Re: [hlcoders] Falling spectators
Nothing happens in CBasePlayer::InitialSpawn except m_iConnected = PlayerConnected; and that gets called as soon as the player has connected to the server. Its only called from hl2mp_client.cpp and isn't overridden in any of the sub classes of CBasePlayer. This is driving me mad! R, Ben Everett wrote: It sounds like you have something going funky in your player code's InitialSpawn. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Sent: Thursday, January 25, 2007 6:07 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Falling spectators Weird, just trying to figure out this one myself. I've been stepping through just about every function called in gamemovement.cpp such as FullObserverMove and FullNoClipMove, but no where have I seen the velocity vector being changed from 0. If I join a team (team based mod) and go back to spectators, this no longer happens, and I can fly around for as long as I want to. It only seems to happen when I go into spectator mode without having spawned as a player first, so I was wondering if that might have some bearing on the matter? Again I've looked for something that happens when the player spawns that might explain this, but haven't been able to find anything. Any help appreciated! R. Niclas wrote: -- [ Picked text/plain from multipart/alternative ] Every time I am spectator in my mod, I start falling. Flying around as a spectator for about a minute then I simply start to fall, like someone cut of my wings :P, but since Im a spectator I fall through the floor and never stops falling. Anyone know how to fix this or know what might casue it? Niclas -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ NOD32 2008 (20070125) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Falling spectators
Weird, just trying to figure out this one myself. I've been stepping through just about every function called in gamemovement.cpp such as FullObserverMove and FullNoClipMove, but no where have I seen the velocity vector being changed from 0. If I join a team (team based mod) and go back to spectators, this no longer happens, and I can fly around for as long as I want to. It only seems to happen when I go into spectator mode without having spawned as a player first, so I was wondering if that might have some bearing on the matter? Again I've looked for something that happens when the player spawns that might explain this, but haven't been able to find anything. Any help appreciated! R. Niclas wrote: -- [ Picked text/plain from multipart/alternative ] Every time I am spectator in my mod, I start falling. Flying around as a spectator for about a minute then I simply start to fall, like someone cut of my wings :P, but since Im a spectator I fall through the floor and never stops falling. Anyone know how to fix this or know what might casue it? Niclas -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Falling spectators
It sounds like you have something going funky in your player code's InitialSpawn. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Sent: Thursday, January 25, 2007 6:07 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Falling spectators Weird, just trying to figure out this one myself. I've been stepping through just about every function called in gamemovement.cpp such as FullObserverMove and FullNoClipMove, but no where have I seen the velocity vector being changed from 0. If I join a team (team based mod) and go back to spectators, this no longer happens, and I can fly around for as long as I want to. It only seems to happen when I go into spectator mode without having spawned as a player first, so I was wondering if that might have some bearing on the matter? Again I've looked for something that happens when the player spawns that might explain this, but haven't been able to find anything. Any help appreciated! R. Niclas wrote: -- [ Picked text/plain from multipart/alternative ] Every time I am spectator in my mod, I start falling. Flying around as a spectator for about a minute then I simply start to fall, like someone cut of my wings :P, but since Im a spectator I fall through the floor and never stops falling. Anyone know how to fix this or know what might casue it? Niclas -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ NOD32 2008 (20070125) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders