Re: [hlcoders] Vehicle Prediction
so in conclusion, not too many people have succesfully gotten vehicle prediction on to the client, and those who have, or have made significant progress are keeping to them selves. Sorry we couldn't help you more krenzo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
How is it 100% related to looks if it's physics... graphics != physics. Childe Roland wrote: And all it is is eye candy, therefore it is 100% related to looks, therefore proving my point. On 7/12/05, Kamran <[EMAIL PROTECTED]> wrote: Physics... ragdolls... one of the reasons I love CS:S. Childe Roland wrote: And Havok improves the gameplay exactly how?? On 7/12/05, McCormack, Chris <[EMAIL PROTECTED]> wrote: Havok -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Childe Roland Sent: 12 July 2005 12:51 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vehicle Prediction How does that not make sense?? Name one new feature that CS:S had when it was released that was not related to making it LOOK better? * This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods Group Limited or its subsidiaries. Please note that e-mail communications may be monitored. The Registered Office of Littlewoods Group Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Group Limited is 5059352. * This message has been scanned for viruses by BlackSpider MailControl - www.blackspider.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Kamran A Get Firefox! Safer, Faster, Better. <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Kamran A Get Firefox! Safer, Faster, Better. <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
-- [ Picked text/plain from multipart/alternative ] Anyone from Valve is more than welcome to correct me, but as I understand it, CS:S was meant to be Counter-Strike on the Source engine. Not CS2, not some huge revamping of the wildly popular game, but a port with some tweaks. Interestingly enough, that seems to be what many people expected, and just what we got. To be honest, I halfway regret replying to this. It's ridiculous and has no place on this mailing list because it hasn't had a thing to do with coding for some time. If you don't like the way Valve has done things, that's a-ok. There are plenty of places to complain (other than here), and plenty of other games to mod. Feel free to find a forum and complain, and/or move on. On 7/12/05, Childe Roland <[EMAIL PROTECTED]> wrote: > > And all it is is eye candy, therefore it is 100% related to looks, > therefore proving my point. > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
And all it is is eye candy, therefore it is 100% related to looks, therefore proving my point. On 7/12/05, Kamran <[EMAIL PROTECTED]> wrote: > Physics... ragdolls... one of the reasons I love CS:S. > > Childe Roland wrote: > > >And Havok improves the gameplay exactly how?? > > > >On 7/12/05, McCormack, Chris <[EMAIL PROTECTED]> wrote: > > > > > >>>Havok > >>> > >>> > >>-Original Message- > >>From: [EMAIL PROTECTED] > >>[mailto:[EMAIL PROTECTED] Behalf Of Childe > >>Roland > >>Sent: 12 July 2005 12:51 > >>To: hlcoders@list.valvesoftware.com > >>Subject: Re: [hlcoders] Vehicle Prediction > >> > >> > >>How does that not make sense?? Name one new feature that CS:S had > >>when it was released that was not related to making it LOOK better? > >> > >> > >>* > >>This e-mail and its attachments are confidential and are intended for the > >>above named recipient only. If this has come to you in error, please notify > >>the sender immediately and delete this e-mail from your system. You must > >>take no action based on this, nor must you copy or disclose it or any part > >>of its contents to any person or organisation. Statements and opinions > >>contained in this email may not necessarily represent those of Littlewoods > >>Group Limited or its subsidiaries. Please note that e-mail communications > >>may be monitored. The Registered Office of Littlewoods Group Limited and > >>its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered > >>number of Littlewoods Group Limited is 5059352. > >>* > >> > >> > >> > >> > >>This message has been scanned for viruses by BlackSpider MailControl - > >>www.blackspider.com > >> > >>___ > >>To unsubscribe, edit your list preferences, or view the list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > > > > > >-- > >= > > Childe Roland > >"I will show you fear in a handful of jellybeans." > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > Kamran A > Get Firefox! Safer, Faster, Better. > <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> > Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
Physics... ragdolls... one of the reasons I love CS:S. Childe Roland wrote: And Havok improves the gameplay exactly how?? On 7/12/05, McCormack, Chris <[EMAIL PROTECTED]> wrote: Havok -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Childe Roland Sent: 12 July 2005 12:51 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vehicle Prediction How does that not make sense?? Name one new feature that CS:S had when it was released that was not related to making it LOOK better? * This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods Group Limited or its subsidiaries. Please note that e-mail communications may be monitored. The Registered Office of Littlewoods Group Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Group Limited is 5059352. * This message has been scanned for viruses by BlackSpider MailControl - www.blackspider.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Kamran A Get Firefox! Safer, Faster, Better. <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
And Havok improves the gameplay exactly how?? On 7/12/05, McCormack, Chris <[EMAIL PROTECTED]> wrote: > >Havok > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Childe > Roland > Sent: 12 July 2005 12:51 > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Vehicle Prediction > > > How does that not make sense?? Name one new feature that CS:S had > when it was released that was not related to making it LOOK better? > > > * > This e-mail and its attachments are confidential and are intended for the > above named recipient only. If this has come to you in error, please notify > the sender immediately and delete this e-mail from your system. You must take > no action based on this, nor must you copy or disclose it or any part of its > contents to any person or organisation. Statements and opinions contained in > this email may not necessarily represent those of Littlewoods Group Limited > or its subsidiaries. Please note that e-mail communications may be monitored. > The Registered Office of Littlewoods Group Limited and its subsidiaries is > 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods > Group Limited is 5059352. > * > > > > > This message has been scanned for viruses by BlackSpider MailControl - > www.blackspider.com > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
You guys do an awesome job... in fact, beginning to make an ambitious MOD project has enhanced my respect toward you guys; I have no idea how you do it. :) Erik Johnson wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] While we're more than happy to hear constructive criticism from MOD teams about things we're doing (or not doing), saying that our support "has not been near what it should be" just doesn't seem to hold water. This list should be for developers and tend to stay on topic, not become a useless flame war. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Childe Roland Sent: Tuesday, July 12, 2005 4:51 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vehicle Prediction How does that not make sense?? Name one new feature that CS:S had when it was released that was not related to making it LOOK better? On 7/11/05, Tom Edwards <[EMAIL PROTECTED]> wrote: One of the reasons I like mailing lists is that you need at least some degree of sense to find and sign up to them. A theory that doesn't always hold true, unfortunately. It's the same old shit with a new spit shine. Sounds like someone I know, minus the shine. Childe Roland wrote: It's just that I was looking forward to HL2 so much. Valve really let us down with not having sooo many features that were included in engines released 2 years before Source. On top of that they released it late, and it still didn't have that shit. Now they are trying to take away our (meta-mod-style) plugins. And the support for developers (while probably better than some games) has not been near what it should be. I guess they figured since they already got 3rd party mods (DoD, and CS) to inflate their popularity so much and sell so many copies of HL that they don't need to give a shit about anyone else trying to release one. Plus, where the hell is DoD:S Now that I think about it, if it turns out like CS:S (exactly like the original) then who the fuck cares where it is. They didn't even give us new maps until several months into CS:S, who wants to bet we get no new maps with the release of DoD:S? Let alone being kind enough to throw in a new game play mode. It's the same old shit with a new spit shine. I'm kinda starting to wish that the CS and DoD teams hadn't sold out to Valve. Maybe it would've helped keep their egos in check... On 7/10/05, Ben Davison <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Wrong side of bed? -- - Ben Davison - http://www.shadow-phoenix.com -- -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Kamran A Get Firefox! Safer, Faster, Better. <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Vehicle Prediction
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] While we're more than happy to hear constructive criticism from MOD teams about things we're doing (or not doing), saying that our support "has not been near what it should be" just doesn't seem to hold water. This list should be for developers and tend to stay on topic, not become a useless flame war. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Childe Roland Sent: Tuesday, July 12, 2005 4:51 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vehicle Prediction How does that not make sense?? Name one new feature that CS:S had when it was released that was not related to making it LOOK better? On 7/11/05, Tom Edwards <[EMAIL PROTECTED]> wrote: > One of the reasons I like mailing lists is that you need at least some > degree of sense to find and sign up to them. A theory that doesn't > always hold true, unfortunately. > > >It's the same old shit with a new spit shine. > > > Sounds like someone I know, minus the shine. > > Childe Roland wrote: > > >It's just that I was looking forward to HL2 so much. Valve really let > >us down with not having sooo many features that were included in > >engines released 2 years before Source. On top of that they released > >it late, and it still didn't have that shit. Now they are trying to > >take away our (meta-mod-style) plugins. > > > >And the support for developers (while probably better than some games) > >has not been near what it should be. I guess they figured since they > >already got 3rd party mods (DoD, and CS) to inflate their popularity > >so much and sell so many copies of HL that they don't need to give a > >shit about anyone else trying to release one. > > > >Plus, where the hell is DoD:S Now that I think about it, if it > >turns out like CS:S (exactly like the original) then who the fuck > >cares where it is. They didn't even give us new maps until several > >months into CS:S, who wants to bet we get no new maps with the release > >of DoD:S? Let alone being kind enough to throw in a new game play > >mode. It's the same old shit with a new spit shine. I'm kinda > >starting to wish that the CS and DoD teams hadn't sold out to Valve. > >Maybe it would've helped keep their egos in check... > > > >On 7/10/05, Ben Davison <[EMAIL PROTECTED]> wrote: > > > > > >>-- > >>[ Picked text/plain from multipart/alternative ] > >>Wrong side of bed? > >> > >>-- > >>- Ben Davison > >>- http://www.shadow-phoenix.com > >>-- > >> > >> > > > > > >-- > >= > > Childe Roland > >"I will show you fear in a handful of jellybeans." > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
-- [ Picked text/plain from multipart/alternative ] Ronny, all you have posted on this list is bitchings about valve "killing" plugins. If all YOU are going to-do is going to complain I suggest you unsubscribe to this list and uninstall all valve games and start developing for another game, if valve takes a significant loss in their player department i'm sure your message will get across. Your message will not get across by threatening to make a CS:S clone in 5 months. On 7/12/05, McCormack, Chris <[EMAIL PROTECTED]> wrote: > > >Havok > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Childe > Roland > Sent: 12 July 2005 12:51 > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Vehicle Prediction > > > How does that not make sense?? Name one new feature that CS:S had > when it was released that was not related to making it LOOK better? > > > > * > This e-mail and its attachments are confidential and are intended for the > above named recipient only. If this has come to you in error, please notify > the sender immediately and delete this e-mail from your system. You must > take no action based on this, nor must you copy or disclose it or any part > of its contents to any person or organisation. Statements and opinions > contained in this email may not necessarily represent those of Littlewoods > Group Limited or its subsidiaries. Please note that e-mail communications > may be monitored. The Registered Office of Littlewoods Group Limited and its > subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number > of Littlewoods Group Limited is 5059352. > > * > > > > > This message has been scanned for viruses by BlackSpider MailControl - > www.blackspider.com <http://www.blackspider.com> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Vehicle Prediction
>Havok -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Childe Roland Sent: 12 July 2005 12:51 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vehicle Prediction How does that not make sense?? Name one new feature that CS:S had when it was released that was not related to making it LOOK better? * This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods Group Limited or its subsidiaries. Please note that e-mail communications may be monitored. The Registered Office of Littlewoods Group Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Group Limited is 5059352. * This message has been scanned for viruses by BlackSpider MailControl - www.blackspider.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
If Valve doesn't make serious changes to the Source engine it is going to be even more obsolete by the time TF2 comes out. On 7/9/05, Tom Edwards <[EMAIL PROTECTED]> wrote: > TF2...TF2...hang on in there... ;-) > > Childe Roland wrote: > > >Noone has done it?? > > > >On 6/30/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > > > >>I've recently tried to tackle adding prediction to vehicles and wound up > >>finding it was a more difficult task than I realized. I've heard the > >>issue discussed several times before so I'm hoping someone has > >>accomplished it by now and can provide some wisdom on my problem. > >> > >>I ported the four wheel server side physics code to the client and its > >>creation within the vehicle's spawn to where everything seems to be > >>identical on the client, all wheels get posed correctly and the vehicle > >>physics object gets control inputs and responds. My problem is that the > >>client side physics vehicle doesn't respond very closely to the server > >>side physics of the vehicle at all. After driving for even just a few > >>seconds the client and server positions of the vehicle physics object get > >>very mismatched. I tried sending all of the control inputs to the client > >>and use those to input into the vehicle physics after every packet update > >>which helped somewhat. The absolute origin of the vehicle entity and the > >>position of the physics object don't match up at all. I assumed that I > >>would need to put the physics object's position or maybe even more info > >>about it in the prediction table so that it gets saved and reverted with > >>every update, but I'm not exactly sure how to do that since the interface > >>to it is limited. Even if I did do that, what good is predicting the > >>vehicle if it's not going to be a very accurate prediction at all? > >> > >>Am I even on the right track? I was thinking maybe even predicting the > >>physics is overkill, and I should just predict the vehicle continuing on a > >>straight path between updates with little to no input. Is there any sort > >>of article out there explaining prediction in depth? > >> > >>I'd appreciate any advice at all. > >> > >>___ > >>To unsubscribe, edit your list preferences, or view the list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > > > > > >-- > >= > > Childe Roland > >"I will show you fear in a handful of jellybeans." > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
How does that not make sense?? Name one new feature that CS:S had when it was released that was not related to making it LOOK better? On 7/11/05, Tom Edwards <[EMAIL PROTECTED]> wrote: > One of the reasons I like mailing lists is that you need at least some > degree of sense to find and sign up to them. A theory that doesn't > always hold true, unfortunately. > > >It's the same old shit with a new spit shine. > > > Sounds like someone I know, minus the shine. > > Childe Roland wrote: > > >It's just that I was looking forward to HL2 so much. Valve really let > >us down with not having sooo many features that were included in > >engines released 2 years before Source. On top of that they released > >it late, and it still didn't have that shit. Now they are trying to > >take away our (meta-mod-style) plugins. > > > >And the support for developers (while probably better than some games) > >has not been near what it should be. I guess they figured since they > >already got 3rd party mods (DoD, and CS) to inflate their popularity > >so much and sell so many copies of HL that they don't need to give a > >shit about anyone else trying to release one. > > > >Plus, where the hell is DoD:S Now that I think about it, if it > >turns out like CS:S (exactly like the original) then who the fuck > >cares where it is. They didn't even give us new maps until several > >months into CS:S, who wants to bet we get no new maps with the release > >of DoD:S? Let alone being kind enough to throw in a new game play > >mode. It's the same old shit with a new spit shine. I'm kinda > >starting to wish that the CS and DoD teams hadn't sold out to Valve. > >Maybe it would've helped keep their egos in check... > > > >On 7/10/05, Ben Davison <[EMAIL PROTECTED]> wrote: > > > > > >>-- > >>[ Picked text/plain from multipart/alternative ] > >>Wrong side of bed? > >> > >>-- > >>- Ben Davison > >>- http://www.shadow-phoenix.com > >>-- > >> > >> > > > > > >-- > >= > > Childe Roland > >"I will show you fear in a handful of jellybeans." > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
Dear Mr. Davison, please dont spam this mailing list with your senseless comments. If you dont have to contribute anything useful, then unsubscribe this list. As you notice, this is the first response from a reader to your postings, and it will be the last. Greets Ronny > -- > [ Picked text/plain from multipart/alternative ] > I sense this is going to turn into another > > On 7/11/05, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > > > Then CS1 wasn't free either. Neither was DOD or , you > > still > > had to pay to get half-life. Then download them. > > > > > > -Original Message- > > From: Ronny Schedel [mailto:[EMAIL PROTECTED] > > Sent: July 11, 2005 11:35 AM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] Vehicle Prediction > > > > > lol, to some extent you have good points SB. however CSS did come > > > free with HL2. The CS team was mainly 2 people, Gooseman and Cliffe, > > > so I say Kudos to them for getting to Valve, and since it was free > > > with HL2, I don't think it's too bad at all. > > > > Yes, CSS comes with HL2, but it wasnt free, we had to pay for it. > > > > -- > > No virus found in this outgoing message. > > Checked by AVG Anti-Virus. > > Version: 7.0.323 / Virus Database: 267.8.11/45 - Release Date: 09/07/2005 > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Ben Davison > - http://www.shadow-phoenix.com > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
Valve have given excellent support to developers, and i'll not have you saying otherwise. Perhaps they give more support to TC mods than they do to server-side "metamods", but can you blame them? On 7/12/05, Childe Roland <[EMAIL PROTECTED]> wrote: > And the support for developers (while probably better than some games) > has not been near what it should be. I guess they figured since they > already got 3rd party mods (DoD, and CS) to inflate their popularity > so much and sell so many copies of HL that they don't need to give a > shit about anyone else trying to release one. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
-- [ Picked text/plain from multipart/alternative ] I sense this is going to turn into another On 7/11/05, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > Then CS1 wasn't free either. Neither was DOD or , you > still > had to pay to get half-life. Then download them. > > > -Original Message- > From: Ronny Schedel [mailto:[EMAIL PROTECTED] > Sent: July 11, 2005 11:35 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Vehicle Prediction > > > lol, to some extent you have good points SB. however CSS did come > > free with HL2. The CS team was mainly 2 people, Gooseman and Cliffe, > > so I say Kudos to them for getting to Valve, and since it was free > > with HL2, I don't think it's too bad at all. > > Yes, CSS comes with HL2, but it wasnt free, we had to pay for it. > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.0.323 / Virus Database: 267.8.11/45 - Release Date: 09/07/2005 > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Vehicle Prediction
Then CS1 wasn't free either. Neither was DOD or , you still had to pay to get half-life. Then download them. -Original Message- From: Ronny Schedel [mailto:[EMAIL PROTECTED] Sent: July 11, 2005 11:35 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vehicle Prediction > lol, to some extent you have good points SB. however CSS did come > free with HL2. The CS team was mainly 2 people, Gooseman and Cliffe, > so I say Kudos to them for getting to Valve, and since it was free > with HL2, I don't think it's too bad at all. Yes, CSS comes with HL2, but it wasnt free, we had to pay for it. -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.8.11/45 - Release Date: 09/07/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
-- [ Picked text/plain from multipart/alternative ] Ronny, how goes your game thats going to be the exact same as CS:S? On 7/11/05, tei <[EMAIL PROTECTED]> wrote: > > Ronny Schedel wrote: > ... > > But the completly opposite happens, now we have much lesser control than > > ever a coding interface can provide us. The old coders have to do what > the > > company wants. Very bad situation. We need a new MOD without control of > a > > company. > > > I wrote this program to solve the problem: > > 09 REM Very bad situation solver > 10 PICK a good mod not oWn3d by a company > 11 PIMP $good_mod > 12 GOTO 11 > > please run it on your real life and internet area. > may crash by division by zero error if theres not good mods out here :/ > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
Ronny Schedel wrote: ... But the completly opposite happens, now we have much lesser control than ever a coding interface can provide us. The old coders have to do what the company wants. Very bad situation. We need a new MOD without control of a company. I wrote this program to solve the problem: 09 REM Very bad situation solver 10 PICK a good mod not oWn3d by a company 11 PIMP $good_mod 12 GOTO 11 please run it on your real life and internet area. may crash by division by zero error if theres not good mods out here :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
> lol, to some extent you have good points SB. however CSS did come > free with HL2. The CS team was mainly 2 people, Gooseman and Cliffe, > so I say Kudos to them for getting to Valve, and since it was free > with HL2, I don't think it's too bad at all. Yes, CSS comes with HL2, but it wasnt free, we had to pay for it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
From: " Childe Roland" <[EMAIL PROTECTED]> > I'm kinda > starting to wish that the CS and DoD teams hadn't sold out to Valve. In the first time I thought: "Woohoo, now we coders get what we want. These closed source games are now under the control of a company, this means we will get much more access to the games than metamod gave us." But the completly opposite happens, now we have much lesser control than ever a coding interface can provide us. The old coders have to do what the company wants. Very bad situation. We need a new MOD without control of a company. Greets Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
Enjoy it while you can, I don't act like that very often. ;-) Ben Davison wrote: -- [ Picked text/plain from multipart/alternative ] Look! I'm playing the worlds smallest violin. On 7/11/05, Tom Edwards <[EMAIL PROTECTED]> wrote: One of the reasons I like mailing lists is that you need at least some degree of sense to find and sign up to them. A theory that doesn't always hold true, unfortunately. It's the same old shit with a new spit shine. Sounds like someone I know, minus the shine. Childe Roland wrote: It's just that I was looking forward to HL2 so much. Valve really let us down with not having sooo many features that were included in engines released 2 years before Source. On top of that they released it late, and it still didn't have that shit. Now they are trying to take away our (meta-mod-style) plugins. And the support for developers (while probably better than some games) has not been near what it should be. I guess they figured since they already got 3rd party mods (DoD, and CS) to inflate their popularity so much and sell so many copies of HL that they don't need to give a shit about anyone else trying to release one. Plus, where the hell is DoD:S Now that I think about it, if it turns out like CS:S (exactly like the original) then who the fuck cares where it is. They didn't even give us new maps until several months into CS:S, who wants to bet we get no new maps with the release of DoD:S? Let alone being kind enough to throw in a new game play mode. It's the same old shit with a new spit shine. I'm kinda starting to wish that the CS and DoD teams hadn't sold out to Valve. Maybe it would've helped keep their egos in check... On 7/10/05, Ben Davison <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Wrong side of bed? -- - Ben Davison - http://www.shadow-phoenix.com -- -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
lol, to some extent you have good points SB. however CSS did come free with HL2. The CS team was mainly 2 people, Gooseman and Cliffe, so I say Kudos to them for getting to Valve, and since it was free with HL2, I don't think it's too bad at all. now DoD:S is not free, it has a charge of some kind, so we can only wait and see how that turns out. Hell maybe they will surprise you. I think Valve have done a good job with their support, their only problem is that they dont share information... ever... TF2. WHat 4 years, and they didn't mention they had moved it to a new engine until after HL2 was announced. They were supposed to give us more details after the release, that didn't happen, we were supposed to hear more about it after E3, anything? nah. We haven't even seen screenshots, or rumors about content. DoD:S apparently it's in development and has a rough release date, but any more info since E3? nope. HDR and Lost coast. That's in development, we've seen a nice video and know that all the new valve games will have HDR. Any more news since E3? No Aftermath : Odly enough we have quite a bit of information on this, and that's cool, still it does have a vail of secrecy. CSS : This has to be the most documented product at Valve. When port went into design we saw every step of the process, we watched what inferno became and we followed the progress of the models, and other content. I think they would be better of doing equal coverage of all their products, since eventually the world will stop revolving CS. It's not that I don;t like the product, or that I don't like or want to bash Valve, just as a developer, I am far more interested in their development of products rather than the "new spit shine" Sorry, for anyone who didn't want to read this but did, it's all been said before. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
-- [ Picked text/plain from multipart/alternative ] Look! I'm playing the worlds smallest violin. On 7/11/05, Tom Edwards <[EMAIL PROTECTED]> wrote: > > One of the reasons I like mailing lists is that you need at least some > degree of sense to find and sign up to them. A theory that doesn't > always hold true, unfortunately. > > >It's the same old shit with a new spit shine. > > > Sounds like someone I know, minus the shine. > > Childe Roland wrote: > > >It's just that I was looking forward to HL2 so much. Valve really let > >us down with not having sooo many features that were included in > >engines released 2 years before Source. On top of that they released > >it late, and it still didn't have that shit. Now they are trying to > >take away our (meta-mod-style) plugins. > > > >And the support for developers (while probably better than some games) > >has not been near what it should be. I guess they figured since they > >already got 3rd party mods (DoD, and CS) to inflate their popularity > >so much and sell so many copies of HL that they don't need to give a > >shit about anyone else trying to release one. > > > >Plus, where the hell is DoD:S Now that I think about it, if it > >turns out like CS:S (exactly like the original) then who the fuck > >cares where it is. They didn't even give us new maps until several > >months into CS:S, who wants to bet we get no new maps with the release > >of DoD:S? Let alone being kind enough to throw in a new game play > >mode. It's the same old shit with a new spit shine. I'm kinda > >starting to wish that the CS and DoD teams hadn't sold out to Valve. > >Maybe it would've helped keep their egos in check... > > > >On 7/10/05, Ben Davison <[EMAIL PROTECTED]> wrote: > > > > > >>-- > >>[ Picked text/plain from multipart/alternative ] > >>Wrong side of bed? > >> > >>-- > >>- Ben Davison > >>- http://www.shadow-phoenix.com > >>-- > >> > >> > > > > > >-- > >= > > Childe Roland > >"I will show you fear in a handful of jellybeans." > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
One of the reasons I like mailing lists is that you need at least some degree of sense to find and sign up to them. A theory that doesn't always hold true, unfortunately. It's the same old shit with a new spit shine. Sounds like someone I know, minus the shine. Childe Roland wrote: It's just that I was looking forward to HL2 so much. Valve really let us down with not having sooo many features that were included in engines released 2 years before Source. On top of that they released it late, and it still didn't have that shit. Now they are trying to take away our (meta-mod-style) plugins. And the support for developers (while probably better than some games) has not been near what it should be. I guess they figured since they already got 3rd party mods (DoD, and CS) to inflate their popularity so much and sell so many copies of HL that they don't need to give a shit about anyone else trying to release one. Plus, where the hell is DoD:S Now that I think about it, if it turns out like CS:S (exactly like the original) then who the fuck cares where it is. They didn't even give us new maps until several months into CS:S, who wants to bet we get no new maps with the release of DoD:S? Let alone being kind enough to throw in a new game play mode. It's the same old shit with a new spit shine. I'm kinda starting to wish that the CS and DoD teams hadn't sold out to Valve. Maybe it would've helped keep their egos in check... On 7/10/05, Ben Davison <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Wrong side of bed? -- - Ben Davison - http://www.shadow-phoenix.com -- -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
It's just that I was looking forward to HL2 so much. Valve really let us down with not having sooo many features that were included in engines released 2 years before Source. On top of that they released it late, and it still didn't have that shit. Now they are trying to take away our (meta-mod-style) plugins. And the support for developers (while probably better than some games) has not been near what it should be. I guess they figured since they already got 3rd party mods (DoD, and CS) to inflate their popularity so much and sell so many copies of HL that they don't need to give a shit about anyone else trying to release one. Plus, where the hell is DoD:S Now that I think about it, if it turns out like CS:S (exactly like the original) then who the fuck cares where it is. They didn't even give us new maps until several months into CS:S, who wants to bet we get no new maps with the release of DoD:S? Let alone being kind enough to throw in a new game play mode. It's the same old shit with a new spit shine. I'm kinda starting to wish that the CS and DoD teams hadn't sold out to Valve. Maybe it would've helped keep their egos in check... On 7/10/05, Ben Davison <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Wrong side of bed? > > -- > - Ben Davison > - http://www.shadow-phoenix.com > -- -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
Bunk beds probably, it's a bit more of a drop, and will definatly not put you in a good mood ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
-- [ Picked text/plain from multipart/alternative ] Wrong side of bed? On 7/10/05, Childe Roland <[EMAIL PROTECTED]> wrote: > > I'm pretty sure they'll wait till they've screwed enough people out of > their money by selling them HL2 without promised features, then theyll > throw those features into a new product and sell the same shit to the > same people again > > On 7/9/05, Andrew (British_Bomber) <[EMAIL PROTECTED]> wrote: > > lol :D Those TF2 quotes are a conspiracy.. They are just there to > > give you that tiny glimmer of hope that it will some day release :P :P > > :D > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > = > Childe Roland > "I will show you fear in a handful of jellybeans." > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
I'm pretty sure they'll wait till they've screwed enough people out of their money by selling them HL2 without promised features, then theyll throw those features into a new product and sell the same shit to the same people again On 7/9/05, Andrew (British_Bomber) <[EMAIL PROTECTED]> wrote: > lol :D Those TF2 quotes are a conspiracy.. They are just there to > give you that tiny glimmer of hope that it will some day release :P :P > :D > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
lol :D Those TF2 quotes are a conspiracy.. They are just there to give you that tiny glimmer of hope that it will some day release :P :P :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
TF2...TF2...hang on in there... ;-) Childe Roland wrote: Noone has done it?? On 6/30/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: I've recently tried to tackle adding prediction to vehicles and wound up finding it was a more difficult task than I realized. I've heard the issue discussed several times before so I'm hoping someone has accomplished it by now and can provide some wisdom on my problem. I ported the four wheel server side physics code to the client and its creation within the vehicle's spawn to where everything seems to be identical on the client, all wheels get posed correctly and the vehicle physics object gets control inputs and responds. My problem is that the client side physics vehicle doesn't respond very closely to the server side physics of the vehicle at all. After driving for even just a few seconds the client and server positions of the vehicle physics object get very mismatched. I tried sending all of the control inputs to the client and use those to input into the vehicle physics after every packet update which helped somewhat. The absolute origin of the vehicle entity and the position of the physics object don't match up at all. I assumed that I would need to put the physics object's position or maybe even more info about it in the prediction table so that it gets saved and reverted with every update, but I'm not exactly sure how to do that since the interface to it is limited. Even if I did do that, what good is predicting the vehicle if it's not going to be a very accurate prediction at all? Am I even on the right track? I was thinking maybe even predicting the physics is overkill, and I should just predict the vehicle continuing on a straight path between updates with little to no input. Is there any sort of article out there explaining prediction in depth? I'd appreciate any advice at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vehicle Prediction
Noone has done it?? On 6/30/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > I've recently tried to tackle adding prediction to vehicles and wound up > finding it was a more difficult task than I realized. I've heard the > issue discussed several times before so I'm hoping someone has > accomplished it by now and can provide some wisdom on my problem. > > I ported the four wheel server side physics code to the client and its > creation within the vehicle's spawn to where everything seems to be > identical on the client, all wheels get posed correctly and the vehicle > physics object gets control inputs and responds. My problem is that the > client side physics vehicle doesn't respond very closely to the server > side physics of the vehicle at all. After driving for even just a few > seconds the client and server positions of the vehicle physics object get > very mismatched. I tried sending all of the control inputs to the client > and use those to input into the vehicle physics after every packet update > which helped somewhat. The absolute origin of the vehicle entity and the > position of the physics object don't match up at all. I assumed that I > would need to put the physics object's position or maybe even more info > about it in the prediction table so that it gets saved and reverted with > every update, but I'm not exactly sure how to do that since the interface > to it is limited. Even if I did do that, what good is predicting the > vehicle if it's not going to be a very accurate prediction at all? > > Am I even on the right track? I was thinking maybe even predicting the > physics is overkill, and I should just predict the vehicle continuing on a > straight path between updates with little to no input. Is there any sort > of article out there explaining prediction in depth? > > I'd appreciate any advice at all. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders