Re: [hlcoders] Odd viewing problem.

2005-05-18 Thread Jeffrey \botman\ Broome
Spencer 'voogru' MacDonald wrote:
Hello all,
I'm having a problem that seems to be relating to the players viewing
angles; basically I have a square area on a map.
Are you using an FOV of 90?
--
Jeffrey botman Broome
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RE: [hlcoders] Odd viewing problem.

2005-05-18 Thread Spencer 'voogru' MacDonald
Yes, I set the FOV to several different positions, including 90, with no
change.



-Original Message-
From: Jeffrey botman Broome [mailto:[EMAIL PROTECTED]
Sent: Wednesday, May 18, 2005 2:46 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Odd viewing problem.

Spencer 'voogru' MacDonald wrote:
 Hello all,

 I'm having a problem that seems to be relating to the players viewing
 angles; basically I have a square area on a map.

Are you using an FOV of 90?

--
Jeffrey botman Broome

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Re: [hlcoders] Odd viewing problem.

2005-05-18 Thread Andrew Foss
are you viewing perfectly down? a few degrees of up rotation can
produce an image like that.

On 5/18/05, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
 Yes, I set the FOV to several different positions, including 90, with no
 change.


 -Original Message-
 From: Jeffrey botman Broome [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, May 18, 2005 2:46 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Odd viewing problem.

 Spencer 'voogru' MacDonald wrote:
  Hello all,
 
  I'm having a problem that seems to be relating to the players viewing
  angles; basically I have a square area on a map.

 Are you using an FOV of 90?

 --
 Jeffrey botman Broome

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RE: [hlcoders] Odd viewing problem.

2005-05-18 Thread Spencer 'voogru' MacDonald
I manually set my angles using the setang command, ie, setang 90 90 0

I solved the problem by using a camera entity and making the player view the
camera, which works for what I'm doing, with a map placed camera with the
angles of 90 90 0, the square is perfectly strait.

I don't know why it's weird on the player, but doesn't matter to me any
more.

- voogru.

-Original Message-
From: Andrew Foss [mailto:[EMAIL PROTECTED]
Sent: Wednesday, May 18, 2005 6:26 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Odd viewing problem.

are you viewing perfectly down? a few degrees of up rotation can
produce an image like that.

On 5/18/05, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
 Yes, I set the FOV to several different positions, including 90, with no
 change.


 -Original Message-
 From: Jeffrey botman Broome [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, May 18, 2005 2:46 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Odd viewing problem.

 Spencer 'voogru' MacDonald wrote:
  Hello all,
 
  I'm having a problem that seems to be relating to the players viewing
  angles; basically I have a square area on a map.

 Are you using an FOV of 90?

 --
 Jeffrey botman Broome

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

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RE: [hlcoders] Odd viewing problem.

2005-05-18 Thread Adam \amckern\ Mckern
quote from lamothe (windows game programing)

In a FPS the camera angle will look like a fish eye
lense, with things out side of the center of the
players view looking round or distroted

^^ Excuse my typos

Adam


--- Spencer 'voogru' MacDonald [EMAIL PROTECTED]
wrote:
 Yes, I set the FOV to several different positions,
 including 90, with no
 change.



 -Original Message-
 From: Jeffrey botman Broome
 [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, May 18, 2005 2:46 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Odd viewing problem.

 Spencer 'voogru' MacDonald wrote:
  Hello all,
 
  I'm having a problem that seems to be relating to
 the players viewing
  angles; basically I have a square area on a map.

 Are you using an FOV of 90?

 --
 Jeffrey botman Broome

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 the list archives,
 please visit:

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