Re: [hlcoders] Odd viewing problem.

2005-05-18 Thread Jeffrey \"botman\" Broome
Spencer 'voogru' MacDonald wrote:
Hello all,
I'm having a problem that seems to be relating to the players viewing
angles; basically I have a square area on a map.
Are you using an FOV of 90?
--
Jeffrey "botman" Broome
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RE: [hlcoders] Odd viewing problem.

2005-05-18 Thread Spencer 'voogru' MacDonald
Yes, I set the FOV to several different positions, including 90, with no
change.



-Original Message-
From: Jeffrey "botman" Broome [mailto:[EMAIL PROTECTED]
Sent: Wednesday, May 18, 2005 2:46 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Odd viewing problem.

Spencer 'voogru' MacDonald wrote:
> Hello all,
>
> I'm having a problem that seems to be relating to the players viewing
> angles; basically I have a square area on a map.

Are you using an FOV of 90?

--
Jeffrey "botman" Broome

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Re: [hlcoders] Odd viewing problem.

2005-05-18 Thread Andrew Foss
are you viewing perfectly down? a few degrees of up rotation can
produce an image like that.

On 5/18/05, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote:
> Yes, I set the FOV to several different positions, including 90, with no
> change.
>
>
> -Original Message-
> From: Jeffrey "botman" Broome [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, May 18, 2005 2:46 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Odd viewing problem.
>
> Spencer 'voogru' MacDonald wrote:
> > Hello all,
> >
> > I'm having a problem that seems to be relating to the players viewing
> > angles; basically I have a square area on a map.
>
> Are you using an FOV of 90?
>
> --
> Jeffrey "botman" Broome
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> visit:
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RE: [hlcoders] Odd viewing problem.

2005-05-18 Thread Spencer 'voogru' MacDonald
I manually set my angles using the setang command, ie, setang 90 90 0

I solved the problem by using a camera entity and making the player view the
camera, which works for what I'm doing, with a map placed camera with the
angles of 90 90 0, the square is perfectly strait.

I don't know why it's weird on the player, but doesn't matter to me any
more.

- voogru.

-Original Message-
From: Andrew Foss [mailto:[EMAIL PROTECTED]
Sent: Wednesday, May 18, 2005 6:26 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Odd viewing problem.

are you viewing perfectly down? a few degrees of up rotation can
produce an image like that.

On 5/18/05, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote:
> Yes, I set the FOV to several different positions, including 90, with no
> change.
>
>
> -Original Message-
> From: Jeffrey "botman" Broome [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, May 18, 2005 2:46 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Odd viewing problem.
>
> Spencer 'voogru' MacDonald wrote:
> > Hello all,
> >
> > I'm having a problem that seems to be relating to the players viewing
> > angles; basically I have a square area on a map.
>
> Are you using an FOV of 90?
>
> --
> Jeffrey "botman" Broome
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
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RE: [hlcoders] Odd viewing problem.

2005-05-18 Thread Adam \"amckern\" Mckern
quote from lamothe (windows game programing)

"In a FPS the camera angle will look like a fish eye
lense, with things out side of the center of the
players view looking round or distroted"

^^ Excuse my typos

Adam


--- Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>
wrote:
> Yes, I set the FOV to several different positions,
> including 90, with no
> change.
>
>
>
> -Original Message-
> From: Jeffrey "botman" Broome
> [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, May 18, 2005 2:46 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Odd viewing problem.
>
> Spencer 'voogru' MacDonald wrote:
> > Hello all,
> >
> > I'm having a problem that seems to be relating to
> the players viewing
> > angles; basically I have a square area on a map.
>
> Are you using an FOV of 90?
>
> --
> Jeffrey "botman" Broome
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives,
> please visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
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>
>

http://ammahls.com




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