Re: [hlds] Log close command

2004-07-04 Thread James Nine
Please try to be helpful.  Also, if run locally, you don't need the rcon.
Also, if it was remote, you'd need rcon_password "password"
- Original Message -
From: "Ronny Schedel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, July 04, 2004 2:56 PM
Subject: Re: [hlds] Log close command


>
> rcon quit
>
>
> > I want to execute different server.cfg's without restarting the hlds
> session
> > but this action does not close the current server.cfg down cleanly &
> > therefore the server log for that map is not read by the stats compiler.
> >
> > Does anyone know of a command that can be executed that will close the
> > current server.cfg cleanly please?
> >
> > I have ran different server.cfg's through GameHost scheduling for years
to
> > set up the server for War's & Practice etc. The server just restarts
> > automatically at set times with a different config which admin-Mod lent
> > itself easily to support with a bit of creative tweaking.
> >
> > Just switching to AMX & that does not work the same way & I want to just
> > execute the server configs live from the server.
> >
> > Thanks
> >
> > Jack
> >
> > Avatars of Stupidity
> >
> > on-line gaming 1999
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] [Really amazingly OT] *thwack'ed*

2004-07-04 Thread DaiTengu
Napier, Kevin wrote:
> Ok enough... Time for the THWACK Stick!
>
>__
>   *--- |__| \  /\  / /_\  |   |/ |*
> |  |  |  \/  \/ /   \ |__ |\ |
>  o
>   >
>
>__
>   *--- |__| \  /\  / /_\  |   |/ |*
> |  |  |  \/  \/ /   \ |__ |\ |
>  o
>   >
> Thread ended!
>


Last I checked, Nick Slevkoff passed the Thwacking Stick to Ben Wagner ..
You can't have it! :)



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Log close command

2004-07-04 Thread James Nine
use servercfgfile CONFIG.cfg, then restart.
- Original Message -
From: "Jack" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, July 04, 2004 11:32 AM
Subject: [hlds] Log close command


> I want to execute different server.cfg's without restarting the hlds
session
> but this action does not close the current server.cfg down cleanly &
> therefore the server log for that map is not read by the stats compiler.
>
> Does anyone know of a command that can be executed that will close the
> current server.cfg cleanly please?
>
> I have ran different server.cfg's through GameHost scheduling for years to
> set up the server for War's & Practice etc. The server just restarts
> automatically at set times with a different config which admin-Mod lent
> itself easily to support with a bit of creative tweaking.
>
> Just switching to AMX & that does not work the same way & I want to just
> execute the server configs live from the server.
>
> Thanks
>
> Jack
>
> Avatars of Stupidity
>
> on-line gaming 1999
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Log close command

2004-07-04 Thread Ronny Schedel

rcon quit


> I want to execute different server.cfg's without restarting the hlds
session
> but this action does not close the current server.cfg down cleanly &
> therefore the server log for that map is not read by the stats compiler.
>
> Does anyone know of a command that can be executed that will close the
> current server.cfg cleanly please?
>
> I have ran different server.cfg's through GameHost scheduling for years to
> set up the server for War's & Practice etc. The server just restarts
> automatically at set times with a different config which admin-Mod lent
> itself easily to support with a bit of creative tweaking.
>
> Just switching to AMX & that does not work the same way & I want to just
> execute the server configs live from the server.
>
> Thanks
>
> Jack
>
> Avatars of Stupidity
>
> on-line gaming 1999
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows 2000 or Windows 2003? *thwack'ed*

2004-07-04 Thread Napier, Kevin
Ok enough... Time for the THWACK Stick!

   __
  *--- |__| \  /\  / /_\  |   |/ |*
|  |  |  \/  \/ /   \ |__ |\ |
 o
  >

   __
  *--- |__| \  /\  / /_\  |   |/ |*
|  |  |  \/  \/ /   \ |__ |\ |
 o
  >
Thread ended!

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows 2000 or Windows 2003?

2004-07-04 Thread David Fencik
Originally, xeon was a suffix.  A "Pentium 4 xeon", for example, was the
mp equivalent of a p4.  Times have changed.

And, for the record, the new xeons do have hyperthreading.  If anyone
would like to dispute this, then perhaps they'd like to visit this link:

http://www.intel.com/products/server/processors/server/xeon/index.htm?ii
d=ipp_srvr_proc+xeon512kb&

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Sunday, July 04, 2004 1:34 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds] Windows 2000 or Windows 2003?

For the record there were P3 and PII chips labled with the xeon
monkier.. no
they are not the same as the p4 version as you point out, but to say
"XEON
was initially based off the
P4 architecture" is not accurate.  It would be better to say the p4
xeons
were based off the p4 architecture.

omfg I can't believe this discussion is still going on.


-Original Message-
From: Shane Robinett [mailto:[EMAIL PROTECTED]
Sent: Saturday, July 03, 2004 2:18 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Windows 2000 or Windows 2003?


Mike - if you are going to make up stuff, atleast try to have something
to
back it up sir!

P4 has multiple branches in the CPU line.  The most recent branches
include
P4 Extreme Edition - -more or less targetted at the high-end gaming PC /
Platform. It does include Hyperthreading.  It is built on the 130nm die
size

Most P4 branches do NOT include Hyperthreading.  They have varying die
sizes
, level 2 and level 1 caches.

XEON was built with dual processor servers in mind. XEON includes HT.
It is
built on a 90nm die -- and it IS NOT a P3. XEON was initially based off
the
P4 architecture, then split.. and then they brought the P4 Extreme back
into
line or very similiar to the XEON.

P4 = Workstations, gaming platforms
XEON = Servers

Info about P4 =
http://www.intel.com/products/desktop/processors/pentium4HTXE/
Info about XEON =
http://www.intel.com/products/server/processors/server/xeon/






- Original Message -
From: "Donald Holl" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 03, 2004 1:50 PM
Subject: Re: [hlds] Windows 2000 or Windows 2003?


> To my knowledge all the new Dual Xeons have HyperThreading.
> I have multiple Dual Xeon servers to prove it.
>
> - Original Message -
> From: "K. Mike Bradley" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, July 03, 2004 10:41 AM
> Subject: RE: [hlds] Windows 2000 or Windows 2003?
>
>
> > Dave I know peeps here will hate me for continuing on with this but
this
is
> > a forum for issues like this and I must make a point.
> > A Dual Xeon (which is a Pentium 3) does not have HT. That's a
Pentium 4
> > thingy.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> > Sent: Friday, July 02, 2004 2:33 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] Windows 2000 or Windows 2003?
> >
> > I'd like to add that I have said that hlds is not multi-threaded,
which
is,
> > in fact, false.  It is not coded in a way to take advantage of
> > hyperthreading, however.
> >
> > So, perhaps I should have said that hlds is not "hyperthreaded"?
> >
> > I haven't made any benchmarks, but run a fairly large gameserver
hosting
> > company.
> >
> > All of my systems are dual processor.  I have noticed on dual-xeon
systems
> > that hyperthreading will impair the performance of large servers.
> >
> >>From the task manager, a dual proc system with HT will show 4 cpus.
> > Watching the cpu usage of each process, a large server will "bottom
out"
> > at 50% of a cpu (25% at the task manager, during 32 player
avalanche,
for
> > example).  When this happens, the server lags out.
> >
> > The fix is to disable hyperthreading, which will allow hlds to use
one
full
> > processor if needed.
> >
> > I can imagine that perhaps a smaller server would run better on a
single
> > proc system with hyperthreading enabled, but don't have the means or
desire
> > to test.
> >
> > Dave
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Steven
Hartland
> > Sent: Friday, July 02, 2004 11:41 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] Windows 2000 or Windows 2003?
> >
> > You clearly dont understand how HT works. Here's a brief overview:
> > HT makes a single CPU core look like two CPU's it does this so that
the
OS
> > can schedule additional tasks on the second "virtual" CPU and hence
make
use
> > of potentially idle execution units in the "physical" CPU.
> >
> > The problem comes from at least two potential issues.
> > 1. The "physical" CPU may not have any idle execution units due to
the
> > design of the code being run and hence a conflict now exists.
> >
> > 2. The data and or code needed to satisfy the second "virtual" CPU's
process
> > requirements invalidates in some way the data / code for the primary
CPU's
> > process. This cau

RE: [hlds] Windows 2000 or Windows 2003?

2004-07-04 Thread Napier, Kevin
For the record there were P3 and PII chips labled with the xeon monkier.. no
they are not the same as the p4 version as you point out, but to say "XEON
was initially based off the
P4 architecture" is not accurate.  It would be better to say the p4 xeons
were based off the p4 architecture.

omfg I can't believe this discussion is still going on.


-Original Message-
From: Shane Robinett [mailto:[EMAIL PROTECTED]
Sent: Saturday, July 03, 2004 2:18 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Windows 2000 or Windows 2003?


Mike - if you are going to make up stuff, atleast try to have something to
back it up sir!

P4 has multiple branches in the CPU line.  The most recent branches include
P4 Extreme Edition - -more or less targetted at the high-end gaming PC /
Platform. It does include Hyperthreading.  It is built on the 130nm die size

Most P4 branches do NOT include Hyperthreading.  They have varying die sizes
, level 2 and level 1 caches.

XEON was built with dual processor servers in mind. XEON includes HT.  It is
built on a 90nm die -- and it IS NOT a P3. XEON was initially based off the
P4 architecture, then split.. and then they brought the P4 Extreme back into
line or very similiar to the XEON.

P4 = Workstations, gaming platforms
XEON = Servers

Info about P4 =
http://www.intel.com/products/desktop/processors/pentium4HTXE/
Info about XEON =
http://www.intel.com/products/server/processors/server/xeon/






- Original Message -
From: "Donald Holl" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 03, 2004 1:50 PM
Subject: Re: [hlds] Windows 2000 or Windows 2003?


> To my knowledge all the new Dual Xeons have HyperThreading.
> I have multiple Dual Xeon servers to prove it.
>
> - Original Message -
> From: "K. Mike Bradley" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, July 03, 2004 10:41 AM
> Subject: RE: [hlds] Windows 2000 or Windows 2003?
>
>
> > Dave I know peeps here will hate me for continuing on with this but this
is
> > a forum for issues like this and I must make a point.
> > A Dual Xeon (which is a Pentium 3) does not have HT. That's a Pentium 4
> > thingy.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> > Sent: Friday, July 02, 2004 2:33 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] Windows 2000 or Windows 2003?
> >
> > I'd like to add that I have said that hlds is not multi-threaded, which
is,
> > in fact, false.  It is not coded in a way to take advantage of
> > hyperthreading, however.
> >
> > So, perhaps I should have said that hlds is not "hyperthreaded"?
> >
> > I haven't made any benchmarks, but run a fairly large gameserver hosting
> > company.
> >
> > All of my systems are dual processor.  I have noticed on dual-xeon
systems
> > that hyperthreading will impair the performance of large servers.
> >
> >>From the task manager, a dual proc system with HT will show 4 cpus.
> > Watching the cpu usage of each process, a large server will "bottom out"
> > at 50% of a cpu (25% at the task manager, during 32 player avalanche,
for
> > example).  When this happens, the server lags out.
> >
> > The fix is to disable hyperthreading, which will allow hlds to use one
full
> > processor if needed.
> >
> > I can imagine that perhaps a smaller server would run better on a single
> > proc system with hyperthreading enabled, but don't have the means or
desire
> > to test.
> >
> > Dave
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
> > Sent: Friday, July 02, 2004 11:41 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] Windows 2000 or Windows 2003?
> >
> > You clearly dont understand how HT works. Here's a brief overview:
> > HT makes a single CPU core look like two CPU's it does this so that the
OS
> > can schedule additional tasks on the second "virtual" CPU and hence make
use
> > of potentially idle execution units in the "physical" CPU.
> >
> > The problem comes from at least two potential issues.
> > 1. The "physical" CPU may not have any idle execution units due to the
> > design of the code being run and hence a conflict now exists.
> >
> > 2. The data and or code needed to satisfy the second "virtual" CPU's
process
> > requirements invalidates in some way the data / code for the primary
CPU's
> > process. This causes additional pipeline stalls reducing NOT increasing
the
> > efficiency of the CPU.
> >
> > So yes HT can help but it does not always help due to the potential
> > conflicts for resources that exist which don't exist in a true SMP
system.
> >
> > Tomshardware has some nice info on this:
> > http://www.tomshardware.com/cpu/20040528/index.html
> >
> >Steve / K
> >
> > - Original Message -
> > From: "K. Mike Bradley"
> >
> >> I am going to try this one more time.
> >>
> >> Again,   the Operating system HAS THREADS TOO !
> >>
> >> I AM PRETTY SURE THE OS 

[hlds] Log close command

2004-07-04 Thread Jack
I want to execute different server.cfg's without restarting the hlds session
but this action does not close the current server.cfg down cleanly &
therefore the server log for that map is not read by the stats compiler.

Does anyone know of a command that can be executed that will close the
current server.cfg cleanly please?

I have ran different server.cfg's through GameHost scheduling for years to
set up the server for War's & Practice etc. The server just restarts
automatically at set times with a different config which admin-Mod lent
itself easily to support with a bit of creative tweaking.

Just switching to AMX & that does not work the same way & I want to just
execute the server configs live from the server.

Thanks

Jack

Avatars of Stupidity

on-line gaming 1999


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Windows 2000 or Windows 2003?

2004-07-04 Thread mark duffy
This thread appears to have gone completely OT as it was supposed to be
about "Windows 2000 or Windows 2003?" but has moved onto some lame argument
about p3 processors and weather or not they have HT technology the answer to
it is NO! only p4 some processors have it

Currently looking into blade servers and how well thay are at coping with
multiple games running on them just think of all that saved rack space :D

AMD_KICKASS
Mark Duffy


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Mail: Information - CSConfigs.de

2004-07-04 Thread [EMAIL PROTECTED]
Sie bekommen innerhalb der nächsten Tage eine Antwort zugeschickt.
Wir bitten um Ihre Geduld.

mfg das CSC-Team


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds