RE: [hlds] Re: Two more questions I had...

2004-12-12 Thread ironchef
knoid wrote:
> I haven't had any motd's overwritten during source server updates.
>
> If it continues, just make motd.txt read-only.

You do that, and hldsupdatetool craps out when it can't overwrite the
file. Making a backup works, sure, but it's not an essential file to
begin with, so there's not much reason in overwriting the thing.

--
ironchef
http://www.dexworld.org/



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RE: [hlds] Re: Two more questions I had...

2004-12-12 Thread David Fencik
Not an option for a business.  Best way to go is to have a script to do
the steam updates that will backup and restore the motd.txt, etc.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of knoid
Sent: Monday, December 13, 2004 12:26 AM
To: [EMAIL PROTECTED]
Subject: [hlds] Re: Two more questions I had...

I haven't had any motd's overwritten during source server updates.

If it continues, just make motd.txt read-only.

- knoid

At 06:26 AM 12/12/2004 -0800, you wrote:
>Date: Sat, 11 Dec 2004 18:37:09 -0500
>From: Draco Dragonsfire <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [hlds] Two more questions I had...
>Reply-To: [EMAIL PROTECTED]
>
>First off, where's our "stats" command? No workie for SrcHLDS for me,
>but sv_stats is still there and enabled. Going elsewhere to another
>command?
>
>Second, and stated before, STOP OVERWRITING MY MOTD! :)
>
>End.


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[hlds] Re: Two more questions I had...

2004-12-12 Thread knoid
I haven't had any motd's overwritten during source server updates.
If it continues, just make motd.txt read-only.
- knoid
At 06:26 AM 12/12/2004 -0800, you wrote:
Date: Sat, 11 Dec 2004 18:37:09 -0500
From: Draco Dragonsfire <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: [hlds] Two more questions I had...
Reply-To: [EMAIL PROTECTED]
First off, where's our "stats" command? No workie for SrcHLDS for me,
but sv_stats is still there and enabled. Going elsewhere to another
command?
Second, and stated before, STOP OVERWRITING MY MOTD! :)
End.

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Re: [hlds] Maps becoming corrupt on dedicated server

2004-12-12 Thread LiQuiDXAN3X
--
[ Picked text/plain from multipart/alternative ]
i am seeing textures disapear
--

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[hlds] hlds digest, Vol 1 #3289 - 3 msgs

2004-12-12 Thread Jon Smith
I had some problems like this when I didn't setup the DNS on my server. Once I
had them setup everyone else connected.

Kuta/Jon



> Just wondering because on a few people can connect to my server and the rest
> get kicked off due to failure to connect to auth server.  This
> includes myself.
>
> Richard.
> --
>
>
>
> -- __--__--
>
> Message: 2
> From: "OoksServer" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Auth Server Failure?
> Date: Fri, 10 Dec 2004 10:37:05 -0800
> Reply-To: [EMAIL PROTECTED]
>
> I had the exact same issue just recently. Post the exact error message, and
> Alfred will probably be able to give you more information. Maybe there is a
> pattern here, as we are not the only ones to see this.
>
> > Is there a disruption in service?
> >
> > Just wondering because on a few people can connect to my server and the
> rest
> > get kicked off due to failure to connect to auth server.  This
> > includes myself.
> >
> > Richard.
> > --
> >
>
>
>
>
> -- __--__--
>
> Message: 3
> Date: Fri, 10 Dec 2004 14:45:00 -0500
> From: Kerry Dorsey <[EMAIL PROTECTED]>
> To:  [EMAIL PROTECTED]
> Subject: Re: [hlds] Auth Server Failure?
> Reply-To: [EMAIL PROTECTED]
>
> Richard Welsh wrote:
>
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Is there a disruption in service?
> >
> >Just wondering because on a few people can connect to my server and the
> rest
> >get kicked off due to failure to connect to auth server.  This
> >includes myself.
> >
> >Richard.
> >--
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> I've had problems with "Invalid Steam UserID Ticket" recently. My server
> and this client are behind the same firewall in the same local subnet.
> External clients don't have any problems. Until 12/7, I never had this
> problem. Related?
>
> Kerry
>
>
> -- __--__--
>
> Message: 4
> Date: Fri, 10 Dec 2004 15:15:43 -0500 (Eastern Standard Time)
> From: "Richard Welsh" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Auth Server Failure?
> Reply-To: [EMAIL PROTECTED]
>
> --
> [ Picked text/plain from multipart/alternative ]
> After I sent out the question, I restarted my PC and was able to rejoin the
> server but on the map change the server crashed.  Restarted it, no problem
> since... yet.
>
> The error was 35.  Unable to validate Steam Ticket can't connect with Auth.
> Server.  I will go throug the logs tonight to find the exact wording.
>
> I have another problem though.  When I type writeid STEAM_X:X:  in
> console on the server, it will create a banned.cfg but will not put the id
> in it and the person still can connect to my server.  How I am supposed to
> ban people if this isn't working correctly?
>
> I have metamod 1.17.1.0 and statsme2.8.3.27 installed.
>
> Any ideas?
>
> Rich
>
> ---Original Message---
>
> From: [EMAIL PROTECTED]
> Date: 12/10/04 14:49:39
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Auth Server Failure?
>
> Richard Welsh wrote:
>
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Is there a disruption in service?
> >
> >Just wondering because on a few people can connect to my server and the
> rest
> >get kicked off due to failure to connect to auth server.  This
> >includes myself.
> >
> >Richard.
> >--
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> I've had problems with "Invalid Steam UserID Ticket" recently. My server
> and this client are behind the same firewall in the same local subnet.
> External clients don't have any problems. Until 12/7, I never had this
> problem. Related?
>
> Kerry
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> --
>
>
>
> -- __--__--
>
> Message: 5
> From: "thrillhaus" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Date: Fri, 10 Dec 2004 13:31:57 -0700
> Subject: [hlds] Server crash
> Reply-To: [EMAIL PROTECTED]
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Howdy all -
>
>
>
> Any idea why my server is crashing from this?:
>
>
>
> Thanks.
>
>
>
> Missing shutdown function for Sys_InitAuthentication() :
> Sys_ShutdownAuthenticat
>
> ion()
>
> Missing shutdown function for Decal_Init() : Decal_Shutdown()
>
> Missing shutdown function for InitStudioRender() : ShutdownStudioRender()
>
> Missing shutdown function for StaticPropMgr()->Init() :
> StaticPropMgr()->Shutdow
>
> n()
>
> Missing shutdown function for modelloader->Init() : modelloader->Shutdown()
>
> Missing shutdown function for InitMaterialSystem() :
> ShutdownMaterialSystem()
>
>

RE: [hlds] WinSrc/HLDS Error Pop-up

2004-12-12 Thread jon
Definitely agreed. This is very annoying and would allow me to stop
reg-hacking to turn defaultreply on as well as using firedaemon to take care
of the whole thing.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
> Sent: Sunday, December 12, 2004 4:22 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] WinSrc/HLDS Error Pop-up
>
> This would be fantastico if they did this.  Would be
> especially spiffy too if they could add a startup switch that
> automatically uploads the memory dumps to Valve so they can
> examine them.
>
> - Original Message -
> From: "Draco Dragonsfire" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, December 11, 2004 04:13 PM
> Subject: [hlds] WinSrc/HLDS Error Pop-up
>
>
> > Dear Valve,
> >
> > Stop popping up "OK" dialog boxes for errors on Win32
> servers. Write
> > to file with date/time "crash-date.log" and restart. At least add a
> > timed-OK pop-up or something...
> >
> > It gets pretty annoying having to manage it with another program.
> >
> > Thanks.
> >
> > :|
> ___
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> archives, please visit:
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>



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Re: [hlds] WinSrc/HLDS Error Pop-up

2004-12-12 Thread List Keeper
This would be fantastico if they did this.  Would be especially spiffy too if 
they could add a startup switch that automatically uploads the memory dumps to 
Valve so they can examine them.

- Original Message -
From: "Draco Dragonsfire" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 11, 2004 04:13 PM
Subject: [hlds] WinSrc/HLDS Error Pop-up


> Dear Valve,
>
> Stop popping up "OK" dialog boxes for errors on Win32 servers. Write
> to file with date/time "crash-date.log" and restart. At least add a
> timed-OK pop-up or something...
>
> It gets pretty annoying having to manage it with another program.
>
> Thanks.
>
> :|
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[hlds] Maps becoming corrupt on dedicated server

2004-12-12 Thread Dave Wilder
Is anyone experiencing corrupt maps on their server? The server will run
fine for a day or so and then we'll come across another one corrupt. All
players are kicked of course with the error that their maps differs from
the server.
I then have to run my Hldsupdatetool batch file that includes -verify_all.
During this it sometimes finds more than one corrupt map. Once this is
done I restart the CS:S server and all is fine for awhile longer.
Server specs..
(2) AMD Opteron 246 CPUs (2.0ghz, 1mb L2 cache)
Tyan Thunder K8W motherboard (model S2885)
2048mb PC3200 ECC/Registered RAM (Corsair XMS, 4x 512mb DIMMs)
(2) Western Digital Raptor 10,000 RPM 74gb SATA drives (mirrored in RAID 1)
PC Power & Cooling Turbo Cool 510 ATX power supply with EPS12V support and
active PFC
Antec SX1000 series SOHO file server case
Generic CDROM, PCI video, etc.
Full details and pics
(http://www.clannumbnutz.com/phpnuke/modules.php?name=News&file=article&sid=10&mode=&order=0&thold=0)
I'm at a loss for where to begin. We have and do ran servers on this same
machine (colocation) for the following SoF2, BF Vietnam, BF Desert Combat.
These problems only seem to be happening with CS:S though.
...I have yet to find a pattern. Any help would be greatly appreciated.
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