[hlds] Re: I need help!! [not a raid problem]
At 04:37 PM 2/9/2006 -0600, you wrote: >http://www.emc.com/products/systems/clariion_cx300.jsp >I just use a SAN for each Colo. iSCSI seems to work ok. I've been an EMC customer since 1998. Their stuff is good, and if you tell them what you're after they can optimise the SAN for your usage needs. But a SAN is no different than a disk array in that it can be tweaked to meet your needs. Co-location is another kettle of worms that should be opened under another topic. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: I need help!! [not a raid problem]
At 10:28 AM 2/9/2006 -0800, m0gely opinied: >I'm well aware of what RAID is and why RAID-0 isn't redundant. So my missive was wasted on you. I don't mind -- I suspect there are others who found it informative. >But what was the point of that novel? Troubleshooting, how to isolate the limiting factor. You might be suprised at how people run raid-5 for redundancy when they're better off running raid-2 for their small storage needs. >I don't care about RAID here though. It's not what his problem >is. So enough about the side discussion. How do you know? Seems to me the original poster best knows his own situation, he can best decide the limiting factor in his server speed issue. I merely provided one tidbit of info. >But it's *not* the limiting factor. Sure it's the slowest part of the >computer but that's a given and true with *any* computer. So the point >is neither here nor there. I'll defer to the poster on if it is the limiting factor. With those load times there's something wrong, and it's probably not memory speed but I/O or CPU, so it seems to me that disk is a viable thing to query. >He needs to disable Metamod Of course -- zero the config and work up from there. If it's not his software, I see no reason to dismiss hardware as an item to evaluate. That said, software invariably kills the hardware rather than the other way around, so change hardware as a last option, but build it right in the first place so you know what your limitations are. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: I need help!!
At 07:03 AM 2/9/2006 -0800, you wrote: >So, are you saying raid 1 has faster read/write performance than raid 0? It does. Look, raid-0 means there's data on one disk at a time, raid-1 means the data is on both disks. Raid-1 takes my raid controller and reads from whichever sector and track that's coming under the heads next. Raid-0 I have to wait for the disk that has it to spin past the heads. Raid 1 I have two disks spinning, not in synch since they start up independently, I can read from the one that has the data coming by next. That's by definition less than one revolution of the platters. Let's look at writes. Raid-0 I can write to any vacant sector. That's the fastest there is, the next open slot gets the write request. Raid-1 gives redundancy but I have two writes to do, so I have to wait for two open slots before I can say that write was done. Raid-5 I have to do one for each disk, plus add up binary for disks-1 and write that. For a game server that mainly reads disk and just writes some small logfiles, Raid-1 SATA is the shiznits -- I can read from each disk independently from whichever one of them is next, and it's cheap. If I'm putting multiple servers on that box, it's still good. If I need the redundancy and cheaper capacity of raid-5 the sata bus is a limiting factor, so it's time to consisder scsi. This is all about optimizing your hardware to your needs. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: I need help!!
Nice ... Cept SATA is virtually identical to SCSI ... Ie you can access all the drives at once. And even with IDE if you have 1 device per master you can access all the drives at once. SATA RAID and SCSI RAID are mostly identical IF you are using a Real Hardware SATA RAID and not one of those on motherboard RAIDs (actually dell has a REAL Hardware SATA raid one some of it's lower end tower case servers) If you are not talking about running a Hosting company, then honestly don't worry about it. You can use RAID-1 if you really want some extra reliability. If you're running a hosting company, then umm we should have to explain this to you :) I've stopped 1,541 spam and fraud messages. You can too! Free trial of spam and fraud protection at http://www.cloudmark.com/sig/? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson Sent: Friday, February 10, 2006 12:23 AM To: hlds@list.valvesoftware.com Subject: [hlds] Re: I need help!! At 06:13 PM 2/9/2006 +1100, you wrote: >Raid-0 is not random, but you are right, there is no redundancy. It's only random in that it's not predictable by the RAID controller -- with only one disk having that information on it you can't use predictive logic to read in advance and are sort of stuck with read-as-it-comes-around. With disk speeds at 5400, 10K, and 15K rpm this isn't a lot of time we're talking about, but compared to the access to memory it might as well be measured in geological terms. One other thing: SATA vs SCSI. When choosing your server config SATA and even IDE is a lot cheaper than SCSI. The thing about SATA and IDE is you get access to one disk at a time from the controller. SCSI you can access all devices at pretty much all times. That requires extra intelligence on the SCSI devices so they tend to be more expensive, but if you want to run a RAID-5 array on 5 drives you've 4 reads and 5 writes to do for each bit of data. That's one pipe at one time on SCSI, it's four independent reads and five independent writes on SATA. You can see where making this all a one-at-a-time thing can reduce performance and make SCSI a viable alternative for a Raid-5 array but probably a waste of money for a raid-1. Short and sweet, decide what kind of disk IO you're going to see on your server and choose accordingly. RAID-5 on a CS server is a waste of money and speed, but RAID-5 is probably a good idea on something that you're hosting six games and a webserver on if you choose SCSI drives. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: I need help!!
At 06:13 PM 2/9/2006 +1100, you wrote: >Raid-0 is not random, but you are right, there is no redundancy. It's only random in that it's not predictable by the RAID controller -- with only one disk having that information on it you can't use predictive logic to read in advance and are sort of stuck with read-as-it-comes-around. With disk speeds at 5400, 10K, and 15K rpm this isn't a lot of time we're talking about, but compared to the access to memory it might as well be measured in geological terms. One other thing: SATA vs SCSI. When choosing your server config SATA and even IDE is a lot cheaper than SCSI. The thing about SATA and IDE is you get access to one disk at a time from the controller. SCSI you can access all devices at pretty much all times. That requires extra intelligence on the SCSI devices so they tend to be more expensive, but if you want to run a RAID-5 array on 5 drives you've 4 reads and 5 writes to do for each bit of data. That's one pipe at one time on SCSI, it's four independent reads and five independent writes on SATA. You can see where making this all a one-at-a-time thing can reduce performance and make SCSI a viable alternative for a Raid-5 array but probably a waste of money for a raid-1. Short and sweet, decide what kind of disk IO you're going to see on your server and choose accordingly. RAID-5 on a CS server is a waste of money and speed, but RAID-5 is probably a good idea on something that you're hosting six games and a webserver on if you choose SCSI drives. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dedicated server
check your firewall and networking equipment are set to allow ports 2700 - 27015 udp and 27015 - 27039 tcp. there is a full list on the steampowered.com faq. if that's not the prob then i'm afraid i can't help more atm (been on the alcohol :) ) Draco wrote: -- [ Picked text/plain from multipart/alternative ] hi im am havign a problem starting my server for cs:c it keeps saying failed with error 5 and that there in no content server available and i would like to know how to fix this problem? please get back to me as soon as possible thank you -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: I need help!! [not a raid problem]
http://www.emc.com/products/systems/clariion_cx300.jsp I just use a SAN for each Colo. iSCSI seems to work ok. I've stopped 1,503 spam and fraud messages. You can too! Free trial of spam and fraud protection at http://www.cloudmark.com/sig/? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Sent: Thursday, February 09, 2006 12:16 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Re: I need help!! [not a raid problem] I Prefer RAID 5 ADG. But that's just my preference. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Thursday, February 09, 2006 10:28 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: I need help!! [not a raid problem] Dan Sorenson wrote: > Be warned, this is going to be a little geeky. Raid-0 is no raid at > all, I'm well aware of what RAID is and why RAID-0 isn't redundant. But what was the point of that novel? Is it not called RAID-0? You mentioned what the quickest way to boost disk speed and off the cuff most people would say RAID-0 for well known reasons, you said 1. If you're right about the which disk, closest sector comment then it's just a new one one me. I don't care about RAID here though. It's not what his problem is. So enough about the side discussion. >> If he had an 8 year old 1GB IDE hard drive it *wouldn't* cause the >> map changes to take 30~40 seconds. > > Agreed. I was giving a lesson in isolating the limiting factor and > how best to work around it. But it's *not* the limiting factor. Sure it's the slowest part of the computer but that's a given and true with *any* computer. So the point is neither here nor there. He needs to disable Metamod and blank out (read: rename) his configs and run the server bone stock. Then add the configs back in, one at a time (autoexec.cfg then server.cfg) and test again. Then enable Metamod, but no Metamod plugins, test again. Then enable AMX, probably w/o any modules enabled, test again. Then enable the modules. At this point his server will be back the way it was and should display the long pausing. But he should be able to see at what point the pausing came back. If it was with AMX, then I would try disabling groups of plugins until the pausing goes away until the offending plugin is identified. If he is using an older version of AMX (pre 0.9.9) which doesn't auto-reset the csstats.dat file, this behavior is exactly what would happen if the file gets over ~700K in size. Newer AMX versions reset the stats by default at roughly 3500 players which is roughly the max size the .dat file should be. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] dedicated server
-- [ Picked text/plain from multipart/alternative ] hi im am havign a problem starting my server for cs:c it keeps saying failed with error 5 and that there in no content server available and i would like to know how to fix this problem? please get back to me as soon as possible thank you -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] LAN and Internet Server with VAC
My CS:1.6 public clan server is sitting 3ft away from me right now. I can connect to it through the LAN, which is what I do most of the time. But I can also connect to it through the internet. It's a matter of the router. I even have people over here now and then and they connect in through the LAN while it's still having people come in from the internet with no problems at all which is what I believe this person is trying to do. Granted it's only a 17 slot server (one reserve slot) but it works quite well. If you would like to check it out, 24.60.247.97:27015 Now if he's trying to do this on the commercial side, IE: cybercafé, then yes he would have to go through the legal licensing mumbo jumbo so that he would be legal IF he is supplying the computers and Steam accounts for people to use. If people are bringing their own rigs to hook up to the LAN then there should be no problem since they themselves have already purchased the game. [DMA]RocketUSA -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Thursday, February 09, 2006 3:29 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] LAN and Internet Server with VAC -- [ Picked text/plain from multipart/alternative ] If you connect to a server and you have the same public IP, you will get a Steam validation error. I don't think you can connect to a server via both LAN and internet. Duke On 2/9/06, [DMA]RocketUSA <[EMAIL PROTECTED]> wrote: > > If I'm getting you right, all you have to do is set it up as an internet > server with VAC activated and have your LAN people just connect to it > through the servers internal network IP address. There's nothing special > you > have to do. > > [DMA]RocketUSA > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] LAN and Internet Server with VAC
No you have to purchase a special type of steam account from Valve. It's called a café license. Read more about this here: http://www.steampowered.com/index.php?area=cybercafes (from what it sounds like they are going to have a little free cyber café and wanted to let external players play on the server as well. This is possible, and it's also possible to not do the café thing and just specify a sport for each and every client, BUT it is not reliable for 2 people let alone like 6 that you might have at a cyber café.) I've stopped 1,488 spam and fraud messages. You can too! Free trial of spam and fraud protection at http://www.cloudmark.com/sig/? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Thursday, February 09, 2006 2:29 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] LAN and Internet Server with VAC -- [ Picked text/plain from multipart/alternative ] If you connect to a server and you have the same public IP, you will get a Steam validation error. I don't think you can connect to a server via both LAN and internet. Duke On 2/9/06, [DMA]RocketUSA <[EMAIL PROTECTED]> wrote: > > If I'm getting you right, all you have to do is set it up as an > internet server with VAC activated and have your LAN people just > connect to it through the servers internal network IP address. There's > nothing special you have to do. > > [DMA]RocketUSA > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] LAN and Internet Server with VAC
-- [ Picked text/plain from multipart/alternative ] If you connect to a server and you have the same public IP, you will get a Steam validation error. I don't think you can connect to a server via both LAN and internet. Duke On 2/9/06, [DMA]RocketUSA <[EMAIL PROTECTED]> wrote: > > If I'm getting you right, all you have to do is set it up as an internet > server with VAC activated and have your LAN people just connect to it > through the servers internal network IP address. There's nothing special > you > have to do. > > [DMA]RocketUSA > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: graceful shutdowns
Chris | FatPipeServer.com wrote: Buy yourself a copy of Firedaemon, it has Graceful shutdown built in, along with a ton of other features. Chris | FatPipeServers Staff Game Server Technical Support Staff http://www.fatpipeserver.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds That's a different kind of graceful shutdown. The graceful shutdown we want is the equivalent of typing "quit" at the console, so the logs get flushed / saved. With firedaemon (or any tool that turns hlds/srcds into a service), even with "graceful shutdown" you wont get to keep the last part (or all) of your current maps log file. Someone needs to code a perl based (or an executable - rcon.exe sounds good!) CLI for rcon for server admins, so they could run it in a batch file. If I knew *anything* about coding I would've done that a long time ago. here's some ideas for the coders on this list: file name: rcon.pl flags: -ip 12.34.56.78 -port 27016 -pass 12345 --command (or -c) "sv_gravity 800" or! you could do a config file (for multiple servers) server1.cfg 12.34.56.78 27016 12345 server2.cfg 78.56.34.12 27017 54321 etc etc... rcon.pl -conf server1 -c "quit" or to send the same command to MULTIPLE servers!: rocn.pl --multi (or -m) -conf server1 -conf server2 -conf server3 -c "quit" This is one of those ideas that should've been thought of / fulfilled years ago :P Rick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] LAN and Internet Server with VAC
Regardless of the networking configuration, all game clients connecting to a Steam game must have a valid ticket to play, which can only be legitimately obtained, as far as I know, by logging on to Steam via the internet. Once the ticket is issued, then the user can disconnect from Steam and the internet and play on a LAN - as long as their Steam ID does not collide with another player's ID in the game. There is no such thing as license-free game play - unless there is something illegal going on. Of course, that can't be your intent. If you mean that connecting to your LAN server is free, for legitimately purchased and licensed game clients - then that is of course perfectly okay - except just about every game server on the internet has free access too. In fact, the challenge, for both an internet and LAN server, would be to figure out how to charge connecting players. Interesting idea - I must read Valve's EULA ;) I am not sure, but I think VAC requires a persistent internet connection from your server to Valve. I am not sure why VAC is a big issue for LAN play - wouldnt you know all the players anyway? Valve offers an Internet Café licensing model - you might explore that. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrey Egorov Sent: Thursday, February 09, 2006 10:43 AM To: hlds@list.valvesoftware.com Subject: [hlds] LAN and Internet Server with VAC We are planning to launch servers on Counter-Strike 1.6 and CS:Source for LAN with an output on the Internet. A servers it is planned to start with VAC. Users from a local network should be connected to a server through LAN that they could play free of charge, and the same server should be accessible in the list of servers from the Internet and users from the Internet could be connected to it. In adjustments of a server it is necessary two variants - LAN and Internet. As we can establish a server for the Internet and LAN with Vac support? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Fatal Error: Tried to create a message with a bogus message type (0)
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Has anyone ever seen this error message: Fatal Error: Tried to create a message with a bogus message type (0) The error appears to be a HLDS error and not a windows error message. I get this occasionally with no rhyme or reason. I have checked the logs and nothing suspicious happens prior to this error crashing the HLDS. The only mod I'm running is Shrike bots. This same error happens with Strumbot's also. It must be linked to the bots but no one seems to know what the error means. I have had it posted in the steam powered forums and other forums. The server is a windows 2000 advance server. One of the other people that responded to my posts said they used to get it frequently and switched to a Linux box and never saw it again. It looks like it may be related to windows. Anybody ever addressed this problem and fixed it. Jason Fatal Error: Tried to create a message with a bogus message type (0) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] LAN and Internet Server with VAC
If I'm getting you right, all you have to do is set it up as an internet server with VAC activated and have your LAN people just connect to it through the servers internal network IP address. There's nothing special you have to do. [DMA]RocketUSA -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrey Egorov Sent: Thursday, February 09, 2006 9:43 AM To: hlds@list.valvesoftware.com Subject: [hlds] LAN and Internet Server with VAC We are planning to launch servers on Counter-Strike 1.6 and CS:Source for LAN with an output on the Internet. A servers it is planned to start with VAC. Users from a local network should be connected to a server through LAN that they could play free of charge, and the same server should be accessible in the list of servers from the Internet and users from the Internet could be connected to it. In adjustments of a server it is necessary two variants - LAN and Internet. As we can establish a server for the Internet and LAN with Vac support? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: I need help!! [not a raid problem]
I Prefer RAID 5 ADG. But that's just my preference. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Thursday, February 09, 2006 10:28 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: I need help!! [not a raid problem] Dan Sorenson wrote: > Be warned, this is going to be a little geeky. Raid-0 is no > raid at all, I'm well aware of what RAID is and why RAID-0 isn't redundant. But what was the point of that novel? Is it not called RAID-0? You mentioned what the quickest way to boost disk speed and off the cuff most people would say RAID-0 for well known reasons, you said 1. If you're right about the which disk, closest sector comment then it's just a new one one me. I don't care about RAID here though. It's not what his problem is. So enough about the side discussion. >> If he had an 8 year old 1GB IDE hard drive it *wouldn't* cause the map >> changes to take 30~40 seconds. > > Agreed. I was giving a lesson in isolating the limiting > factor and how best to work around it. But it's *not* the limiting factor. Sure it's the slowest part of the computer but that's a given and true with *any* computer. So the point is neither here nor there. He needs to disable Metamod and blank out (read: rename) his configs and run the server bone stock. Then add the configs back in, one at a time (autoexec.cfg then server.cfg) and test again. Then enable Metamod, but no Metamod plugins, test again. Then enable AMX, probably w/o any modules enabled, test again. Then enable the modules. At this point his server will be back the way it was and should display the long pausing. But he should be able to see at what point the pausing came back. If it was with AMX, then I would try disabling groups of plugins until the pausing goes away until the offending plugin is identified. If he is using an older version of AMX (pre 0.9.9) which doesn't auto-reset the csstats.dat file, this behavior is exactly what would happen if the file gets over ~700K in size. Newer AMX versions reset the stats by default at roughly 3500 players which is roughly the max size the .dat file should be. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: I need help!! [not a raid problem]
Dan Sorenson wrote: Be warned, this is going to be a little geeky. Raid-0 is no raid at all, I'm well aware of what RAID is and why RAID-0 isn't redundant. But what was the point of that novel? Is it not called RAID-0? You mentioned what the quickest way to boost disk speed and off the cuff most people would say RAID-0 for well known reasons, you said 1. If you're right about the which disk, closest sector comment then it's just a new one one me. I don't care about RAID here though. It's not what his problem is. So enough about the side discussion. If he had an 8 year old 1GB IDE hard drive it *wouldn't* cause the map changes to take 30~40 seconds. Agreed. I was giving a lesson in isolating the limiting factor and how best to work around it. But it's *not* the limiting factor. Sure it's the slowest part of the computer but that's a given and true with *any* computer. So the point is neither here nor there. He needs to disable Metamod and blank out (read: rename) his configs and run the server bone stock. Then add the configs back in, one at a time (autoexec.cfg then server.cfg) and test again. Then enable Metamod, but no Metamod plugins, test again. Then enable AMX, probably w/o any modules enabled, test again. Then enable the modules. At this point his server will be back the way it was and should display the long pausing. But he should be able to see at what point the pausing came back. If it was with AMX, then I would try disabling groups of plugins until the pausing goes away until the offending plugin is identified. If he is using an older version of AMX (pre 0.9.9) which doesn't auto-reset the csstats.dat file, this behavior is exactly what would happen if the file gets over ~700K in size. Newer AMX versions reset the stats by default at roughly 3500 players which is roughly the max size the .dat file should be. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RE: graceful shutdowns
Buy yourself a copy of Firedaemon, it has Graceful shutdown built in, along with a ton of other features. Chris | FatPipeServers Staff Game Server Technical Support Staff http://www.fatpipeserver.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: I need help!!
So, are you saying raid 1 has faster read/write performance than raid 0? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson Sent: Thursday, February 09, 2006 12:57 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: I need help!! At 12:44 AM 2/8/2006 -0800, m0gely wrote: >> The quickest way to >> boost disk read speed is to run a raid-1 config, because both disks can >> be read from alternately -- whichever one has the sector needed closest >> to the heads gets used. > >Did you mean to say RAID-0? 1 is for mirroring. As for the closest >sector remark, heh, what the heck are you talking about? Be warned, this is going to be a little geeky. Raid-0 is no raid at all, it's merging two or more drives into one volume. Where data is read or written to is random. Raid-1 is mirroring. You've two disks with the same information on all tracks and sectors. Tracks are the outward-to-inward portions of a disk, sectors are the segments around those disks. So let's say I have a Raid-0 with some data on it, I might be reading all of it from disk 1 or disk 2, or maybe half from disk 1 and half from disk 2. That's not efficient because I have to read that data in an order, so I may read it as disk1 disk1 disk2 disk1 disk2 etc... Raid 1 is two disks mirrored. Here's where it gets really pretty. Let's assume they're running in synch, disk 0 and disk 1 have 10 tracks and 4 sectors per track covering 90 degrees of the platters and are spinning together. Let's say I need to read a map from sectors 1 and 2. With Raid 1 I can read sector 1 from disk 1 and sector 2 from disk 1 on the next revolution. That's no better than having one disk. Let's say the disks aren't in synch. I can then read sector 1 from disk 1 and sector 2 from disk 2 that's only 1/4 revolution behind. Or, I can read sector 2 first from disk 1 and cache it and grab sector 1 from disk 2 as it's coming around. Oh, if I have to write data I have to write it to 2 disks. So that's two write operations waiting for the disks to come around, but again it they're out of synch I can always write to them in the order they come around. Raid0 means I can't predict which disk is going to be the next one I can read from or write to. Raid-5 means I have to do at least 2 reads or 2 writes before that data is considered valid, which means I might have to wait for three sectors to pass by and heads to move to the proper track before I get my data. Raid-5 means (disk MB * (disks - 1)) is your volume size, so 5 x 100GB disks is a 400G redundant volume. That's 80% of disk available vs disk purchased. Raid 1 is (disk MB * disks/2)), so you buy a gigabyte of disk and you get half that usable. Naturally, this makes Raid-1 expensive for storage but the fastest available. Raid-5, at 66% to over 80% capacity depending upon the number of disks, is slower but a more efficient use of disk. >If he had an 8 year old 1GB IDE hard drive it *wouldn't* cause the map >changes to take 30~40 seconds. Agreed. I was giving a lesson in isolating the limiting factor and how best to work around it. Still, I felt the Raid-0 vs raid-1 vs raid-5 advantages and trade-offs deserved a little more elaboration. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] LAN and Internet Server with VAC
We are planning to launch servers on Counter-Strike 1.6 and CS:Source for LAN with an output on the Internet. A servers it is planned to start with VAC. Users from a local network should be connected to a server through LAN that they could play free of charge, and the same server should be accessible in the list of servers from the Internet and users from the Internet could be connected to it. In adjustments of a server it is necessary two variants - LAN and Internet. As we can establish a server for the Internet and LAN with Vac support? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] What can this box do?
With my 4200+ dual core and 1 GB ram, I run: -1 32 player CS:S pub @ 66 tick on one core -1 20 player CS:S pub @ 100 tick on the other core While the 20 player pub has never been maxed out, it seems like it'll handle it just fine. If you're running this in Windows, you MUST assign each process to a specific core at boot or use some kinda program that will manage that for you. Otherwise, pings will at least double for your users. Drew On 2/8/06, MOFCLAN.NET :: Bush <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I have a dedicated server in chicago that I want to put to use. Here are the > specs: > > CPU: AMD Athlon64 X2 3800+ dualcore > MEM: 2048MB DDR-400 > HDD: 1x160GB 7200 8mb SATA > NIC: 100mbit port - Level3.net datacenter in Chicago, IL > > How many player slots would I be able to get out of this, running source > servers? > > Thanks. > -- > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] trouble with dedicated server
-- -- [ Picked text/plain from multipart/alternative ] hello when i try to start the dedicated server for cs:s it keeps coming up error content servers not available? what does this mean and how do i fix it? thank you for your time and would appreciate if anyone could get back to me as soon as possible -- X-Attachment-Id: f_ejh4aqv6 [ steam-error.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds