Re: [hlcoders] November SDK - Final
-- [ Picked text/plain from multipart/alternative ] I'd like it if discussion happened in public. I'd like to know what kind of changes are planned. I think off-list talk should be reserved for exploits. What bot enhancements are planned exactly and will it apply to Valve's Source games as well the SDK? Regards, Paul On 11/9/06, Jeremy Swigart [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Good to hear. It would be greatly appreciated by a number of bot authors and users. I would like to open up a dialog with you about the subject possibly privately as well, since I have noticed problems with the current implementation of the bot interface than can leave bot physics out of sync of their view model, due to the differing code path their CUserCmd takes than normal players. Would you mind if I email you directly? Or would you prefer to keep such discussion on the public list? Thanks Jeremy On 11/9/06, Mike Durand [EMAIL PROTECTED] wrote: Bot Enhancements is the next major piece of work that I plan to tackle since it has been requested for a long time and would enable a significant amount of value. I may fix some lower effort bugs during the bot work if they are popular enough. -Mike -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] November SDK - Final
Paul Peloski wrote: -- [ Picked text/plain from multipart/alternative ] I'd like it if discussion happened in public. I'd like to know what kind of changes are planned. I think off-list talk should be reserved for exploits. What bot enhancements are planned exactly and will it apply to Valve's Source games as well the SDK? Wiki discussion? That way you don't have to involve anyone who doesn't care about it and would rather not be spammed with it. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] November SDK - Final
-- [ Picked text/plain from multipart/alternative ] What's hlcoders for, if not to discuss features in the SDK? I thought the Wiki was a place to write tutorials and documentation for the SDK, with discussion as a supplement to each article for the purpose of pointing out mistakes, omissions or possible improvements to the article — not necessarily hold a conversation. Aren't our SDK resources divided like this: SDK Help - VERC forums SDK Docs and Tutorials - Wiki SDK Bugs - Bugzilla SDK Discussion - hlcoders Regards, Paul On 11/10/06, Jeffrey botman Broome [EMAIL PROTECTED] wrote: Paul Peloski wrote: -- [ Picked text/plain from multipart/alternative ] I'd like it if discussion happened in public. I'd like to know what kind of changes are planned. I think off-list talk should be reserved for exploits. What bot enhancements are planned exactly and will it apply to Valve's Source games as well the SDK? Wiki discussion? That way you don't have to involve anyone who doesn't care about it and would rather not be spammed with it. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] November SDK - Final
How about if interested people make comments on the Bugzilla issue for better bot support? http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=16 You can add your e-mail address to the CC field and get notification whenever someone makes a comment or when I change the status of the bug. It's a nice way to easily opt in to a focused discussion group. And all of the discussion stays with the bug so it makes my life a bit easier. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: Friday, November 10, 2006 8:17 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final Paul Peloski wrote: -- [ Picked text/plain from multipart/alternative ] I'd like it if discussion happened in public. I'd like to know what kind of changes are planned. I think off-list talk should be reserved for exploits. What bot enhancements are planned exactly and will it apply to Valve's Source games as well the SDK? Wiki discussion? That way you don't have to involve anyone who doesn't care about it and would rather not be spammed with it. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] November SDK - Final
Aren't our SDK resources divided like this: SDK Help - VERC forums SDK Docs and Tutorials - Wiki SDK Bugs - Bugzilla SDK Discussion - hlcoders I have never posted or read anything on the VERC forums. I like most other people ask for help on hlcoders. What good is a discussion if you can't ask for help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] November SDK - Final
-- [ Picked text/plain from multipart/alternative ] Yea discussion on bugzilla sounds best, so uninterested list goers dont have to get spammed, cuz I tend to write long stuff. :) On 11/10/06, Mike Durand [EMAIL PROTECTED] wrote: How about if interested people make comments on the Bugzilla issue for better bot support? http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=16 You can add your e-mail address to the CC field and get notification whenever someone makes a comment or when I change the status of the bug. It's a nice way to easily opt in to a focused discussion group. And all of the discussion stays with the bug so it makes my life a bit easier. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: Friday, November 10, 2006 8:17 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final Paul Peloski wrote: -- [ Picked text/plain from multipart/alternative ] I'd like it if discussion happened in public. I'd like to know what kind of changes are planned. I think off-list talk should be reserved for exploits. What bot enhancements are planned exactly and will it apply to Valve's Source games as well the SDK? Wiki discussion? That way you don't have to involve anyone who doesn't care about it and would rather not be spammed with it. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] November SDK - Final
Bot Enhancements is the next major piece of work that I plan to tackle since it has been requested for a long time and would enable a significant amount of value. I may fix some lower effort bugs during the bot work if they are popular enough. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Swigart Sent: Wednesday, November 08, 2006 5:26 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final -- [ Picked text/plain from multipart/alternative ] Could we please bias some bugs on their age? We've been waiting on those bot fixes for several years now, and there still isn't and end in sight to it. There are a number of bot coders(and users no doubt) that would absolutely love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2 mods with the server plugin interface that has been forever lacking in functionality. Even if it was an incremental fix, adding the most important missing parts to begin with, and the rest later it would be greatly appreciated. I'm doing bots for Fortress Forever, using the SDK due to the server plugin shortfalls, so I have a good amount of experience with bots if you need help or info. Jeremy On 11/8/06, Nick [EMAIL PROTECTED] wrote: I will try to vote later tonight on some of the bugs. I don't remember if I created a account for bugzilla yet or not, I have too many accounts to remember, and waay too many passwords. Thanks Mike again for releasing the update. These updates help us coders a great deal. On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote: Then I will be able to effectively prioritize... none of them. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu Sent: Wednesday, November 08, 2006 4:42 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote: Speaking of Bugzilla: make sure that you guys vote for the bugs that you really care about. Only 5 of the 62 current bugs have any votes at all! I vote for... all of them. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] November SDK - Final
This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] About the SDK Final, is it out yet and will the Bot Enhamcement be part of HL2MP or does it apply only to Counter Strike Source and DOD Source ? Gus Mike Durand wrote: Bot Enhancements is the next major piece of work that I plan to tackle since it has been requested for a long time and would enable a significant amount of value. I may fix some lower effort bugs during the bot work if they are popular enough. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Swigart Sent: Wednesday, November 08, 2006 5:26 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final -- [ Picked text/plain from multipart/alternative ] Could we please bias some bugs on their age? We've been waiting on those bot fixes for several years now, and there still isn't and end in sight to it. There are a number of bot coders(and users no doubt) that would absolutely love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2 mods with the server plugin interface that has been forever lacking in functionality. Even if it was an incremental fix, adding the most important missing parts to begin with, and the rest later it would be greatly appreciated. I'm doing bots for Fortress Forever, using the SDK due to the server plugin shortfalls, so I have a good amount of experience with bots if you need help or info. Jeremy On 11/8/06, Nick [EMAIL PROTECTED] wrote: I will try to vote later tonight on some of the bugs. I don't remember if I created a account for bugzilla yet or not, I have too many accounts to remember, and waay too many passwords. Thanks Mike again for releasing the update. These updates help us coders a great deal. On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote: Then I will be able to effectively prioritize... none of them. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu Sent: Wednesday, November 08, 2006 4:42 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote: Speaking of Bugzilla: make sure that you guys vote for the bugs that you really care about. Only 5 of the 62 current bugs have any votes at all! I vote for... all of them. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] November SDK - Final
Blame me for the thread topic - Mike just posted in it... But yes this months -beta 1031 is now final, so i understand Adam --- Gus [EMAIL PROTECTED] wrote: This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] About the SDK Final, is it out yet and will the Bot Enhamcement be part of HL2MP or does it apply only to Counter Strike Source and DOD Source ? Gus Mike Durand wrote: Bot Enhancements is the next major piece of work that I plan to tackle since it has been requested for a long time and would enable a significant amount of value. I may fix some lower effort bugs during the bot work if they are popular enough. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Swigart Sent: Wednesday, November 08, 2006 5:26 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final -- [ Picked text/plain from multipart/alternative ] Could we please bias some bugs on their age? We've been waiting on those bot fixes for several years now, and there still isn't and end in sight to it. There are a number of bot coders(and users no doubt) that would absolutely love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2 mods with the server plugin interface that has been forever lacking in functionality. Even if it was an incremental fix, adding the most important missing parts to begin with, and the rest later it would be greatly appreciated. I'm doing bots for Fortress Forever, using the SDK due to the server plugin shortfalls, so I have a good amount of experience with bots if you need help or info. Jeremy On 11/8/06, Nick [EMAIL PROTECTED] wrote: I will try to vote later tonight on some of the bugs. I don't remember if I created a account for bugzilla yet or not, I have too many accounts to remember, and waay too many passwords. Thanks Mike again for releasing the update. These updates help us coders a great deal. On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote: Then I will be able to effectively prioritize... none of them. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu Sent: Wednesday, November 08, 2006 4:42 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote: Speaking of Bugzilla: make sure that you guys vote for the bugs that you really care about. Only 5 of the 62 current bugs have any votes at all! I vote for... all of them. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Do you Yahoo!? Everyone is raving about the all-new Yahoo! Mail beta. http://new.mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] November SDK - Final
-- [ Picked text/plain from multipart/alternative ] Good to hear. It would be greatly appreciated by a number of bot authors and users. I would like to open up a dialog with you about the subject possibly privately as well, since I have noticed problems with the current implementation of the bot interface than can leave bot physics out of sync of their view model, due to the differing code path their CUserCmd takes than normal players. Would you mind if I email you directly? Or would you prefer to keep such discussion on the public list? Thanks Jeremy On 11/9/06, Mike Durand [EMAIL PROTECTED] wrote: Bot Enhancements is the next major piece of work that I plan to tackle since it has been requested for a long time and would enable a significant amount of value. I may fix some lower effort bugs during the bot work if they are popular enough. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Swigart Sent: Wednesday, November 08, 2006 5:26 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final -- [ Picked text/plain from multipart/alternative ] Could we please bias some bugs on their age? We've been waiting on those bot fixes for several years now, and there still isn't and end in sight to it. There are a number of bot coders(and users no doubt) that would absolutely love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2 mods with the server plugin interface that has been forever lacking in functionality. Even if it was an incremental fix, adding the most important missing parts to begin with, and the rest later it would be greatly appreciated. I'm doing bots for Fortress Forever, using the SDK due to the server plugin shortfalls, so I have a good amount of experience with bots if you need help or info. Jeremy On 11/8/06, Nick [EMAIL PROTECTED] wrote: I will try to vote later tonight on some of the bugs. I don't remember if I created a account for bugzilla yet or not, I have too many accounts to remember, and waay too many passwords. Thanks Mike again for releasing the update. These updates help us coders a great deal. On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote: Then I will be able to effectively prioritize... none of them. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu Sent: Wednesday, November 08, 2006 4:42 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote: Speaking of Bugzilla: make sure that you guys vote for the bugs that you really care about. Only 5 of the 62 current bugs have any votes at all! I vote for... all of them. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] November SDK - Final
Try compiling memoverride-vc7.cpp instead of memoverride.cpp. This problem only happens if you compile the linux .so using the vc2005 .proj files i think On 11/9/06, Ratman2000 [EMAIL PROTECTED] wrote: Hello, i currently have an Problem with the new memoverride.cpp... I have included it in my compile allready but now after the update i get lots of errors like...: memoverride.cpp:812: Error: _CRT_ALLOC_HOOK isnt an type (translated) or line 781: _heap_alloc undeclared (first use this function) i have 17 errors in this file... All beginns at line 781... The new included source... So whats wrong with it? i compile with: gcc 3.4.2 20041017 (Red Hat 3.4.2-6.fc3) I hope you can help me! Sorry for the bad english! i am from germany :) With friendly reguards Ratman2000 - Original Message - From: Jeremy Swigart [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, November 09, 2006 3:50 AM Subject: Re: [hlcoders] November SDK - Final -- [ Picked text/plain from multipart/alternative ] Your point? I'm happy for you that you are among the people that hate bots, though I'm not sure why you would share that here, your personal bot preferences have no bearing on the subject of fixes that have been put off for years. J On 11/8/06, Nick [EMAIL PROTECTED] wrote: I never liked the idea of bots. Mostly because they are just that robots. I haven't yet seen a robot that could learn, and if I did I don't know if I would want to play against one anyway. On 11/8/06, Jeremy Swigart [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Could we please bias some bugs on their age? We've been waiting on those bot fixes for several years now, and there still isn't and end in sight to it. There are a number of bot coders(and users no doubt) that would absolutely love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2 mods with the server plugin interface that has been forever lacking in functionality. Even if it was an incremental fix, adding the most important missing parts to begin with, and the rest later it would be greatly appreciated. I'm doing bots for Fortress Forever, using the SDK due to the server plugin shortfalls, so I have a good amount of experience with bots if you need help or info. Jeremy On 11/8/06, Nick [EMAIL PROTECTED] wrote: I will try to vote later tonight on some of the bugs. I don't remember if I created a account for bugzilla yet or not, I have too many accounts to remember, and waay too many passwords. Thanks Mike again for releasing the update. These updates help us coders a great deal. On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote: Then I will be able to effectively prioritize... none of them. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu Sent: Wednesday, November 08, 2006 4:42 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote: Speaking of Bugzilla: make sure that you guys vote for the bugs that you really care about. Only 5 of the 62 current bugs have any votes at all! I vote for... all of them. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlcoders] November SDK - Final
What bugs? On 11/8/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: Hey Looks like the nov sdk is final - did all the bugs get fixed mike? Nigredo Studios http://www.nigredostudios.com Want to start your own business? Learn how on Yahoo! Small Business. http://smallbusiness.yahoo.com/r-index ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] November SDK - Final
Well, you never know - there might have been something that Mike was sent via off list that we don't know about. I did not find anything - other then i need to change the CST BSP version to 20 (and then thats my own code). So yeah, I am just wondering if there is any changes that have been made from -beta 1031? Adam --- Nick [EMAIL PROTECTED] wrote: What bugs? On 11/8/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: Hey Looks like the nov sdk is final - did all the bugs get fixed mike? Nigredo Studios http://www.nigredostudios.com Want to start your own business? Learn how on Yahoo! Small Business. http://smallbusiness.yahoo.com/r-index ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Sponsored Link For just $24.99/mo., Vonage offers unlimited local and long- distance calling. Sign up now. http://www.vonage.com/startsavingnow/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] November SDK - Final
Hi All- No bug fixes. The release SDK is pretty much the same as the beta version. The bugs that showed up in Bugzilla either seemed minor or were not related to anything new in this SDK drop so I haven't addressed them yet. It seemed that most people had no trouble getting it to work with VS 2005 - which was the main new feature. Speaking of Bugzilla: make sure that you guys vote for the bugs that you really care about. Only 5 of the 62 current bugs have any votes at all! -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam amckern Mckern Sent: Wednesday, November 08, 2006 3:33 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final Well, you never know - there might have been something that Mike was sent via off list that we don't know about. I did not find anything - other then i need to change the CST BSP version to 20 (and then thats my own code). So yeah, I am just wondering if there is any changes that have been made from -beta 1031? Adam --- Nick [EMAIL PROTECTED] wrote: What bugs? On 11/8/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: Hey Looks like the nov sdk is final - did all the bugs get fixed mike? Nigredo Studios http://www.nigredostudios.com Want to start your own business? Learn how on Yahoo! Small Business. http://smallbusiness.yahoo.com/r-index ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Sponsored Link For just $24.99/mo., Vonage offers unlimited local and long- distance calling. Sign up now. http://www.vonage.com/startsavingnow/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] November SDK - Final
On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote: Speaking of Bugzilla: make sure that you guys vote for the bugs that you really care about. Only 5 of the 62 current bugs have any votes at all! I vote for... all of them. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] November SDK - Final
Then I will be able to effectively prioritize... none of them. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu Sent: Wednesday, November 08, 2006 4:42 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote: Speaking of Bugzilla: make sure that you guys vote for the bugs that you really care about. Only 5 of the 62 current bugs have any votes at all! I vote for... all of them. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] November SDK - Final
I will try to vote later tonight on some of the bugs. I don't remember if I created a account for bugzilla yet or not, I have too many accounts to remember, and waay too many passwords. Thanks Mike again for releasing the update. These updates help us coders a great deal. On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote: Then I will be able to effectively prioritize... none of them. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu Sent: Wednesday, November 08, 2006 4:42 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote: Speaking of Bugzilla: make sure that you guys vote for the bugs that you really care about. Only 5 of the 62 current bugs have any votes at all! I vote for... all of them. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] November SDK - Final
-- [ Picked text/plain from multipart/alternative ] Could we please bias some bugs on their age? We've been waiting on those bot fixes for several years now, and there still isn't and end in sight to it. There are a number of bot coders(and users no doubt) that would absolutely love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2 mods with the server plugin interface that has been forever lacking in functionality. Even if it was an incremental fix, adding the most important missing parts to begin with, and the rest later it would be greatly appreciated. I'm doing bots for Fortress Forever, using the SDK due to the server plugin shortfalls, so I have a good amount of experience with bots if you need help or info. Jeremy On 11/8/06, Nick [EMAIL PROTECTED] wrote: I will try to vote later tonight on some of the bugs. I don't remember if I created a account for bugzilla yet or not, I have too many accounts to remember, and waay too many passwords. Thanks Mike again for releasing the update. These updates help us coders a great deal. On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote: Then I will be able to effectively prioritize... none of them. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu Sent: Wednesday, November 08, 2006 4:42 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote: Speaking of Bugzilla: make sure that you guys vote for the bugs that you really care about. Only 5 of the 62 current bugs have any votes at all! I vote for... all of them. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] November SDK - Final
I never liked the idea of bots. Mostly because they are just that robots. I haven't yet seen a robot that could learn, and if I did I don't know if I would want to play against one anyway. On 11/8/06, Jeremy Swigart [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Could we please bias some bugs on their age? We've been waiting on those bot fixes for several years now, and there still isn't and end in sight to it. There are a number of bot coders(and users no doubt) that would absolutely love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2 mods with the server plugin interface that has been forever lacking in functionality. Even if it was an incremental fix, adding the most important missing parts to begin with, and the rest later it would be greatly appreciated. I'm doing bots for Fortress Forever, using the SDK due to the server plugin shortfalls, so I have a good amount of experience with bots if you need help or info. Jeremy On 11/8/06, Nick [EMAIL PROTECTED] wrote: I will try to vote later tonight on some of the bugs. I don't remember if I created a account for bugzilla yet or not, I have too many accounts to remember, and waay too many passwords. Thanks Mike again for releasing the update. These updates help us coders a great deal. On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote: Then I will be able to effectively prioritize... none of them. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu Sent: Wednesday, November 08, 2006 4:42 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote: Speaking of Bugzilla: make sure that you guys vote for the bugs that you really care about. Only 5 of the 62 current bugs have any votes at all! I vote for... all of them. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] November SDK - Final
-- [ Picked text/plain from multipart/alternative ] Your point? I'm happy for you that you are among the people that hate bots, though I'm not sure why you would share that here, your personal bot preferences have no bearing on the subject of fixes that have been put off for years. J On 11/8/06, Nick [EMAIL PROTECTED] wrote: I never liked the idea of bots. Mostly because they are just that robots. I haven't yet seen a robot that could learn, and if I did I don't know if I would want to play against one anyway. On 11/8/06, Jeremy Swigart [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Could we please bias some bugs on their age? We've been waiting on those bot fixes for several years now, and there still isn't and end in sight to it. There are a number of bot coders(and users no doubt) that would absolutely love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2 mods with the server plugin interface that has been forever lacking in functionality. Even if it was an incremental fix, adding the most important missing parts to begin with, and the rest later it would be greatly appreciated. I'm doing bots for Fortress Forever, using the SDK due to the server plugin shortfalls, so I have a good amount of experience with bots if you need help or info. Jeremy On 11/8/06, Nick [EMAIL PROTECTED] wrote: I will try to vote later tonight on some of the bugs. I don't remember if I created a account for bugzilla yet or not, I have too many accounts to remember, and waay too many passwords. Thanks Mike again for releasing the update. These updates help us coders a great deal. On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote: Then I will be able to effectively prioritize... none of them. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu Sent: Wednesday, November 08, 2006 4:42 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote: Speaking of Bugzilla: make sure that you guys vote for the bugs that you really care about. Only 5 of the 62 current bugs have any votes at all! I vote for... all of them. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] November SDK - Final
Hello, i currently have an Problem with the new memoverride.cpp... I have included it in my compile allready but now after the update i get lots of errors like...: memoverride.cpp:812: Error: _CRT_ALLOC_HOOK isnt an type (translated) or line 781: _heap_alloc undeclared (first use this function) i have 17 errors in this file... All beginns at line 781... The new included source... So whats wrong with it? i compile with: gcc 3.4.2 20041017 (Red Hat 3.4.2-6.fc3) I hope you can help me! Sorry for the bad english! i am from germany :) With friendly reguards Ratman2000 - Original Message - From: Jeremy Swigart [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, November 09, 2006 3:50 AM Subject: Re: [hlcoders] November SDK - Final -- [ Picked text/plain from multipart/alternative ] Your point? I'm happy for you that you are among the people that hate bots, though I'm not sure why you would share that here, your personal bot preferences have no bearing on the subject of fixes that have been put off for years. J On 11/8/06, Nick [EMAIL PROTECTED] wrote: I never liked the idea of bots. Mostly because they are just that robots. I haven't yet seen a robot that could learn, and if I did I don't know if I would want to play against one anyway. On 11/8/06, Jeremy Swigart [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Could we please bias some bugs on their age? We've been waiting on those bot fixes for several years now, and there still isn't and end in sight to it. There are a number of bot coders(and users no doubt) that would absolutely love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2 mods with the server plugin interface that has been forever lacking in functionality. Even if it was an incremental fix, adding the most important missing parts to begin with, and the rest later it would be greatly appreciated. I'm doing bots for Fortress Forever, using the SDK due to the server plugin shortfalls, so I have a good amount of experience with bots if you need help or info. Jeremy On 11/8/06, Nick [EMAIL PROTECTED] wrote: I will try to vote later tonight on some of the bugs. I don't remember if I created a account for bugzilla yet or not, I have too many accounts to remember, and waay too many passwords. Thanks Mike again for releasing the update. These updates help us coders a great deal. On 11/8/06, Mike Durand [EMAIL PROTECTED] wrote: Then I will be able to effectively prioritize... none of them. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu Sent: Wednesday, November 08, 2006 4:42 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] November SDK - Final On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote: Speaking of Bugzilla: make sure that you guys vote for the bugs that you really care about. Only 5 of the 62 current bugs have any votes at all! I vote for... all of them. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders