[hlds] CVAR to delay map change slightly?
At the end of HL2-DM rounds, the map changes so fast you don't have time to see the scoreboard to see who won, or say gg and I wondered if there is a CVAR to have it hold the final score for about 5 seconds. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CVAR to delay map change slightly?
mp_chattime 5 :) On 5/10/05, Mikee [EMAIL PROTECTED] wrote: At the end of HL2-DM rounds, the map changes so fast you don't have time to see the scoreboard to see who won, or say gg and I wondered if there is a CVAR to have it hold the final score for about 5 seconds. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CVAR to delay map change slightly?
Hi, i think the setting you want is mp_chattime 5 in your server.cfg. This is for CS:S at least, so im assuming it'll work in hl2dm. On 5/10/05, Mikee [EMAIL PROTECTED] wrote: At the end of HL2-DM rounds, the map changes so fast you don't have time to see the scoreboard to see who won, or say gg and I wondered if there is a CVAR to have it hold the final score for about 5 seconds. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CVAR to delay map change slightly?
doh, fsjk85 beat me to it :) On 5/10/05, Peter H [EMAIL PROTECTED] wrote: Hi, i think the setting you want is mp_chattime 5 in your server.cfg. This is for CS:S at least, so im assuming it'll work in hl2dm. On 5/10/05, Mikee [EMAIL PROTECTED] wrote: At the end of HL2-DM rounds, the map changes so fast you don't have time to see the scoreboard to see who won, or say gg and I wondered if there is a CVAR to have it hold the final score for about 5 seconds. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Watching Src TV
Hello all, I was wondering if anyone else has noticed this. I was watching a clan match on SrcTV of Sars clan Vs Terra (UK) and getting impressed at how good the auto director was. The game was transmitted with a 90 second delay. However, near the end of the game the server cut off and loaded a new map. The reason was the server had loaded a new map and SrcTV doesn't take into account the delay. So I lost exactly 90 seconds of match. So is there any way that SrcTV can be made to delay the end of the map so that we can watch the ends of matches please? Obviously it doesn't make any difference to the demos being recorded but it spoils a live match. Thanks Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CVAR to delay map change slightly?
Perfect. Thanks! - Original Message - From: fsjk85 [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 10, 2005 3:43 AM Subject: Re: [hlds] CVAR to delay map change slightly? mp_chattime 5 :) On 5/10/05, Mikee [EMAIL PROTECTED] wrote: At the end of HL2-DM rounds, the map changes so fast you don't have time to see the scoreboard to see who won, or say gg and I wondered if there is a CVAR to have it hold the final score for about 5 seconds. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Changing map
Hi how do you change the map through the console without disconnecting everyone with the Server shutting down message? for example map de_dust will change it but also kick everyone out. Beetlesmod has @map de_dust that doesnt disconnect anyone. How do i do this from the console? There's gotta be a way... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Changing map
changelevel de_dust -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rafael Lopez Sent: 10. mai 2005 13:53 To: hlds@list.valvesoftware.com Subject: [hlds] Changing map Hi how do you change the map through the console without disconnecting everyone with the Server shutting down message? for example map de_dust will change it but also kick everyone out. Beetlesmod has @map de_dust that doesnt disconnect anyone. How do i do this from the console? There's gotta be a way... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Changing map
changelevel de_mapname Cheers - Original Message - From: Rafael Lopez [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 10, 2005 6:52 AM Subject: [hlds] Changing map Hi how do you change the map through the console without disconnecting everyone with the Server shutting down message? for example map de_dust will change it but also kick everyone out. Beetlesmod has @map de_dust that doesnt disconnect anyone. How do i do this from the console? There's gotta be a way... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: lol so is alfred cool with the leak yesterday?
If you remember, somone leaked how to enable vac2 yesterday on this list. I got the impression today that Alfred responded with something that made me think that he is cool with it and appreciates the new beta testers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: lol so is alfred cool with the leak yesterday?
Alfred is cool with us using the new switch...insofar as it doesn't actually do anything apart from help Valve test connectivity. There is no anti-cheat code yet, that is being developed seperately and won't come on stream (steam? ;) until the next dev phase. Note that Alfred also warned us that enabling the switch would potentially DECREASE the number of players that were able to play on your server whilst potential connectivity issues are being ironed out. DJ Rafael Lopez wrote: If you remember, somone leaked how to enable vac2 yesterday on this list. I got the impression today that Alfred responded with something that made me think that he is cool with it and appreciates the new beta testers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Watching Src TV
No, not yet. The server has to wait changing the map until the broadcast is over. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Tuesday, May 10, 2005 3:42 AM To: hlds@list.valvesoftware.com Subject: [hlds] Watching Src TV Hello all, I was wondering if anyone else has noticed this. I was watching a clan match on SrcTV of Sars clan Vs Terra (UK) and getting impressed at how good the auto director was. The game was transmitted with a 90 second delay. However, near the end of the game the server cut off and loaded a new map. The reason was the server had loaded a new map and SrcTV doesn't take into account the delay. So I lost exactly 90 seconds of match. So is there any way that SrcTV can be made to delay the end of the map so that we can watch the ends of matches please? Obviously it doesn't make any difference to the demos being recorded but it spoils a live match. Thanks Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Watching Src TV
So, mp_chattime 90 then? ;) Martin Otten wrote: No, not yet. The server has to wait changing the map until the broadcast is over. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Tuesday, May 10, 2005 3:42 AM To: hlds@list.valvesoftware.com Subject: [hlds] Watching Src TV Hello all, I was wondering if anyone else has noticed this. I was watching a clan match on SrcTV of Sars clan Vs Terra (UK) and getting impressed at how good the auto director was. The game was transmitted with a 90 second delay. However, near the end of the game the server cut off and loaded a new map. The reason was the server had loaded a new map and SrcTV doesn't take into account the delay. So I lost exactly 90 seconds of match. So is there any way that SrcTV can be made to delay the end of the map so that we can watch the ends of matches please? Obviously it doesn't make any difference to the demos being recorded but it spoils a live match. Thanks Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Watching Src TV
Good job they were winning 9-2 then and not something closer. On 5/10/05, Martin Otten [EMAIL PROTECTED] wrote: No, not yet. The server has to wait changing the map until the broadcast is over. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Kill Cam for CS:S
-- [ Picked text/plain from multipart/alternative ] http://forums.steampowered.com/forums/showthread.php?s=threadid=257044perpage=40pagenumber=1 Is Valve going to bring a Kill Cam to CS:S? It is honestly one of the best idea's to come out of the community ever. It would help solve a lot of animosity that occurs on servers about what a player did or did not see or how they made the kill. I've never actually ever seen such a one sided in favour from the community response as we have seen from this idea. There are a few things that need to be in place: 1. Server Side option to turn Kill Cam feature off for competitive matches. 2. Option to quit the Kill Cam if player wants to 3. Option to view/review Kill Cam as many times as you want while you are dead from any angle you wish. 4. Option to save Kill Cam info as a demo, like a screenshot. This would be a great feature if correctly implmented. It would show people who weren't familiar with the game how the better player did what they did to kill them It would show that the other player wasn't hacking, therefore reducing animosity on the servers. It would help catch those people who were cheats, as it would quickly become obvious who was doing what and why. Cheers Whisper -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Kill Cam for CS:S
Sounds like a neat idea, the question is how hard would it be to implement? It seems like a rather big feature, something that would take a few weeks (months?) to implement. This would be a awesome project to do after VAC2 is finalized. Unless the 3rd party guys can figure something out sooner? Rick -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Tuesday, May 10, 2005 7:30 AM To: HLDS Subject: [hlds] Kill Cam for CS:S -- [ Picked text/plain from multipart/alternative ] http://forums.steampowered.com/forums/showthread.php?s=threadid=257044; perpage=40pagenumber=1 Is Valve going to bring a Kill Cam to CS:S? It is honestly one of the best idea's to come out of the community ever. It would help solve a lot of animosity that occurs on servers about what a player did or did not see or how they made the kill. I've never actually ever seen such a one sided in favour from the community response as we have seen from this idea. There are a few things that need to be in place: 1. Server Side option to turn Kill Cam feature off for competitive matches. 2. Option to quit the Kill Cam if player wants to 3. Option to view/review Kill Cam as many times as you want while you are dead from any angle you wish. 4. Option to save Kill Cam info as a demo, like a screenshot. This would be a great feature if correctly implmented. It would show people who weren't familiar with the game how the better player did what they did to kill them It would show that the other player wasn't hacking, therefore reducing animosity on the servers. It would help catch those people who were cheats, as it would quickly become obvious who was doing what and why. Cheers Whisper -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Kill Cam for CS:S
-- [ Picked text/plain from multipart/alternative ] It is just a matter of the client side caching the data it already has (up to a pre-determined limit) and replaying it back So it does not impact the server side at all and only minimally affects the client sides performance. And gawd it would save a hell of a lot of bitching. Other feature requests: Client side option to disable permanently i.e. Never show Kill Cam (for people who think it is affecting their computers performance) Client side Option to enable larger caches for longer Kill Cam up to a preset limit at Valves discretion Cheers On 5/11/05, Rick Payton [EMAIL PROTECTED] wrote: Sounds like a neat idea, the question is how hard would it be to implement? It seems like a rather big feature, something that would take a few weeks (months?) to implement. This would be a awesome project to do after VAC2 is finalized. Unless the 3rd party guys can figure something out sooner? Rick -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Tuesday, May 10, 2005 7:30 AM To: HLDS Subject: [hlds] Kill Cam for CS:S -- [ Picked text/plain from multipart/alternative ] http://forums.steampowered.com/forums/showthread.php?s=threadid=257044; perpage=40pagenumber=1 Is Valve going to bring a Kill Cam to CS:S? It is honestly one of the best idea's to come out of the community ever. It would help solve a lot of animosity that occurs on servers about what a player did or did not see or how they made the kill. I've never actually ever seen such a one sided in favour from the community response as we have seen from this idea. There are a few things that need to be in place: 1. Server Side option to turn Kill Cam feature off for competitive matches. 2. Option to quit the Kill Cam if player wants to 3. Option to view/review Kill Cam as many times as you want while you are dead from any angle you wish. 4. Option to save Kill Cam info as a demo, like a screenshot. This would be a great feature if correctly implmented. It would show people who weren't familiar with the game how the better player did what they did to kill them It would show that the other player wasn't hacking, therefore reducing animosity on the servers. It would help catch those people who were cheats, as it would quickly become obvious who was doing what and why. Cheers Whisper -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] servers not showing on refresh
I know this has been covered here before, but I can't seem to find them doing a search through my old emails. I have 2 servers, and they are both visible in my favorites, but at some point recently they stopped showing up in server refreshes. This might explain why people stopped playing there even though they seemed pretty popular servers. One is in Atlanta, on in LA. Both CS:Source. I can play on them, and add the IPs manually, but do not show in refresh of all servers. 23k of them, or over 8,300 CS:S servers. Counter-Script East|STATS(FF ON) 64.154.38.82:27015 Counter-Script West|STATS (Scoutz Maps LO-G) 8.3.5.119:27015 I also don't personally ownt he boxes, they are provided by Clanservers.com Anything I can do, or anything I can pass on to them to speed the process up. I ahte an empty server, and I refuse to put bots on it. Thanks EqualHate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] The Name Change Script is back
Hi! If u use adminmod with CS 1.6 than u can use my anti-name-flood plugin. http://www.adminmod.org/?go=ascript/plugin-counter-killjoy#400132 No. 64 Cu, Sir D. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Correcto. I am not to sure about the name change part and what app being used, but I know of a multihack that does that along with everything else on 1.6. WoOt- 1.6 and strong. fsjk85 [EMAIL PROTECTED] wrote: there was never a name change limit in 1.6 for someone to get around, only source On 5/10/05, Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Just caught a guy changing his name on a CS 1.6 server changing his name once every 0.5 seconds and was able to use 14 different names in the space of under 10 seconds and thats the ones HLSW was able to log him using, that how fast he was changing them. So much for that fix lasting. May I ask why it is possible for a client to override server side limitations, unless of course the name change limitation is not enforced by the server, but is in fact enforced by the client? Cheers Whisper ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: No steam logon [vac2 error]
Hi, I belive i encountered the error ALfred was talking about. It isnt letting me connect to vac2 servers, it says the the connection failed or something. The console then says: Dropped player [me] Reason: No Steam Log On -- Rafael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] servers not showing on refresh
I keep getting this problem too with my HL2DM server, despite having the correct region set in server.cfg. The only way I have been able to get it to continue showing in server listings for more than about 18 hours, is to restart the server. It will then show again for about 18 hours. I have a game panel to stop and start my hosted server. Mick - Original Message - From: EqualHate [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 10, 2005 7:21 PM Subject: [hlds] servers not showing on refresh I know this has been covered here before, but I can't seem to find them doing a search through my old emails. I have 2 servers, and they are both visible in my favorites, but at some point recently they stopped showing up in server refreshes. This might explain why people stopped playing there even though they seemed pretty popular servers. One is in Atlanta, on in LA. Both CS:Source. I can play on them, and add the IPs manually, but do not show in refresh of all servers. 23k of them, or over 8,300 CS:S servers. Counter-Script East|STATS(FF ON) 64.154.38.82:27015 Counter-Script West|STATS (Scoutz Maps LO-G) 8.3.5.119:27015 I also don't personally ownt he boxes, they are provided by Clanservers.com Anything I can do, or anything I can pass on to them to speed the process up. I ahte an empty server, and I refuse to put bots on it. Thanks EqualHate -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.7 - Release Date: 09/05/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] servers not showing on refresh
*Update* I've just tried something I read somewhere (probably in this group). When I checked the server listings about 10 mins ago, my server wasn't listed, so typed heartbeat in the rcon console via HLSW remotely and then checked again, and my server has appeared now, so that works! Thanks to whoever posted that information in the first place :) Mick - Original Message - From: Mick [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 10, 2005 10:56 PM Subject: Re: [hlds] servers not showing on refresh I keep getting this problem too with my HL2DM server, despite having the correct region set in server.cfg. The only way I have been able to get it to continue showing in server listings for more than about 18 hours, is to restart the server. It will then show again for about 18 hours. I have a game panel to stop and start my hosted server. Mick - Original Message - From: EqualHate [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 10, 2005 7:21 PM Subject: [hlds] servers not showing on refresh I know this has been covered here before, but I can't seem to find them doing a search through my old emails. I have 2 servers, and they are both visible in my favorites, but at some point recently they stopped showing up in server refreshes. This might explain why people stopped playing there even though they seemed pretty popular servers. One is in Atlanta, on in LA. Both CS:Source. I can play on them, and add the IPs manually, but do not show in refresh of all servers. 23k of them, or over 8,300 CS:S servers. Counter-Script East|STATS(FF ON) 64.154.38.82:27015 Counter-Script West|STATS (Scoutz Maps LO-G) 8.3.5.119:27015 I also don't personally ownt he boxes, they are provided by Clanservers.com Anything I can do, or anything I can pass on to them to speed the process up. I ahte an empty server, and I refuse to put bots on it. Thanks EqualHate -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.7 - Release Date: 09/05/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.7 - Release Date: 09/05/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.7 - Release Date: 09/05/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] What does RCON STATS CPU Really mean?
-- [ Picked text/plain from multipart/alternative ] What does RCON STATS CPU Really mean? Does it even work? The rcon CPU usage will state that the box is using (I don't know, pick a random double digit number) 30% But every other way of measuring CPU usage, under Windows, says the CPU is running at 3% This is a DUAL Xeon 3.6GHz with 3GB of RAM and running 2 SRCDS processes is the only thing it is doing and one of them is empty!! Am I wasting my time looking at this number? What was that gui that Alfred said you could used on SRCDS? Maybe I can get perfmon setup and run them side by side or probably easier on top of each other and see if there is any correlation whatsoever between the two! Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds