Re: [hlcoders] Hmm
2010/11/1, Harry Jeffery : > You can't mod CSS. You can do server-side plugins or use the css > content in a mod you make from scratch. > > You won't get any of the CSS code. > > On 1 November 2010 18:53, Paulius Hermanas wrote: >> >> I am really upset that your 2009 SDK is broken. This leaves me with 2006 >> version to work with. I would like to make a mod for 2009 version CSS, if >> not I would have to steal its models and texture and cliam it as mine. >> That would break the policy of yours. Either way I would still need 2009 >> engine for things like multicore support and so on. The big question is >> when is Valve are going to update thair SDK? It still has that old >> fashioned UI which reminds me of HL1. Please sort your tools out because >> it is unbearable. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Wysłane z mojego urządzenia przenośnego Pozdrawiam, Krzysztof Krysztofiak www.impulse-soft.co.cc - strona główna www.impulse-soft.co.cc/forums - fora (+48)798693603 - problemy z funkcjonowaniem strony (ogólnie) (+49)015225411057 - sprawy organizacyjne (+49)17626430995 - problemy z oprogramowaniem ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Hmm
You can't mod CSS. You can do server-side plugins or use the css content in a mod you make from scratch. You won't get any of the CSS code. On 1 November 2010 18:53, Paulius Hermanas wrote: > > I am really upset that your 2009 SDK is broken. This leaves me with 2006 > version to work with. I would like to make a mod for 2009 version CSS, if not > I would have to steal its models and texture and cliam it as mine. That would > break the policy of yours. Either way I would still need 2009 engine for > things like multicore support and so on. The big question is when is Valve > are going to update thair SDK? It still has that old fashioned UI which > reminds me of HL1. Please sort your tools out because it is unbearable. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Hmm
Perhaps access to the code 2009 engine will be after the release, HL2: Ep3 and Portal: 2 Even in 2007 engine supports multicore tecnology. 2010/11/1 Paulius Hermanas > > I am really upset that your 2009 SDK is broken. This leaves me with 2006 > version to work with. I would like to make a mod for 2009 version CSS, if > not I would have to steal its models and texture and cliam it as mine. That > would break the policy of yours. Either way I would still need 2009 engine > for things like multicore support and so on. The big question is when is > Valve are going to update thair SDK? It still has that old fashioned UI > which reminds me of HL1. Please sort your tools out because it is > unbearable. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders