You'll notice from public/edict.h that the "edict_t" is the engine's internal representation of an entity. Basically, the ClientCommand() call is asking for which entity to masquerade the command has having come from. dlls/point_devshot_camera.cpp:113 has a very clear example of this command's usage:
engine->ClientCommand( pPlayer->edict(), "developer 0" ); ********** On a related note, it would be good to search the source yourself for examples of how to use commands like this before asking. (That's how I came up with this particular example.) You'll always run the risk of dredging up those SOBs that don't like answering "nub questions" if you don't. John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders