Re: [hlcoders] Odd viewing problem.
Spencer 'voogru' MacDonald wrote: Hello all, I'm having a problem that seems to be relating to the players viewing angles; basically I have a square area on a map. Are you using an FOV of 90? -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Odd viewing problem.
Yes, I set the FOV to several different positions, including 90, with no change. -Original Message- From: Jeffrey "botman" Broome [mailto:[EMAIL PROTECTED] Sent: Wednesday, May 18, 2005 2:46 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Odd viewing problem. Spencer 'voogru' MacDonald wrote: > Hello all, > > I'm having a problem that seems to be relating to the players viewing > angles; basically I have a square area on a map. Are you using an FOV of 90? -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Odd viewing problem.
are you viewing perfectly down? a few degrees of up rotation can produce an image like that. On 5/18/05, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: > Yes, I set the FOV to several different positions, including 90, with no > change. > > > -Original Message- > From: Jeffrey "botman" Broome [mailto:[EMAIL PROTECTED] > Sent: Wednesday, May 18, 2005 2:46 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Odd viewing problem. > > Spencer 'voogru' MacDonald wrote: > > Hello all, > > > > I'm having a problem that seems to be relating to the players viewing > > angles; basically I have a square area on a map. > > Are you using an FOV of 90? > > -- > Jeffrey "botman" Broome > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Odd viewing problem.
I manually set my angles using the setang command, ie, setang 90 90 0 I solved the problem by using a camera entity and making the player view the camera, which works for what I'm doing, with a map placed camera with the angles of 90 90 0, the square is perfectly strait. I don't know why it's weird on the player, but doesn't matter to me any more. - voogru. -Original Message- From: Andrew Foss [mailto:[EMAIL PROTECTED] Sent: Wednesday, May 18, 2005 6:26 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Odd viewing problem. are you viewing perfectly down? a few degrees of up rotation can produce an image like that. On 5/18/05, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: > Yes, I set the FOV to several different positions, including 90, with no > change. > > > -Original Message- > From: Jeffrey "botman" Broome [mailto:[EMAIL PROTECTED] > Sent: Wednesday, May 18, 2005 2:46 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Odd viewing problem. > > Spencer 'voogru' MacDonald wrote: > > Hello all, > > > > I'm having a problem that seems to be relating to the players viewing > > angles; basically I have a square area on a map. > > Are you using an FOV of 90? > > -- > Jeffrey "botman" Broome > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Odd viewing problem.
quote from lamothe (windows game programing) "In a FPS the camera angle will look like a fish eye lense, with things out side of the center of the players view looking round or distroted" ^^ Excuse my typos Adam --- Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: > Yes, I set the FOV to several different positions, > including 90, with no > change. > > > > -Original Message- > From: Jeffrey "botman" Broome > [mailto:[EMAIL PROTECTED] > Sent: Wednesday, May 18, 2005 2:46 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Odd viewing problem. > > Spencer 'voogru' MacDonald wrote: > > Hello all, > > > > I'm having a problem that seems to be relating to > the players viewing > > angles; basically I have a square area on a map. > > Are you using an FOV of 90? > > -- > Jeffrey "botman" Broome > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > http://ammahls.com __ Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. http://mobile.yahoo.com/learn/mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders