RE: [hlcoders] Question about the EULA again

2002-01-07 Thread Michael Shimmins

Dave, are you from Infinity/Talking about Infinity that used to have their
site at http://www.games-fusion.net/~infinity and at one stage
http://cgi-bin.spaceports.com/~usmc/wow ?

Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of alfred
Sent: Monday, 7 January 2002 5:57 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Question about the EULA again


Legally (IANAL) I don't think its an issue. If you don't steal there
property (i.e copyright) and if you don't pass yourself off as doing
someone elses work its okay.
Morally its a different story. MOD programmers spend months coding and
drawing and thinking (and sleeping) to perfect their mods. If you
corrupt a mod think how it makes them feel... I guess the politite thing
to do would be to contact the mod author and tell them what you want to
do. I bet most won't mind (just word the email real carefully).

omega wrote:

 why would you have to worry about that? releasing dat files containing
 info to spawn stuff on any map for your mod isnt any worse that
 releasing a bot for another mod that you didn't make. besides, if you're
 not recompiling the map, what can you get in trouble for? making your
 mod with with anything else? =)

 -omega
 Blackened Interactive
 http://www.nofadz.com/blackened
 IRC: irc.gamesnet.net channel: #blackened-interactive
 Assistant Coder, Underhive (http://www.underhive.com)

 - Original Message -

 *From:* Dave R. Meyers mailto:[EMAIL PROTECTED]

 *To:* [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED]

 *Sent:* Sunday, January 06, 2002 4:34 AM

 *Subject:* [hlcoders] Question about the EULA again


 Using the newly finished Infinity mod, I can remove all the
 specified entities from any map, then go back in and place what ever
 stuff I want.



 So I can run any map under a mod that supports the files written buy
 Infinity, so my question is this:



 If I want create 'dat' files for Counter Strike maps, Op4 map, and
 TFC maps, are there any legal issues I need to address first?



 I do not need to modify or distribute the maps, just the 'dat' file.



 Any concerns???



 Dave









--
Alfred Reynolds
[EMAIL PROTECTED]

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Re: [hlcoders] Question about the EULA again

2002-01-07 Thread Dave R. Meyers

This was kinda of my thinking, but I E-mailed many people, and have not
gotten any word back. From any mod teams.

I know people who code CS, TFC, and OP4 watch this list, so I hoped that by
post this question they might respond.

Also the thing you forgot to add below, is the hours spent making maps, and
placing the gear in just the right place.

Thanks for the kind words though. 8)

Dave

- Original Message -
From: alfred [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, January 06, 2002 8:57 PM
Subject: Re: [hlcoders] Question about the EULA again


 Legally (IANAL) I don't think its an issue. If you don't steal there
 property (i.e copyright) and if you don't pass yourself off as doing
 someone elses work its okay.
 Morally its a different story. MOD programmers spend months coding and
 drawing and thinking (and sleeping) to perfect their mods. If you
 corrupt a mod think how it makes them feel... I guess the politite thing
 to do would be to contact the mod author and tell them what you want to
 do. I bet most won't mind (just word the email real carefully).

 omega wrote:



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RE: [hlcoders] Question about the EULA again

2002-01-07 Thread James Williams

 Dave, are you from Infinity/Talking about Infinity that used to have their
 site at http://www.games-fusion.net/~infinity and at one stage
 http://cgi-bin.spaceports.com/~usmc/wow ?

Shimms: The Spaceports mod was Intensity, not Infinity.

-James Corvidae Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.underhive.com)

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Re: [hlcoders] Question about the EULA again

2002-01-07 Thread omega

i did somethin like that for quake2 a long time ago. didnt release it tho.
and then someone else did it and released that too =) oh the fun stuff. it
was lotsa fun going thru the q2 maps and putting stuff there that wasnt
supposed to be. hehe

-omega
Blackened Interactive
http://www.nofadz.com/blackened
IRC: irc.gamesnet.net channel: #blackened-interactive
Assistant Coder, Underhive (http://www.underhive.com)

- Original Message -
From: Dave R. Meyers [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, January 07, 2002 12:09 PM
Subject: Re: [hlcoders] Question about the EULA again


 Nope.  Infinity was originally developed and created by Jeff Jammer
Meyer.
 (not a relative).

 The way it was setup, you could start a map in HL, and enter edit mode,
and
 begin removing and/or placing any weapon, ammo, item, and
 Info_player_deathmatch points.  Save the file, then start up Infinity
 without edit mode on, and play it like standard HL, except that you have
 items in diffrent places.  Also random weapon, and ammo spawns, so you
never
 knew what type of weapon or ammo wouldspawn there next.

 He stopped the project right around the 1100 patch, mainly due to time
 requirements.

 He had helped work onOZ Deathmatch, so Oz had support for it built in, so
I
 revived the project.  I have since added quite abit, and learned alot
about
 keyvalues and what they can be used for.  Making items too.

 If anyone thinks this sounds usful, and would like the code to add to your
 own mod, just let me know.

 I am also working on releasing it as an open source mod

 Dave


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Re: [hlcoders] Question about the EULA again

2002-01-06 Thread omega



why would you have to worry about that? releasing 
dat files containing info to spawn stuff on any map for your mod isnt any worse 
that releasing a bot for another mod that you didn't make. besides, if you're 
not recompiling the map, what can you get in trouble for? making your mod with 
with anything else? =)
-omegaBlackened Interactivehttp://www.nofadz.com/blackenedIRC: 
irc.gamesnet.net channel: #blackened-interactiveAssistant Coder, Underhive 
(http://www.underhive.com)

  - Original Message - 
  From: 
  Dave R. Meyers 
  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, January 06, 2002 4:34 
  AM
  Subject: [hlcoders] Question about the 
  EULA again
  
  Using the newly finished Infinity mod, I can 
  remove all the specified entities from any map, then go back in and place what 
  ever "stuff" I want.
  
  So I can run any map under a mod that supports 
  the files written buy Infinity, so my question is this:
  
  If I want create 'dat' files for Counter Strike 
  maps, Op4 map, and TFC maps, are there any legal issues I need to address 
  first?
  
  I do not need to modify or distribute the maps, 
  just the 'dat' file.
  
  Any concerns???
  
  Dave
  
  
  



Re: [hlcoders] Question about the EULA again

2002-01-06 Thread alfred

Legally (IANAL) I don't think its an issue. If you don't steal there 
property (i.e copyright) and if you don't pass yourself off as doing 
someone elses work its okay.
Morally its a different story. MOD programmers spend months coding and 
drawing and thinking (and sleeping) to perfect their mods. If you 
corrupt a mod think how it makes them feel... I guess the politite thing 
to do would be to contact the mod author and tell them what you want to 
do. I bet most won't mind (just word the email real carefully).

omega wrote:

 why would you have to worry about that? releasing dat files containing 
 info to spawn stuff on any map for your mod isnt any worse that 
 releasing a bot for another mod that you didn't make. besides, if you're 
 not recompiling the map, what can you get in trouble for? making your 
 mod with with anything else? =)
 
 -omega
 Blackened Interactive
 http://www.nofadz.com/blackened
 IRC: irc.gamesnet.net channel: #blackened-interactive
 Assistant Coder, Underhive (http://www.underhive.com)
 
 - Original Message -
 
 *From:* Dave R. Meyers mailto:[EMAIL PROTECTED]
 
 *To:* [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED]
 
 *Sent:* Sunday, January 06, 2002 4:34 AM
 
 *Subject:* [hlcoders] Question about the EULA again
 
 
 Using the newly finished Infinity mod, I can remove all the
 specified entities from any map, then go back in and place what ever
 stuff I want.
 
  
 
 So I can run any map under a mod that supports the files written buy
 Infinity, so my question is this:
 
  
 
 If I want create 'dat' files for Counter Strike maps, Op4 map, and
 TFC maps, are there any legal issues I need to address first?
 
  
 
 I do not need to modify or distribute the maps, just the 'dat' file.
 
  
 
 Any concerns???
 
  
 
 Dave
 
  
 
  
 
  
 


-- 
Alfred Reynolds
[EMAIL PROTECTED]

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