[hlds] RANT: VAC2 servers....
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I got curious last night and decided I wanted to find out what servers are part of the esteemed beta test for VAC2. What I have found left me speechless for a few hours to say the least.. Only one set of servers has vac2 that I can see.These servers are all identified with The-Space as the first part of their title. 3 of them to be exact. 66.93.87.42:27015 66.93.87.41:27015 66.81.7.226:27015 And NONE of them are central or east. Get this ALL west. I did a trace. Apparently these are all speakeasy.net ips. Now I know that Seattle is where Valve headquarters are/is (The ips traced to seattle Washington speakeasy.net), however to my knowledge they are not The-Space. One can only wonder who this server owner sucked off to get to be part of this exclusive beta test. Bet odds its someone who curries favor with the vac2 developers. I mean how does one get to say exclusively.I run the only anticheat for this game, no other server in the world can say that. Is that fair to the community in general? Not in my opinion. They said it started logging already. But logging only 3 servers out of how many? I bet the logs are about 100k in size. Couldn't be any larger, those servers don't get much traffic. I know I've been watching them since I discovered there existence. And one can only wonder how many servers will crash with vac2 because of the sole server group being used as a test pool. I can only wonder at the incompetence of this. Is Valve prepared for catastrophe on live day? You only have to do the math to draw the same conclusion I did. 1,000s of servers + 1,000s of server configurations x 5 or 6 (types of operating systems) = good odds live day will be a disaster testing on only one server pool with the same exact server configuration. Last time I checked a beta test was to include more then just one group. Its distributed to multiple platforms to test various server configurations. This is done to ensure that MOST of the bugs are worked out and the software is stable across multiple platforms. I think back to the days of steam beta.gee that wasn't an exclusive beta test. Not one SOLE group, but multiple groups. Last time I checked tests were not done on one small group out of 1,000s of server operators out there. Think we may shutdown our 2.0 servers and replace them with BattleField2 servers come june. More money to be made in a game that doesn't discriminate against its customers. Their anticheat is tested across a broad number of platforms before being rolled out not just one groups. To you flamers that just want to say go play that other game then. I will. 8) -StealthMode -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RANT: VAC2 servers....
I thought the beta testing was collecting data from many many servers(clients?), but when the server shows up as VAC secure; it will have VAC acctivated and ready to ban? Sounded like that to me atleast... As usual I might be wrong. Maybe those servers you found was the first three to go into the next stage of the testing, as Alfred informed about? -Alexander -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of StealthMode Sent: 26. april 2005 08:40 To: hlds@list.valvesoftware.com Subject: [hlds] RANT: VAC2 servers This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I got curious last night and decided I wanted to find out what servers are part of the esteemed beta test for VAC2. What I have found left me speechless for a few hours to say the least.. Only one set of servers has vac2 that I can see.These servers are all identified with The-Space as the first part of their title. 3 of them to be exact. 66.93.87.42:27015 66.93.87.41:27015 66.81.7.226:27015 And NONE of them are central or east. Get this ALL west. I did a trace. Apparently these are all speakeasy.net ips. Now I know that Seattle is where Valve headquarters are/is (The ips traced to seattle Washington speakeasy.net), however to my knowledge they are not The-Space. One can only wonder who this server owner sucked off to get to be part of this exclusive beta test. Bet odds its someone who curries favor with the vac2 developers. I mean how does one get to say exclusively.I run the only anticheat for this game, no other server in the world can say that. Is that fair to the community in general? Not in my opinion. They said it started logging already. But logging only 3 servers out of how many? I bet the logs are about 100k in size. Couldn't be any larger, those servers don't get much traffic. I know I've been watching them since I discovered there existence. And one can only wonder how many servers will crash with vac2 because of the sole server group being used as a test pool. I can only wonder at the incompetence of this. Is Valve prepared for catastrophe on live day? You only have to do the math to draw the same conclusion I did. 1,000s of servers + 1,000s of server configurations x 5 or 6 (types of operating systems) = good odds live day will be a disaster testing on only one server pool with the same exact server configuration. Last time I checked a beta test was to include more then just one group. Its distributed to multiple platforms to test various server configurations. This is done to ensure that MOST of the bugs are worked out and the software is stable across multiple platforms. I think back to the days of steam beta.gee that wasn't an exclusive beta test. Not one SOLE group, but multiple groups. Last time I checked tests were not done on one small group out of 1,000s of server operators out there. Think we may shutdown our 2.0 servers and replace them with BattleField2 servers come june. More money to be made in a game that doesn't discriminate against its customers. Their anticheat is tested across a broad number of platforms before being rolled out not just one groups. To you flamers that just want to say go play that other game then. I will. 8) -StealthMode -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RANT: VAC2 servers....
Moan Moan Moan. Seeing as the options to be VAC secure haven't been released and Alfred has already commented on list and on forum about it being a glitch that it showed as secure, and steambans said that VAC is being tested on servers that don't actually show as secure... maybe you should wait a little longer before complaining. Last time I checked a beta test was to include more then just one group. Its distributed to multiple platforms to test various server configurations. This is done to ensure that MOST of the bugs are worked out and the software is stable across multiple platforms. I think back to the days of steam beta.gee that wasn't an exclusive beta test. Not one SOLE group, but multiple groups. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] CS:S Bot Config Confusion
Matt... Great posting and great configs! Using these now and they work great. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa Sent: Thursday, April 21, 2005 2:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] CS:S Bot Config Confusion bot2.cfg file Counter Strike Source Only create a bot2.cfg file in notepad and paste this info into it. //General CS:Source BOT Config v5 echo Loading CS:Source Bot Configuration Settings... //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. bot_chatter minimal //Set to 0 to let bots complete map objectives. 0/1 bot_defer_to_human 0 //0 is Easy, 1 is Normal, 2 is Hard, 3 is Expert. bot_difficulty 2 //Bots wait for a human to join before joining. 0/1 bot_join_after_player 0 //Add bot(s) to a specific team. any/CT/T or Adds a bot to whichever team has fewer players. //bot_join_team: //bot_add bot_add_any bot_add_any bot_add_any bot_add_any bot_add_any bot_add_any bot_add_any bot_add_any //Defines a Prefix for all bot's names. bot_prefix [BOT] //Reports on the bots' memory usage //bot_memory_usage //Restricts the bots to particular weapons //bot_knives_only //bot_pistols_only //bot_snipers_only bot_all_weapons //Weapon Control. 0/1 bot_allow_grenades 1 bot_allow_machine_guns 1 bot_allow_pistols 1 bot_allow_rifles 1 bot_allow_shotguns 1 bot_allow_snipers 1 bot_allow_sub_machine_guns 1 //Bots with high co-op may automatically follow a nearby human player. 0/1 bot_auto_follow 1 //Bots will not buy if their money falls below this amount. Default = 2000 bot_eco_limit 800 //Bots may occasionally go 'rogue'. //Rogue bots do not obey radio commands, nor pursue scenario goals. 0/1 bot_allow_rogues 1 //Determines the type of quota. Allowed values: 'normal' and 'fill'. //If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. bot_quota_mode fill //Bots will automatically leave to make room for human players. 0/1 bot_auto_vacate 1 //Set to min # of bots allowed on server bot_quota 8 this will add 8 bots on hard setting. it will keep 8 bots in your server until a player connects. if 1 human connects it will drop 1 bot. and so on and so forth. you can also make a bot1.cfg just paste in the above info and change the difficulty level. or even a bot3.cfg with the difficulty set to 3. i also use a nobot.cfg with this in it. //General CS:Source NOBOT Config v5 echo Loading CS:Source NOBot Configuration Settings... bot_quota 0 better yet i have them zipped and ready for download http://www.clangenx.com/botconfigs.zip unzip these and put them in your cfg folder then from rcon type rcon exec bot2.cfg or whatever config you want. if you want the bots in at startup add exec bot2.cfg to your server.cfg file. to remove the bots rcon exec nobot.cfg works very well. From: Matthew White [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] CS:S Bot Config Confusion Date: Thu, 21 Apr 2005 15:46:05 +0100 Just add bot_add to your server.cfg Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: 21 April 2005 15:27 To: hlds@list.valvesoftware.com Subject: Re: [hlds] CS:S Bot Config Confusion Glad you figured it out gr... Does anyone know how to get Bots to Auto Join on reboot of the server? The initial map that comes up on my server has no bots until I manually type Bot_add, then my quota (5) fills immediately afterward. Thanks, Bud Ingram - Original Message - From: gr [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, April 21, 2005 8:46 AM Subject: [hlds] CS:S Bot Config Confusion So - trying to configure bot quota in CS:S and I seem to be missing something. Perhaps someone can help me out? I set the following cvars in the server.cfg: bot_quota_mode fill bot_quota 12 When I join the game to test this out - I expect to see myself and 11 bots in the game and balanced teams. However, I only see myself and 6 bots - unbalanced teams. No matter what I do with quota - this still happens. What am I missing? Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
RE: [hlds] CS:S Bot Config Confusion
Oops - sorry Slayer - your post - thanks again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Phraze Sent: Tuesday, April 26, 2005 9:23 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] CS:S Bot Config Confusion Matt... Great posting and great configs! Using these now and they work great. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa Sent: Thursday, April 21, 2005 2:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] CS:S Bot Config Confusion bot2.cfg file Counter Strike Source Only create a bot2.cfg file in notepad and paste this info into it. //General CS:Source BOT Config v5 echo Loading CS:Source Bot Configuration Settings... //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. bot_chatter minimal //Set to 0 to let bots complete map objectives. 0/1 bot_defer_to_human 0 //0 is Easy, 1 is Normal, 2 is Hard, 3 is Expert. bot_difficulty 2 //Bots wait for a human to join before joining. 0/1 bot_join_after_player 0 //Add bot(s) to a specific team. any/CT/T or Adds a bot to whichever team has fewer players. //bot_join_team: //bot_add bot_add_any bot_add_any bot_add_any bot_add_any bot_add_any bot_add_any bot_add_any bot_add_any //Defines a Prefix for all bot's names. bot_prefix [BOT] //Reports on the bots' memory usage //bot_memory_usage //Restricts the bots to particular weapons //bot_knives_only //bot_pistols_only //bot_snipers_only bot_all_weapons //Weapon Control. 0/1 bot_allow_grenades 1 bot_allow_machine_guns 1 bot_allow_pistols 1 bot_allow_rifles 1 bot_allow_shotguns 1 bot_allow_snipers 1 bot_allow_sub_machine_guns 1 //Bots with high co-op may automatically follow a nearby human player. 0/1 bot_auto_follow 1 //Bots will not buy if their money falls below this amount. Default = 2000 bot_eco_limit 800 //Bots may occasionally go 'rogue'. //Rogue bots do not obey radio commands, nor pursue scenario goals. 0/1 bot_allow_rogues 1 //Determines the type of quota. Allowed values: 'normal' and 'fill'. //If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. bot_quota_mode fill //Bots will automatically leave to make room for human players. 0/1 bot_auto_vacate 1 //Set to min # of bots allowed on server bot_quota 8 this will add 8 bots on hard setting. it will keep 8 bots in your server until a player connects. if 1 human connects it will drop 1 bot. and so on and so forth. you can also make a bot1.cfg just paste in the above info and change the difficulty level. or even a bot3.cfg with the difficulty set to 3. i also use a nobot.cfg with this in it. //General CS:Source NOBOT Config v5 echo Loading CS:Source NOBot Configuration Settings... bot_quota 0 better yet i have them zipped and ready for download http://www.clangenx.com/botconfigs.zip unzip these and put them in your cfg folder then from rcon type rcon exec bot2.cfg or whatever config you want. if you want the bots in at startup add exec bot2.cfg to your server.cfg file. to remove the bots rcon exec nobot.cfg works very well. From: Matthew White [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] CS:S Bot Config Confusion Date: Thu, 21 Apr 2005 15:46:05 +0100 Just add bot_add to your server.cfg Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: 21 April 2005 15:27 To: hlds@list.valvesoftware.com Subject: Re: [hlds] CS:S Bot Config Confusion Glad you figured it out gr... Does anyone know how to get Bots to Auto Join on reboot of the server? The initial map that comes up on my server has no bots until I manually type Bot_add, then my quota (5) fills immediately afterward. Thanks, Bud Ingram - Original Message - From: gr [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, April 21, 2005 8:46 AM Subject: [hlds] CS:S Bot Config Confusion So - trying to configure bot quota in CS:S and I seem to be missing something. Perhaps someone can help me out? I set the following cvars in the server.cfg: bot_quota_mode fill bot_quota 12 When I join the game to test this out - I expect to see myself and 11 bots in the game and balanced teams. However, I only see myself and 6 bots - unbalanced teams. No matter what I do with quota - this still happens. What am I missing? Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] RANT: VAC2 servers....
Alpha is in-house testing, beta is public testing. Don't you think it's better to test on a small amount of servers (since beta is usually limited to a certain amount of testers) and work out any kinks VAC2 may have? Once the developers feel the system is ready, they will release it and hopefully it will catch all the bad players out there and teach em right from wrong. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 2: Deathmatch and Source engine release
Message: 2 Date: Mon, 25 Apr 2005 18:29:11 -0700 From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com, hlds@list.valvesoftware.com, [EMAIL PROTECTED] Subject: [hlds] Half-Life 2: Deathmatch and Source engine release Reply-To: hlds@list.valvesoftware.com We have released an update to Half-Life 2: Deathmatch and the Source engine. Run hldsupdatetool to get this update. The update includes a new map for HL2DM, dm_runoff and moves the default Steam port to 27009 (from 27030). You will also see a new message in the console on startup once you get this update: Connection to Steam servers successful. If you see: Could not establish connection to Steam servers. then make sure that the server can send outbound (and receive inbound) UDP packets on the Steam port. - Alfred What exactly is the steam port for? If I run multiple servers on one box do I need to assign different steam ports to each one? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RANT: VAC2 servers....
We will be ramping up the number of secure servers as we finish various testing phases. As said previously, more details will be provided to this list are we extend the scope of testing. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Renzo Rosales Sent: Tuesday, April 26, 2005 6:29 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] RANT: VAC2 servers Alpha is in-house testing, beta is public testing. Don't you think it's better to test on a small amount of servers (since beta is usually limited to a certain amount of testers) and work out any kinks VAC2 may have? Once the developers feel the system is ready, they will release it and hopefully it will catch all the bad players out there and teach em right from wrong. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RANT: VAC2 servers....
are we = as we, coffee hasn't kicked in yet. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, April 26, 2005 11:39 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] RANT: VAC2 servers We will be ramping up the number of secure servers as we finish various testing phases. As said previously, more details will be provided to this list are we extend the scope of testing. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Renzo Rosales Sent: Tuesday, April 26, 2005 6:29 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] RANT: VAC2 servers Alpha is in-house testing, beta is public testing. Don't you think it's better to test on a small amount of servers (since beta is usually limited to a certain amount of testers) and work out any kinks VAC2 may have? Once the developers feel the system is ready, they will release it and hopefully it will catch all the bad players out there and teach em right from wrong. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RE: RANT: VAC2 servers....
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] -snip Because we are testing in a controlled fashion, right now with only one person with whom we have very close contact. More details will be posted to this list as we extend the reach of the Beta. - Alfred -snap To the critics. This was Alfreds reply when written offlist. These are the only beta test servers for vac2. All under the thumb of one person (hope hes not a cheat designer). Like I stated in the first posting, Valve has played the you don't count card again. They started this testing three weeks ago now, and these are STILL the only servers in their test pool. This is a colossal screw up. -StealthMode -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RANT: VAC2 servers....
wierd dejavu there ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RANT: VAC2 servers....
All servers are currently running a test of the VAC2 code (in particular the new connection subsystem). We are currently debugging a problem where a small number of users (a few percent) are not able to log into the new system. Until we find and fix the problem a wider rollout of more VAC2 specific functionality is not possible. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, April 26, 2005 3:43 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] RANT: VAC2 servers wierd dejavu there ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RE: RANT: VAC2 servers....
I fail to see the horror of any of this. Let them test however they need to deliver the product. All that matters is they deliver the product. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of StealthMode Sent: Tuesday, April 26, 2005 6:41 PM To: hlds@list.valvesoftware.com Subject: [hlds] RE: RANT: VAC2 servers This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] -snip Because we are testing in a controlled fashion, right now with only one person with whom we have very close contact. More details will be posted to this list as we extend the reach of the Beta. - Alfred -snap To the critics. This was Alfreds reply when written offlist. These are the only beta test servers for vac2. All under the thumb of one person (hope hes not a cheat designer). Like I stated in the first posting, Valve has played the you don't count card again. They started this testing three weeks ago now, and these are STILL the only servers in their test pool. This is a colossal screw up. -StealthMode -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 2: Deathmatch Update
im sensing a little pent up frustration here - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 27, 2005 1:38 PM Subject: Re: [hlds] Half-Life 2: Deathmatch Update For Pete's sakenow you force us server admins to do two updates because you think we want yet another lame ass map that lags and crashes the servers, and that we never wanted in the first place? All three of my servers crashed running this latest crappy map, and I'll never run it againbut now I have to patch again to fix this worthless pile of a bsp? Even your mappers can't even double check their quality before releasing something! After 3 months, no bug fixes...the HL2 community could care less about new maps, most of which are not worth running anyway. Many of us are just about done running servers for this screwed up game. Keep your maps. What a wasteand what a shame to see this so poorly handled by Valve. Valve should work for the government. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Tuesday, April 26, 2005 7:22 PM Subject: [hlds] Half-Life 2: Deathmatch Update We have released an update to Half-Life 2: Deathmatch. Run the hldsupdatetool to get this update. This update fixes an exploit in the newly released dm_runoff map that allowed airstrike spamming. More details can be found here: http://www.steampowered.com/index.php?area=newsid=412 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RE: RANT: VAC2 servers....
And that it gets rid of the bad guys. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Deadman Standing Sent: Tuesday, April 26, 2005 9:37 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] RE: RANT: VAC2 servers I fail to see the horror of any of this. Let them test however they need to deliver the product. All that matters is they deliver the product. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of StealthMode Sent: Tuesday, April 26, 2005 6:41 PM To: hlds@list.valvesoftware.com Subject: [hlds] RE: RANT: VAC2 servers This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] -snip Because we are testing in a controlled fashion, right now with only one person with whom we have very close contact. More details will be posted to this list as we extend the reach of the Beta. - Alfred -snap To the critics. This was Alfreds reply when written offlist. These are the only beta test servers for vac2. All under the thumb of one person (hope hes not a cheat designer). Like I stated in the first posting, Valve has played the you don't count card again. They started this testing three weeks ago now, and these are STILL the only servers in their test pool. This is a colossal screw up. -StealthMode -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: RANT: VAC2 servers....
... And that it justifies, at least in part, all of the hype it's causing. Deadman Standing wrote: I fail to see the horror of any of this. Let them test however they need to deliver the product. All that matters is they deliver the product. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of StealthMode Sent: Tuesday, April 26, 2005 6:41 PM To: hlds@list.valvesoftware.com Subject: [hlds] RE: RANT: VAC2 servers This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] -snip Because we are testing in a controlled fashion, right now with only one person with whom we have very close contact. More details will be posted to this list as we extend the reach of the Beta. - Alfred -snap To the critics. This was Alfreds reply when written offlist. These are the only beta test servers for vac2. All under the thumb of one person (hope hes not a cheat designer). Like I stated in the first posting, Valve has played the you don't count card again. They started this testing three weeks ago now, and these are STILL the only servers in their test pool. This is a colossal screw up. -StealthMode -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [SPAM] Re: [hlds] Half-Life 2: Deathmatch Update
There are other games with dedicated servers out there. For instance, you should try FarCry out. No update headaches there. Why there are no updates at all! Never will be! And you can run what, one FC server per host without smashing the CPU? lol As always, those who can write a better game can complain but we all prefer you deliver the great game to end all games over the usless flames. Also, I'm not sure this was a mandatory update. Reading the news can help the admin decide whether or not to patch. Mikee wrote: For Pete's sakenow you force us server admins to do two updates because you think we want yet another lame ass map that lags and crashes the servers, and that we never wanted in the first place? All three of my servers crashed running this latest crappy map, and I'll never run it againbut now I have to patch again to fix this worthless pile of a bsp? Even your mappers can't even double check their quality before releasing something! After 3 months, no bug fixes...the HL2 community could care less about new maps, most of which are not worth running anyway. Many of us are just about done running servers for this screwed up game. Keep your maps. What a wasteand what a shame to see this so poorly handled by Valve. Valve should work for the government. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Tuesday, April 26, 2005 7:22 PM Subject: [hlds] Half-Life 2: Deathmatch Update We have released an update to Half-Life 2: Deathmatch. Run the hldsupdatetool to get this update. This update fixes an exploit in the newly released dm_runoff map that allowed airstrike spamming. More details can be found here: http://www.steampowered.com/index.php?area=newsid=412 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: RANT: VAC2 servers....
Jonathan wrote: ... And that it justifies, at least in part, all of the hype it's causing. Well, who's causing the hype though.. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Double entries in hlsw
I have the following in autoexec.cfg log oN logaddress_add 10.0.0.12 27500 logaddress_add 10.0.0.12 7130 logaddress_add 10.0.0.2 7130 The first logaddress_add is for hlstats on 10.0.0.12 The second is for hlsw on 10.0.0.12. Both of these run 24/7. The third is for when I want to run hlsw on 10.0.0.2, which I do from time to time. I get double entries in the console of hlsw on 10.0.0.12. Every event is repeated twice. Now it gets weird. If I fire up hlsw on 10.0.0.2, the double entries at 10.0.0.12 go away. If I terminate hlsw on 10.0.0.2, the double entries don't come back. My question (if I haven't confused things too badly) is how to stop the initial double entries on 10.0.0.12 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 2: Deathmatch Update
-- [ Picked text/plain from multipart/alternative ] Don't worry, it will be fixed soon :) On 4/27/05, Waldo [EMAIL PROTECTED] wrote: im sensing a little pent up frustration here - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 27, 2005 1:38 PM Subject: Re: [hlds] Half-Life 2: Deathmatch Update For Pete's sakenow you force us server admins to do two updates because you think we want yet another lame ass map that lags and crashes the servers, and that we never wanted in the first place? All three of my servers crashed running this latest crappy map, and I'll never run it againbut now I have to patch again to fix this worthless pile of a bsp? Even your mappers can't even double check their quality before releasing something! After 3 months, no bug fixes...the HL2 community could care less about new maps, most of which are not worth running anyway. Many of us are just about done running servers for this screwed up game. Keep your maps. What a wasteand what a shame to see this so poorly handled by Valve. Valve should work for the government. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Tuesday, April 26, 2005 7:22 PM Subject: [hlds] Half-Life 2: Deathmatch Update We have released an update to Half-Life 2: Deathmatch. Run the hldsupdatetool to get this update. This update fixes an exploit in the newly released dm_runoff map that allowed airstrike spamming. More details can be found here: http://www.steampowered.com/index.php?area=newsid=412 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] DOD:Source
So - is it just me, or has DOD:Source been Coming Soon for a very long time now? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] DOD:Source
dont rush them remember tribes 2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of gr Sent: Tuesday, April 26, 2005 10:46 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] DOD:Source So - is it just me, or has DOD:Source been Coming Soon for a very long time now? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server Video Card
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I hope you can help. The reason I ask is I have 2 windows 2000 The first box has 5 servers 3 source servers and 2 hlds. the source servers are are toping out at 300fps and and hlds are toping out at 100 fps The Other Box is all private source servers and 2 hlds. However all servers peak out at 64 fps (srcds and hlds). I aslo missed the tickrate for hours I have read this page for hours http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108 Both boxes are the same amd dual 2400+ mp 2 gig ddr2700 Windows 2000 Munra -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [SPAM] [hlds] Server Video Card
Go to http://www.noclans.com/downloads.htm and download srcdsfpsboost.zip Try it instead of the other FPS Unlocking techniques. You should now see ~500 FPS in your CSS consoles. No tick rate adjustment needed for these FPS rates. Adjust your tick rates the way you wish but do so carefully. I leave mine at the default and the smallish servers (10 - 16 slots) I run do perfectly fine on the platform where they are running. Disclaimer: Your results may vary ;-) [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I hope you can help. The reason I ask is I have 2 windows 2000 The first box has 5 servers 3 source servers and 2 hlds. the source servers are are toping out at 300fps and and hlds are toping out at 100 fps The Other Box is all private source servers and 2 hlds. However all servers peak out at 64 fps (srcds and hlds). I aslo missed the tickrate for hours I have read this page for hours http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108 Both boxes are the same amd dual 2400+ mp 2 gig ddr2700 Windows 2000 Munra -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Video Card
Sorry For Subject I I meant to Change it I know The video card as nothing to so with server side - Original Message - From: Steve Tilson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, April 26, 2005 11:15 PM Subject: Re: [SPAM] [hlds] Server Video Card Go to http://www.noclans.com/downloads.htm and download srcdsfpsboost.zip Try it instead of the other FPS Unlocking techniques. You should now see ~500 FPS in your CSS consoles. No tick rate adjustment needed for these FPS rates. Adjust your tick rates the way you wish but do so carefully. I leave mine at the default and the smallish servers (10 - 16 slots) I run do perfectly fine on the platform where they are running. Disclaimer: Your results may vary ;-) [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I hope you can help. The reason I ask is I have 2 windows 2000 The first box has 5 servers 3 source servers and 2 hlds. the source servers are are toping out at 300fps and and hlds are toping out at 100 fps The Other Box is all private source servers and 2 hlds. However all servers peak out at 64 fps (srcds and hlds). I aslo missed the tickrate for hours I have read this page for hours http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108 Both boxes are the same amd dual 2400+ mp 2 gig ddr2700 Windows 2000 Munra -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DOD:Source
-- [ Picked text/plain from multipart/alternative ] Remember Team Fortress 2 On 4/27/05, dexion [EMAIL PROTECTED] wrote: dont rush them remember tribes 2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of gr Sent: Tuesday, April 26, 2005 10:46 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] DOD:Source So - is it just me, or has DOD:Source been Coming Soon for a very long time now? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Video Card
-- [ Picked text/plain from multipart/alternative ] In all difference to Quicksilver, I'll ignore that FAQ sv_maxupdaterate 13 Yeah, 13 updates a second = great user experience /sarcasm sigh On 4/27/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I hope you can help. The reason I ask is I have 2 windows 2000 The first box has 5 servers 3 source servers and 2 hlds. the source servers are are toping out at 300fps and and hlds are toping out at 100 fps The Other Box is all private source servers and 2 hlds. However all servers peak out at 64 fps (srcds and hlds). I aslo missed the tickrate for hours I have read this page for hours http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108 Both boxes are the same amd dual 2400+ mp 2 gig ddr2700 Windows 2000 Munra -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds