Re: [hlcoders] Animated Decals on Models
-- [ Picked text/plain from multipart/alternative ] Well thanks for the help so far guys. I don't know if ill be able to track down Imperio59, last I saw he was posting on the wavelength forums. If its shader related, I have very little knowledge. Anyway, thanks again, I'm sure we will figure something out. :) On Jan 12, 2008 11:43 PM, Matt Stafford [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] The shader you're thinking about is likely the Predator shader from the HL2 leak, but the Dys Stealth just uses a standard Refraction shader AFAIK On Jan 13, 2008 5:05 PM, Adam Maras (memzero) [EMAIL PROTECTED] wrote: Hmm, I'll have to look into that. If that's stashed somewhere, I wouldn't mind having a look at it either :D // Adam Maras (memzero) Adam amckern McKern wrote: Hm, i thought Teddy did it with the refraction shader when he showed it off at Free Play in 2005 (About 8 weeks before it went public alpha). Might have to ask him directly, and that was also almost 2 1/2 years ago anyway! --- Adam Maras (memzero) [EMAIL PROTECTED] wrote: Wasn't us. // Adam Maras (memzero) Adam amckern McKern wrote: Could also be Dystopia? http://www.dystopia-game.com/ Adam --- Chris Janes [EMAIL PROTECTED] wrote: I think the mod you're talking about was Caliber - last I knew the coder that did the shield stuff had moved on (Imperio59) and it seems the mod itself is dead, their domain just points to an advert filled holding page now, so I don't think it'll be easy to track any of their team down to get info from. It's possible that their shield was more than just a sphere mesh with a pretty refraction shader applied to it, they may have done some fancy shader writing to get the ripple or something in the code. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Sheffer Sent: 12 January 2008 20:41 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Animated Decals on Models -- [ Picked text/plain from multipart/alternative ] What we are looking for is either a way around this issue above or an alternative. I remember a mod awhile back that had sphere shields around robot players, and when the shields were struck by a bullet they would make a very nice ripple effect. We are trying to basically accomplish the same thing, but so far with bad results. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~skidz -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Animated Decals on Models
I think the mod you're talking about was Caliber - last I knew the coder that did the shield stuff had moved on (Imperio59) and it seems the mod itself is dead, their domain just points to an advert filled holding page now, so I don't think it'll be easy to track any of their team down to get info from. It's possible that their shield was more than just a sphere mesh with a pretty refraction shader applied to it, they may have done some fancy shader writing to get the ripple or something in the code. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Sheffer Sent: 12 January 2008 20:41 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Animated Decals on Models -- [ Picked text/plain from multipart/alternative ] What we are looking for is either a way around this issue above or an alternative. I remember a mod awhile back that had sphere shields around robot players, and when the shields were struck by a bullet they would make a very nice ripple effect. We are trying to basically accomplish the same thing, but so far with bad results. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Animated Decals on Models
Could also be Dystopia? http://www.dystopia-game.com/ Adam --- Chris Janes [EMAIL PROTECTED] wrote: I think the mod you're talking about was Caliber - last I knew the coder that did the shield stuff had moved on (Imperio59) and it seems the mod itself is dead, their domain just points to an advert filled holding page now, so I don't think it'll be easy to track any of their team down to get info from. It's possible that their shield was more than just a sphere mesh with a pretty refraction shader applied to it, they may have done some fancy shader writing to get the ripple or something in the code. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Sheffer Sent: 12 January 2008 20:41 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Animated Decals on Models -- [ Picked text/plain from multipart/alternative ] What we are looking for is either a way around this issue above or an alternative. I remember a mod awhile back that had sphere shields around robot players, and when the shields were struck by a bullet they would make a very nice ripple effect. We are trying to basically accomplish the same thing, but so far with bad results. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Animated Decals on Models
Wasn't us. // Adam Maras (memzero) Adam amckern McKern wrote: Could also be Dystopia? http://www.dystopia-game.com/ Adam --- Chris Janes [EMAIL PROTECTED] wrote: I think the mod you're talking about was Caliber - last I knew the coder that did the shield stuff had moved on (Imperio59) and it seems the mod itself is dead, their domain just points to an advert filled holding page now, so I don't think it'll be easy to track any of their team down to get info from. It's possible that their shield was more than just a sphere mesh with a pretty refraction shader applied to it, they may have done some fancy shader writing to get the ripple or something in the code. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Sheffer Sent: 12 January 2008 20:41 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Animated Decals on Models -- [ Picked text/plain from multipart/alternative ] What we are looking for is either a way around this issue above or an alternative. I remember a mod awhile back that had sphere shields around robot players, and when the shields were struck by a bullet they would make a very nice ripple effect. We are trying to basically accomplish the same thing, but so far with bad results. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Animated Decals on Models
Hm, i thought Teddy did it with the refraction shader when he showed it off at Free Play in 2005 (About 8 weeks before it went public alpha). Might have to ask him directly, and that was also almost 2 1/2 years ago anyway! --- Adam Maras (memzero) [EMAIL PROTECTED] wrote: Wasn't us. // Adam Maras (memzero) Adam amckern McKern wrote: Could also be Dystopia? http://www.dystopia-game.com/ Adam --- Chris Janes [EMAIL PROTECTED] wrote: I think the mod you're talking about was Caliber - last I knew the coder that did the shield stuff had moved on (Imperio59) and it seems the mod itself is dead, their domain just points to an advert filled holding page now, so I don't think it'll be easy to track any of their team down to get info from. It's possible that their shield was more than just a sphere mesh with a pretty refraction shader applied to it, they may have done some fancy shader writing to get the ripple or something in the code. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Sheffer Sent: 12 January 2008 20:41 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Animated Decals on Models -- [ Picked text/plain from multipart/alternative ] What we are looking for is either a way around this issue above or an alternative. I remember a mod awhile back that had sphere shields around robot players, and when the shields were struck by a bullet they would make a very nice ripple effect. We are trying to basically accomplish the same thing, but so far with bad results. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Animated Decals on Models
Hmm, I'll have to look into that. If that's stashed somewhere, I wouldn't mind having a look at it either :D // Adam Maras (memzero) Adam amckern McKern wrote: Hm, i thought Teddy did it with the refraction shader when he showed it off at Free Play in 2005 (About 8 weeks before it went public alpha). Might have to ask him directly, and that was also almost 2 1/2 years ago anyway! --- Adam Maras (memzero) [EMAIL PROTECTED] wrote: Wasn't us. // Adam Maras (memzero) Adam amckern McKern wrote: Could also be Dystopia? http://www.dystopia-game.com/ Adam --- Chris Janes [EMAIL PROTECTED] wrote: I think the mod you're talking about was Caliber - last I knew the coder that did the shield stuff had moved on (Imperio59) and it seems the mod itself is dead, their domain just points to an advert filled holding page now, so I don't think it'll be easy to track any of their team down to get info from. It's possible that their shield was more than just a sphere mesh with a pretty refraction shader applied to it, they may have done some fancy shader writing to get the ripple or something in the code. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Sheffer Sent: 12 January 2008 20:41 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Animated Decals on Models -- [ Picked text/plain from multipart/alternative ] What we are looking for is either a way around this issue above or an alternative. I remember a mod awhile back that had sphere shields around robot players, and when the shields were struck by a bullet they would make a very nice ripple effect. We are trying to basically accomplish the same thing, but so far with bad results. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Animated Decals on Models
-- [ Picked text/plain from multipart/alternative ] The shader you're thinking about is likely the Predator shader from the HL2 leak, but the Dys Stealth just uses a standard Refraction shader AFAIK On Jan 13, 2008 5:05 PM, Adam Maras (memzero) [EMAIL PROTECTED] wrote: Hmm, I'll have to look into that. If that's stashed somewhere, I wouldn't mind having a look at it either :D // Adam Maras (memzero) Adam amckern McKern wrote: Hm, i thought Teddy did it with the refraction shader when he showed it off at Free Play in 2005 (About 8 weeks before it went public alpha). Might have to ask him directly, and that was also almost 2 1/2 years ago anyway! --- Adam Maras (memzero) [EMAIL PROTECTED] wrote: Wasn't us. // Adam Maras (memzero) Adam amckern McKern wrote: Could also be Dystopia? http://www.dystopia-game.com/ Adam --- Chris Janes [EMAIL PROTECTED] wrote: I think the mod you're talking about was Caliber - last I knew the coder that did the shield stuff had moved on (Imperio59) and it seems the mod itself is dead, their domain just points to an advert filled holding page now, so I don't think it'll be easy to track any of their team down to get info from. It's possible that their shield was more than just a sphere mesh with a pretty refraction shader applied to it, they may have done some fancy shader writing to get the ripple or something in the code. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Sheffer Sent: 12 January 2008 20:41 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Animated Decals on Models -- [ Picked text/plain from multipart/alternative ] What we are looking for is either a way around this issue above or an alternative. I remember a mod awhile back that had sphere shields around robot players, and when the shields were struck by a bullet they would make a very nice ripple effect. We are trying to basically accomplish the same thing, but so far with bad results. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders