[hlds] This is not the steampowered.com forums

2005-06-01 Thread \[DinoBot\]Sidmind
Once again this mailing list has turned into a copy of
the steampowered forums.
The reason we get good information from valve in this
list is because they don't have to put up with the
piddly crap.  but lately that is all I see (crap) talk

Could people who post remember that this is a list
used for information that is helpful to other admins,
not general smack talk.

Every post you make I receive as an e-mail,  If you
don't' feel like you would e-mail thousands of people
with small talk, then don't hit the send button.

Sorry if this sounds like a flame,its not really...

I just look forward to good information coming into my
in-box from this list, and lately that has not been
happening!
save the small talk about general BS for the
steamforums...

Thank you
Kevin Cantrell
www.dinobot.net





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Re: [hlds] srcds.exe - Application Error

2005-06-01 Thread Ook
oh oh oh, I missed a lot of this conversationbutbots and custom maps
are BAD NEWS. I have run a lot of custom maps for years, and I can also
attest that about 1/3  to 1/2 or so my my custom maps (which is about
300-600 maps) will crash with bots. I used botmans bots, which I like, but
just had too many crashing problems. I've use rho-bots and the bots on OZ,
same problems. Crash city.

What I finally had to do was to load up my mapcycle with several hundred
maps and run the server. Each time the server crashed, I removed that map
from the mapcycle. Eventually I had a set of maps that were 100% stable. No
more crashes.

Please not that this occured with HL1, not srcds, but I would not be
surprised to find that Source has the same problem :(


- Original Message -
From: "Matthew Welch" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 5:09 PM
Subject: Re: [hlds] srcds.exe - Application Error


> Are you running custom maps?  When I was experimenting with bots and
> custom maps, I found that around a third of the custom maps would
> crash the server.  I'm not sure if it was the same error but it was
> very similar to the one posted.
>
> On 6/1/05, Ned Haskin <[EMAIL PROTECTED]> wrote:
> > OH, I don't, that's odd
> >
> > Ned
> >
> > Rick Payton wrote:
> >
> > >Yeah I know that, I was just saying that when ever I run bots, I get
> > >that error whether or not humans are on.
> > >
> > >Rick Payton, IT Support
> > >Morikawa & Associates
> > >(808) 572-1745
> > >http://www.mai-hawaii.com/
> > >
> > >


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[hlds] Who runs vegeta server?

2005-06-01 Thread Ook
Does anyone know who runs the vegata (vegeta) server? I didn't see it in the
server lists. I have a private matter I need to discuss with the server
admin/owner about a would be server hacker :(


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Re: [hlds] srcds.exe - Application Error

2005-06-01 Thread Matthew Welch
Are you running custom maps?  When I was experimenting with bots and
custom maps, I found that around a third of the custom maps would
crash the server.  I'm not sure if it was the same error but it was
very similar to the one posted.

On 6/1/05, Ned Haskin <[EMAIL PROTECTED]> wrote:
> OH, I don't, that's odd
>
> Ned
>
> Rick Payton wrote:
>
> >Yeah I know that, I was just saying that when ever I run bots, I get
> >that error whether or not humans are on.
> >
> >Rick Payton, IT Support
> >Morikawa & Associates
> >(808) 572-1745
> >http://www.mai-hawaii.com/
> >
> >
> >
> >>
> >>
> >
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> >
> >
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Re: [hlds] srcds.exe - Application Error

2005-06-01 Thread Ned Haskin

OH, I don't, that's odd

Ned

Rick Payton wrote:


Yeah I know that, I was just saying that when ever I run bots, I get
that error whether or not humans are on.

Rick Payton, IT Support
Morikawa & Associates
(808) 572-1745
http://www.mai-hawaii.com/








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Re: [hlds] Does any one know? re:how armor works

2005-06-01 Thread Ned Haskin

Indeed, happy happy joy joy

Saint K. wrote:


hahahahah indeed lol
- Original Message -
From: "Ben" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 9:53 PM
Subject: RE: [hlds] Does any one know? re:how armor works



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Re: [hlds] Does any one know? re:how armor works

2005-06-01 Thread Ned Haskin

Mikee, don't apologize, the forums speak for them selves.
I appreciate help where ever it comes from, although the people I paid,
for the
game should be stepping up first.

Ned

Mikee wrote:


I apologize for speaking so strongly against Valve like I just did,
but it
is a reflection of how angry the community is towards Valve who love
playing
HL2-DM.  The Steam Forums are filled with disgusted players and server
admins, many of which have left the game and won't return.  Actual server
and player numbers have clearly dropped over time because of this.

Valve NEVER gives us any feedback or progress about this RETAIL PURCHASED
LEVEL, or even let us know they give two shits, either here or in the
Steam
Forums.

No patches in over 5 months...that is truly disgusting for a product that
they openly promote on their Steam Product Sales webpage. (Not to mention
DOD has been coming soon for about 9 months).

http://www.steampowered.com/?area=product_packageoffers

Anyway, this autoswitch fix at least helps those of you who still care
about
this game.
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Re: [hlds] Does any one know?

2005-06-01 Thread Clayton Macleod
yeah, that's true. I wonder if the ranges between armour and no armour
overlap at all. There are so many things that would be nice to know
about the game, but for whatever reasons, perhap some valid and some
not, they'll probably never be revealed to us. Helmet and no helmet
being the next obvious one to go to from here... It obviously helps
since sometimes one headshot is enough and other times you can hit
them 2 or more times in the head before they die. Always bugs me when
the round's over and I see more than one headshot into the same
person, freakin' helmet! hehe

On 6/1/05, Mikee <[EMAIL PROTECTED]> wrote:
> True, but it will get you into the ballpark, and there is no other way
> without seeing the encrypted code, which should never happen.


--
Clayton Macleod

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Re: [hlds] Does any one know?

2005-06-01 Thread Mikee

True, but it will get you into the ballpark, and there is no other way
without seeing the encrypted code, which should never happen.

- Original Message -
From: "Clayton Macleod" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 4:58 PM
Subject: Re: [hlds] Does any one know?



there would seem to be a random factor to each shot's damage, so this
won't help you find out much.

On 6/1/05, Mikee <[EMAIL PROTECTED]> wrote:

The only way to actually define what happens is to go in a server with a
friend, and with 100/100 shoot each other in various body locations with
single shots from various guns.



--
Clayton Macleod

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RE: [hlds] srcds.exe - Application Error

2005-06-01 Thread Rick Payton
Yeah I know that, I was just saying that when ever I run bots, I get
that error whether or not humans are on.

Rick Payton, IT Support
Morikawa & Associates
(808) 572-1745
http://www.mai-hawaii.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ned Haskin
Sent: Wednesday, June 01, 2005 8:59 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] srcds.exe - Application Error

Rick, you can set the bots to enter after players and have no problems,
at least I don't.

bot_join_after_player 1

Ned

Rick Payton wrote:

>I only get that when I run bots on my srcds server. Once I stopped, it
>stopped with the errors for now.
>
>Rick Payton, IT Support
>Morikawa & Associates
>(808) 572-1745
>http://www.mai-hawaii.com/
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
>Sent: Tuesday, May 31, 2005 10:09 PM
>To: hlds@list.valvesoftware.com
>Subject: Re: [hlds] srcds.exe - Application Error
>
>just random bugs I imagine, those messages mean it was trying to read
>from memory that doesn't belong to it I believe. Or rather, trying to
>read data from memory addresses that are outside of the ranges that it
>has allocated to store data. The debug info might contain some useful
>info for the developers.
>
>On 6/1/05, Brandon Dumont - MWEB <[EMAIL PROTECTED]> wrote:
>
>
>>Same error here on a 1.6 server?
>>
>>
>
>
>--
>Clayton Macleod
>
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Re: [hlds] Server Master List

2005-06-01 Thread Buding Ram

SV_LAN 1

Do I win?

Good luck!

Regards,

Bud Ingram

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Re: [hlds] Does any one know?

2005-06-01 Thread Clayton Macleod
there would seem to be a random factor to each shot's damage, so this
won't help you find out much.

On 6/1/05, Mikee <[EMAIL PROTECTED]> wrote:
> The only way to actually define what happens is to go in a server with a
> friend, and with 100/100 shoot each other in various body locations with
> single shots from various guns.


--
Clayton Macleod

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Re: [hlds] Half-Life 2: Deathmatch update

2005-06-01 Thread TrickyB

Any more patches this week?
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Wednesday, June 01, 2005 8:42 PM
Subject: [hlds] Half-Life 2: Deathmatch update



We have just released an update to Half-Life 2: Deathmatch. Run
hldsupdatetool to get this update.

The update includes several fixes, go to:
http://www.steampowered.com/index.php?area=news&id=420
for more details.

- Alfred

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[hlds] Server Master List

2005-06-01 Thread esossai
Does anyone know what are the most known reason for your server not apear on 
the steam master server list?

Besides the router stuff because i have done that already.

I use to have an static ip and never bother to this but now since i don;t have 
static ip anymore i need to get my server on the list and i can't
Thanks
esossai

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Re: [hlds] Does any one know? re:how armor works

2005-06-01 Thread Saint K.

hahahahah indeed lol
- Original Message -
From: "Ben" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 9:53 PM
Subject: RE: [hlds] Does any one know? re:how armor works



Rofl, seen alfred's message? :D  I reckon he wrote that patch as soon as
he
got your message :P
Ben

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: 01 June 2005 20:19
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Does any one know? re:how armor works

I apologize for speaking so strongly against Valve like I just did, but it
is a reflection of how angry the community is towards Valve who love
playing
HL2-DM.  The Steam Forums are filled with disgusted players and server
admins, many of which have left the game and won't return.  Actual server
and player numbers have clearly dropped over time because of this.

Valve NEVER gives us any feedback or progress about this RETAIL PURCHASED
LEVEL, or even let us know they give two shits, either here or in the
Steam
Forums.

No patches in over 5 months...that is truly disgusting for a product that
they openly promote on their Steam Product Sales webpage. (Not to mention
DOD has been coming soon for about 9 months).

http://www.steampowered.com/?area=product_packageoffers

Anyway, this autoswitch fix at least helps those of you who still care
about
this game.

- Original Message -
From: "Ned Haskin" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 2:51 PM
Subject: Re: [hlds] Does any one know? re:how armor works



Great link , thanks Mikee going to stop the auto switching asap.

Saint K., future reference, put "how armor works" in the subject line
these posts are archived by subject, it will help others find answers.

Mikee wrote:


The only way to actually define what happens is to go in a server with a
friend, and with 100/100 shoot each other in various body locations with
single shots from various guns.

I went through this exercise while doing Valve's lazy ass job with their
failure to fix any of the bugs in HL2-DM in over 5 months.  In this
case we
got rid of the the weapon autoswitch in HL2-DM, where when you walk
over a
weapon you don't have you were previously forced to switch to that new
weapon...even in the middle of a fight.  Did Valve give a shit about
fixing
this?  Nope.  So a few of us figured out that if you manually extract
the
weapon script txt files from the SP installation, and edit them, then
replace those respective .ctx /scripts/ folder weapon files, you can
make
server side mods of weapons.

You can read about the post here:
http://forums.steampowered.com/forums/showthread.php?s=&threadid=295350

How long would this have taken Valve to edit their precious encrypted
.ctx
weapon files, and fix this?  It took us a few minutes once we figured
out
how to sidestep their bullshit no support for the last 5 months.

Valve's horrible support for HL2-DM (as I have said numerous times on
this
email list) is the main reason that I'm closing 2 of my 3 HL2-DM
servers in
2 weeks (as others have already done), and will never buy another
bullshit
Valve product.

Thank God Battlefield-2 is scheduled for release June 15-20th.


- Original Message -
From: "Saint K." <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 11:37 AM
Subject: [hlds] Does any one know?



ive got this question on our forums and tbh i couldnt tell the answere,
does
anyone know this?

any1 knows how armor realy works ? how much does it protect ? does more
armor protect better or only longer ? e.t.c.






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Re: [hlds] Half-Life 2: Deathmatch update

2005-06-01 Thread Mikee

Well shut me up!

I am extremely happy that suddenly HL2-DM has an unexpected patch of some of
the bugs that have been ignored for the last 6 months.

I will now be the first to praise Alfred and Valve for doing this.
Interesting that a few days after we figured out how to manually fix the
autoswitch weapon issue, they did too!

In any case, this goes a LONNGG Way, and is very much
appreciated.


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
Sent: Wednesday, June 01, 2005 12:42 PM
Subject: [hlds] Half-Life 2: Deathmatch update


We have just released an update to Half-Life 2: Deathmatch. Run
hldsupdatetool to get this update.

The update includes several fixes, go to:
http://www.steampowered.com/index.php?area=news&id=420
for more details.

- Alfred




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RE: [hlds] Does any one know? re:how armor works

2005-06-01 Thread Ben
Rofl, seen alfred's message? :D  I reckon he wrote that patch as soon as he
got your message :P
Ben

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: 01 June 2005 20:19
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Does any one know? re:how armor works

I apologize for speaking so strongly against Valve like I just did, but it
is a reflection of how angry the community is towards Valve who love playing
HL2-DM.  The Steam Forums are filled with disgusted players and server
admins, many of which have left the game and won't return.  Actual server
and player numbers have clearly dropped over time because of this.

Valve NEVER gives us any feedback or progress about this RETAIL PURCHASED
LEVEL, or even let us know they give two shits, either here or in the Steam
Forums.

No patches in over 5 months...that is truly disgusting for a product that
they openly promote on their Steam Product Sales webpage. (Not to mention
DOD has been coming soon for about 9 months).

http://www.steampowered.com/?area=product_packageoffers

Anyway, this autoswitch fix at least helps those of you who still care about
this game.

- Original Message -
From: "Ned Haskin" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 2:51 PM
Subject: Re: [hlds] Does any one know? re:how armor works


> Great link , thanks Mikee going to stop the auto switching asap.
>
> Saint K., future reference, put "how armor works" in the subject line
> these posts are archived by subject, it will help others find answers.
>
> Mikee wrote:
>
>> The only way to actually define what happens is to go in a server with a
>> friend, and with 100/100 shoot each other in various body locations with
>> single shots from various guns.
>>
>> I went through this exercise while doing Valve's lazy ass job with their
>> failure to fix any of the bugs in HL2-DM in over 5 months.  In this
>> case we
>> got rid of the the weapon autoswitch in HL2-DM, where when you walk
>> over a
>> weapon you don't have you were previously forced to switch to that new
>> weapon...even in the middle of a fight.  Did Valve give a shit about
>> fixing
>> this?  Nope.  So a few of us figured out that if you manually extract the
>> weapon script txt files from the SP installation, and edit them, then
>> replace those respective .ctx /scripts/ folder weapon files, you can make
>> server side mods of weapons.
>>
>> You can read about the post here:
>> http://forums.steampowered.com/forums/showthread.php?s=&threadid=295350
>>
>> How long would this have taken Valve to edit their precious encrypted
>> .ctx
>> weapon files, and fix this?  It took us a few minutes once we figured out
>> how to sidestep their bullshit no support for the last 5 months.
>>
>> Valve's horrible support for HL2-DM (as I have said numerous times on
>> this
>> email list) is the main reason that I'm closing 2 of my 3 HL2-DM
>> servers in
>> 2 weeks (as others have already done), and will never buy another
>> bullshit
>> Valve product.
>>
>> Thank God Battlefield-2 is scheduled for release June 15-20th.
>>
>>
>> - Original Message -
>> From: "Saint K." <[EMAIL PROTECTED]>
>> To: 
>> Sent: Wednesday, June 01, 2005 11:37 AM
>> Subject: [hlds] Does any one know?
>>
>>
>>> ive got this question on our forums and tbh i couldnt tell the answere,
>>> does
>>> anyone know this?
>>>
>>> any1 knows how armor realy works ? how much does it protect ? does more
>>> armor protect better or only longer ? e.t.c.
>>>
>>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
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Re: [hlds] Half-Life 2: Deathmatch update

2005-06-01 Thread Kevin Ottalini

"Added cvar "cl_autowepswitch" to allow automatic weapon switching to be
turned off"

Thank you very much (and the team) Alfred, greatly appreciated.


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
Sent: Wednesday, June 01, 2005 12:42 PM
Subject: [hlds] Half-Life 2: Deathmatch update



We have just released an update to Half-Life 2: Deathmatch. Run
hldsupdatetool to get this update.

The update includes several fixes, go to:
http://www.steampowered.com/index.php?area=news&id=420
for more details.

- Alfred



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[hlds] Server broadcast

2005-06-01 Thread Ronin

Ok, so I've been on/off this list for a really long time, and I figured
it was time that I send out my own question (I just readded myself to
the list, so if this question has been posed recently/in the past with
an answer, I apologize).

I've decided to start running a server again, and while the setup was
painless, I simply cannot get my server to auth to Steam, meaning it
will not broadcast/show up on the server list (but manually adding the
IP works, and it allows connections).

Is there something I've missed in the course of things that simply
negates the auth process, or is there something else going on that I've
missed?

There are no firewall issues, no port blocks, nothing, that should cause
this to happen, as far as I am aware, so I'm at a loss.

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[hlds] Half-Life 2: Deathmatch update

2005-06-01 Thread Alfred Reynolds
We have just released an update to Half-Life 2: Deathmatch. Run
hldsupdatetool to get this update.

The update includes several fixes, go to:
http://www.steampowered.com/index.php?area=news&id=420
for more details.

- Alfred

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Re: [hlds] Does any one know?

2005-06-01 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
I have to agree with Mikee
 So many dumb questions could be easily answered if somebody looked at the
code and gave us the numbers or the calculations
 On 6/2/05, Mikee <[EMAIL PROTECTED]> wrote:
>
> I gave you the answer in the first 4 lines. If you can't deal with the
> rest
> of my girly man whining, too bad. It's justified after all this time.
>
> Now go do the work yourself, using my guideline as an example. You will
> never get the encrypted .ctx multiplayer distance spread pattern damage
> from anyone. You have to do it the down and dirty way in a server with a
> friend with and/or without shields, point blank and from various
> distances.
> It's not hard.
>
> - Original Message -
> From: "Saint K." <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, June 01, 2005 3:00 PM
> Subject: Re: [hlds] Does any one know?
>
>
> > uhmm, yea thanks for the 1st 4 lines, the rest aint really on topic..
> > - Original Message -
> > From: "Mikee" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Wednesday, June 01, 2005 8:10 PM
> > Subject: Re: [hlds] Does any one know?
> >
> >
> >> The only way to actually define what happens is to go in a server with
> a
> >> friend, and with 100/100 shoot each other in various body locations
> with
> >> single shots from various guns.
> >>
> >> I went through this exercise while doing Valve's lazy ass job with
> their
> >> failure to fix any of the bugs in HL2-DM in over 5 months. In this case
> >> we
> >> got rid of the the weapon autoswitch in HL2-DM, where when you walk
> over
> >> a
> >> weapon you don't have you were previously forced to switch to that new
> >> weapon...even in the middle of a fight. Did Valve give a shit about
> >> fixing
> >> this? Nope. So a few of us figured out that if you manually extract the
> >> weapon script txt files from the SP installation, and edit them, then
> >> replace those respective .ctx /scripts/ folder weapon files, you can
> make
> >> server side mods of weapons.
> >>
> >> You can read about the post here:
> >> http://forums.steampowered.com/forums/showthread.php?s=&threadid=295350
> >>
> >> How long would this have taken Valve to edit their precious encrypted
> >> .ctx
> >> weapon files, and fix this? It took us a few minutes once we figured
> out
> >> how to sidestep their bullshit no support for the last 5 months.
> >>
> >> Valve's horrible support for HL2-DM (as I have said numerous times on
> >> this
> >> email list) is the main reason that I'm closing 2 of my 3 HL2-DM
> servers
> >> in
> >> 2 weeks (as others have already done), and will never buy another
> >> bullshit
> >> Valve product.
> >>
> >> Thank God Battlefield-2 is scheduled for release June 15-20th.
> >>
> >>
> >> - Original Message -
> >> From: "Saint K." <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Wednesday, June 01, 2005 11:37 AM
> >> Subject: [hlds] Does any one know?
> >>
> >>
> >>> ive got this question on our forums and tbh i couldnt tell the
> answere,
> >>> does
> >>> anyone know this?
> >>>
> >>> any1 knows how armor realy works ? how much does it protect ? does
> more
> >>> armor protect better or only longer ? e.t.c.
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
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> >
> >
> >
>
>
>
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Re: [hlds] Does any one know?

2005-06-01 Thread Mikee

I gave you the answer in the first 4 lines.  If you can't deal with the rest
of my girly man whining, too bad.  It's justified after all this time.

Now go do the work yourself, using my guideline as an example.  You will
never get the encrypted .ctx  multiplayer distance spread pattern damage
from anyone.  You have to do it the down and dirty way in a server with a
friend with and/or without shields, point blank and from various distances.
It's not hard.

- Original Message -
From: "Saint K." <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 3:00 PM
Subject: Re: [hlds] Does any one know?



uhmm, yea thanks for the 1st 4 lines, the rest aint really on topic..
- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 8:10 PM
Subject: Re: [hlds] Does any one know?



The only way to actually define what happens is to go in a server with a
friend, and with 100/100 shoot each other in various body locations with
single shots from various guns.

I went through this exercise while doing Valve's lazy ass job with their
failure to fix any of the bugs in HL2-DM in over 5 months.  In this case
we
got rid of the the weapon autoswitch in HL2-DM, where when you walk over
a
weapon you don't have you were previously forced to switch to that new
weapon...even in the middle of a fight.  Did Valve give a shit about
fixing
this?  Nope.  So a few of us figured out that if you manually extract the
weapon script txt files from the SP installation, and edit them, then
replace those respective .ctx /scripts/ folder weapon files, you can make
server side mods of weapons.

You can read about the post here:
http://forums.steampowered.com/forums/showthread.php?s=&threadid=295350

How long would this have taken Valve to edit their precious encrypted
.ctx
weapon files, and fix this?  It took us a few minutes once we figured out
how to sidestep their bullshit no support for the last 5 months.

Valve's horrible support for HL2-DM (as I have said numerous times on
this
email list) is the main reason that I'm closing 2 of my 3 HL2-DM servers
in
2 weeks (as others have already done), and will never buy another
bullshit
Valve product.

Thank God Battlefield-2 is scheduled for release June 15-20th.


- Original Message -
From: "Saint K." <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 11:37 AM
Subject: [hlds] Does any one know?



ive got this question on our forums and tbh i couldnt tell the answere,
does
anyone know this?

any1 knows how armor realy works ? how much does it protect ? does more
armor protect better or only longer ? e.t.c.


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Re: [hlds] Does any one know? re:how armor works

2005-06-01 Thread Mikee

I apologize for speaking so strongly against Valve like I just did, but it
is a reflection of how angry the community is towards Valve who love playing
HL2-DM.  The Steam Forums are filled with disgusted players and server
admins, many of which have left the game and won't return.  Actual server
and player numbers have clearly dropped over time because of this.

Valve NEVER gives us any feedback or progress about this RETAIL PURCHASED
LEVEL, or even let us know they give two shits, either here or in the Steam
Forums.

No patches in over 5 months...that is truly disgusting for a product that
they openly promote on their Steam Product Sales webpage. (Not to mention
DOD has been coming soon for about 9 months).

http://www.steampowered.com/?area=product_packageoffers

Anyway, this autoswitch fix at least helps those of you who still care about
this game.

- Original Message -
From: "Ned Haskin" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 2:51 PM
Subject: Re: [hlds] Does any one know? re:how armor works



Great link , thanks Mikee going to stop the auto switching asap.

Saint K., future reference, put "how armor works" in the subject line
these posts are archived by subject, it will help others find answers.

Mikee wrote:


The only way to actually define what happens is to go in a server with a
friend, and with 100/100 shoot each other in various body locations with
single shots from various guns.

I went through this exercise while doing Valve's lazy ass job with their
failure to fix any of the bugs in HL2-DM in over 5 months.  In this
case we
got rid of the the weapon autoswitch in HL2-DM, where when you walk
over a
weapon you don't have you were previously forced to switch to that new
weapon...even in the middle of a fight.  Did Valve give a shit about
fixing
this?  Nope.  So a few of us figured out that if you manually extract the
weapon script txt files from the SP installation, and edit them, then
replace those respective .ctx /scripts/ folder weapon files, you can make
server side mods of weapons.

You can read about the post here:
http://forums.steampowered.com/forums/showthread.php?s=&threadid=295350

How long would this have taken Valve to edit their precious encrypted
.ctx
weapon files, and fix this?  It took us a few minutes once we figured out
how to sidestep their bullshit no support for the last 5 months.

Valve's horrible support for HL2-DM (as I have said numerous times on
this
email list) is the main reason that I'm closing 2 of my 3 HL2-DM
servers in
2 weeks (as others have already done), and will never buy another
bullshit
Valve product.

Thank God Battlefield-2 is scheduled for release June 15-20th.


- Original Message -
From: "Saint K." <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 11:37 AM
Subject: [hlds] Does any one know?



ive got this question on our forums and tbh i couldnt tell the answere,
does
anyone know this?

any1 knows how armor realy works ? how much does it protect ? does more
armor protect better or only longer ? e.t.c.






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Re: [hlds] srcds.exe - Application Error

2005-06-01 Thread Ned Haskin

Rick, you can set the bots to enter after players and have no problems,
at least I don't.

bot_join_after_player 1

Ned

Rick Payton wrote:


I only get that when I run bots on my srcds server. Once I stopped, it
stopped with the errors for now.

Rick Payton, IT Support
Morikawa & Associates
(808) 572-1745
http://www.mai-hawaii.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: Tuesday, May 31, 2005 10:09 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] srcds.exe - Application Error

just random bugs I imagine, those messages mean it was trying to read
from memory that doesn't belong to it I believe. Or rather, trying to
read data from memory addresses that are outside of the ranges that it
has allocated to store data. The debug info might contain some useful
info for the developers.

On 6/1/05, Brandon Dumont - MWEB <[EMAIL PROTECTED]> wrote:



Same error here on a 1.6 server?





--
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Re: [hlds] Does any one know?

2005-06-01 Thread Saint K.

Is there any calculation for how much shots get reduced?
- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 6:29 PM
Subject: Re: [hlds] Does any one know?



--
[ Picked text/plain from multipart/alternative ]
Armour covers the torso hitbox only
Armour reduces the damage from most rounds. Reduction depends upon round
and Weapon used. Rifle rounds somewhat and significantly from SMG & Pistol
rounds
Arnour is 100% effective so long as there is a value in the armour section
of the hud
That at least how I understand it as of 1.6
On 6/2/05, Saint K. <[EMAIL PROTECTED]> wrote:


ive got this question on our forums and tbh i couldnt tell the answere,
does
anyone know this?

any1 knows how armor realy works ? how much does it protect ? does more
armor protect better or only longer ? e.t.c.


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--

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Re: [hlds] Does any one know?

2005-06-01 Thread Saint K.

uhmm, yea thanks for the 1st 4 lines, the rest aint really on topic..
- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 8:10 PM
Subject: Re: [hlds] Does any one know?



The only way to actually define what happens is to go in a server with a
friend, and with 100/100 shoot each other in various body locations with
single shots from various guns.

I went through this exercise while doing Valve's lazy ass job with their
failure to fix any of the bugs in HL2-DM in over 5 months.  In this case
we
got rid of the the weapon autoswitch in HL2-DM, where when you walk over a
weapon you don't have you were previously forced to switch to that new
weapon...even in the middle of a fight.  Did Valve give a shit about
fixing
this?  Nope.  So a few of us figured out that if you manually extract the
weapon script txt files from the SP installation, and edit them, then
replace those respective .ctx /scripts/ folder weapon files, you can make
server side mods of weapons.

You can read about the post here:
http://forums.steampowered.com/forums/showthread.php?s=&threadid=295350

How long would this have taken Valve to edit their precious encrypted .ctx
weapon files, and fix this?  It took us a few minutes once we figured out
how to sidestep their bullshit no support for the last 5 months.

Valve's horrible support for HL2-DM (as I have said numerous times on this
email list) is the main reason that I'm closing 2 of my 3 HL2-DM servers
in
2 weeks (as others have already done), and will never buy another bullshit
Valve product.

Thank God Battlefield-2 is scheduled for release June 15-20th.


- Original Message -
From: "Saint K." <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 11:37 AM
Subject: [hlds] Does any one know?



ive got this question on our forums and tbh i couldnt tell the answere,
does
anyone know this?

any1 knows how armor realy works ? how much does it protect ? does more
armor protect better or only longer ? e.t.c.


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please visit:
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Re: [hlds] Does any one know? re:how armor works

2005-06-01 Thread Ned Haskin

Great link , thanks Mikee going to stop the auto switching asap.

Saint K., future reference, put "how armor works" in the subject line
these posts are archived by subject, it will help others find answers.

Mikee wrote:


The only way to actually define what happens is to go in a server with a
friend, and with 100/100 shoot each other in various body locations with
single shots from various guns.

I went through this exercise while doing Valve's lazy ass job with their
failure to fix any of the bugs in HL2-DM in over 5 months.  In this
case we
got rid of the the weapon autoswitch in HL2-DM, where when you walk
over a
weapon you don't have you were previously forced to switch to that new
weapon...even in the middle of a fight.  Did Valve give a shit about
fixing
this?  Nope.  So a few of us figured out that if you manually extract the
weapon script txt files from the SP installation, and edit them, then
replace those respective .ctx /scripts/ folder weapon files, you can make
server side mods of weapons.

You can read about the post here:
http://forums.steampowered.com/forums/showthread.php?s=&threadid=295350

How long would this have taken Valve to edit their precious encrypted
.ctx
weapon files, and fix this?  It took us a few minutes once we figured out
how to sidestep their bullshit no support for the last 5 months.

Valve's horrible support for HL2-DM (as I have said numerous times on
this
email list) is the main reason that I'm closing 2 of my 3 HL2-DM
servers in
2 weeks (as others have already done), and will never buy another
bullshit
Valve product.

Thank God Battlefield-2 is scheduled for release June 15-20th.


- Original Message -
From: "Saint K." <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 11:37 AM
Subject: [hlds] Does any one know?



ive got this question on our forums and tbh i couldnt tell the answere,
does
anyone know this?

any1 knows how armor realy works ? how much does it protect ? does more
armor protect better or only longer ? e.t.c.






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Re: [hlds] Does any one know?

2005-06-01 Thread Mikee

The only way to actually define what happens is to go in a server with a
friend, and with 100/100 shoot each other in various body locations with
single shots from various guns.

I went through this exercise while doing Valve's lazy ass job with their
failure to fix any of the bugs in HL2-DM in over 5 months.  In this case we
got rid of the the weapon autoswitch in HL2-DM, where when you walk over a
weapon you don't have you were previously forced to switch to that new
weapon...even in the middle of a fight.  Did Valve give a shit about fixing
this?  Nope.  So a few of us figured out that if you manually extract the
weapon script txt files from the SP installation, and edit them, then
replace those respective .ctx /scripts/ folder weapon files, you can make
server side mods of weapons.

You can read about the post here:
http://forums.steampowered.com/forums/showthread.php?s=&threadid=295350

How long would this have taken Valve to edit their precious encrypted .ctx
weapon files, and fix this?  It took us a few minutes once we figured out
how to sidestep their bullshit no support for the last 5 months.

Valve's horrible support for HL2-DM (as I have said numerous times on this
email list) is the main reason that I'm closing 2 of my 3 HL2-DM servers in
2 weeks (as others have already done), and will never buy another bullshit
Valve product.

Thank God Battlefield-2 is scheduled for release June 15-20th.


- Original Message -
From: "Saint K." <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 01, 2005 11:37 AM
Subject: [hlds] Does any one know?



ive got this question on our forums and tbh i couldnt tell the answere,
does
anyone know this?

any1 knows how armor realy works ? how much does it protect ? does more
armor protect better or only longer ? e.t.c.


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RE: [hlds] srcds.exe - Application Error

2005-06-01 Thread Rick Payton
I only get that when I run bots on my srcds server. Once I stopped, it
stopped with the errors for now.

Rick Payton, IT Support
Morikawa & Associates
(808) 572-1745
http://www.mai-hawaii.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: Tuesday, May 31, 2005 10:09 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] srcds.exe - Application Error

just random bugs I imagine, those messages mean it was trying to read
from memory that doesn't belong to it I believe. Or rather, trying to
read data from memory addresses that are outside of the ranges that it
has allocated to store data. The debug info might contain some useful
info for the developers.

On 6/1/05, Brandon Dumont - MWEB <[EMAIL PROTECTED]> wrote:
> Same error here on a 1.6 server?


--
Clayton Macleod

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Re: [hlds] Does any one know?

2005-06-01 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Armour covers the torso hitbox only
 Armour reduces the damage from most rounds. Reduction depends upon round
and Weapon used. Rifle rounds somewhat and significantly from SMG & Pistol
rounds
 Arnour is 100% effective so long as there is a value in the armour section
of the hud
 That at least how I understand it as of 1.6
 On 6/2/05, Saint K. <[EMAIL PROTECTED]> wrote:
>
> ive got this question on our forums and tbh i couldnt tell the answere,
> does
> anyone know this?
>
> any1 knows how armor realy works ? how much does it protect ? does more
> armor protect better or only longer ? e.t.c.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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[hlds] Does any one know?

2005-06-01 Thread Saint K.

ive got this question on our forums and tbh i couldnt tell the answere, does
anyone know this?

any1 knows how armor realy works ? how much does it protect ? does more
armor protect better or only longer ? e.t.c.


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Re: [hlds] r_3dsky

2005-06-01 Thread m1kest4r
um, read. i said ive done it. i cant see it. stop being a dickhead and
just tell us.

On 6/1/05, Clayton Macleod <[EMAIL PROTECTED]> wrote:
> nah, that's ok. I lose interest when those involved refuse to expend
> any energy and want even the simplest things done for them.
>
> On 6/1/05, Maarten van der Zwaart <[EMAIL PROTECTED]> wrote:
> > You are not contributing anything here. Either post what it is, or just
> > stop repeating the same thing over and over.
>
>
> --
> Clayton Macleod
>
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Re: [hlds] r_3dsky

2005-06-01 Thread Clayton Macleod
nah, that's ok. I lose interest when those involved refuse to expend
any energy and want even the simplest things done for them.

On 6/1/05, Maarten van der Zwaart <[EMAIL PROTECTED]> wrote:
> You are not contributing anything here. Either post what it is, or just
> stop repeating the same thing over and over.


--
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Re: [hlds] srcds.exe - Application Error

2005-06-01 Thread Clayton Macleod
just random bugs I imagine, those messages mean it was trying to read
from memory that doesn't belong to it I believe. Or rather, trying to
read data from memory addresses that are outside of the ranges that it
has allocated to store data. The debug info might contain some useful
info for the developers.

On 6/1/05, Brandon Dumont - MWEB <[EMAIL PROTECTED]> wrote:
> Same error here on a 1.6 server?


--
Clayton Macleod

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Re: [hlds] r_3dsky

2005-06-01 Thread Maarten van der Zwaart
On Mon, May 30, 2005 at 04:33:49PM -0700, Clayton Macleod wrote:
> I don't know why this has to be stated so many times, it affects MORE
> than just the SKY. And in all this time of asking the same question
> over and over and ignoring the answers you could have SEEN FOR
> YOURSELF what is changed BESIDES the sky by simply starting your own
> listen server, as we told you to, and turning this option off, as we
> told you to, and loading up all the stock maps, as we told you to, and
> seeing just exactly what is changed and what isn't. You STILL won't do
> it anyways, so, later.

You are not contributing anything here. Either post what it is, or just
stop repeating the same thing over and over.

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RE: [hlds] srcds.exe - Application Error

2005-06-01 Thread Brandon Dumont - MWEB
Andrew Armstrong wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] The instruction at
> "0x0127396a" referenced memeory at "0x0250b6c8". The memory could not
> be "read".
>
> Click OK to terminate the program.
>
>
> Thats an error which appeared on three different hosts running srcds,
> any idea what the cause of this error is?
>
> - Plasma

Same error here on a 1.6 server?
MWEB: S.A.'s trusted Internet Service Provider. Just Like that.
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