[hlds] Player name bug still?
I've had a look around the past few emails and can't seem to find if this has been mentioned. I notice that a few days back the name bug was fixed meaning player names on the score board were correct. Am I right in stating that the bug is still there on the map overview screen. When I die I tend to go to map overview and I still see myself running around the map (it's someone else, it just happens to say my name under the circle) but if I first person cycle to them their name is correct at the bottom of the screen but still not on the map. Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Dedicated server update
Valve are one of the few companies that DO try, I'm sitting here with another Vivendi marketted title, and getting nothing helpful back in the way of customer support. Yet week after week, I see Valve fixing anything that had gone unnoticed AND adding new features and games. Now look at the bugs in the other programs people have running, many of the bugs in Windows have been in there since the beginning, and that's an OS! (and probably the reason you're running Debian, Mikee), at least Valve are bothered and are trying. Most companies would just blame the end user, even when knowing full well it's their side and that thousands are having the same problems. Perhaps more communication from Valve as to what they are working on, and perhaps (re: willy nilly patching) some way that server ops can opt in to test patches for Valve would be a good idea? Maybe a variable that is set, or a character prefixing usernames so that Valve and identify a server that has 'opted' in to test updates? Yes very annoying to find out all your servers have crashed, it shouldn't have happened, and yes Valve were to blame, but they do try, and am sure the majority of us appreciate this. Just thought I'd add My few words in support of Alfred and all those at Valve. Steve! - Original Message - From: List Keeper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, April 15, 2005 5:14 AM Subject: Re: [hlds] Source Dedicated server update That's your loss. They are doing a rather good job in my eyes by releasing patches fairly quickly for the more serious of bugs. I certainly would not consider having logaddress_add in autoexec.cfg part of simple basic testing. I'm sorry you have so much trouble with it, but if you do not like it, then please just find a new game. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RE: Player name bug still?
I have still seen this issue as well. It is not a prominent as it was before the fix, but it is still there. Also, I have noticed that the player's sprays last through the round switching, whereas they would reset at the end of each round. It through me off at first when I came barreling down a corridor and there were three sprays on the wall already, when I knew for sure that nobody had been there yet. Brian Reefer[DaC] Reeves Date: Fri, 15 Apr 2005 09:25:16 +0100 From: Graham Robinson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] Player name bug still? Reply-To: hlds@list.valvesoftware.com I've had a look around the past few emails and can't seem to find if this has been mentioned. I notice that a few days back the name bug was fixed meaning player names on the score board were correct. Am I right in stating that the bug is still there on the map overview screen. When I die I tend to go to map overview and I still see myself running around the map (it's someone else, it just happens to say my name under the circle) but if I first person cycle to them their name is correct at the bottom of the screen but still not on the map. Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: Player name bug still?
Well the sprays thing was covered in an update. Have a look through steam news, it has the cvar to turn it off there too. On 4/15/05, Reeves, Brian [EMAIL PROTECTED] wrote: I have still seen this issue as well. It is not a prominent as it was before the fix, but it is still there. Also, I have noticed that the player's sprays last through the round switching, whereas they would reset at the end of each round. It through me off at first when I came barreling down a corridor and there were three sprays on the wall already, when I knew for sure that nobody had been there yet. Brian Reefer[DaC] Reeves Date: Fri, 15 Apr 2005 09:25:16 +0100 From: Graham Robinson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] Player name bug still? Reply-To: hlds@list.valvesoftware.com I've had a look around the past few emails and can't seem to find if this has been mentioned. I notice that a few days back the name bug was fixed meaning player names on the score board were correct. Am I right in stating that the bug is still there on the map overview screen. When I die I tend to go to map overview and I still see myself running around the map (it's someone else, it just happens to say my name under the circle) but if I first person cycle to them their name is correct at the bottom of the screen but still not on the map. Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Dedicated server update
I wrote my comments because I do care about this game, and Valve in particular. If I didn't care, I would not have bothered to complain. I would have just blown them off, like a lot of players and server admins have already done. The forums are filled with frustration and contempt, and Valve should hear that it has reached this level of disatisfaction. There are those of you on this list that believe in sugar coating a Pollyanna type of comment to Alfred as the most productive type of message. I disagree with that strategy once things reach a certain level of frustration. I have also thanked and praised Valve (here an in the Steam Forums) when they have done good things for this HL2-DM game. I happen to believe that a small company like Valve needs to hear point blank when their actions (or inactions) are reaching such a significant level of dissatisfaction, so they can make the corrections. I do not expect anyone on this list playing CS to have much of anything to bitch about, since that is where they have spent all of their attention. My comments are not directed at any CS server admins, and because CS server admins players are relatively happy with Valve, does not mean that the rest of us feel the same way. It has been nearly 6 months since HL2-DM came out. There have been many problems and bugs, but no fixes other than the two blatant myg0t server crashing model and te exploits which were mainly done for CS, and only later extended to HL2-DM. It is because many of us have always held Valve in higher regard than most gaming companies that we are expressing our frustration, and how it affects our servers, and pointing to dwindling numbers. In this last case, having a log address following the log on is an EXTREMELY common configuration, so for them to have missed that resulting in all of the crashed servers is shocking, and could have been easily preventable. Some basic communication and approximate timelines for patches would alleviate the growing hostility, and waning player numbers. Issuing test patches to a trusted group of server admins before a general release would be an excellent idea, or if they want to maintain tighter control, we could give them a copy of all of the config and setup files that we are running. - Original Message - From: Steve! [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, April 15, 2005 6:34 AM Subject: Re: [hlds] Source Dedicated server update Valve are one of the few companies that DO try, I'm sitting here with another Vivendi marketted title, and getting nothing helpful back in the way of customer support. snip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Player name bug still?
We will look into this (it's a different subsystem to the scoreboard names however, so I suspect the bug is unrelated to that). -Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, April 15, 2005 1:25 AM To: hlds@list.valvesoftware.com Subject: [hlds] Player name bug still? I've had a look around the past few emails and can't seem to find if this has been mentioned. I notice that a few days back the name bug was fixed meaning player names on the score board were correct. Am I right in stating that the bug is still there on the map overview screen. When I die I tend to go to map overview and I still see myself running around the map (it's someone else, it just happens to say my name under the circle) but if I first person cycle to them their name is correct at the bottom of the screen but still not on the map. Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2 ( CS:S ) http download
I see that some maps get files created in maps/soundcache - does that need to go in the website download too? I tried to browse the PAF site here: http://css.punkassfraggers.com/maps/ To see how you set this up, but I was rederected so I think that directory and got redirected so I think you have a script blocking directory listings :) But anyways, in case anyone else is interested in this feature, i found a good forum article that explains how to set it up: http://forums.steampowered.com/forums/showthread.php?threadid=57066 I think that I will be able to figure it all out from that article, thanks. wArgOd wrote: Steven Hartland wrote: I'm sure I've seen http redirect download mentioned somewhere for custom maps but I cant find any info on it for the life of me. Anyone got an pointers? Steve / K CS:Source server? sv_downloadurl http://yoururl/; under yoururl you will have a maps, materials, and sounds directories. Each custom map that has additional resources will have an accompanying res file. Grab some off punkassfraggers.com to see how they are done. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Dedicated server update
Ever since update this has been happening a lot more Application Error : The instruction at 0x0040 referenced memory at 0x0040. The memory could not be read Tried various things to fix the server can run for 10 mins or 2 hours but its an annoyance having to keep restarting it any info?? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Player name bug still?
Okay, so the answer is that this was fixed by the updated on Wednesday (the server has to be running the update however, as it was a server side fix). Do you still see the problem on updated servers? - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, April 15, 2005 11:25 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Player name bug still? We will look into this (it's a different subsystem to the scoreboard names however, so I suspect the bug is unrelated to that). -Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, April 15, 2005 1:25 AM To: hlds@list.valvesoftware.com Subject: [hlds] Player name bug still? I've had a look around the past few emails and can't seem to find if this has been mentioned. I notice that a few days back the name bug was fixed meaning player names on the score board were correct. Am I right in stating that the bug is still there on the map overview screen. When I die I tend to go to map overview and I still see myself running around the map (it's someone else, it just happens to say my name under the circle) but if I first person cycle to them their name is correct at the bottom of the screen but still not on the map. Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL2 ( CS:S ) http download
No, you don't need to expose the soundcache directory, the clients will automatically generate that file when it is needed. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of BlackYoda Sent: Friday, April 15, 2005 11:28 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL2 ( CS:S ) http download I see that some maps get files created in maps/soundcache - does that need to go in the website download too? I tried to browse the PAF site here: http://css.punkassfraggers.com/maps/ To see how you set this up, but I was rederected so I think that directory and got redirected so I think you have a script blocking directory listings :) But anyways, in case anyone else is interested in this feature, i found a good forum article that explains how to set it up: http://forums.steampowered.com/forums/showthread.php?threadid=57066 I think that I will be able to figure it all out from that article, thanks. wArgOd wrote: Steven Hartland wrote: I'm sure I've seen http redirect download mentioned somewhere for custom maps but I cant find any info on it for the life of me. Anyone got an pointers? Steve / K CS:Source server? sv_downloadurl http://yoururl/; under yoururl you will have a maps, materials, and sounds directories. Each custom map that has additional resources will have an accompanying res file. Grab some off punkassfraggers.com to see how they are done. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Dedicated server update
Mail me (offlist) any .mdmp files you have in your dedicated server base directory. Also try removing any plugins and see if the problem still happens. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, April 15, 2005 11:54 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Dedicated server update Ever since update this has been happening a lot more Application Error : The instruction at 0x0040 referenced memory at 0x0040. The memory could not be read Tried various things to fix the server can run for 10 mins or 2 hours but its an annoyance having to keep restarting it any info?? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2 ( CS:S ) http download
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Also on that web-page it does not mention needing to create a .res file for the other files associated with some maps. I have it set up here: http://www.unholynetwork.com/hlmaps/ (I will block that directory from a listing when I have this working!) Those maps are for hl2CTF mod - but the http download is not working, I don't see a different download dialog with my custom graphics when I switch to a map I do not have installed. Does anyone know if sv_downloadurl works for hl2ctf? Can anyone see if I have staged the files correctly? I see the CVAR sv_downloadurl is present and has the correct value from using the RCON console. Any tips greatly appreciated! --blackYOda BlackYoda wrote: I see that some maps get files created in maps/soundcache - does that need to go in the website download too? I tried to browse the PAF site here: http://css.punkassfraggers.com/maps/ To see how you set this up, but I was rederected so I think that directory and got redirected so I think you have a script blocking directory listings :) But anyways, in case anyone else is interested in this feature, i found a good forum article that explains how to set it up: http://forums.steampowered.com/forums/showthread.php?threadid=57066 I think that I will be able to figure it all out from that article, thanks. wArgOd wrote: Steven Hartland wrote: I'm sure I've seen http redirect download mentioned somewhere for custom maps but I cant find any info on it for the life of me. Anyone got an pointers? Steve / K CS:Source server? sv_downloadurl http://yoururl/; under yoururl you will have a maps, materials, and sounds directories. Each custom map that has additional resources will have an accompanying res file. Grab some off punkassfraggers.com to see how they are done. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] need help with srctv...
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have created a config to automatically start srctv and begin recording. However, when I execute it, it starts the srctv but does not connect to the server. Any ideas? 17:22:04 --- SrcTV Status --- Online 14:36:16, FPS 0.0, Version 2349 (Win32) Local IP 69.9.188.81:27021, KB/sec In 0.0, Out 0.0 Local Slots 0, Spectators 0, Proxies 0 Not connected. I also notice that there is no fps coming from it. Contents of config.passwords asterisked out. It also does not take the port command at all, it keeps starting it on whatever port past 27020 is free (020 is occupied on our box). // This config is written so as to start up the srctv when needed, it will automatically begin recording... rcon_password * tv_enable 1 tv_name Source Terror Tv tv_delay 120 tv_dispatchmode 1 tv_autorecord 1 tv_debug 1 tv_maxclients 10 tv_maxrate 3500 tv_overrideroot 0 tv_password * tv_port 27025 connect 69.9.188.81:27016; password *** With this config it starts up fine, but it does not connect. If anyone has any suggestions or ideas please feel free to reply. Thanks in advance. -StealthMode #LoTgaming -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Dedicated server update
Mikee wrote: There are those of you on this list that believe in sugar coating a Pollyanna type of comment to Alfred as the most productive type of message. Bah, too much to read. You can get a point or message across without being jerkish on top of it all. I know you won't believe me, but people coming off like that just look like a nob to everyone else. Anyway, just MHO. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Player name bug still?
I just remotely updated the server, so I will verify if the issue exists still this evening and post back. Brian Reefer[DaC] Reeves --__--__-- Message: 6 Subject: RE: [hlds] Player name bug still? Date: Fri, 15 Apr 2005 11:48:53 -0700 From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Reply-To: hlds@list.valvesoftware.com Okay, so the answer is that this was fixed by the updated on Wednesday (the server has to be running the update however, as it was a server side fix). Do you still see the problem on updated servers? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds