Re: [hlds] sv_downloadurl issue

2005-11-08 Thread Jim

It is an issue with the graphic file not being in the .RES file... I found
this early on... added it and the issue went away... picky little bugger
ain't it


- Original Message -
From: "Rick Payton" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, November 08, 2005 10:53 AM
Subject: RE: [hlds] sv_downloadurl issue



Actually the only content I've noticed getting re-downloaded lately is
from the /graphs/mapname.ain files, first the bz2 ones off my web
server, then it tries to pull them straight from the game server. Didn't
pay attention to when it started though... Haven't noticed maps or
anything getting re-downloaded.

Rick Payton, IT Support
Morikawa & Associates
(808) 572-1745
http://www.mai-hawaii.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris K
Sent: Tuesday, November 08, 2005 7:14 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] sv_downloadurl issue

--
[ Picked text/plain from multipart/alternative ] I've noticed and had a
few complaint's of an issue where resources are redownloaded over again
upon reconnecting. I have seen this myself on my client and am looking
for more insight.

My issue might have been a matter of case. My client had a few uppercase
files and my isp host had lowercase files (identical files otherwise).
Now windows is not case sensitive and Unix is, which may or may not be
the problem. Once I deleted the files and reconnected they came down one
last time and all has been well (I did not try renaming them).

Anyone else have any story's/fixes to tell regarding files repeatedly
downloading? My fear is that I could be unnecessarily running out the
bandwidth clock on my host.
--

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RE: [hlds] AdminMod USERS.INI File

2005-11-08 Thread Edson Sossai
OK I am doing it by the server like you said because that's was the only way
to make it work. But how can I avoid people putting my TAG on their name?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: Monday, November 07, 2005 10:09 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] AdminMod USERS.INI File

As other have mentioned... forget executing cleint cfgs for passwords
and do it all from the server. Your in total control and can easily add
admins on the fly like amxmod...

personally I run both and don't get any lag or high cpu usage...

users.ini for adminmod:

STEAM_0:0:X::131071 //List user here to keep track

this way only the ID assigned above can join and play with admin
access...

enjoy


--- Edson Sossai <[EMAIL PROTECTED]> wrote:

> HI
>
> Fo all Adminmod users PLEASE help me on that.
>
> I just switched my server from AMXMMOD to AdminMod because some
> performance
> issues. Adminmod seems to be a little less CPU consuming than AMX and
> now my
> LAG problems have desapeared.
>
> But my issue really is the users.ini where I setup my admins. What
> happens
> is when the people connect to the game and they try to exec the file
> adminpass.cfg where has the setup to the users.ini on the server they
> got an
> error saying "can't exec adminpass.cdf".
>
> This is my setup on my SERVER:
>
> users.ini
> \[BKB\] Dragon:MyPass:114687
>
> adminmod.cfg
> password_field "_pw-home"
>
> server.cfg
> exec addons\adminmod\config\adminmod.cfg
>
>
> This is the setup on every client (on my clan) that should be an
> admin on my
> server:
>
> adminpass.cfg
> setinfo "_pw-home" "MyPass"
> developer 1
> echo *** Client Admin Mod password has been set ***
> developer 0
>
> userconfig.cfg
> exec adminpass.cfg
>
> So what is wrong here?
>
> If I change to STEAMID stead of names it work but I really would like
> to use
> names so I could protect my clan tag bu using the feature "\". But
> then if i
> change to names instead of steam_id i got the "couldn't exec
> adminpass.cfg"
> when connection to my server.
>
> By the way it is a CZ server (Linux)
>
>
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Re: [hlds] sv_downloadurl issue

2005-11-08 Thread Kevin Ottalini


Content on linux/unix web servers is case sensitive, content on win32
webservers is not.

For the BSP this can be complex since the map name "mapNaMe.bsp" as entered
on the server console or in the mapcycle defines the bsp name that will be
requested from the URL (so on linux/unix servers the case must match) then
the content that is defined in the .res file and within the BSP must match
as well, so a sound name that is "sound.WAV" requires that exact name and
case on the linux/unix webserver too.

Having a different case for the content in the .res file (from the actual
content in the BSP) may cause the content to be downloaded (attempted) a
second time, always important to have all content name/case match
everywhere.

One thing to be aware of though, if content with a space or other special
character is not available, the client may display a truncated name in
console for the failed content.

For example, hldm server, + linux web server which does _not_ have this
piece of content available:
"sound/music/don't_worry_be_happy.wav"

the webserver will flag the correct name:
  [Tue Nov  8 10:38:02 2005] [error] [client xxx.xxx.xxx.xxx] File does not
exist: valve/sound/music/don't_worry_be_happy.wav

but the client will display a message that  the failed download is:
  Error: server failed to transmit file 'sound/music/don'

(client will properly d/l the file if it is available).

Win32 HTTP servers just send it all regardless of case, assuming its
available.

So in summary (so it all works regardless):
1. server must have a .res file for the BSP locally and on the http server
2. content names in .res file must match content names within the BSP
including case
3. content names on http server must match content names within the BSP
including case
4. mapcycle name (or map as typed in console) must have the same case as the
mapname on the http server

If you are running any addon mod (like MANI or adminmod) that can force
additional content down, be sure to disable this since if that content is
not on your http server it will cause an additional connect/reconnect by the
client to the http server as well.

Any content not available on your http server won't be downloaded so there
should be no bandwidth hit regardless of the number of failed attempts.


- Original Message -
From: "Chris K" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, November 08, 2005 9:14 AM
Subject: [hlds] sv_downloadurl issue



I've noticed and had a few complaint's of an issue where resources are
redownloaded over again upon reconnecting. I have seen this myself on my
client and am looking for more insight.

My issue might have been a matter of case. My client had a few uppercase
files and my isp host had lowercase files (identical files otherwise). Now
windows is not case sensitive and Unix is, which may or may not be the
problem. Once I deleted the files and reconnected they came down one last
time and all has been well (I did not try renaming them).

Anyone else have any story's/fixes to tell regarding files repeatedly
downloading? My fear is that I could be unnecessarily running out the
bandwidth clock on my host.




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RE: [hlds] sv_downloadurl issue

2005-11-08 Thread Rick Payton
Actually the only content I've noticed getting re-downloaded lately is
from the /graphs/mapname.ain files, first the bz2 ones off my web
server, then it tries to pull them straight from the game server. Didn't
pay attention to when it started though... Haven't noticed maps or
anything getting re-downloaded.

Rick Payton, IT Support
Morikawa & Associates
(808) 572-1745
http://www.mai-hawaii.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris K
Sent: Tuesday, November 08, 2005 7:14 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] sv_downloadurl issue

--
[ Picked text/plain from multipart/alternative ] I've noticed and had a
few complaint's of an issue where resources are redownloaded over again
upon reconnecting. I have seen this myself on my client and am looking
for more insight.

My issue might have been a matter of case. My client had a few uppercase
files and my isp host had lowercase files (identical files otherwise).
Now windows is not case sensitive and Unix is, which may or may not be
the problem. Once I deleted the files and reconnected they came down one
last time and all has been well (I did not try renaming them).

Anyone else have any story's/fixes to tell regarding files repeatedly
downloading? My fear is that I could be unnecessarily running out the
bandwidth clock on my host.
--

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RE: [hlds] Tickrate

2005-11-08 Thread Alex Dignam

Thanks for giving the link to the tickrate buisiness I know what to do now
but just one more thing, I am running a windows source dedicated server I
have my base file called "source dedicated server" and I have the sub
folders bin, cstrike, hl2mp, platform and the application shortcut srcds.
but I dont know where the
start up line for the server is :S. I would really appreciate it if you help
me out.
thankyou




From: "Desolate_One" <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: 
Subject: RE: [hlds] Tickrate
Date: Tue, 8 Nov 2005 07:20:33 +1100

http://www.serverwiki.org/index.php/Advanced_Tickrate

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex Dignam
Sent: Tuesday, 8 November 2005 6:37 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Tickrate


where to? autoexec.cfg? or what, sorry need a bit more detail
thanks

>From: "sKel" <[EMAIL PROTECTED]>
>Reply-To: hlds@list.valvesoftware.com
>To: 
>Subject: Re: [hlds] Tickrate
>Date: Mon, 7 Nov 2005 13:14:28 -0600
>
>add -tickrate 66 to the start line.
>
>
>- Original Message -
>From: "Alex Dignam" <[EMAIL PROTECTED]>
>To: 
>Sent: Monday, November 07, 2005 12:49 PM
>Subject: [hlds] Tickrate
>
>
>>hello is it possible to increase my tickrate on srcds becasue im
grounded
>>on
>>33 tick :(. If so how?
>>thankyou
>>
>>_
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[hlds] sv_downloadurl issue

2005-11-08 Thread Chris K
--
[ Picked text/plain from multipart/alternative ]
I've noticed and had a few complaint's of an issue where resources are
redownloaded over again upon reconnecting. I have seen this myself on my
client and am looking for more insight.

My issue might have been a matter of case. My client had a few uppercase
files and my isp host had lowercase files (identical files otherwise). Now
windows is not case sensitive and Unix is, which may or may not be the
problem. Once I deleted the files and reconnected they came down one last
time and all has been well (I did not try renaming them).

Anyone else have any story's/fixes to tell regarding files repeatedly
downloading? My fear is that I could be unnecessarily running out the
bandwidth clock on my host.
--

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[hlds] RE: hlds digest, Vol 1 #4162 - 4 msgs

2005-11-08 Thread Chris | FatPipeServer.com
I agree with Sandy,

STEAM_0:0:123456::131071  // User with full admin access

Works best.  No need for a password when it's unlikely more than one person
uses a Steam ID.

Pl4tinum



Message: 1
From: "SANDY LEBLANC" <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] AdminMod USERS.INI File
Date: Tue, 08 Nov 2005 02:22:39 +
Reply-To: hlds@list.valvesoftware.com

What you could do is leave the password out. That's what I do with my clan &
no one else can log in unless they're using the steamid that's listed. This
includes tag protection. That way you don't need the adminpass file. It's
worked flawlessly for us.



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RE: [hlds] Tickrate

2005-11-08 Thread Alex Dignam
This is a multi-part message in MIME format.
--
Thanks for giving the link to the tickrate buisiness I know what to do now
but just one more thing, I am running a windows source dedicated server I
have my base file called "source dedicated server" but I dont know where the
start line is :S. I would really appreciate it if you help me out. I have
attached a photo that shows my server's base file I hope it can help.
thankyou

>From: "Desolate_One" <[EMAIL PROTECTED]>
>Reply-To: hlds@list.valvesoftware.com
>To: 
>Subject: RE: [hlds] Tickrate
>Date: Tue, 8 Nov 2005 07:20:33 +1100
>
>http://www.serverwiki.org/index.php/Advanced_Tickrate
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Alex Dignam
>Sent: Tuesday, 8 November 2005 6:37 AM
>To: hlds@list.valvesoftware.com
>Subject: Re: [hlds] Tickrate
>
>
>where to? autoexec.cfg? or what, sorry need a bit more detail
>thanks
>
> >From: "sKel" <[EMAIL PROTECTED]>
> >Reply-To: hlds@list.valvesoftware.com
> >To: 
> >Subject: Re: [hlds] Tickrate
> >Date: Mon, 7 Nov 2005 13:14:28 -0600
> >
> >add -tickrate 66 to the start line.
> >
> >
> >- Original Message -
> >From: "Alex Dignam" <[EMAIL PROTECTED]>
> >To: 
> >Sent: Monday, November 07, 2005 12:49 PM
> >Subject: [hlds] Tickrate
> >
> >
> >>hello is it possible to increase my tickrate on srcds becasue im
>grounded
> >>on
> >>33 tick :(. If so how?
> >>thankyou
> >>
> >>_
> >>The new MSN Search Toolbar now includes Desktop search!
> >>http://toolbar.msn.co.uk/
> >>
> >>
> >>___
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> >
> >
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