[hlds] Re: I need help!! [not a raid problem]

2006-02-09 Thread Dan Sorenson
At 04:37 PM 2/9/2006 -0600, you wrote:

>http://www.emc.com/products/systems/clariion_cx300.jsp

>I just use a SAN for each Colo.  iSCSI seems to work ok.

I've been an EMC customer since 1998.  Their stuff
is good, and if you tell them what you're after they can optimise
the SAN for your usage needs. But a SAN is no different than
a disk array in that it can be tweaked to meet your needs.

Co-location is another kettle of worms that should
be opened under another topic.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Re: I need help!! [not a raid problem]

2006-02-09 Thread Dan Sorenson
At 10:28 AM 2/9/2006 -0800, m0gely opinied:

>I'm well aware of what RAID is and why RAID-0 isn't redundant.

So my missive was wasted on you.  I don't mind -- I suspect
there are others who found it informative.

>But what was the point of that novel?

Troubleshooting, how to isolate the limiting factor.  You
might be suprised at how people run raid-5 for redundancy when
they're better off running raid-2 for their small storage needs.

>I don't care about RAID here though.  It's not what his problem
>is.  So enough about the side discussion.

How do you know?  Seems to me the original poster best
knows his own situation, he can best decide the limiting factor
in his server speed issue.  I merely provided one tidbit of info.

>But it's *not* the limiting factor.  Sure it's the slowest part of the
>computer but that's a given and true with *any* computer.  So the point
>is neither here nor there.

I'll defer to the poster on if it is the limiting factor.
With those load times there's something wrong, and it's probably
not memory speed but I/O or CPU, so it seems to me that disk is
a viable thing to query.

>He needs to disable Metamod

Of course -- zero the config and work up from there.
If it's not his software, I see no reason to dismiss hardware
as an item to evaluate.  That said, software invariably kills
the hardware rather than the other way around, so change
hardware as a last option, but build it right in the first
place so you know what your limitations are.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Re: I need help!!

2006-02-09 Thread Dan Sorenson
At 07:03 AM 2/9/2006 -0800, you wrote:
>So, are you saying raid 1 has faster read/write performance than raid 0?

It does.  Look, raid-0 means there's data on one disk at a
time, raid-1 means the data is on both disks.  Raid-1 takes my
raid controller and reads from whichever sector and track that's
coming under the heads next.  Raid-0 I have to wait for the disk
that has it to spin past the heads.  Raid 1 I have two disks spinning,
not in synch since they start up independently, I can read from the
one that has the data coming by next.  That's by definition less than
one revolution of the platters.

Let's look at writes.  Raid-0 I can write to any vacant sector.
That's the fastest there is, the next open slot gets the write request.
Raid-1 gives redundancy but I have two writes to do, so I have to wait
for two open slots before I can say that write was done.  Raid-5 I
have to do one for each disk, plus add up binary for disks-1 and write that.

For a game server that mainly reads disk and just writes some
small logfiles, Raid-1 SATA is the shiznits -- I can read from each
disk independently from whichever one of them is next, and it's cheap.
If I'm putting multiple servers on that box, it's still good.  If I need
the redundancy and cheaper capacity of raid-5 the sata bus is a limiting
factor, so it's time to consisder scsi.

This is all about optimizing your hardware to your needs.

- Dan


* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Re: I need help!!

2006-02-09 Thread Stuart Stegall
Nice ... Cept SATA is virtually identical to SCSI ... Ie you can access all
the drives at once.  And even with IDE if you have 1 device per master you
can access all the drives at once.  SATA RAID and SCSI RAID are mostly
identical IF you are using a Real Hardware SATA RAID and not one of those on
motherboard RAIDs (actually dell has a REAL Hardware SATA raid one some of
it's lower end tower case servers)

If you are not talking about running a Hosting company, then honestly don't
worry about it.  You can use RAID-1 if you really want some extra
reliability.

If you're running a hosting company, then umm we should have to explain this
to you :)




I've stopped 1,541 spam and fraud messages. You can too!
Free trial of spam and fraud protection at http://www.cloudmark.com/sig/?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson
Sent: Friday, February 10, 2006 12:23 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Re: I need help!!

At 06:13 PM 2/9/2006 +1100, you wrote:

>Raid-0 is not random, but you are right, there is no redundancy.

It's only random in that it's not predictable by the RAID controller
-- with only one disk having that information on it you can't use predictive
logic to read in advance and are sort of stuck with read-as-it-comes-around.
With disk speeds at 5400, 10K, and 15K rpm this isn't a lot of time we're
talking about, but compared to the access to memory it might as well be
measured in geological terms.

One other thing:  SATA vs SCSI.  When choosing your server config
SATA and even IDE is a lot cheaper than SCSI.  The thing about SATA and IDE
is you get access to one disk at a time from the controller.  SCSI you can
access all devices at pretty much all times.  That requires extra
intelligence on the SCSI devices so they tend to be more expensive, but if
you want to run a
RAID-5 array on 5 drives you've 4 reads and 5 writes to do for each bit of
data.  That's one pipe at one time on SCSI, it's four independent reads and
five independent writes on SATA.
You can see where making this all a one-at-a-time thing can reduce
performance and make SCSI a viable alternative for a
Raid-5 array but probably a waste of money for a raid-1.

Short and sweet, decide what kind of disk IO you're going to see on
your server and choose accordingly.  RAID-5 on a CS server is a waste of
money and speed, but RAID-5 is probably a good idea on something that you're
hosting six games and a webserver on if you choose SCSI drives.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Re: I need help!!

2006-02-09 Thread Dan Sorenson
At 06:13 PM 2/9/2006 +1100, you wrote:

>Raid-0 is not random, but you are right, there is no redundancy.

It's only random in that it's not predictable by the RAID
controller -- with only one disk having that information on it
you can't use predictive logic to read in advance and are sort
of stuck with read-as-it-comes-around.  With disk speeds at
5400, 10K, and 15K rpm this isn't a lot of time we're talking
about, but compared to the access to memory it might as well
be measured in geological terms.

One other thing:  SATA vs SCSI.  When choosing your server
config SATA and even IDE is a lot cheaper than SCSI.  The thing
about SATA and IDE is you get access to one disk at a time from
the controller.  SCSI you can access all devices at pretty much
all times.  That requires extra intelligence on the SCSI devices
so they tend to be more expensive, but if you want to run a
RAID-5 array on 5 drives you've 4 reads and 5 writes to do for
each bit of data.  That's one pipe at one time on SCSI, it's
four independent reads and five independent writes on SATA.
You can see where making this all a one-at-a-time thing can
reduce performance and make SCSI a viable alternative for a
Raid-5 array but probably a waste of money for a raid-1.

Short and sweet, decide what kind of disk IO you're
going to see on your server and choose accordingly.  RAID-5
on a CS server is a waste of money and speed, but RAID-5
is probably a good idea on something that you're hosting six
games and a webserver on if you choose SCSI drives.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] dedicated server

2006-02-09 Thread David Williams

check your firewall and networking equipment are set to allow ports 2700
- 27015 udp and 27015 - 27039 tcp. there is a full list on the
steampowered.com faq. if that's not the prob then i'm afraid i can't
help more atm (been on the alcohol :) )

Draco wrote:


--
[ Picked text/plain from multipart/alternative ]
hi im am havign a problem starting my server for cs:c it keeps saying failed
with error 5 and that there in no content server available and  i would like
to know how to fix this problem? please get back to me as soon as possible
thank you
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Re: I need help!! [not a raid problem]

2006-02-09 Thread Stuart Stegall
http://www.emc.com/products/systems/clariion_cx300.jsp

I just use a SAN for each Colo.  iSCSI seems to work ok.

I've stopped 1,503 spam and fraud messages. You can too!
Free trial of spam and fraud protection at http://www.cloudmark.com/sig/?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Sent: Thursday, February 09, 2006 12:16 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Re: I need help!! [not a raid problem]

I Prefer RAID 5 ADG. But that's just my preference.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Thursday, February 09, 2006 10:28 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: I need help!! [not a raid problem]

Dan Sorenson wrote:

>   Be warned, this is going to be a little geeky.  Raid-0 is no raid at

> all,

I'm well aware of what RAID is and why RAID-0 isn't redundant.  But what was
the point of that novel?  Is it not called RAID-0?  You mentioned what the
quickest way to boost disk speed and off the cuff most people would say
RAID-0 for well known reasons, you said 1.  If you're right about the which
disk, closest sector comment then it's just a new one one me.  I don't care
about RAID here though.  It's not what his problem is.  So enough about the
side discussion.

>> If he had an 8 year old 1GB IDE hard drive it *wouldn't* cause the
>> map changes to take 30~40 seconds.
>
>   Agreed.  I was giving a lesson in isolating the limiting factor and
> how best to work around it.

But it's *not* the limiting factor.  Sure it's the slowest part of the
computer but that's a given and true with *any* computer.  So the point is
neither here nor there.

He needs to disable Metamod and blank out (read: rename) his configs and run
the server bone stock.  Then add the configs back in, one at a time
(autoexec.cfg then server.cfg) and test again.  Then enable Metamod, but no
Metamod plugins, test again.  Then enable AMX, probably w/o any modules
enabled, test again.  Then enable the modules.  At this point his server
will be back the way it was and should display the long pausing.  But he
should be able to see at what point the pausing came back.  If it was with
AMX, then I would try disabling groups of plugins until the pausing goes
away until the offending plugin is identified.

If he is using an older version of AMX (pre 0.9.9) which doesn't auto-reset
the csstats.dat file, this behavior is exactly what would happen if the file
gets over ~700K in size.  Newer AMX versions reset the stats by default at
roughly 3500 players which is roughly the max size the .dat file should be.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] dedicated server

2006-02-09 Thread Draco
--
[ Picked text/plain from multipart/alternative ]
hi im am havign a problem starting my server for cs:c it keeps saying failed
with error 5 and that there in no content server available and  i would like
to know how to fix this problem? please get back to me as soon as possible
thank you
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] LAN and Internet Server with VAC

2006-02-09 Thread [DMA]RocketUSA
My CS:1.6 public clan server is sitting 3ft away from me right now. I can
connect to it through the LAN, which is what I do most of the time. But I
can also connect to it through the internet. It's a matter of the router. I
even have people over here now and then and they connect in through the LAN
while it's still having people come in from the internet with no problems at
all which is what I believe this person is trying to do. Granted it's only a
17 slot server (one reserve slot) but it works quite well. If you would like
to check it out,   24.60.247.97:27015

Now if he's trying to do this on the commercial side, IE: cybercafé, then
yes he would have to go through the legal licensing mumbo jumbo so that he
would be legal IF he is supplying the computers and Steam accounts for
people to use. If people are bringing their own rigs to hook up to the LAN
then there should be no problem since they themselves have already purchased
the game.


[DMA]RocketUSA

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Thursday, February 09, 2006 3:29 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] LAN and Internet Server with VAC

--
[ Picked text/plain from multipart/alternative ]
If you connect to a server and you have the same public IP, you will get a
Steam validation error. I don't think you can connect to a server via both
LAN and internet.

Duke

On 2/9/06, [DMA]RocketUSA <[EMAIL PROTECTED]> wrote:
>
> If I'm getting you right, all you have to do is set it up as an internet
> server with VAC activated and have your LAN people just connect to it
> through the servers internal network IP address. There's nothing special
> you
> have to do.
>
> [DMA]RocketUSA
>
>
--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] LAN and Internet Server with VAC

2006-02-09 Thread Stuart Stegall
No you have to purchase a special type of steam account from Valve.  It's
called a café license.  Read more about this here:
http://www.steampowered.com/index.php?area=cybercafes

(from what it sounds like they are going to have a little free cyber café
and wanted to let external players play on the server as well.  This is
possible, and it's also possible to not do the café thing and just specify a
sport for each and every client, BUT it is not reliable for 2 people let
alone like 6 that you might have at a cyber café.)




I've stopped 1,488 spam and fraud messages. You can too!
Free trial of spam and fraud protection at http://www.cloudmark.com/sig/?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Thursday, February 09, 2006 2:29 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] LAN and Internet Server with VAC

--
[ Picked text/plain from multipart/alternative ] If you connect to a server
and you have the same public IP, you will get a Steam validation error. I
don't think you can connect to a server via both LAN and internet.

Duke

On 2/9/06, [DMA]RocketUSA <[EMAIL PROTECTED]> wrote:
>
> If I'm getting you right, all you have to do is set it up as an
> internet server with VAC activated and have your LAN people just
> connect to it through the servers internal network IP address. There's
> nothing special you have to do.
>
> [DMA]RocketUSA
>
>
--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] LAN and Internet Server with VAC

2006-02-09 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
If you connect to a server and you have the same public IP, you will get a
Steam validation error. I don't think you can connect to a server via both
LAN and internet.

Duke

On 2/9/06, [DMA]RocketUSA <[EMAIL PROTECTED]> wrote:
>
> If I'm getting you right, all you have to do is set it up as an internet
> server with VAC activated and have your LAN people just connect to it
> through the servers internal network IP address. There's nothing special
> you
> have to do.
>
> [DMA]RocketUSA
>
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] RE: graceful shutdowns

2006-02-09 Thread Rick Payton

Chris | FatPipeServer.com wrote:

Buy yourself a copy of Firedaemon, it has Graceful shutdown built in, along
with a ton of other features.


Chris | FatPipeServers Staff
Game Server Technical Support Staff
http://www.fatpipeserver.com


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



That's a different kind of graceful shutdown. The graceful shutdown we
want is the equivalent of typing "quit" at the console, so the logs get
flushed / saved. With firedaemon (or any tool that turns hlds/srcds into
a service), even with "graceful shutdown" you wont get to keep the last
part (or all) of your current maps log file.

Someone needs to code a perl based (or an executable - rcon.exe sounds
good!) CLI for rcon for server admins, so they could run it in a batch
file. If I knew *anything* about coding I would've done that a long time
ago.

here's some ideas for the coders on this list:

file name: rcon.pl
flags: -ip 12.34.56.78 -port 27016 -pass 12345 --command (or -c)
"sv_gravity 800"
or! you could do a config file (for multiple servers)

server1.cfg
12.34.56.78
27016
12345

server2.cfg
78.56.34.12
27017
54321

etc etc...

rcon.pl -conf server1 -c "quit"

or to send the same command to MULTIPLE servers!: rocn.pl --multi (or
-m) -conf server1 -conf server2 -conf server3 -c "quit"

This is one of those ideas that should've been thought of / fulfilled
years ago :P

Rick

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] LAN and Internet Server with VAC

2006-02-09 Thread Frazer
Regardless of the networking configuration, all game clients connecting to a
Steam game must have a valid ticket to play, which can only be legitimately
obtained, as far as I know, by logging on to Steam via the internet.  Once
the ticket is issued, then the user can disconnect from Steam and the
internet and play on a LAN - as long as their Steam ID does not collide with
another player's ID in the game.

There is no such thing as license-free game play - unless there is something
illegal going on. Of course, that can't be your intent.

If you mean that connecting to your LAN server is free, for legitimately
purchased and licensed game clients - then that is of course perfectly okay
- except just about every game server on the internet has free access too.
In fact, the challenge, for both an internet and LAN server, would be to
figure out how to charge connecting players.  Interesting idea - I must read
Valve's EULA ;)

I am not sure, but I think VAC requires a persistent internet connection
from your server to Valve.  I am not sure why VAC is a big issue for LAN
play - wouldn’t you know all the players anyway?

Valve offers an Internet Café licensing model - you might explore that.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrey Egorov
Sent: Thursday, February 09, 2006 10:43 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] LAN and Internet Server with VAC


We are planning to launch servers on Counter-Strike 1.6 and CS:Source for
LAN with an output on the Internet. A servers it is planned to start with
VAC.
Users from a local network should be connected to a server through LAN that
they could play free of charge, and the same server should be accessible in
the list of servers from the Internet and users from the Internet could be
connected to it. In adjustments of a server it is necessary two variants -
LAN and Internet. As we can establish a server for the Internet and LAN with
Vac support?


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Fatal Error: Tried to create a message with a bogus message type (0)

2006-02-09 Thread Jason O. Washburn
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Has anyone ever seen this error message: Fatal Error:  Tried to create a
message with a bogus message type (0)

The error appears to be a HLDS error and not a windows error message.  I
get this occasionally with no rhyme or reason.  I have checked the logs
and nothing suspicious happens prior to this error crashing the HLDS.
The only mod I'm running is Shrike bots.  This same error happens with
Strumbot's also.  It must be linked to the bots but no one seems to know
what the error means.  I have had it posted in the steam powered forums
and other forums.  The server is a windows 2000 advance server.  One of
the other people that responded to my posts said they used to get it
frequently and switched to a Linux box and never saw it again.  It looks
like it may be related to windows.  Anybody ever addressed this problem
and fixed it.



Jason





Fatal Error:  Tried to create a message with a bogus message type (0)

--



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] LAN and Internet Server with VAC

2006-02-09 Thread [DMA]RocketUSA
If I'm getting you right, all you have to do is set it up as an internet
server with VAC activated and have your LAN people just connect to it
through the servers internal network IP address. There's nothing special you
have to do.

[DMA]RocketUSA

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrey Egorov
Sent: Thursday, February 09, 2006 9:43 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] LAN and Internet Server with VAC


We are planning to launch servers on Counter-Strike 1.6 and CS:Source
for LAN with an output on the Internet. A servers it is planned to start
with VAC.
Users from a local network should be connected to a server through LAN that
they could
play free of charge, and the same server should be accessible in the list of
servers from
the Internet and users from the Internet could be connected to it. In
adjustments of a
server it is necessary two variants - LAN and Internet. As we can establish
a server for
the Internet and LAN with Vac support?


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Re: I need help!! [not a raid problem]

2006-02-09 Thread Scott
I Prefer RAID 5 ADG. But that's just my preference.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Thursday, February 09, 2006 10:28 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: I need help!! [not a raid problem]

Dan Sorenson wrote:

>   Be warned, this is going to be a little geeky.  Raid-0 is no
> raid at all,

I'm well aware of what RAID is and why RAID-0 isn't redundant.  But what
was the point of that novel?  Is it not called RAID-0?  You mentioned
what the quickest way to boost disk speed and off the cuff most people
would say RAID-0 for well known reasons, you said 1.  If you're right
about the which disk, closest sector comment then it's just a new one
one me.  I don't care about RAID here though.  It's not what his problem
is.  So enough about the side discussion.

>> If he had an 8 year old 1GB IDE hard drive it *wouldn't* cause the map
>> changes to take 30~40 seconds.
>
>   Agreed.  I was giving a lesson in isolating the limiting
> factor and how best to work around it.

But it's *not* the limiting factor.  Sure it's the slowest part of the
computer but that's a given and true with *any* computer.  So the point
is neither here nor there.

He needs to disable Metamod and blank out (read: rename) his configs and
run the server bone stock.  Then add the configs back in, one at a time
(autoexec.cfg then server.cfg) and test again.  Then enable Metamod, but
no Metamod plugins, test again.  Then enable AMX, probably w/o any
modules enabled, test again.  Then enable the modules.  At this point
his server will be back the way it was and should display the long
pausing.  But he should be able to see at what point the pausing came
back.  If it was with AMX, then I would try disabling groups of plugins
until the pausing goes away until the offending plugin is identified.

If he is using an older version of AMX (pre 0.9.9) which doesn't
auto-reset the csstats.dat file, this behavior is exactly what would
happen if the file gets over ~700K in size.  Newer AMX versions reset
the stats by default at roughly 3500 players which is roughly the max
size the .dat file should be.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Re: I need help!! [not a raid problem]

2006-02-09 Thread m0gely

Dan Sorenson wrote:


Be warned, this is going to be a little geeky.  Raid-0 is no
raid at all,


I'm well aware of what RAID is and why RAID-0 isn't redundant.  But what
was the point of that novel?  Is it not called RAID-0?  You mentioned
what the quickest way to boost disk speed and off the cuff most people
would say RAID-0 for well known reasons, you said 1.  If you're right
about the which disk, closest sector comment then it's just a new one
one me.  I don't care about RAID here though.  It's not what his problem
is.  So enough about the side discussion.


If he had an 8 year old 1GB IDE hard drive it *wouldn't* cause the map
changes to take 30~40 seconds.


Agreed.  I was giving a lesson in isolating the limiting
factor and how best to work around it.


But it's *not* the limiting factor.  Sure it's the slowest part of the
computer but that's a given and true with *any* computer.  So the point
is neither here nor there.

He needs to disable Metamod and blank out (read: rename) his configs and
run the server bone stock.  Then add the configs back in, one at a time
(autoexec.cfg then server.cfg) and test again.  Then enable Metamod, but
no Metamod plugins, test again.  Then enable AMX, probably w/o any
modules enabled, test again.  Then enable the modules.  At this point
his server will be back the way it was and should display the long
pausing.  But he should be able to see at what point the pausing came
back.  If it was with AMX, then I would try disabling groups of plugins
until the pausing goes away until the offending plugin is identified.

If he is using an older version of AMX (pre 0.9.9) which doesn't
auto-reset the csstats.dat file, this behavior is exactly what would
happen if the file gets over ~700K in size.  Newer AMX versions reset
the stats by default at roughly 3500 players which is roughly the max
size the .dat file should be.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] RE: graceful shutdowns

2006-02-09 Thread Chris | FatPipeServer.com
Buy yourself a copy of Firedaemon, it has Graceful shutdown built in, along
with a ton of other features.


Chris | FatPipeServers Staff
Game Server Technical Support Staff
http://www.fatpipeserver.com


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Re: I need help!!

2006-02-09 Thread Megatron
So, are you saying raid 1 has faster read/write performance than raid 0?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson
Sent: Thursday, February 09, 2006 12:57 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: I need help!!

At 12:44 AM 2/8/2006 -0800, m0gely wrote:

>> The quickest way to
>> boost disk read speed is to run a raid-1 config, because both disks can
>> be read from alternately -- whichever one has the sector needed closest
>> to the heads gets used.
>
>Did you mean to say RAID-0?  1 is for mirroring.  As for the closest
>sector remark, heh, what the heck are you talking about?

Be warned, this is going to be a little geeky.  Raid-0 is no
raid at all, it's merging two or more drives into one volume.  Where
data is read or written to is random.  Raid-1 is mirroring.  You've
two disks with the same information on all tracks and sectors.  Tracks
are the outward-to-inward portions of a disk, sectors are the segments
around those disks.  So let's say I have a Raid-0 with some data on it,
I might be reading all of it from disk 1 or disk 2, or maybe half
from disk 1 and half from disk 2.  That's not efficient because I
have to read that data in an order, so I may read it as disk1 disk1
disk2 disk1 disk2 etc...

Raid 1 is two disks mirrored.  Here's where it gets really
pretty.  Let's assume they're running in synch, disk 0 and disk 1 have
10 tracks and 4 sectors per track covering 90 degrees of the platters
and are spinning together.  Let's say I need to read a map from sectors
1 and 2.  With Raid 1 I can read sector 1 from disk 1 and sector 2 from
disk 1 on the next revolution.  That's no better than having one disk.
Let's say the disks aren't in synch.  I can then read sector 1 from
disk 1 and sector 2 from disk 2 that's only 1/4 revolution behind.
Or, I can read sector 2 first from disk 1 and cache it and grab
sector 1 from disk 2 as it's coming around.

Oh, if I have to write data I have to write it to 2 disks.
So that's two write operations waiting for the disks to come
around, but again it they're out of synch I can always write to
them in the order they come around.

Raid0 means I can't predict which disk is going to be the
next one I can read from or write to.  Raid-5 means I have to do
at least 2 reads or 2 writes before that data is considered valid,
which means I might have to wait for three sectors to pass by
and heads to move to the proper track before I get my data.

Raid-5 means (disk MB * (disks - 1)) is your volume size,
so 5 x 100GB disks is a 400G redundant volume.  That's 80% of
disk available vs disk purchased.  Raid 1 is (disk MB * disks/2)),
so you buy a gigabyte of disk and you get half that usable.
Naturally, this makes Raid-1 expensive for storage but the fastest
available.  Raid-5, at 66% to over 80% capacity depending upon
the number of disks, is slower but a more efficient use of disk.

>If he had an 8 year old 1GB IDE hard drive it *wouldn't* cause the map
>changes to take 30~40 seconds.

Agreed.  I was giving a lesson in isolating the limiting
factor and how best to work around it.  Still, I felt the Raid-0
vs raid-1 vs raid-5 advantages and trade-offs deserved a little
more elaboration.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] LAN and Internet Server with VAC

2006-02-09 Thread Andrey Egorov

We are planning to launch servers on Counter-Strike 1.6 and CS:Source
for LAN with an output on the Internet. A servers it is planned to start with 
VAC.
Users from a local network should be connected to a server through LAN that 
they could
play free of charge, and the same server should be accessible in the list of 
servers from
the Internet and users from the Internet could be connected to it. In 
adjustments of a
server it is necessary two variants - LAN and Internet. As we can establish a 
server for
the Internet and LAN with Vac support?


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] What can this box do?

2006-02-09 Thread Drew Hostetler
With my 4200+ dual core and 1 GB ram, I run:

-1 32 player CS:S pub @ 66 tick on one core
-1 20 player CS:S pub @ 100 tick on the other core

While the 20 player pub has never been maxed out, it seems like it'll
handle it just fine. If you're running this in Windows, you MUST
assign each process to a specific core at boot or use some kinda
program that will manage that for you.  Otherwise, pings will at least
double for your users.

Drew

On 2/8/06, MOFCLAN.NET :: Bush <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I have a dedicated server in chicago that I want to put to use. Here are the 
> specs:
>
> CPU: AMD Athlon64 X2 3800+ dualcore
> MEM: 2048MB DDR-400
> HDD: 1x160GB 7200 8mb SATA
> NIC: 100mbit port - Level3.net datacenter in Chicago, IL
>
> How many player slots would I be able to get out of this, running source 
> servers?
>
> Thanks.
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] trouble with dedicated server

2006-02-09 Thread Draco
--
--
[ Picked text/plain from multipart/alternative ]
hello when i try to start the dedicated server for cs:s it keeps coming up
error content servers not available? what does this mean and how do i fix
it? thank you for your time and would appreciate if anyone could get back to
me as soon as possible
--
X-Attachment-Id: f_ejh4aqv6

[ steam-error.jpg of type image/jpeg deleted ]
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds