Re: [hlcoders] Server Side only Commands?
Hello, my Problem was it, to catch the Client Commands becouse the most commands are only server side in my plugin... I have done it by checking SetCommandClient and store the index in a global... So i have written a function with params my plugin needed, so i can restrict or allow that command! Thanks for any help! with friendly reguards Ratman2000 - Original Message - From: Oliver [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, May 10, 2007 3:18 AM Subject: Re: [hlcoders] Server Side only Commands? -- [ Picked text/plain from multipart/alternative ] Ah gotcha, that makes sense. Thanks for clarification. On 5/9/07, Tony omega Sergi [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] that still makes it issuable by anybody connected. hence the whole ServerAdmin stuff in my reply. On 5/9/07, Oliver [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Another idea is to use #ifndef and #ifdef (NOTE: this is only valid for shared code) So for server: #ifndef CLIENT_DLL CON_COMMAND(this_is_a_server_only_command, ) { //code } #endif And for client: #ifdef CLIENT_DLL CON_COMMAND(this_is_a_client_only_command, ) { //code } #endif On 5/9/07, Ratman2000 [EMAIL PROTECTED] wrote: Hello, thanks! With friendly reguards Ratman2000 - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, May 09, 2007 8:46 AM Subject: Re: [hlcoders] Server Side only Commands? -- [ Picked text/plain from multipart/alternative ] CON_COMMAND( server_command, my server only command ) { if ( !UTIL_IsCommandIssuedByServerAdmin() ) return; dostuff(); } On 5/9/07, Ratman2000 [EMAIL PROTECTED] wrote: Hello, im trying to create a Server side only ConCommand without luck... Can anybody tell me a way, i can create a Server Side Only Command, or i can find out, which player runs this command? The Problem is, that i like to make different thinkt by server and by client commands... Is there a way? Sorry for my bad english :) With friendly Reguards from Germany Ratman2000 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Server Side only Commands?
-- [ Picked text/plain from multipart/alternative ] CON_COMMAND( server_command, my server only command ) { if ( !UTIL_IsCommandIssuedByServerAdmin() ) return; dostuff(); } On 5/9/07, Ratman2000 [EMAIL PROTECTED] wrote: Hello, im trying to create a Server side only ConCommand without luck... Can anybody tell me a way, i can create a Server Side Only Command, or i can find out, which player runs this command? The Problem is, that i like to make different thinkt by server and by client commands... Is there a way? Sorry for my bad english :) With friendly Reguards from Germany Ratman2000 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Server Side only Commands?
Hello, thanks! With friendly reguards Ratman2000 - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, May 09, 2007 8:46 AM Subject: Re: [hlcoders] Server Side only Commands? -- [ Picked text/plain from multipart/alternative ] CON_COMMAND( server_command, my server only command ) { if ( !UTIL_IsCommandIssuedByServerAdmin() ) return; dostuff(); } On 5/9/07, Ratman2000 [EMAIL PROTECTED] wrote: Hello, im trying to create a Server side only ConCommand without luck... Can anybody tell me a way, i can create a Server Side Only Command, or i can find out, which player runs this command? The Problem is, that i like to make different thinkt by server and by client commands... Is there a way? Sorry for my bad english :) With friendly Reguards from Germany Ratman2000 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Server Side only Commands?
-- [ Picked text/plain from multipart/alternative ] that still makes it issuable by anybody connected. hence the whole ServerAdmin stuff in my reply. On 5/9/07, Oliver [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Another idea is to use #ifndef and #ifdef (NOTE: this is only valid for shared code) So for server: #ifndef CLIENT_DLL CON_COMMAND(this_is_a_server_only_command, ) { //code } #endif And for client: #ifdef CLIENT_DLL CON_COMMAND(this_is_a_client_only_command, ) { //code } #endif On 5/9/07, Ratman2000 [EMAIL PROTECTED] wrote: Hello, thanks! With friendly reguards Ratman2000 - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, May 09, 2007 8:46 AM Subject: Re: [hlcoders] Server Side only Commands? -- [ Picked text/plain from multipart/alternative ] CON_COMMAND( server_command, my server only command ) { if ( !UTIL_IsCommandIssuedByServerAdmin() ) return; dostuff(); } On 5/9/07, Ratman2000 [EMAIL PROTECTED] wrote: Hello, im trying to create a Server side only ConCommand without luck... Can anybody tell me a way, i can create a Server Side Only Command, or i can find out, which player runs this command? The Problem is, that i like to make different thinkt by server and by client commands... Is there a way? Sorry for my bad english :) With friendly Reguards from Germany Ratman2000 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Server Side only Commands?
-- [ Picked text/plain from multipart/alternative ] Ah gotcha, that makes sense. Thanks for clarification. On 5/9/07, Tony omega Sergi [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] that still makes it issuable by anybody connected. hence the whole ServerAdmin stuff in my reply. On 5/9/07, Oliver [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Another idea is to use #ifndef and #ifdef (NOTE: this is only valid for shared code) So for server: #ifndef CLIENT_DLL CON_COMMAND(this_is_a_server_only_command, ) { //code } #endif And for client: #ifdef CLIENT_DLL CON_COMMAND(this_is_a_client_only_command, ) { //code } #endif On 5/9/07, Ratman2000 [EMAIL PROTECTED] wrote: Hello, thanks! With friendly reguards Ratman2000 - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, May 09, 2007 8:46 AM Subject: Re: [hlcoders] Server Side only Commands? -- [ Picked text/plain from multipart/alternative ] CON_COMMAND( server_command, my server only command ) { if ( !UTIL_IsCommandIssuedByServerAdmin() ) return; dostuff(); } On 5/9/07, Ratman2000 [EMAIL PROTECTED] wrote: Hello, im trying to create a Server side only ConCommand without luck... Can anybody tell me a way, i can create a Server Side Only Command, or i can find out, which player runs this command? The Problem is, that i like to make different thinkt by server and by client commands... Is there a way? Sorry for my bad english :) With friendly Reguards from Germany Ratman2000 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders