribe, edit your list preferences, or
 
  view
 
  the list archives, please visit:
 
 
 
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
  
  Owner Nigredo Studios
 
  http://www.nigredostudios.com
 
 
 
 
 
 
  Be a better friend, newshound, and
  know-it-all with Yahoo! Mobile.  Try it now.
 
  http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
 
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  view the list archives, please visit:
 
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--
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http://www.wraiyth.com
--

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