RE: [hlcoders] Eax in half-life 2?

2006-01-30 Thread Jay Stelly
I don't think that is possible.  The low-level direct sound code is
certainly not exposed in the source SDK.


> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Michael Kramer
> Sent: Sunday, January 29, 2006 8:15 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Eax in half-life 2?
>
> --
> [ Picked text/plain from multipart/alternative ] Is it
> possible to code EAX into Half-life 2 Without needing to get
> the license for the full Source Engine? Because, im wanting
> to contact Creativelabs and get into the EAX Developer's
> Program, and get the EAX SDK and add EAX Effects into
> Half-life 2, but I want to know if this is possible without
> needing to license the whole Sourece Engine.
>
> -Thanks
> Michael Kramer
> --
>
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RE: [hlcoders] Eax in half-life 2?

2006-01-30 Thread Ben Everett
It would still be possible to do it if you are willing to completely re-code
the sound system... it'd take quite a lot of work.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay Stelly
Sent: Monday, January 30, 2006 9:10 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Eax in half-life 2?

I don't think that is possible.  The low-level direct sound code is
certainly not exposed in the source SDK.


> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Michael Kramer
> Sent: Sunday, January 29, 2006 8:15 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Eax in half-life 2?
>
> --
> [ Picked text/plain from multipart/alternative ] Is it
> possible to code EAX into Half-life 2 Without needing to get
> the license for the full Source Engine? Because, im wanting
> to contact Creativelabs and get into the EAX Developer's
> Program, and get the EAX SDK and add EAX Effects into
> Half-life 2, but I want to know if this is possible without
> needing to license the whole Sourece Engine.
>
> -Thanks
> Michael Kramer
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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