Re: RE: [hlcoders] Round Timer/Map Reset
-- [ Picked text/plain from multipart/alternative ] Do you mind if I use that map filter code in BGII? We were looking for a way to reset round anyway, and I thought we'd have to reset every entity individually :/ http://www.sourcewiki.org/wiki/index.php/Creating_a_Roundtimer =\ On 2/2/06, Ben Everett [EMAIL PROTECTED] wrote: This is why I'm against copy/paste coding it's quite obvious from the code. Use filter.AddKeep(...). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gus Sent: Thursday, February 02, 2006 5:54 PM To: hlcoders@list.valvesoftware.com Subject: Re: RE: [hlcoders] Round Timer/Map Reset Hello, Chris Janes, My mistake, let me explain it more clear...this code works fine, it does the job, but the scoring is made with logic and math entities. The two entities that shouldn't be restarted are two math_counter called game_score_combine and game_score_rebel. so how in the world do I keep game_score_combine and game_score_rebel from being deleted by our round-timer code? === At 2006-02-02, 12:42:09 you wrote: === Where are you storing the scores? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gus Sent: 02 February 2006 19:28 To: hlcoders Subject: [hlcoders] Round Timer/Map Reset Hey y'all, am having trouble with my round timer/map reset..was working before but now is has a glitch or something. Was wondering anyone out there can help me get this going.the problem is that the team scores are erased at each map reset, I need the scores to stay for every round.anyway here's the code am using.. snip code -- Best regards. Gus [EMAIL PROTECTED] 2006-02-02 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders = = = = = = = = = = = = = = = = = = = = Best regards. Gus [EMAIL PROTECTED] 2006-02-02 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: RE: [hlcoders] Round Timer/Map Reset
-- [ Picked text/plain from multipart/alternative ] Bugger. http://www.sourcewiki.org/wiki/index.php/Resetting_the_Map On 2/3/06, Skillet [EMAIL PROTECTED] wrote: Do you mind if I use that map filter code in BGII? We were looking for a way to reset round anyway, and I thought we'd have to reset every entity individually :/ http://www.sourcewiki.org/wiki/index.php/Creating_a_Roundtimer =\ On 2/2/06, Ben Everett [EMAIL PROTECTED] wrote: This is why I'm against copy/paste coding it's quite obvious from the code. Use filter.AddKeep(...). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gus Sent: Thursday, February 02, 2006 5:54 PM To: hlcoders@list.valvesoftware.com Subject: Re: RE: [hlcoders] Round Timer/Map Reset Hello, Chris Janes, My mistake, let me explain it more clear...this code works fine, it does the job, but the scoring is made with logic and math entities. The two entities that shouldn't be restarted are two math_counter called game_score_combine and game_score_rebel. so how in the world do I keep game_score_combine and game_score_rebel from being deleted by our round-timer code? === At 2006-02-02, 12:42:09 you wrote: === Where are you storing the scores? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gus Sent: 02 February 2006 19:28 To: hlcoders Subject: [hlcoders] Round Timer/Map Reset Hey y'all, am having trouble with my round timer/map reset..was working before but now is has a glitch or something. Was wondering anyone out there can help me get this going.the problem is that the team scores are erased at each map reset, I need the scores to stay for every round.anyway here's the code am using.. snip code -- Best regards. Gus [EMAIL PROTECTED] 2006-02-02 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders = = = = = = = = = = = = = = = = = = = = Best regards. Gus [EMAIL PROTECTED] 2006-02-02 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Round Timer/Map Reset
Where are you storing the scores? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gus Sent: 02 February 2006 19:28 To: hlcoders Subject: [hlcoders] Round Timer/Map Reset Hey y'all, am having trouble with my round timer/map reset..was working before but now is has a glitch or something. Was wondering anyone out there can help me get this going.the problem is that the team scores are erased at each map reset, I need the scores to stay for every round.anyway here's the code am using.. snip code -- Best regards. Gus [EMAIL PROTECTED] 2006-02-02 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Round Timer/Map Reset
-- [ Picked text/plain from multipart/alternative ] Do you mind if I use that map filter code in BGII? We were looking for a way to reset round anyway, and I thought we'd have to reset every entity individually :/ -- Draco -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: RE: [hlcoders] Round Timer/Map Reset
Hello, Chris Janes, My mistake, let me explain it more clear...this code works fine, it does the job, but the scoring is made with logic and math entities. The two entities that shouldn't be restarted are two math_counter called game_score_combine and game_score_rebel. so how in the world do I keep game_score_combine and game_score_rebel from being deleted by our round-timer code? === At 2006-02-02, 12:42:09 you wrote: === Where are you storing the scores? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gus Sent: 02 February 2006 19:28 To: hlcoders Subject: [hlcoders] Round Timer/Map Reset Hey y'all, am having trouble with my round timer/map reset..was working before but now is has a glitch or something. Was wondering anyone out there can help me get this going.the problem is that the team scores are erased at each map reset, I need the scores to stay for every round.anyway here's the code am using.. snip code -- Best regards. Gus [EMAIL PROTECTED] 2006-02-02 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders = = = = = = = = = = = = = = = = = = = = Best regards. Gus [EMAIL PROTECTED] 2006-02-02 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: Re: [hlcoders] Round Timer/Map Reset
Hello, Jason Houston, can I speak you on MSN or AIM? AIM at unrealprojects MSN at [EMAIL PROTECTED] === At 2006-02-02, 15:28:50 you wrote: === -- [ Picked text/plain from multipart/alternative ] Do you mind if I use that map filter code in BGII? We were looking for a way to reset round anyway, and I thought we'd have to reset every entity individually :/ -- Draco -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders = = = = = = = = = = = = = = = = = = = = Best regards. Gus [EMAIL PROTECTED] 2006-02-02 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: RE: [hlcoders] Round Timer/Map Reset
This is why I'm against copy/paste coding it's quite obvious from the code. Use filter.AddKeep(...). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gus Sent: Thursday, February 02, 2006 5:54 PM To: hlcoders@list.valvesoftware.com Subject: Re: RE: [hlcoders] Round Timer/Map Reset Hello, Chris Janes, My mistake, let me explain it more clear...this code works fine, it does the job, but the scoring is made with logic and math entities. The two entities that shouldn't be restarted are two math_counter called game_score_combine and game_score_rebel. so how in the world do I keep game_score_combine and game_score_rebel from being deleted by our round-timer code? === At 2006-02-02, 12:42:09 you wrote: === Where are you storing the scores? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gus Sent: 02 February 2006 19:28 To: hlcoders Subject: [hlcoders] Round Timer/Map Reset Hey y'all, am having trouble with my round timer/map reset..was working before but now is has a glitch or something. Was wondering anyone out there can help me get this going.the problem is that the team scores are erased at each map reset, I need the scores to stay for every round.anyway here's the code am using.. snip code -- Best regards. Gus [EMAIL PROTECTED] 2006-02-02 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders = = = = = = = = = = = = = = = = = = = = Best regards. Gus [EMAIL PROTECTED] 2006-02-02 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders