Re: [hlds] How to change mp_timelimit on a map by map basis
whith amxmodx http://www.amxmodx.org/ you can do this easy. text taken from amxmodx doc. If you use the mapsmenu plugin, you can simply create a folder in addons\amxmodx\configs called "maps" and place a .cfg file named after the map with the settings in it, for example, you might have addons\amxmodx\configs\maps\fy_iceworld.cfg: mp_startmoney 16000 mp_freezetime 0 mp_timelimit 20 - Original Message - From: "Ook" <[EMAIL PROTECTED]> To: Sent: Sunday, September 04, 2005 2:26 AM Subject: Re: [hlds] How to change mp_timelimit on a map by map basis I"ve seen this before, thought it was from a TFC server. I have not yet had time to try it out yet. Does anyone know of an admin mod plugin that will do this? I looked through lists of available plugings, but didn't see anything. - Original Message - From: "Stomper" <[EMAIL PROTECTED]> To: Sent: Saturday, September 03, 2005 2:10 AM Subject: Re: [hlds] How to change mp_timelimit on a map by map basis maby this is old but heres a cfg from a op4 sierra install, so you cfg line should be mapname "\sv_timelimit\45\" i dont know if it works in steam // Example/Default mapcycle for Deathmatch Maps // Copy to mapcycle.txt to use :) // op4_bootcamp "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_datacore "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_demise "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_disposal "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_gasworks "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_kbase "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_kndyone"\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_meanie "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_outpost"\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_park "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_repent "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_rubble "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_xendance "\minplayers\0\maxplayers\32\mp_weaponstay\1\" - Original Message - From: "Ook" <[EMAIL PROTECTED]> To: Sent: Wednesday, August 31, 2005 10:31 PM Subject: [hlds] How to change mp_timelimit on a map by map basis Once upon a time I saw how you could do this, and I think it was in mapcycle.txt mymap /mp_timelimit/45 Or something like that. Can someone confirm/deny/explain if this is possible and how it's done? I run some maps that take a while to download, and I'd like to increase runtimes for them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Anybody running SRCDS and >2GB of RAM?
-- [ Picked text/plain from multipart/alternative ] James Could you elaborate on what you mean? On 9/4/05, James Tucker <[EMAIL PROTECTED]> wrote: > > All tests we did with that resutled in the bus getting too full first, > which increased latency to an unacceptable level. > > 3:1 packing is as dense as I will run. > > Whisper wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Let me rephrase > > Is anybody running multiple SRCDS (4 or more) on Dual CPU boxes with > >2GB > > of RAM > > > > On 9/3/05, Clayton Macleod <[EMAIL PROTECTED]> wrote: > > > >>you don't need to do anything, srcds itself isn't going to use more > >>than 2GB *per process* anyways. *Per process* being the important > >>piece of information. > >> > >>On 9/2/05, Whisper <[EMAIL PROTECTED]> wrote: > >> > >>>-- > >>>[ Picked text/plain from multipart/alternative ] > >>>If you are running SRCDS on a server with >2GB or RAM what > boot.inichanges > >>>(or any other changes) have you made (if any) to optimise for full use > >> > >>of > >> > >>>physical RAM above 2GB? > >>>What are the options with Windows 2003? > >>>What are the options with Windows 2000? > >>>Thanks > >> > >> > >>-- > >>Clayton Macleod > >> > >>>get ye flask > >> > >>You cannot get ye flask. > >> > >>___ > >>To unsubscribe, edit your list preferences, or view the list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to change mp_timelimit on a map by map basis
I"ve seen this before, thought it was from a TFC server. I have not yet had time to try it out yet. Does anyone know of an admin mod plugin that will do this? I looked through lists of available plugings, but didn't see anything. - Original Message - From: "Stomper" <[EMAIL PROTECTED]> To: Sent: Saturday, September 03, 2005 2:10 AM Subject: Re: [hlds] How to change mp_timelimit on a map by map basis maby this is old but heres a cfg from a op4 sierra install, so you cfg line should be mapname "\sv_timelimit\45\" i dont know if it works in steam // Example/Default mapcycle for Deathmatch Maps // Copy to mapcycle.txt to use :) // op4_bootcamp "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_datacore "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_demise "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_disposal "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_gasworks "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_kbase "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_kndyone"\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_meanie "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_outpost"\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_park "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_repent "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_rubble "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_xendance "\minplayers\0\maxplayers\32\mp_weaponstay\1\" - Original Message - From: "Ook" <[EMAIL PROTECTED]> To: Sent: Wednesday, August 31, 2005 10:31 PM Subject: [hlds] How to change mp_timelimit on a map by map basis Once upon a time I saw how you could do this, and I think it was in mapcycle.txt mymap /mp_timelimit/45 Or something like that. Can someone confirm/deny/explain if this is possible and how it's done? I run some maps that take a while to download, and I'd like to increase runtimes for them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Anybody running SRCDS and >2GB of RAM?
All tests we did with that resutled in the bus getting too full first, which increased latency to an unacceptable level. 3:1 packing is as dense as I will run. Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Let me rephrase Is anybody running multiple SRCDS (4 or more) on Dual CPU boxes with >2GB of RAM On 9/3/05, Clayton Macleod <[EMAIL PROTECTED]> wrote: you don't need to do anything, srcds itself isn't going to use more than 2GB *per process* anyways. *Per process* being the important piece of information. On 9/2/05, Whisper <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] If you are running SRCDS on a server with >2GB or RAM what boot.inichanges (or any other changes) have you made (if any) to optimise for full use of physical RAM above 2GB? What are the options with Windows 2003? What are the options with Windows 2000? Thanks -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to change mp_timelimit on a map by map basis
bah its mapname "\mp_timelimit\45\" - Original Message - From: "Stomper" <[EMAIL PROTECTED]> To: Sent: Saturday, September 03, 2005 11:10 AM Subject: Re: [hlds] How to change mp_timelimit on a map by map basis maby this is old but heres a cfg from a op4 sierra install, so you cfg line should be mapname "\sv_timelimit\45\" i dont know if it works in steam // Example/Default mapcycle for Deathmatch Maps // Copy to mapcycle.txt to use :) // op4_bootcamp "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_datacore "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_demise "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_disposal "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_gasworks "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_kbase "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_kndyone"\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_meanie "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_outpost"\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_park "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_repent "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_rubble "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_xendance "\minplayers\0\maxplayers\32\mp_weaponstay\1\" - Original Message - From: "Ook" <[EMAIL PROTECTED]> To: Sent: Wednesday, August 31, 2005 10:31 PM Subject: [hlds] How to change mp_timelimit on a map by map basis Once upon a time I saw how you could do this, and I think it was in mapcycle.txt mymap /mp_timelimit/45 Or something like that. Can someone confirm/deny/explain if this is possible and how it's done? I run some maps that take a while to download, and I'd like to increase runtimes for them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to change mp_timelimit on a map by map basis
maby this is old but heres a cfg from a op4 sierra install, so you cfg line should be mapname "\sv_timelimit\45\" i dont know if it works in steam // Example/Default mapcycle for Deathmatch Maps // Copy to mapcycle.txt to use :) // op4_bootcamp "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_datacore "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_demise "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_disposal "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_gasworks "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_kbase "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_kndyone"\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_meanie "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_outpost"\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_park "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_repent "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_rubble "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_xendance "\minplayers\0\maxplayers\32\mp_weaponstay\1\" - Original Message - From: "Ook" <[EMAIL PROTECTED]> To: Sent: Wednesday, August 31, 2005 10:31 PM Subject: [hlds] How to change mp_timelimit on a map by map basis Once upon a time I saw how you could do this, and I think it was in mapcycle.txt mymap /mp_timelimit/45 Or something like that. Can someone confirm/deny/explain if this is possible and how it's done? I run some maps that take a while to download, and I'd like to increase runtimes for them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Anybody running SRCDS and >2GB of RAM?
nah, they're all treated as seperate entities. If you turn on the process ID column in task manager's processes tab, view, select columns, you can see that they're all seperate processes and have their own IDs. Every process in windows gets its own private 4GB 'virtual' address space. This gets mapped onto the machine's 'real' address space, the ram, by the memory manager. But that task is invisible to the app itself and only the OS worries about it. So as far as each process is concerned it has the entire 4GB to itself, minus the 1GB that the OS sets aside for itself for hardware etc. Then the 3GB that was left over was artificially limited to 2GB, the reason for doing so escapes me at the moment. Probably in the docs somewhere. But you can bypass that limit by using the 3GB switch in boot.ini if you want. I guess they put it in boot.ini since it isn't something very many people are going to be doing on a regular basis. On 9/3/05, Whisper <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Is that correct Alfred? > What Clayton says makes sense, as each instance of SRCDS ougth to be > treated as seperate applications on a single box, and making changes to the > way the OS treats memory won't make any difference, or does the OS for > whatever reason treat all instances of SRCDS as one application? > Thanks -- Clayton Macleod >get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Anybody running SRCDS and >2GB of RAM?
-- [ Picked text/plain from multipart/alternative ] Is that correct Alfred? What Clayton says makes sense, as each instance of SRCDS ougth to be treated as seperate applications on a single box, and making changes to the way the OS treats memory won't make any difference, or does the OS for whatever reason treat all instances of SRCDS as one application? Thanks On 9/3/05, Clayton Macleod <[EMAIL PROTECTED]> wrote: > > again, the 2GB limit you're worrying about only involves seperate > processes, it's got nothing to do with the box and all its processes > as a whole. Since a single SRCDS process is never going to get > anywhere near 2GB of memory usage you have no concerns there at all. > You don't have to do anything special just because you have more than > 2GB of ram installed. The only time you have to do anything special > is if you specifically want to give *ONE* process access to more than > 2GB of ram. You can specify in boot.ini that you would like to give > single processes access of up to 3GB of ram by using the 3GB switch. > This does not mean that if you don't use that 3GB switch that the OS > won't use 3GB of ram. The switch only changes the usual 2GB per > process limit to 3GB per process. The OS will happily use more than > 2GB of ram without using this switch. It only pertains to > single-process limits, not the OS as a whole. > > On 9/2/05, Whisper <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Let me rephrase > > Is anybody running multiple SRCDS (4 or more) on Dual CPU boxes with > >2GB > > of RAM > > > -- > Clayton Macleod > >get ye flask > You cannot get ye flask. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Anybody running SRCDS and >2GB of RAM?
again, the 2GB limit you're worrying about only involves seperate processes, it's got nothing to do with the box and all its processes as a whole. Since a single SRCDS process is never going to get anywhere near 2GB of memory usage you have no concerns there at all. You don't have to do anything special just because you have more than 2GB of ram installed. The only time you have to do anything special is if you specifically want to give *ONE* process access to more than 2GB of ram. You can specify in boot.ini that you would like to give single processes access of up to 3GB of ram by using the 3GB switch. This does not mean that if you don't use that 3GB switch that the OS won't use 3GB of ram. The switch only changes the usual 2GB per process limit to 3GB per process. The OS will happily use more than 2GB of ram without using this switch. It only pertains to single-process limits, not the OS as a whole. On 9/2/05, Whisper <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Let me rephrase > Is anybody running multiple SRCDS (4 or more) on Dual CPU boxes with >2GB > of RAM -- Clayton Macleod >get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Anybody running SRCDS and >2GB of RAM?
At a lan party I hosted back in July, I ran 8 srcds processes on a dual 2.8ghz xeon w/ 4 gig ram (w2k3 standard) - 4 of them being 20 player @ 33 tick, the other 4 at 10 player @ 100 tick. When all started getting full I had to kill two of the 100 tick processes to ensure things ran smooth. I didn't make any modifications to the boot.ini file, but what I did do was kill the swap file altogether so all cached info resided in physical ram. I didn't experience any problems in regards to memory usage, still had plenty of overhead. What is it that you're looking for or wanting to do exactly? - K2 http://www.hardfought.org [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, September 02, 2005 7:55 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Anybody running SRCDS and >2GB of RAM? -- [ Picked text/plain from multipart/alternative ] Let me rephrase Is anybody running multiple SRCDS (4 or more) on Dual CPU boxes with >2GB of RAM On 9/3/05, Clayton Macleod <[EMAIL PROTECTED]> wrote: > > you don't need to do anything, srcds itself isn't going to use more > than 2GB *per process* anyways. *Per process* being the important > piece of information. > > On 9/2/05, Whisper <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] If you are running > > SRCDS on a server with >2GB or RAM what boot.inichanges (or any > > other changes) have you made (if any) to optimise for full use > of > > physical RAM above 2GB? > > What are the options with Windows 2003? > > What are the options with Windows 2000? > > Thanks > > > -- > Clayton Macleod > >get ye flask > You cannot get ye flask. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds