Re: RE: [hlcoders] Round Timer/Map Reset

2006-02-03 Thread Skillet
--
[ Picked text/plain from multipart/alternative ]
 Do you mind if I use that map filter code in BGII? We were looking for a
way
 to reset round anyway, and I thought we'd have to reset every entity
 individually :/

http://www.sourcewiki.org/wiki/index.php/Creating_a_Roundtimer

=\

On 2/2/06, Ben Everett [EMAIL PROTECTED] wrote:

 This is why I'm against copy/paste coding it's quite obvious from the
 code. Use filter.AddKeep(...).

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Gus
 Sent: Thursday, February 02, 2006 5:54 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: RE: [hlcoders] Round Timer/Map Reset

 Hello, Chris Janes,

 My mistake, let me explain it more clear...this code works fine,
 it
 does the job, but the scoring is made with logic and math entities. The
 two
 entities that shouldn't be restarted are two math_counter called
 game_score_combine and game_score_rebel. so how in the world do I
 keep game_score_combine and game_score_rebel from being deleted by our
 round-timer code?

 === At 2006-02-02, 12:42:09 you wrote: ===

 Where are you storing the scores?
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Gus
 Sent: 02 February 2006 19:28
 To: hlcoders
 Subject: [hlcoders] Round Timer/Map Reset
 
 Hey y'all,
 
 am having trouble with my round timer/map reset..was working
 before
 but now is has a glitch or something. Was wondering anyone out there can
 help me get this going.the problem is that the team scores are
 erased at each map reset, I need the scores to stay for every
 round.anyway here's the code am using..
 
  snip code 
 
 
 --
 Best regards.
 
 Gus
 [EMAIL PROTECTED]
 2006-02-02
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 

 = = = = = = = = = = = = = = = = = = = =


 Best regards.
 Gus
 [EMAIL PROTECTED]
 2006-02-02



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: RE: [hlcoders] Round Timer/Map Reset

2006-02-03 Thread Skillet
--
[ Picked text/plain from multipart/alternative ]
Bugger.
http://www.sourcewiki.org/wiki/index.php/Resetting_the_Map

On 2/3/06, Skillet [EMAIL PROTECTED] wrote:

  Do you mind if I use that map filter code in BGII? We were looking for a
 way
  to reset round anyway, and I thought we'd have to reset every entity
  individually :/

 http://www.sourcewiki.org/wiki/index.php/Creating_a_Roundtimer

 =\

 On 2/2/06, Ben Everett [EMAIL PROTECTED] wrote:
 
  This is why I'm against copy/paste coding it's quite obvious from
  the
  code. Use filter.AddKeep(...).
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Gus
  Sent: Thursday, February 02, 2006 5:54 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: RE: [hlcoders] Round Timer/Map Reset
 
  Hello, Chris Janes,
 
  My mistake, let me explain it more clear...this code works fine,
  it
  does the job, but the scoring is made with logic and math entities. The
  two
  entities that shouldn't be restarted are two math_counter called
  game_score_combine and game_score_rebel. so how in the world do
  I
  keep game_score_combine and game_score_rebel from being deleted by
  our
  round-timer code?
 
  === At 2006-02-02, 12:42:09 you wrote: ===
 
  Where are you storing the scores?
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Gus
  Sent: 02 February 2006 19:28
  To: hlcoders
  Subject: [hlcoders] Round Timer/Map Reset
  
  Hey y'all,
  
  am having trouble with my round timer/map reset..was working
  before
  but now is has a glitch or something. Was wondering anyone out there
  can
  help me get this going.the problem is that the team scores are
  erased at each map reset, I need the scores to stay for every
  round.anyway here's the code am using..
  
   snip code 
  
  
  --
  Best regards.
  
  Gus
  [EMAIL PROTECTED]
  2006-02-02
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
 
  = = = = = = = = = = = = = = = = = = = =
 
 
  Best regards.
  Gus
  [EMAIL PROTECTED]
  2006-02-02
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Round Timer/Map Reset

2006-02-02 Thread Chris Janes
Where are you storing the scores?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gus
Sent: 02 February 2006 19:28
To: hlcoders
Subject: [hlcoders] Round Timer/Map Reset

Hey y'all,

am having trouble with my round timer/map reset..was working before
but now is has a glitch or something. Was wondering anyone out there can
help me get this going.the problem is that the team scores are
erased at each map reset, I need the scores to stay for every
round.anyway here's the code am using..

 snip code 


--
Best regards.

Gus
[EMAIL PROTECTED]
2006-02-02


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Round Timer/Map Reset

2006-02-02 Thread Jason Houston
--
[ Picked text/plain from multipart/alternative ]
Do you mind if I use that map filter code in BGII? We were looking for a way
to reset round anyway, and I thought we'd have to reset every entity
individually :/


--
Draco
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: RE: [hlcoders] Round Timer/Map Reset

2006-02-02 Thread Gus
Hello, Chris Janes,

My mistake, let me explain it more clear...this code works fine, it 
does the job, but the scoring is made with logic and math entities. The two 
entities that shouldn't be restarted are two math_counter called 
game_score_combine and game_score_rebel. so how in the world do I keep 
game_score_combine and game_score_rebel from being deleted by our 
round-timer code?

=== At 2006-02-02, 12:42:09 you wrote: ===

Where are you storing the scores?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gus
Sent: 02 February 2006 19:28
To: hlcoders
Subject: [hlcoders] Round Timer/Map Reset

Hey y'all,

am having trouble with my round timer/map reset..was working before
but now is has a glitch or something. Was wondering anyone out there can
help me get this going.the problem is that the team scores are
erased at each map reset, I need the scores to stay for every
round.anyway here's the code am using..

 snip code 


--
Best regards.

Gus
[EMAIL PROTECTED]
2006-02-02


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


= = = = = = = = = = = = = = = = = = = =


Best regards.
Gus
[EMAIL PROTECTED]
2006-02-02



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: Re: [hlcoders] Round Timer/Map Reset

2006-02-02 Thread Gus
Hello, Jason Houston,

can I speak you on MSN or AIM?

AIM at unrealprojects
MSN at [EMAIL PROTECTED]

=== At 2006-02-02, 15:28:50 you wrote: ===

--
[ Picked text/plain from multipart/alternative ]
Do you mind if I use that map filter code in BGII? We were looking for a way
to reset round anyway, and I thought we'd have to reset every entity
individually :/


--
Draco
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


= = = = = = = = = = = = = = = = = = = =


Best regards.
Gus
[EMAIL PROTECTED]
2006-02-02



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: RE: [hlcoders] Round Timer/Map Reset

2006-02-02 Thread Ben Everett
This is why I'm against copy/paste coding it's quite obvious from the
code. Use filter.AddKeep(...).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gus
Sent: Thursday, February 02, 2006 5:54 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: RE: [hlcoders] Round Timer/Map Reset

Hello, Chris Janes,

My mistake, let me explain it more clear...this code works fine, it
does the job, but the scoring is made with logic and math entities. The two
entities that shouldn't be restarted are two math_counter called
game_score_combine and game_score_rebel. so how in the world do I
keep game_score_combine and game_score_rebel from being deleted by our
round-timer code?

=== At 2006-02-02, 12:42:09 you wrote: ===

Where are you storing the scores?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gus
Sent: 02 February 2006 19:28
To: hlcoders
Subject: [hlcoders] Round Timer/Map Reset

Hey y'all,

am having trouble with my round timer/map reset..was working before
but now is has a glitch or something. Was wondering anyone out there can
help me get this going.the problem is that the team scores are
erased at each map reset, I need the scores to stay for every
round.anyway here's the code am using..

 snip code 


--
Best regards.

Gus
[EMAIL PROTECTED]
2006-02-02


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


= = = = = = = = = = = = = = = = = = = =


Best regards.
Gus
[EMAIL PROTECTED]
2006-02-02



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders