RE: [hlcoders] Question about the EULA again
Dave, are you from Infinity/Talking about Infinity that used to have their site at http://www.games-fusion.net/~infinity and at one stage http://cgi-bin.spaceports.com/~usmc/wow ? Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of alfred Sent: Monday, 7 January 2002 5:57 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Question about the EULA again Legally (IANAL) I don't think its an issue. If you don't steal there property (i.e copyright) and if you don't pass yourself off as doing someone elses work its okay. Morally its a different story. MOD programmers spend months coding and drawing and thinking (and sleeping) to perfect their mods. If you corrupt a mod think how it makes them feel... I guess the politite thing to do would be to contact the mod author and tell them what you want to do. I bet most won't mind (just word the email real carefully). omega wrote: why would you have to worry about that? releasing dat files containing info to spawn stuff on any map for your mod isnt any worse that releasing a bot for another mod that you didn't make. besides, if you're not recompiling the map, what can you get in trouble for? making your mod with with anything else? =) -omega Blackened Interactive http://www.nofadz.com/blackened IRC: irc.gamesnet.net channel: #blackened-interactive Assistant Coder, Underhive (http://www.underhive.com) - Original Message - *From:* Dave R. Meyers mailto:[EMAIL PROTECTED] *To:* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] *Sent:* Sunday, January 06, 2002 4:34 AM *Subject:* [hlcoders] Question about the EULA again Using the newly finished Infinity mod, I can remove all the specified entities from any map, then go back in and place what ever stuff I want. So I can run any map under a mod that supports the files written buy Infinity, so my question is this: If I want create 'dat' files for Counter Strike maps, Op4 map, and TFC maps, are there any legal issues I need to address first? I do not need to modify or distribute the maps, just the 'dat' file. Any concerns??? Dave -- Alfred Reynolds [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Question about the EULA again
This was kinda of my thinking, but I E-mailed many people, and have not gotten any word back. From any mod teams. I know people who code CS, TFC, and OP4 watch this list, so I hoped that by post this question they might respond. Also the thing you forgot to add below, is the hours spent making maps, and placing the gear in just the right place. Thanks for the kind words though. 8) Dave - Original Message - From: alfred [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, January 06, 2002 8:57 PM Subject: Re: [hlcoders] Question about the EULA again Legally (IANAL) I don't think its an issue. If you don't steal there property (i.e copyright) and if you don't pass yourself off as doing someone elses work its okay. Morally its a different story. MOD programmers spend months coding and drawing and thinking (and sleeping) to perfect their mods. If you corrupt a mod think how it makes them feel... I guess the politite thing to do would be to contact the mod author and tell them what you want to do. I bet most won't mind (just word the email real carefully). omega wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Question about the EULA again
Dave, are you from Infinity/Talking about Infinity that used to have their site at http://www.games-fusion.net/~infinity and at one stage http://cgi-bin.spaceports.com/~usmc/wow ? Shimms: The Spaceports mod was Intensity, not Infinity. -James Corvidae Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Question about the EULA again
i did somethin like that for quake2 a long time ago. didnt release it tho. and then someone else did it and released that too =) oh the fun stuff. it was lotsa fun going thru the q2 maps and putting stuff there that wasnt supposed to be. hehe -omega Blackened Interactive http://www.nofadz.com/blackened IRC: irc.gamesnet.net channel: #blackened-interactive Assistant Coder, Underhive (http://www.underhive.com) - Original Message - From: Dave R. Meyers [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 07, 2002 12:09 PM Subject: Re: [hlcoders] Question about the EULA again Nope. Infinity was originally developed and created by Jeff Jammer Meyer. (not a relative). The way it was setup, you could start a map in HL, and enter edit mode, and begin removing and/or placing any weapon, ammo, item, and Info_player_deathmatch points. Save the file, then start up Infinity without edit mode on, and play it like standard HL, except that you have items in diffrent places. Also random weapon, and ammo spawns, so you never knew what type of weapon or ammo wouldspawn there next. He stopped the project right around the 1100 patch, mainly due to time requirements. He had helped work onOZ Deathmatch, so Oz had support for it built in, so I revived the project. I have since added quite abit, and learned alot about keyvalues and what they can be used for. Making items too. If anyone thinks this sounds usful, and would like the code to add to your own mod, just let me know. I am also working on releasing it as an open source mod Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Question about the EULA again
why would you have to worry about that? releasing dat files containing info to spawn stuff on any map for your mod isnt any worse that releasing a bot for another mod that you didn't make. besides, if you're not recompiling the map, what can you get in trouble for? making your mod with with anything else? =) -omegaBlackened Interactivehttp://www.nofadz.com/blackenedIRC: irc.gamesnet.net channel: #blackened-interactiveAssistant Coder, Underhive (http://www.underhive.com) - Original Message - From: Dave R. Meyers To: [EMAIL PROTECTED] Sent: Sunday, January 06, 2002 4:34 AM Subject: [hlcoders] Question about the EULA again Using the newly finished Infinity mod, I can remove all the specified entities from any map, then go back in and place what ever "stuff" I want. So I can run any map under a mod that supports the files written buy Infinity, so my question is this: If I want create 'dat' files for Counter Strike maps, Op4 map, and TFC maps, are there any legal issues I need to address first? I do not need to modify or distribute the maps, just the 'dat' file. Any concerns??? Dave
Re: [hlcoders] Question about the EULA again
Legally (IANAL) I don't think its an issue. If you don't steal there property (i.e copyright) and if you don't pass yourself off as doing someone elses work its okay. Morally its a different story. MOD programmers spend months coding and drawing and thinking (and sleeping) to perfect their mods. If you corrupt a mod think how it makes them feel... I guess the politite thing to do would be to contact the mod author and tell them what you want to do. I bet most won't mind (just word the email real carefully). omega wrote: why would you have to worry about that? releasing dat files containing info to spawn stuff on any map for your mod isnt any worse that releasing a bot for another mod that you didn't make. besides, if you're not recompiling the map, what can you get in trouble for? making your mod with with anything else? =) -omega Blackened Interactive http://www.nofadz.com/blackened IRC: irc.gamesnet.net channel: #blackened-interactive Assistant Coder, Underhive (http://www.underhive.com) - Original Message - *From:* Dave R. Meyers mailto:[EMAIL PROTECTED] *To:* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] *Sent:* Sunday, January 06, 2002 4:34 AM *Subject:* [hlcoders] Question about the EULA again Using the newly finished Infinity mod, I can remove all the specified entities from any map, then go back in and place what ever stuff I want. So I can run any map under a mod that supports the files written buy Infinity, so my question is this: If I want create 'dat' files for Counter Strike maps, Op4 map, and TFC maps, are there any legal issues I need to address first? I do not need to modify or distribute the maps, just the 'dat' file. Any concerns??? Dave -- Alfred Reynolds [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders