RE: [hlds] First HL-DM alpha playable mod with 4 maps is already out.

2004-11-24 Thread Andrew
This will not be popular (or fun) until a dedicated server version is
released. Until then, it will be hosted off of crappy cable/DSL
connected home PC's.

Any news on a srcds version of this!?!? I'd host from my datacenter
box!!!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of unsane
Sent: Wednesday, November 24, 2004 5:35 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] First HL-DM alpha playable mod with 4 maps is
already out.

Ditto here ( hellmaster (at) nonpronoia.net )
- Original Message -
From: "BoNfiRe" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 24, 2004 7:54 PM
Subject: Re: [hlds] First HL-DM alpha playable mod with 4 maps is
already
out.


> Can mirror contact me for details

> - Original Message -
> From: "1001" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, November 24, 2004 5:51 PM
> Subject: [hlds] First HL-DM alpha playable mod with 4 maps is already
out.
>
>
> > First HL-DM alpha is already out.  Tried it, works great!  Site will
need
> > more mirrors.  English instructions in readme.txt
> >
> > http://www.renoi.de
> >
> >
> >
> > ___
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archives,
> > please visit:
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RE: [hlds] HL2 Review- CyberGameZone

2004-11-24 Thread Pit Gee
which was too short...but still a fun game.  The original hl had so much
depth, interesting puzzles that made it more than just point and shoot,
great graphics so it wasn't just using darkness as the enemy, there were
actual enemys.  It wasn't like avp where you just run and something jumps
out of the dark and scares the shiznot out of you.  The game actually had
some good ai and a point.  avp was ok..but who needs the nightmares.:>)
..who needs to go blind from squinting in the dark either.  I wonder if in
10-20 years people will start sueing game designers over their bad eyesight
from poorly lit games that used darkness as the gimic?
/sorry to jump off the technical again guys
Have a happy Thanksgiving all. :>)
From: "K. Mike Bradley" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: RE: [hlds] HL2 Review- CyberGameZone
Date: Tue, 23 Nov 2004 10:31:32 -0500
Yes and if we didn't take that train ride as Gordon ... And ride by that
security Guard trying to get in the door ... we would  never have had Blue
Shift.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pit Gee
Sent: Tuesday, November 23, 2004 9:55 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HL2 Review- CyberGameZone
That intro in the first game built the anticipation and started the game
out
game great imo.  I was just amazed at the graphics and became immersed in
the story line.  Besides all you had to do was hit esc (or was it space)
and
you could have skipped it if you wanted.

>From: "Darren J. Mason" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: RE: [hlds] HL2 Review- CyberGameZone
>Date: Mon, 22 Nov 2004 08:35:11 -0800
>
>A long train ride would ONLY have been good if Gordon could have met
>Alyx there instead of later in the game!
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] Behalf Of OoksServer
>Sent: Monday, November 22, 2004 8:22 AM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlds] HL2 Review- CyberGameZone
>
>
> > b: Thank you for that NOT long train ride in the beginning like in HL.
>
>
>This is my only complaint. The train ride in HL1 was great, and I was
>hoping for the same here :-(
>
>
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RE: [hlds] Re: hlds digest, Vol 1 #3242 - 15 msgs

2004-11-24 Thread Pit Gee
lol, I didn't follow it through.  They charged somebody with the deed, eh?
Yea, I was basically just spouting off on a tangent.  ati and nvidia
couldn't have planned it better though.  We were thinking a year ago we
"had" to have a 9800pro or better to run it.  And people were actiing like
they "had" to have it "stat".
From: "K. Mike Bradley" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: RE: [hlds] Re: hlds digest, Vol 1 #3242 - 15 msgs
Date: Sun, 21 Nov 2004 11:02:27 -0500
Well if it was engineered then I feel sorry for the poor SOB that was
arrested.LOL
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pit Gee
Sent: Sunday, November 21, 2004 6:17 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Re: hlds digest, Vol 1 #3242 - 15 msgs

http://www.svencoop.com/
Yes the mod is for hl but they are talking about hl2.   I am very suprised
valve didn't incorperate them as sven coop is an excellent mod.  They
should
have bought him out and hired him to design the thing already.
also I hear people have already played through the whole of hl2 after a day
or two
One of the coolest things about the first one was the enormous depth of the
game in my opinion. Most games would have been over and done with before I
was even "getting into" the half life game. What a dissapointment if you
guys played through it that quickly...I remember how robbed I felt when I
got to the end of the "blue shift" expansion. I never even used all the
guns
the manual talked about. Opposing force was in between the two as far as
depth. No doubt there will be expansions but if the first one was already
short.
Personally I wonder if the whole "source code theft" thing was engineered.
They sure pumped up the video card market with all the hype. I wonder how
many hundreds of thousands of 9800 pros have been sold since. Then nvidia
was scrambling to make up the alleged performance difference. They both
sold
a heck of a lot of cards because "we needed em to play hl2" that will be
"comming out soon" over the last year. The delay sure was good for the
video
card markethm. All that time and the game is short sheeted? I think
I'll wait till it comes out on vhs, lol.

>From: "Bruce \"Bahamut\" Andrews" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: [hlds] Re: hlds digest, Vol 1 #3242 - 15 msgs
>Date: Thu, 18 Nov 2004 02:59:25 +1000
>
>Wazoo wrote:
>
>>What about a cooroporative mode where you can go through the levels
>>with other players? Doom when it first came out you could battle the
>>monsters with other players via modem. That was awesome and fun.
>>
>>Wazoo
>>
>Doesn't work when you add a storyline my friend, it'd have to be
>totally redone to account for the other player.
>
>--
>
>- Bruce "Bahamut" Andrews
>
>
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[hlds] [OT] Valve releasing SDK and a surprise

2004-11-24 Thread list
Nah.. it's going to be TF2 :Þ


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Wednesday, November 24, 2004 8:29 PM
To: [EMAIL PROTECTED]
Subject: [hlds] [OT] Valve releasing SDK and a surprise

>From http://steampowered.com/index.php?area=news

"Next week we will be releasing the Source SDK, along with a surprise for
the community. "

TFC:S? OP4:S? HL2DM? BS:S?  :-)


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Re: [hlds] [OT] Valve releasing SDK and a surprise

2004-11-24 Thread Bruce \"Bahamut\" Andrews
owned =)
- Bruce "Bahamut" Andrews

Alfred Reynolds wrote:
http://www.valve-erc.com/srcsdk/
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Wednesday, November 24, 2004 10:25 PM To:
[EMAIL PROTECTED] Subject: RE: [hlds] [OT] Valve releasing
SDK and a surprise

This is a multi-part message in MIME format.
--
Surprise they will have fixed a few bugs!  lol.  or the sdk will
infact include some *shock* documentation!


From: [EMAIL PROTECTED] on behalf of Ook
Sent: Wed 11/24/2004 8:28 PM
To: [EMAIL PROTECTED]
Subject: [hlds] [OT] Valve releasing SDK and a surprise

From http://steampowered.com/index.php?area=news
"Next week we will be releasing the Source SDK, along with a surprise
for the community. "
TFC:S? OP4:S? HL2DM? BS:S?  :-)
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RE: [hlds] [OT] Valve releasing SDK and a surprise

2004-11-24 Thread Alfred Reynolds
http://www.valve-erc.com/srcsdk/

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Wednesday, November 24, 2004 10:25 PM To:
[EMAIL PROTECTED] Subject: RE: [hlds] [OT] Valve releasing
SDK and a surprise

> This is a multi-part message in MIME format.
> --
> Surprise they will have fixed a few bugs!  lol.  or the sdk will
> infact include some *shock* documentation!
>
>
>
>
> 
>
> From: [EMAIL PROTECTED] on behalf of Ook
> Sent: Wed 11/24/2004 8:28 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds] [OT] Valve releasing SDK and a surprise
>
>
>
> From http://steampowered.com/index.php?area=news
>
> "Next week we will be releasing the Source SDK, along with a surprise
> for the community. "
>
> TFC:S? OP4:S? HL2DM? BS:S?  :-)
>
>
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RE: [hlds] [OT] Valve releasing SDK and a surprise

2004-11-24 Thread Napier, Kevin
This is a multi-part message in MIME format.
--
Surprise they will have fixed a few bugs!  lol.  or the sdk will infact include 
some *shock* documentation!






From: [EMAIL PROTECTED] on behalf of Ook
Sent: Wed 11/24/2004 8:28 PM
To: [EMAIL PROTECTED]
Subject: [hlds] [OT] Valve releasing SDK and a surprise



>From http://steampowered.com/index.php?area=news

"Next week we will be releasing the Source SDK, along with a surprise for
the community. "

TFC:S? OP4:S? HL2DM? BS:S?  :-)


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Re: [hlds] Re: [hlds][OT] Belkin HELP

2004-11-24 Thread reyalP
There was no OT, so the pissy goes back to your corner.

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Re: [hlds] [OT] Valve releasing SDK and a surprise

2004-11-24 Thread tool
My guess is a remade map for Source :o

http://260servers.net

- Original Message -
From: Ook <[EMAIL PROTECTED]>
Date: Wednesday, November 24, 2004 8:28 pm
Subject: [hlds] [OT] Valve releasing SDK and a surprise

> From http://steampowered.com/index.php?area=news
>
> "Next week we will be releasing the Source SDK, along with a
> surprise for
> the community. "
>
> TFC:S? OP4:S? HL2DM? BS:S?  :-)
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
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[hlds] [OT] Valve releasing SDK and a surprise

2004-11-24 Thread Ook
From http://steampowered.com/index.php?area=news
"Next week we will be releasing the Source SDK, along with a surprise for
the community. "
TFC:S? OP4:S? HL2DM? BS:S?  :-)
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[hlds] Re: Thanks :)

2004-11-24 Thread EricS
--
[ Converted text/html to text/plain ]
:))

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Re: [hlds] First HL-DM alpha playable mod with 4 maps is already out.

2004-11-24 Thread unsane
Ditto here ( hellmaster (at) nonpronoia.net )
- Original Message -
From: "BoNfiRe" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 24, 2004 7:54 PM
Subject: Re: [hlds] First HL-DM alpha playable mod with 4 maps is already
out.


> Can mirror contact me for details

> - Original Message -
> From: "1001" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, November 24, 2004 5:51 PM
> Subject: [hlds] First HL-DM alpha playable mod with 4 maps is already out.
>
>
> > First HL-DM alpha is already out.  Tried it, works great!  Site will
need
> > more mirrors.  English instructions in readme.txt
> >
> > http://www.renoi.de
> >
> >
> >
> > ___
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> > please visit:
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>
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[hlds] Re: Hi

2004-11-24 Thread EricS
--
[ Converted text/html to text/plain ]
:)

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RE: [hlds] First HL-DM alpha playable mod with 4 maps is already out.

2004-11-24 Thread Monil Patel
Me too. ([EMAIL PROTECTED])

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BoNfiRe
Sent: 24 November 2004 18:55
To: [EMAIL PROTECTED]
Subject: Re: [hlds] First HL-DM alpha playable mod with 4 maps is already
out.

Can mirror contact me for details
- Original Message -
From: "1001" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 24, 2004 5:51 PM
Subject: [hlds] First HL-DM alpha playable mod with 4 maps is already out.


> First HL-DM alpha is already out.  Tried it, works great!  Site will
> need more mirrors.  English instructions in readme.txt
>
> http://www.renoi.de
>
>
>
> ___
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Re: [hlds] First HL-DM alpha playable mod with 4 maps is already out.

2004-11-24 Thread BoNfiRe
Can mirror contact me for details
- Original Message -
From: "1001" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 24, 2004 5:51 PM
Subject: [hlds] First HL-DM alpha playable mod with 4 maps is already out.

First HL-DM alpha is already out.  Tried it, works great!  Site will need
more mirrors.  English instructions in readme.txt
http://www.renoi.de

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RE: [hlds] First HL-DM alpha playable mod with 4 maps is already out.

2004-11-24 Thread ironchef
1001 wrote:
> First HL-DM alpha is already out.  Tried it, works great!  Site will
> need
> more mirrors.  English instructions in readme.txt
>
> http://www.renoi.de

Is it possible to get this thing running under the dedicated server?

--
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http://www.dexworld.org/



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[hlds] First HL-DM alpha playable mod with 4 maps is already out.

2004-11-24 Thread 1001
First HL-DM alpha is already out.  Tried it, works great!  Site will need
more mirrors.  English instructions in readme.txt
http://www.renoi.de

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