Re: [hlcoders] November SDK - Final

2006-11-10 Thread Paul Peloski
--
[ Picked text/plain from multipart/alternative ]
I'd like it if discussion happened in public. I'd like to know what kind of
changes are planned. I think off-list talk should be reserved for exploits.
What bot enhancements are planned exactly and will it apply to Valve's
Source games as well the SDK?

Regards,

Paul

On 11/9/06, Jeremy Swigart [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Good to hear. It would be greatly appreciated by a number of bot authors
 and
 users. I would like to open up a dialog with you about the subject
 possibly
 privately as well, since I have noticed problems with the current
 implementation of the bot interface than can leave bot physics out of sync
 of their view model, due to the differing code path their CUserCmd takes
 than normal players. Would you mind if I email you directly? Or would you
 prefer to keep such discussion on the public list?

 Thanks
 Jeremy

 On 11/9/06, Mike Durand [EMAIL PROTECTED] wrote:
 
  Bot Enhancements is the next major piece of work that I plan to tackle
  since it has been requested for a long time and would enable a
  significant amount of value. I may fix some lower effort bugs during the
  bot work if they are popular enough.
 
  -Mike


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Re: [hlcoders] November SDK - Final

2006-11-10 Thread Jeffrey botman Broome

Paul Peloski wrote:

--
[ Picked text/plain from multipart/alternative ]
I'd like it if discussion happened in public. I'd like to know what kind of
changes are planned. I think off-list talk should be reserved for exploits.
What bot enhancements are planned exactly and will it apply to Valve's
Source games as well the SDK?


Wiki discussion?  That way you don't have to involve anyone who doesn't
care about it and would rather not be spammed with it.  :)

--
Jeffrey botman Broome

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Re: [hlcoders] November SDK - Final

2006-11-10 Thread Paul Peloski
--
[ Picked text/plain from multipart/alternative ]
What's hlcoders for, if not to discuss features in the SDK? I thought the
Wiki was a place to write tutorials and documentation for the SDK, with
discussion as a supplement to each article for the purpose of pointing out
mistakes, omissions or possible improvements to the article — not
necessarily hold a conversation.

Aren't our SDK resources divided like this:

SDK Help - VERC forums
SDK Docs and Tutorials - Wiki
SDK Bugs - Bugzilla
SDK Discussion - hlcoders

Regards,

Paul

On 11/10/06, Jeffrey botman Broome [EMAIL PROTECTED] wrote:

 Paul Peloski wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  I'd like it if discussion happened in public. I'd like to know what kind
 of
  changes are planned. I think off-list talk should be reserved for
 exploits.
  What bot enhancements are planned exactly and will it apply to Valve's
  Source games as well the SDK?

 Wiki discussion?  That way you don't have to involve anyone who doesn't
 care about it and would rather not be spammed with it.  :)

 --
 Jeffrey botman Broome

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 please visit:
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RE: [hlcoders] November SDK - Final

2006-11-10 Thread Mike Durand
How about if interested people make comments on the Bugzilla issue for
better bot support?

http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=16

You can add your e-mail address to the CC field and get notification
whenever someone makes a comment or when I change the status of the bug.
It's a nice way to easily opt in to a focused discussion group. And all
of the discussion stays with the bug so it makes my life a bit easier.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
botman Broome
Sent: Friday, November 10, 2006 8:17 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] November SDK - Final

Paul Peloski wrote:
 --
 [ Picked text/plain from multipart/alternative ] I'd like it if
 discussion happened in public. I'd like to know what kind of changes
 are planned. I think off-list talk should be reserved for exploits.
 What bot enhancements are planned exactly and will it apply to
 Valve's Source games as well the SDK?

Wiki discussion?  That way you don't have to involve anyone who doesn't
care about it and would rather not be spammed with it.  :)

--
Jeffrey botman Broome

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Re: [hlcoders] November SDK - Final

2006-11-10 Thread Nick

Aren't our SDK resources divided like this:

SDK Help - VERC forums
SDK Docs and Tutorials - Wiki
SDK Bugs - Bugzilla
SDK Discussion - hlcoders



I have never posted or read anything on the VERC forums. I like most
other people ask for help on hlcoders. What good is a discussion if
you can't ask for help?

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Re: [hlcoders] November SDK - Final

2006-11-10 Thread Jeremy Swigart
--
[ Picked text/plain from multipart/alternative ]
Yea discussion on bugzilla sounds best, so uninterested list goers dont have
to get spammed, cuz I tend to write long stuff. :)

On 11/10/06, Mike Durand [EMAIL PROTECTED] wrote:

 How about if interested people make comments on the Bugzilla issue for
 better bot support?

 http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=16

 You can add your e-mail address to the CC field and get notification
 whenever someone makes a comment or when I change the status of the bug.
 It's a nice way to easily opt in to a focused discussion group. And all
 of the discussion stays with the bug so it makes my life a bit easier.

 -Mike

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
 botman Broome
 Sent: Friday, November 10, 2006 8:17 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] November SDK - Final

 Paul Peloski wrote:
  --
  [ Picked text/plain from multipart/alternative ] I'd like it if
  discussion happened in public. I'd like to know what kind of changes
  are planned. I think off-list talk should be reserved for exploits.
  What bot enhancements are planned exactly and will it apply to
  Valve's Source games as well the SDK?

 Wiki discussion?  That way you don't have to involve anyone who doesn't
 care about it and would rather not be spammed with it.  :)

 --
 Jeffrey botman Broome

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 please visit:
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RE: [hlcoders] November SDK - Final

2006-11-09 Thread Mike Durand
Bot Enhancements is the next major piece of work that I plan to tackle
since it has been requested for a long time and would enable a
significant amount of value. I may fix some lower effort bugs during the
bot work if they are popular enough.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
Swigart
Sent: Wednesday, November 08, 2006 5:26 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] November SDK - Final

--
[ Picked text/plain from multipart/alternative ] Could we please bias
some bugs on their age? We've been waiting on those bot fixes for
several years now, and there still isn't and end in sight to it.
There are a number of bot coders(and users no doubt) that would
absolutely love to be able to make bots for CS:S, DOD:S, HL2DM, and
other hl2 mods with the server plugin interface that has been forever
lacking in functionality.
Even if it was an incremental fix, adding the most important missing
parts to begin with, and the rest later it would be greatly appreciated.
I'm doing bots for Fortress Forever, using the SDK due to the server
plugin shortfalls, so I have a good amount of experience with bots if
you need help or info.

Jeremy

On 11/8/06, Nick [EMAIL PROTECTED] wrote:

 I will try to vote later tonight on some of the bugs. I don't remember

 if I created a account for bugzilla yet or not, I have too many
 accounts to remember, and waay too many passwords.

 Thanks Mike again for releasing the update. These updates help us
 coders a great deal.



 On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote:
  Then I will be able to effectively prioritize... none of them. :)
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of John
  Sheu
  Sent: Wednesday, November 08, 2006 4:42 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] November SDK - Final
 
  On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
   Speaking of Bugzilla: make sure that you guys vote for the bugs
   that you really care about. Only 5 of the 62 current bugs have any

   votes at
  all!
 
  I vote for... all of them.
 
  -John Sheu
 
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Re: [hlcoders] November SDK - Final

2006-11-09 Thread Gus
This is a cryptographically signed message in MIME format.
--
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
About the SDK Final, is it out yet and will the Bot Enhamcement be part
of HL2MP or
does it apply only to Counter Strike Source and DOD Source ?

Gus

Mike Durand wrote:
 Bot Enhancements is the next major piece of work that I plan to tackle
 since it has been requested for a long time and would enable a
 significant amount of value. I may fix some lower effort bugs during the
 bot work if they are popular enough.

 -Mike

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
 Swigart
 Sent: Wednesday, November 08, 2006 5:26 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] November SDK - Final

 --
 [ Picked text/plain from multipart/alternative ] Could we please bias
 some bugs on their age? We've been waiting on those bot fixes for
 several years now, and there still isn't and end in sight to it.
 There are a number of bot coders(and users no doubt) that would
 absolutely love to be able to make bots for CS:S, DOD:S, HL2DM, and
 other hl2 mods with the server plugin interface that has been forever
 lacking in functionality.
 Even if it was an incremental fix, adding the most important missing
 parts to begin with, and the rest later it would be greatly appreciated.
 I'm doing bots for Fortress Forever, using the SDK due to the server
 plugin shortfalls, so I have a good amount of experience with bots if
 you need help or info.

 Jeremy

 On 11/8/06, Nick [EMAIL PROTECTED] wrote:

 I will try to vote later tonight on some of the bugs. I don't remember



 if I created a account for bugzilla yet or not, I have too many
 accounts to remember, and waay too many passwords.

 Thanks Mike again for releasing the update. These updates help us
 coders a great deal.



 On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote:

 Then I will be able to effectively prioritize... none of them. :)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of John
 Sheu
 Sent: Wednesday, November 08, 2006 4:42 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] November SDK - Final

 On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:

 Speaking of Bugzilla: make sure that you guys vote for the bugs
 that you really care about. Only 5 of the 62 current bugs have any



 votes at

 all!

 I vote for... all of them.

 -John Sheu

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 archives, please visit:
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Re: [hlcoders] November SDK - Final

2006-11-09 Thread Adam \amckern\ Mckern
Blame me for the thread topic - Mike just posted in
it...

But yes this months -beta 1031 is now final, so i
understand

Adam

--- Gus [EMAIL PROTECTED] wrote:

 This is a cryptographically signed message in MIME
 format.
 --
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 About the SDK Final, is it out yet and will the Bot
 Enhamcement be part
 of HL2MP or
 does it apply only to Counter Strike Source and DOD
 Source ?

 Gus

 Mike Durand wrote:
  Bot Enhancements is the next major piece of work
 that I plan to tackle
  since it has been requested for a long time and
 would enable a
  significant amount of value. I may fix some lower
 effort bugs during the
  bot work if they are popular enough.
 
  -Mike
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On
 Behalf Of Jeremy
  Swigart
  Sent: Wednesday, November 08, 2006 5:26 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] November SDK - Final
 
  --
  [ Picked text/plain from multipart/alternative ]
 Could we please bias
  some bugs on their age? We've been waiting on
 those bot fixes for
  several years now, and there still isn't and end
 in sight to it.
  There are a number of bot coders(and users no
 doubt) that would
  absolutely love to be able to make bots for CS:S,
 DOD:S, HL2DM, and
  other hl2 mods with the server plugin interface
 that has been forever
  lacking in functionality.
  Even if it was an incremental fix, adding the most
 important missing
  parts to begin with, and the rest later it would
 be greatly appreciated.
  I'm doing bots for Fortress Forever, using the SDK
 due to the server
  plugin shortfalls, so I have a good amount of
 experience with bots if
  you need help or info.
 
  Jeremy
 
  On 11/8/06, Nick [EMAIL PROTECTED] wrote:
 
  I will try to vote later tonight on some of the
 bugs. I don't remember
 
 
 
  if I created a account for bugzilla yet or not, I
 have too many
  accounts to remember, and waay too many
 passwords.
 
  Thanks Mike again for releasing the update. These
 updates help us
  coders a great deal.
 
 
 
  On 11/8/06, Mike Durand
 [EMAIL PROTECTED] wrote:
 
  Then I will be able to effectively prioritize...
 none of them. :)
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED]
 On Behalf Of John
  Sheu
  Sent: Wednesday, November 08, 2006 4:42 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] November SDK - Final
 
  On Wednesday 08 November 2006 6:31 pm, Mike
 Durand wrote:
 
  Speaking of Bugzilla: make sure that you guys
 vote for the bugs
  that you really care about. Only 5 of the 62
 current bugs have any
 
 
 
  votes at
 
  all!
 
  I vote for... all of them.
 
  -John Sheu
 
  ___
  To unsubscribe, edit your list preferences, or
 view the list
  archives, please visit:
 

http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
  ___
  To unsubscribe, edit your list preferences, or
 view the list
  archives,
 
  please visit:
 
 

http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
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  To unsubscribe, edit your list preferences, or
 view the list archives,
 
 
 
  please visit:
 

http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
  --
 
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 view the list archives,
  please visit:
 

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Re: [hlcoders] November SDK - Final

2006-11-09 Thread Jeremy Swigart
--
[ Picked text/plain from multipart/alternative ]
Good to hear. It would be greatly appreciated by a number of bot authors and
users. I would like to open up a dialog with you about the subject possibly
privately as well, since I have noticed problems with the current
implementation of the bot interface than can leave bot physics out of sync
of their view model, due to the differing code path their CUserCmd takes
than normal players. Would you mind if I email you directly? Or would you
prefer to keep such discussion on the public list?

Thanks
Jeremy

On 11/9/06, Mike Durand [EMAIL PROTECTED] wrote:

 Bot Enhancements is the next major piece of work that I plan to tackle
 since it has been requested for a long time and would enable a
 significant amount of value. I may fix some lower effort bugs during the
 bot work if they are popular enough.

 -Mike

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
 Swigart
 Sent: Wednesday, November 08, 2006 5:26 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] November SDK - Final

 --
 [ Picked text/plain from multipart/alternative ] Could we please bias
 some bugs on their age? We've been waiting on those bot fixes for
 several years now, and there still isn't and end in sight to it.
 There are a number of bot coders(and users no doubt) that would
 absolutely love to be able to make bots for CS:S, DOD:S, HL2DM, and
 other hl2 mods with the server plugin interface that has been forever
 lacking in functionality.
 Even if it was an incremental fix, adding the most important missing
 parts to begin with, and the rest later it would be greatly appreciated.
 I'm doing bots for Fortress Forever, using the SDK due to the server
 plugin shortfalls, so I have a good amount of experience with bots if
 you need help or info.

 Jeremy

 On 11/8/06, Nick [EMAIL PROTECTED] wrote:
 
  I will try to vote later tonight on some of the bugs. I don't remember

  if I created a account for bugzilla yet or not, I have too many
  accounts to remember, and waay too many passwords.
 
  Thanks Mike again for releasing the update. These updates help us
  coders a great deal.
 
 
 
  On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote:
   Then I will be able to effectively prioritize... none of them. :)
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of John
   Sheu
   Sent: Wednesday, November 08, 2006 4:42 PM
   To: hlcoders@list.valvesoftware.com
   Subject: Re: [hlcoders] November SDK - Final
  
   On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
Speaking of Bugzilla: make sure that you guys vote for the bugs
that you really care about. Only 5 of the 62 current bugs have any

votes at
   all!
  
   I vote for... all of them.
  
   -John Sheu
  
   ___
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   archives, please visit:
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   ___
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   archives,
  please visit:
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  please visit:
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 --

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Re: [hlcoders] November SDK - Final

2006-11-09 Thread Teddy

Try compiling memoverride-vc7.cpp instead of memoverride.cpp. This
problem only happens if you compile the linux .so using the vc2005
.proj files i think

On 11/9/06, Ratman2000 [EMAIL PROTECTED] wrote:

Hello,

i currently have an Problem with the new memoverride.cpp...

I have included it in my compile allready but now after the update i get
lots of errors like...:

memoverride.cpp:812: Error: _CRT_ALLOC_HOOK isnt an type (translated)
or
line 781:
_heap_alloc  undeclared (first use this function)

i have 17 errors in this file...
All beginns at line 781... The new included source...
So whats wrong with it?

i compile with:
gcc 3.4.2 20041017 (Red Hat 3.4.2-6.fc3)

I hope you can help me!

Sorry for the bad english! i am from germany :)

With friendly reguards

Ratman2000

- Original Message -
From: Jeremy Swigart [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, November 09, 2006 3:50 AM
Subject: Re: [hlcoders] November SDK - Final


 --
 [ Picked text/plain from multipart/alternative ]
 Your point? I'm happy for you that you are among the people that hate
bots,
 though I'm not sure why you would share that here, your personal bot
 preferences have no bearing on the subject of fixes that have been put off
 for years.

 J

 On 11/8/06, Nick [EMAIL PROTECTED] wrote:
 
  I never liked the idea of bots. Mostly because they are just that
  robots.  I haven't yet seen a robot that could learn, and if I did I
  don't know if I would want to play against one anyway.
 
  On 11/8/06, Jeremy Swigart [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   Could we please bias some bugs on their age? We've been waiting on
those
  bot
   fixes for several years now, and there still isn't and end in sight to
  it.
   There are a number of bot coders(and users no doubt) that would
  absolutely
   love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2
mods
  with
   the server plugin interface that has been forever lacking in
  functionality.
   Even if it was an incremental fix, adding the most important missing
  parts
   to begin with, and the rest later it would be greatly appreciated. I'm
  doing
   bots for Fortress Forever, using the SDK due to the server plugin
   shortfalls, so I have a good amount of experience with bots if you
need
  help
   or info.
  
   Jeremy
  
   On 11/8/06, Nick [EMAIL PROTECTED] wrote:
   
I will try to vote later tonight on some of the bugs. I don't
remember
if I created a account for bugzilla yet or not, I have too many
accounts to remember, and waay too many passwords.
   
Thanks Mike again for releasing the update. These updates help us
coders a great deal.
   
   
   
On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote:
 Then I will be able to effectively prioritize... none of them. :)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of John
  Sheu
 Sent: Wednesday, November 08, 2006 4:42 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] November SDK - Final

 On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
  Speaking of Bugzilla: make sure that you guys vote for the bugs
  that
  you really care about. Only 5 of the 62 current bugs have any
  votes at
 all!

 I vote for... all of them.

 -John Sheu

 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


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Re: [hlcoders] November SDK - Final

2006-11-08 Thread Nick

What bugs?

On 11/8/06, Adam amckern Mckern [EMAIL PROTECTED] wrote:

Hey

Looks like the nov sdk is final - did all the bugs get
fixed mike?


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Re: [hlcoders] November SDK - Final

2006-11-08 Thread Adam \amckern\ Mckern
Well, you never know - there might have been something
that Mike was sent via off list that we don't know
about.

I did not find anything - other then i need to change
the CST BSP version to 20 (and then thats my own
code).

So yeah, I am just wondering if there is any changes
that have been made from -beta 1031?

Adam

--- Nick [EMAIL PROTECTED] wrote:

 What bugs?

 On 11/8/06, Adam amckern Mckern [EMAIL PROTECTED]
 wrote:
  Hey
 
  Looks like the nov sdk is final - did all the bugs
 get
  fixed mike?
 
  
  Nigredo Studios http://www.nigredostudios.com
 
 
 
 
 


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RE: [hlcoders] November SDK - Final

2006-11-08 Thread Mike Durand
Hi All-

No bug fixes. The release SDK is pretty much the same as the beta
version.

The bugs that showed up in Bugzilla either seemed minor or were not
related to anything new in this SDK drop so I haven't addressed them
yet. It seemed that most people had no trouble getting it to work with
VS 2005 - which was the main new feature.

Speaking of Bugzilla: make sure that you guys vote for the bugs that you
really care about. Only 5 of the 62 current bugs have any votes at all!

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
amckern Mckern
Sent: Wednesday, November 08, 2006 3:33 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] November SDK - Final

Well, you never know - there might have been something that Mike was
sent via off list that we don't know about.

I did not find anything - other then i need to change the CST BSP
version to 20 (and then thats my own code).

So yeah, I am just wondering if there is any changes that have been made
from -beta 1031?

Adam

--- Nick [EMAIL PROTECTED] wrote:

 What bugs?

 On 11/8/06, Adam amckern Mckern [EMAIL PROTECTED]
 wrote:
  Hey
 
  Looks like the nov sdk is final - did all the bugs
 get
  fixed mike?
 
  
  Nigredo Studios http://www.nigredostudios.com
 
 
 
 
 



  Want to start your own business?
  Learn how on Yahoo! Small Business.
  http://smallbusiness.yahoo.com/r-index
 
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 view the list archives, please visit:
 

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Re: [hlcoders] November SDK - Final

2006-11-08 Thread John Sheu
On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
 Speaking of Bugzilla: make sure that you guys vote for the bugs that you
 really care about. Only 5 of the 62 current bugs have any votes at all!

I vote for... all of them.

-John Sheu

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RE: [hlcoders] November SDK - Final

2006-11-08 Thread Mike Durand
Then I will be able to effectively prioritize... none of them. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Sheu
Sent: Wednesday, November 08, 2006 4:42 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] November SDK - Final

On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
 Speaking of Bugzilla: make sure that you guys vote for the bugs that
 you really care about. Only 5 of the 62 current bugs have any votes at
all!

I vote for... all of them.

-John Sheu

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Re: [hlcoders] November SDK - Final

2006-11-08 Thread Nick

I will try to vote later tonight on some of the bugs. I don't remember
if I created a account for bugzilla yet or not, I have too many
accounts to remember, and waay too many passwords.

Thanks Mike again for releasing the update. These updates help us
coders a great deal.



On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote:

Then I will be able to effectively prioritize... none of them. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Sheu
Sent: Wednesday, November 08, 2006 4:42 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] November SDK - Final

On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
 Speaking of Bugzilla: make sure that you guys vote for the bugs that
 you really care about. Only 5 of the 62 current bugs have any votes at
all!

I vote for... all of them.

-John Sheu

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Re: [hlcoders] November SDK - Final

2006-11-08 Thread Jeremy Swigart
--
[ Picked text/plain from multipart/alternative ]
Could we please bias some bugs on their age? We've been waiting on those bot
fixes for several years now, and there still isn't and end in sight to it.
There are a number of bot coders(and users no doubt) that would absolutely
love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2 mods with
the server plugin interface that has been forever lacking in functionality.
Even if it was an incremental fix, adding the most important missing parts
to begin with, and the rest later it would be greatly appreciated. I'm doing
bots for Fortress Forever, using the SDK due to the server plugin
shortfalls, so I have a good amount of experience with bots if you need help
or info.

Jeremy

On 11/8/06, Nick [EMAIL PROTECTED] wrote:

 I will try to vote later tonight on some of the bugs. I don't remember
 if I created a account for bugzilla yet or not, I have too many
 accounts to remember, and waay too many passwords.

 Thanks Mike again for releasing the update. These updates help us
 coders a great deal.



 On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote:
  Then I will be able to effectively prioritize... none of them. :)
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu
  Sent: Wednesday, November 08, 2006 4:42 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] November SDK - Final
 
  On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
   Speaking of Bugzilla: make sure that you guys vote for the bugs that
   you really care about. Only 5 of the 62 current bugs have any votes at
  all!
 
  I vote for... all of them.
 
  -John Sheu
 
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  please visit:
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Re: [hlcoders] November SDK - Final

2006-11-08 Thread Nick

I never liked the idea of bots. Mostly because they are just that
robots.  I haven't yet seen a robot that could learn, and if I did I
don't know if I would want to play against one anyway.

On 11/8/06, Jeremy Swigart [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
Could we please bias some bugs on their age? We've been waiting on those bot
fixes for several years now, and there still isn't and end in sight to it.
There are a number of bot coders(and users no doubt) that would absolutely
love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2 mods with
the server plugin interface that has been forever lacking in functionality.
Even if it was an incremental fix, adding the most important missing parts
to begin with, and the rest later it would be greatly appreciated. I'm doing
bots for Fortress Forever, using the SDK due to the server plugin
shortfalls, so I have a good amount of experience with bots if you need help
or info.

Jeremy

On 11/8/06, Nick [EMAIL PROTECTED] wrote:

 I will try to vote later tonight on some of the bugs. I don't remember
 if I created a account for bugzilla yet or not, I have too many
 accounts to remember, and waay too many passwords.

 Thanks Mike again for releasing the update. These updates help us
 coders a great deal.



 On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote:
  Then I will be able to effectively prioritize... none of them. :)
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu
  Sent: Wednesday, November 08, 2006 4:42 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] November SDK - Final
 
  On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
   Speaking of Bugzilla: make sure that you guys vote for the bugs that
   you really care about. Only 5 of the 62 current bugs have any votes at
  all!
 
  I vote for... all of them.
 
  -John Sheu
 
  ___
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  please visit:
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 please visit:
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 ___
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Re: [hlcoders] November SDK - Final

2006-11-08 Thread Jeremy Swigart
--
[ Picked text/plain from multipart/alternative ]
Your point? I'm happy for you that you are among the people that hate bots,
though I'm not sure why you would share that here, your personal bot
preferences have no bearing on the subject of fixes that have been put off
for years.

J

On 11/8/06, Nick [EMAIL PROTECTED] wrote:

 I never liked the idea of bots. Mostly because they are just that
 robots.  I haven't yet seen a robot that could learn, and if I did I
 don't know if I would want to play against one anyway.

 On 11/8/06, Jeremy Swigart [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Could we please bias some bugs on their age? We've been waiting on those
 bot
  fixes for several years now, and there still isn't and end in sight to
 it.
  There are a number of bot coders(and users no doubt) that would
 absolutely
  love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2 mods
 with
  the server plugin interface that has been forever lacking in
 functionality.
  Even if it was an incremental fix, adding the most important missing
 parts
  to begin with, and the rest later it would be greatly appreciated. I'm
 doing
  bots for Fortress Forever, using the SDK due to the server plugin
  shortfalls, so I have a good amount of experience with bots if you need
 help
  or info.
 
  Jeremy
 
  On 11/8/06, Nick [EMAIL PROTECTED] wrote:
  
   I will try to vote later tonight on some of the bugs. I don't remember
   if I created a account for bugzilla yet or not, I have too many
   accounts to remember, and waay too many passwords.
  
   Thanks Mike again for releasing the update. These updates help us
   coders a great deal.
  
  
  
   On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote:
Then I will be able to effectively prioritize... none of them. :)
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John
 Sheu
Sent: Wednesday, November 08, 2006 4:42 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] November SDK - Final
   
On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
 Speaking of Bugzilla: make sure that you guys vote for the bugs
 that
 you really care about. Only 5 of the 62 current bugs have any
 votes at
all!
   
I vote for... all of them.
   
-John Sheu
   
___
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 archives,
please visit:
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 archives,
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Re: [hlcoders] November SDK - Final

2006-11-08 Thread Ratman2000
Hello,

i currently have an Problem with the new memoverride.cpp...

I have included it in my compile allready but now after the update i get
lots of errors like...:

memoverride.cpp:812: Error: _CRT_ALLOC_HOOK isnt an type (translated)
or
line 781:
_heap_alloc  undeclared (first use this function)

i have 17 errors in this file...
All beginns at line 781... The new included source...
So whats wrong with it?

i compile with:
gcc 3.4.2 20041017 (Red Hat 3.4.2-6.fc3)

I hope you can help me!

Sorry for the bad english! i am from germany :)

With friendly reguards

Ratman2000

- Original Message -
From: Jeremy Swigart [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, November 09, 2006 3:50 AM
Subject: Re: [hlcoders] November SDK - Final


 --
 [ Picked text/plain from multipart/alternative ]
 Your point? I'm happy for you that you are among the people that hate
bots,
 though I'm not sure why you would share that here, your personal bot
 preferences have no bearing on the subject of fixes that have been put off
 for years.

 J

 On 11/8/06, Nick [EMAIL PROTECTED] wrote:
 
  I never liked the idea of bots. Mostly because they are just that
  robots.  I haven't yet seen a robot that could learn, and if I did I
  don't know if I would want to play against one anyway.
 
  On 11/8/06, Jeremy Swigart [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   Could we please bias some bugs on their age? We've been waiting on
those
  bot
   fixes for several years now, and there still isn't and end in sight to
  it.
   There are a number of bot coders(and users no doubt) that would
  absolutely
   love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2
mods
  with
   the server plugin interface that has been forever lacking in
  functionality.
   Even if it was an incremental fix, adding the most important missing
  parts
   to begin with, and the rest later it would be greatly appreciated. I'm
  doing
   bots for Fortress Forever, using the SDK due to the server plugin
   shortfalls, so I have a good amount of experience with bots if you
need
  help
   or info.
  
   Jeremy
  
   On 11/8/06, Nick [EMAIL PROTECTED] wrote:
   
I will try to vote later tonight on some of the bugs. I don't
remember
if I created a account for bugzilla yet or not, I have too many
accounts to remember, and waay too many passwords.
   
Thanks Mike again for releasing the update. These updates help us
coders a great deal.
   
   
   
On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote:
 Then I will be able to effectively prioritize... none of them. :)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of John
  Sheu
 Sent: Wednesday, November 08, 2006 4:42 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] November SDK - Final

 On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
  Speaking of Bugzilla: make sure that you guys vote for the bugs
  that
  you really care about. Only 5 of the 62 current bugs have any
  votes at
 all!

 I vote for... all of them.

 -John Sheu

 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


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