RE: [hlcoders] PlanetHalflife POTD Alien Slave from garys mod

2005-07-31 Thread Tony \omega\ Sergi
You can modify C_BaseAnimating:: ApplyBoneMatrixTransform

And down at the bottom in the block for if ( scale != 1.0f )
Add VectorScale( transform[2], scale, transform[2] ); so it scales the whole
thing. Instead of just the width/depth

Then you can just do like
SetModelWidthScale(5.0); //5x bigger

On the entity you want to render large.



-Original Message-
From: DAV [mailto:[EMAIL PROTECTED]
Sent: July 30, 2005 5:10 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] PlanetHalflife POTD Alien Slave from garys mod

Yes, after looking it better it really is the skybox with the explosions
model added.

But, anyway anyone knows a easy way to enlarge a model?

Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/




- Original Message -
From: Tim Holt [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com; DAV [EMAIL PROTECTED]
Cc: hlcoders@list.valvesoftware.com
Sent: Saturday, July 30, 2005 7:15 PM
Subject: Re: [hlcoders] PlanetHalflife POTD Alien Slave from garys mod


 It's probably in the skybox

 Quoting DAV [EMAIL PROTECTED]:

 Hi,

 Any idea of how they enlarge the Alien Slave model we can see here:
 http://www.planethalflife.com/potd/index.asp?id=497208

 How did they do it?


 Thanks,
 davcin

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Re: [hlcoders] PlanetHalflife POTD Alien Slave from garys mod

2005-07-30 Thread Andrew (British_Bomber)
That's just been put in the Skybox.  Which makes everything bigger, by
some factor, 16 I think.

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Re: [hlcoders] PlanetHalflife POTD Alien Slave from garys mod

2005-07-30 Thread Tim Holt
It's probably in the skybox

Quoting DAV [EMAIL PROTECTED]:

 Hi,

 Any idea of how they enlarge the Alien Slave model we can see here:
 http://www.planethalflife.com/potd/index.asp?id=497208

 How did they do it?


 Thanks,
 davcin

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 To unsubscribe, edit your list preferences, or view the list archives, please
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Re: [hlcoders] PlanetHalflife POTD Alien Slave from garys mod

2005-07-30 Thread DAV

Yes, after looking it better it really is the skybox with the explosions
model added.

But, anyway anyone knows a easy way to enlarge a model?

Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/




- Original Message -
From: Tim Holt [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com; DAV [EMAIL PROTECTED]
Cc: hlcoders@list.valvesoftware.com
Sent: Saturday, July 30, 2005 7:15 PM
Subject: Re: [hlcoders] PlanetHalflife POTD Alien Slave from garys mod



It's probably in the skybox

Quoting DAV [EMAIL PROTECTED]:


Hi,

Any idea of how they enlarge the Alien Slave model we can see here:
http://www.planethalflife.com/potd/index.asp?id=497208

How did they do it?


Thanks,
davcin

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Re: [hlcoders] PlanetHalflife POTD Alien Slave from garys mod

2005-07-30 Thread Jeffrey \botman\ Broome

DAV wrote:


But, anyway anyone knows a easy way to enlarge a model?


Have you tried scaling up the bones in the .qc file?  skeletonScale...

http://developer.valvesoftware.com/wiki/Skeleton_motion_mapping

--
Jeffrey botman Broome

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