Re: [hlds] zBlock 3.0.0 RC3 - What are others using?

2007-01-09 Thread Roman Hatsiev

It kicks players with cl_restrict_server_commands 1. As simple as
that. And few weeks ago zblock author argued against server executed
connect command right on this list, what an irony...

On 09/01/07, Adam Sando [EMAIL PROTECTED] wrote:

Hi guys,

I just downloaded and installed zBlock v3.0.0 RC3 on our CS:S server, in
the hopes to replace what was CVAR-X (before the
cl_restrict_server_commands update).

From all accounts, the new version works quite well and does not hinder
performance at all. I have yet to personally test it in a 5v5 scrim, or
when the server is full, however it will be interesting to know how it
has circumvented the server commands restriction feature.

What do you all use to protect your server against exploiting or
malicious users?
Does anyone make use of Mattie's Eventscripts for this at all?

Regards,
Adam.

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Re: [hlds] zBlock 3.0.0 RC3 - What are others using?

2007-01-09 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
Not at all irony, people who don't want to have clientcommands executed on
them don't need to. People who wish to use their servers as forwarders can
use that exact same option. I'm not asking VALVe or anyone to give me access
to the clientcommands without the use of cl_restrict_server_commands 0.
Unless you mean that the irony is that people who connect to zblock servers
can also be redirected; yes I'd love for that to not be true, good thing
most server admins competent enough to use zBlock are rarely incompetent
enough to use their servers as forwarders.

On 1/9/07, Roman Hatsiev [EMAIL PROTECTED] wrote:

 It kicks players with cl_restrict_server_commands 1. As simple as
 that. And few weeks ago zblock author argued against server executed
 connect command right on this list, what an irony...

 On 09/01/07, Adam Sando [EMAIL PROTECTED] wrote:
  Hi guys,
 
  I just downloaded and installed zBlock v3.0.0 RC3 on our CS:S server, in
  the hopes to replace what was CVAR-X (before the
  cl_restrict_server_commands update).
 
  From all accounts, the new version works quite well and does not hinder
  performance at all. I have yet to personally test it in a 5v5 scrim, or
  when the server is full, however it will be interesting to know how it
  has circumvented the server commands restriction feature.
 
  What do you all use to protect your server against exploiting or
  malicious users?
  Does anyone make use of Mattie's Eventscripts for this at all?
 
  Regards,
  Adam.
 
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  please visit:
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[hlds] Server List Issues

2007-01-09 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
Is anyone else seeing problems with the server lists in the newly released 
steam client.

One of our servers is running ZombieMod and from the Steam favourites list 
switches between available and not responding every 10 or 20 seconds, yet 
inside CS : S the server stays in the favourites lists without any problems.

I'm just asking in case it's something strange our end.

_
Be one of the first to try Windows Live Mail.
http://ideas.live.com/programpage.aspx?versionId=5d21c51a-b161-4314-9b0e-4911fb2b2e6d
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Re: [hlds] zBlock 3.0.0 RC3 - What are others using?

2007-01-09 Thread Roman Hatsiev

Putting aside your funny needles about competence of those who do not
agree with your opinion, I wonder if zBlock perform files consitency
check the way cvarblock does? If not, any plans to implement this in
the future?

On 09/01/07, Wim Barelds [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
Not at all irony, people who don't want to have clientcommands executed on
them don't need to. People who wish to use their servers as forwarders can
use that exact same option. I'm not asking VALVe or anyone to give me access
to the clientcommands without the use of cl_restrict_server_commands 0.
Unless you mean that the irony is that people who connect to zblock servers
can also be redirected; yes I'd love for that to not be true, good thing
most server admins competent enough to use zBlock are rarely incompetent
enough to use their servers as forwarders.

On 1/9/07, Roman Hatsiev [EMAIL PROTECTED] wrote:

 It kicks players with cl_restrict_server_commands 1. As simple as
 that. And few weeks ago zblock author argued against server executed
 connect command right on this list, what an irony...

 On 09/01/07, Adam Sando [EMAIL PROTECTED] wrote:
  Hi guys,
 
  I just downloaded and installed zBlock v3.0.0 RC3 on our CS:S server, in
  the hopes to replace what was CVAR-X (before the
  cl_restrict_server_commands update).
 
  From all accounts, the new version works quite well and does not hinder
  performance at all. I have yet to personally test it in a 5v5 scrim, or
  when the server is full, however it will be interesting to know how it
  has circumvented the server commands restriction feature.
 
  What do you all use to protect your server against exploiting or
  malicious users?
  Does anyone make use of Mattie's Eventscripts for this at all?
 
  Regards,
  Adam.
 
  ___
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  please visit:
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 ___
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RE: [hlds] zBlock 3.0.0 RC3 - What are others using?

2007-01-09 Thread Adam Sando
This is a multi-part message in MIME format.
--
I've been testing v3.0.0 C3 on our server tonight with some mates, and also had 
a few 5v5 scrims on it for testing.

The guys who I played with have given mixed feedback on how it performs, 
however this is from a playability point of view, not a can I control my 
players and screw with their settings point of view. Some say the server 
performs choppier with really laggy hitboxes (could be interp 0.01 perhaps?), 
whereas myself and others believe for scrims/wars, it is far more accurate from 
a registration point of view.

As we only scrim primarily SA and East Coast AU clans, we don't know what the 
playability is like for the broader CS:S community around Australia (or 
overseas for that matter).

If anyone is willing to jump in and test it out with some mates, please feel 
free. I'd like to know what people think compared to say Whispers servers, or 
another GSP's collection not running zBlock - just for curiosity sake. Not sure 
what version of Mani and Matties are running on other GSP's, however we run 
v1.2 R of Mani, and v1.3 Beta 006 of Matties.

Server: Clan [POON] CS:Source (-DWP,-FF) [66 Tick]
Address: 202.58.54.105:27015
Feedback: http://www.teampoon.com/forums

Regards,
Adam.



From: [EMAIL PROTECTED] on behalf of Wim Barelds
Sent: Tue 9/01/2007 8:22 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] zBlock 3.0.0 RC3 - What are others using?



--
[ Picked text/plain from multipart/alternative ]
Not at all irony, people who don't want to have clientcommands executed on
them don't need to. People who wish to use their servers as forwarders can
use that exact same option. I'm not asking VALVe or anyone to give me access
to the clientcommands without the use of cl_restrict_server_commands 0.
Unless you mean that the irony is that people who connect to zblock servers
can also be redirected; yes I'd love for that to not be true, good thing
most server admins competent enough to use zBlock are rarely incompetent
enough to use their servers as forwarders.

On 1/9/07, Roman Hatsiev [EMAIL PROTECTED] wrote:

 It kicks players with cl_restrict_server_commands 1. As simple as
 that. And few weeks ago zblock author argued against server executed
 connect command right on this list, what an irony...

 On 09/01/07, Adam Sando [EMAIL PROTECTED] wrote:
  Hi guys,
 
  I just downloaded and installed zBlock v3.0.0 RC3 on our CS:S server, in
  the hopes to replace what was CVAR-X (before the
  cl_restrict_server_commands update).
 
  From all accounts, the new version works quite well and does not hinder
  performance at all. I have yet to personally test it in a 5v5 scrim, or
  when the server is full, however it will be interesting to know how it
  has circumvented the server commands restriction feature.
 
  What do you all use to protect your server against exploiting or
  malicious users?
  Does anyone make use of Mattie's Eventscripts for this at all?
 
  Regards,
  Adam.
 
  ___
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




--
___
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[EMAIL PROTECTED]
--

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[hlds] Re: Entry Point error for SRCDS.exe and Steam Client

2007-01-09 Thread [KBH] Keeper
--
[ Picked text/plain from multipart/alternative ]
Crap, sorry.  Wrong list :)

On 1/8/07, [KBH] Keeper [EMAIL PROTECTED] wrote:

 I have a plugin for HL2DM that I have had out for a couple of weeks now.
 After this latest client update (1/8/2007), when I run it on my local
 computer for testing purposes I get:

 The procedure entry point SteamFindServersNumServers could not be located
 in the dynamic link library Steam.dll.

 This happens after this line appears on the log:  Section [Scenes]: 0
 resources total 0 bytes, 0.00 % of limit (2.10 MB)

 SRCDS does not exit, it resumes.  I also get the error if I take all the
 plugins out.  It doesn't seem to affect my plugin any, but I am curious if
 there is something that will change in the SDK anytime soon?  If my steam
 client is not running, I do not get this error.

 Thanks,
 Keeper


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Re: [hlds] zBlock 3.0.0 RC3 - What are others using?

2007-01-09 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
We do plan to add similar functionality in the future (unless VALVe
implements sv_pure before that time).

On 1/9/07, Roman Hatsiev [EMAIL PROTECTED] wrote:

 Putting aside your funny needles about competence of those who do not
 agree with your opinion, I wonder if zBlock perform files consitency
 check the way cvarblock does? If not, any plans to implement this in
 the future?

 On 09/01/07, Wim Barelds [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Not at all irony, people who don't want to have clientcommands executed
 on
  them don't need to. People who wish to use their servers as forwarders
 can
  use that exact same option. I'm not asking VALVe or anyone to give me
 access
  to the clientcommands without the use of cl_restrict_server_commands 0.
  Unless you mean that the irony is that people who connect to zblock
 servers
  can also be redirected; yes I'd love for that to not be true, good thing
  most server admins competent enough to use zBlock are rarely incompetent
  enough to use their servers as forwarders.
 
  On 1/9/07, Roman Hatsiev [EMAIL PROTECTED] wrote:
  
   It kicks players with cl_restrict_server_commands 1. As simple as
   that. And few weeks ago zblock author argued against server executed
   connect command right on this list, what an irony...
  
   On 09/01/07, Adam Sando [EMAIL PROTECTED] wrote:
Hi guys,
   
I just downloaded and installed zBlock v3.0.0 RC3 on our CS:S
 server, in
the hopes to replace what was CVAR-X (before the
cl_restrict_server_commands update).
   
From all accounts, the new version works quite well and does not
 hinder
performance at all. I have yet to personally test it in a 5v5 scrim,
 or
when the server is full, however it will be interesting to know how
 it
has circumvented the server commands restriction feature.
   
What do you all use to protect your server against exploiting or
malicious users?
Does anyone make use of Mattie's Eventscripts for this at all?
   
Regards,
Adam.
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
 
  --
  ___
  Wim 'TheUnknownFactor' Barelds
  [EMAIL PROTECTED]
  --
 
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 please visit:
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 ___
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RE: [hlds] Server List Issues

2007-01-09 Thread Scott Tuttle
I think you are querying your server too much.

Check these cvars:

max_queries_sec (default: 0.5) defines max queries per second per user
(averaged over max_queries_window)
max_queries_sec_global (default: 10) defines max queries per second for all
queries
max_queries_window (default: 30) defines time window to average query rates
over


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
 Sent: Tuesday, January 09, 2007 5:03 AM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Server List Issues

 --
 [ Picked text/plain from multipart/alternative ]
 Is anyone else seeing problems with the server lists in the
 newly released steam client.

 One of our servers is running ZombieMod and from the Steam
 favourites list switches between available and not responding
 every 10 or 20 seconds, yet inside CS : S the server stays in
 the favourites lists without any problems.

 I'm just asking in case it's something strange our end.

 _
 Be one of the first to try Windows Live Mail.
 http://ideas.live.com/programpage.aspx?versionId=5d21c51a-b161
 -4314-9b0e-4911fb2b2e6d
 --

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 archives, please visit:
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[hlds] Licensing fees for HL1 engine

2007-01-09 Thread RMaioroff
Hi all,

This enquiry is aimed at the list moderator for Valve, primarily.

I would like some contact information for the Valve rep whom can discuss HL1
engine licensing fees with me. I am a developer (small staff of 7- not
games, but healthcare ERM / CRM) and have a project model which ideally uses
the HL1 engine.

I am guessing this is going to be someone in sales? Please help me get in
touch with the correct folks there.

Your response is appreciated.

Rob



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Re: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
Here Rob,
This link might help you find what you're looking for.

http://www.valvesoftware.com/contact.html

On 1/9/07, RMaioroff [EMAIL PROTECTED] wrote:

 Hi all,

 This enquiry is aimed at the list moderator for Valve, primarily.

 I would like some contact information for the Valve rep whom can discuss
 HL1
 engine licensing fees with me. I am a developer (small staff of 7- not
 games, but healthcare ERM / CRM) and have a project model which ideally
 uses
 the HL1 engine.

 I am guessing this is going to be someone in sales? Please help me get in
 touch with the correct folks there.

 Your response is appreciated.

 Rob



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] zBlock 3.0.0 RC3 - What are others using?

2007-01-09 Thread Roman Hatsiev

Thanks. Any plans to provide more details about blocked cvars on the
site? Looking through binary is pretty boring to be honest.

On 09/01/07, Wim Barelds [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
We do plan to add similar functionality in the future (unless VALVe
implements sv_pure before that time).

On 1/9/07, Roman Hatsiev [EMAIL PROTECTED] wrote:

 Putting aside your funny needles about competence of those who do not
 agree with your opinion, I wonder if zBlock perform files consitency
 check the way cvarblock does? If not, any plans to implement this in
 the future?

 On 09/01/07, Wim Barelds [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Not at all irony, people who don't want to have clientcommands executed
 on
  them don't need to. People who wish to use their servers as forwarders
 can
  use that exact same option. I'm not asking VALVe or anyone to give me
 access
  to the clientcommands without the use of cl_restrict_server_commands 0.
  Unless you mean that the irony is that people who connect to zblock
 servers
  can also be redirected; yes I'd love for that to not be true, good thing
  most server admins competent enough to use zBlock are rarely incompetent
  enough to use their servers as forwarders.
 
  On 1/9/07, Roman Hatsiev [EMAIL PROTECTED] wrote:
  
   It kicks players with cl_restrict_server_commands 1. As simple as
   that. And few weeks ago zblock author argued against server executed
   connect command right on this list, what an irony...
  
   On 09/01/07, Adam Sando [EMAIL PROTECTED] wrote:
Hi guys,
   
I just downloaded and installed zBlock v3.0.0 RC3 on our CS:S
 server, in
the hopes to replace what was CVAR-X (before the
cl_restrict_server_commands update).
   
From all accounts, the new version works quite well and does not
 hinder
performance at all. I have yet to personally test it in a 5v5 scrim,
 or
when the server is full, however it will be interesting to know how
 it
has circumvented the server commands restriction feature.
   
What do you all use to protect your server against exploiting or
malicious users?
Does anyone make use of Mattie's Eventscripts for this at all?
   
Regards,
Adam.
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
 
  --
  ___
  Wim 'TheUnknownFactor' Barelds
  [EMAIL PROTECTED]
  --
 
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 please visit:
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___
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--

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RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread {MDA} Spotta
Aha!

You can answer quickly if you need to Alfred!

=]



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 09 January 2007 21:27
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Licensing fees for HL1 engine

I have forwarded your details to the appropriate people, they will
contact you directly.

- Alfred

RMaioroff wrote:
 Hi all,

 This enquiry is aimed at the list moderator for Valve, primarily.

 I would like some contact information for the Valve rep whom can
 discuss HL1
 engine licensing fees with me. I am a developer (small staff of 7- not
 games, but healthcare ERM / CRM) and have a project model which
 ideally uses
 the HL1 engine.

 I am guessing this is going to be someone in sales? Please help me
 get in
 touch with the correct folks there.

 Your response is appreciated.

 Rob



 ___
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 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Peter M (Mashy)
--
[ Picked text/plain from multipart/alternative ]
some answers take longer and rely on other people - give him a break!
--

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RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Michael Jordan
This answer was purely about profit for valve. Like I said before, money is
what matters for them. Unless you make a difference to their bottom line,
you don't matter.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy)
Sent: Tuesday, January 09, 2007 8:35 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Licensing fees for HL1 engine

--
[ Picked text/plain from multipart/alternative ] some answers take longer
and rely on other people - give him a break!
--

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RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Andrew Armstrong
Yep, its one big conspiracy and Valve hate you and your family.

- Andrew

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan
Sent: Wednesday, 10 January 2007 2:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Licensing fees for HL1 engine

This answer was purely about profit for valve. Like I said before, money is
what matters for them. Unless you make a difference to their bottom line,
you don't matter.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy)
Sent: Tuesday, January 09, 2007 8:35 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Licensing fees for HL1 engine

--
[ Picked text/plain from multipart/alternative ] some answers take longer
and rely on other people - give him a break!
--

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Re: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
When you are not looking Valve kicks cats!

On 1/10/07, Andrew Armstrong [EMAIL PROTECTED] wrote:

 Yep, its one big conspiracy and Valve hate you and your family.

 - Andrew

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan
 Sent: Wednesday, 10 January 2007 2:23 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Licensing fees for HL1 engine

 This answer was purely about profit for valve. Like I said before, money
 is
 what matters for them. Unless you make a difference to their bottom line,
 you don't matter.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy)
 Sent: Tuesday, January 09, 2007 8:35 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Licensing fees for HL1 engine

 --
 [ Picked text/plain from multipart/alternative ] some answers take longer
 and rely on other people - give him a break!
 --

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RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Alfred Reynolds
Sssh Andrew, don't give it away. It isn't anything to do with the
complexity of the answer required, the fact that it is a question that
hasn't been answered before or that it happened to arrive just as I was
checking the list (which happens a couple times day). Nah, couldn't be
that.

- Alfred

Andrew Armstrong wrote:
 Yep, its one big conspiracy and Valve hate you and your family.

 - Andrew

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan
 Sent: Wednesday, 10 January 2007 2:23 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Licensing fees for HL1 engine

 This answer was purely about profit for valve. Like I said before,
 money is
 what matters for them. Unless you make a difference to their bottom
 line,
 you don't matter.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Peter M
 (Mashy)
 Sent: Tuesday, January 09, 2007 8:35 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Licensing fees for HL1 engine

 --
 [ Picked text/plain from multipart/alternative ] some answers take
 longer
 and rely on other people - give him a break!
 --

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RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Michael Jordan
Careful, I have cats and that could be construed as a threat. You know what
happens when threats are made on this mailing list

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Tuesday, January 09, 2007 10:41 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Licensing fees for HL1 engine

--
[ Picked text/plain from multipart/alternative ] When you are not looking
Valve kicks cats!

On 1/10/07, Andrew Armstrong [EMAIL PROTECTED] wrote:

 Yep, its one big conspiracy and Valve hate you and your family.

 - Andrew

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan
 Sent: Wednesday, 10 January 2007 2:23 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Licensing fees for HL1 engine

 This answer was purely about profit for valve. Like I said before,
 money is what matters for them. Unless you make a difference to their
 bottom line, you don't matter.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Peter M
 (Mashy)
 Sent: Tuesday, January 09, 2007 8:35 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Licensing fees for HL1 engine

 --
 [ Picked text/plain from multipart/alternative ] some answers take
 longer and rely on other people - give him a break!
 --

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RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Michael Jordan
Just stating a  fact dude Don't take it personal.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Tuesday, January 09, 2007 10:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Licensing fees for HL1 engine

Yep, its one big conspiracy and Valve hate you and your family.

- Andrew

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan
Sent: Wednesday, 10 January 2007 2:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Licensing fees for HL1 engine

This answer was purely about profit for valve. Like I said before, money is
what matters for them. Unless you make a difference to their bottom line,
you don't matter.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy)
Sent: Tuesday, January 09, 2007 8:35 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Licensing fees for HL1 engine

--
[ Picked text/plain from multipart/alternative ] some answers take longer
and rely on other people - give him a break!
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RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Scott Pettit
This is one of the basic concepts of capitalism and any business model.
Business is entirely about a person or persons banding together with the
objective to make a profit.

If profit wasn't Valve's motivator, what would inspire them to continue
to build platforms like Steam, and release new games?

It doesn't just apply to Valve, it applies to _any_ company.  If you
want them to do something, the reason they do it is because you're
either going to increase their bottom line, or because whatever you
aren't satisfied with is decreasing their bottom line.

-Scott
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan
Sent: Wednesday, 10 January 2007 4:23 p.m.
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Licensing fees for HL1 engine

This answer was purely about profit for valve. Like I said before, money
is
what matters for them. Unless you make a difference to their bottom
line,
you don't matter.

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RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Adam Sando
Well said :)

The Corporation is always focussed on making money. Those companies
which do not aim to make money, usually end up going under.

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit
Sent: Wednesday, 10 January 2007 2:36 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Licensing fees for HL1 engine

This is one of the basic concepts of capitalism and any business model.
Business is entirely about a person or persons banding together with the
objective to make a profit.

If profit wasn't Valve's motivator, what would inspire them to continue
to build platforms like Steam, and release new games?

It doesn't just apply to Valve, it applies to _any_ company.  If you
want them to do something, the reason they do it is because you're
either going to increase their bottom line, or because whatever you
aren't satisfied with is decreasing their bottom line.

-Scott
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan
Sent: Wednesday, 10 January 2007 4:23 p.m.
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Licensing fees for HL1 engine

This answer was purely about profit for valve. Like I said before, money
is what matters for them. Unless you make a difference to their bottom
line, you don't matter.

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Re: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
That's exactly right. At least someone has some common sense around here.

On 1/9/07, Scott Pettit [EMAIL PROTECTED] wrote:

 This is one of the basic concepts of capitalism and any business model.
 Business is entirely about a person or persons banding together with the
 objective to make a profit.

 If profit wasn't Valve's motivator, what would inspire them to continue
 to build platforms like Steam, and release new games?

 It doesn't just apply to Valve, it applies to _any_ company.  If you
 want them to do something, the reason they do it is because you're
 either going to increase their bottom line, or because whatever you
 aren't satisfied with is decreasing their bottom line.

 -Scott
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan
 Sent: Wednesday, 10 January 2007 4:23 p.m.
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Licensing fees for HL1 engine

 This answer was purely about profit for valve. Like I said before, money
 is
 what matters for them. Unless you make a difference to their bottom
 line,
 you don't matter.

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Re: [hlds] zBlock 3.0.0 RC3 - What are others using?

2007-01-09 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
An easier way would be to just type alias in console.
Either way, we may later list a number of cvars that we block, however we
will not list all, due to exploitable issues (You only have to look at MPC
to see what I mean).

On 1/9/07, Roman Hatsiev [EMAIL PROTECTED] wrote:

 Thanks. Any plans to provide more details about blocked cvars on the
 site? Looking through binary is pretty boring to be honest.

 On 09/01/07, Wim Barelds [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  We do plan to add similar functionality in the future (unless VALVe
  implements sv_pure before that time).
 
  On 1/9/07, Roman Hatsiev [EMAIL PROTECTED] wrote:
  
   Putting aside your funny needles about competence of those who do not
   agree with your opinion, I wonder if zBlock perform files consitency
   check the way cvarblock does? If not, any plans to implement this in
   the future?
  
   On 09/01/07, Wim Barelds [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Not at all irony, people who don't want to have clientcommands
 executed
   on
them don't need to. People who wish to use their servers as
 forwarders
   can
use that exact same option. I'm not asking VALVe or anyone to give
 me
   access
to the clientcommands without the use of cl_restrict_server_commands
 0.
Unless you mean that the irony is that people who connect to zblock
   servers
can also be redirected; yes I'd love for that to not be true, good
 thing
most server admins competent enough to use zBlock are rarely
 incompetent
enough to use their servers as forwarders.
   
On 1/9/07, Roman Hatsiev [EMAIL PROTECTED] wrote:

 It kicks players with cl_restrict_server_commands 1. As simple as
 that. And few weeks ago zblock author argued against server
 executed
 connect command right on this list, what an irony...

 On 09/01/07, Adam Sando [EMAIL PROTECTED] wrote:
  Hi guys,
 
  I just downloaded and installed zBlock v3.0.0 RC3 on our CS:S
   server, in
  the hopes to replace what was CVAR-X (before the
  cl_restrict_server_commands update).
 
  From all accounts, the new version works quite well and does not
   hinder
  performance at all. I have yet to personally test it in a 5v5
 scrim,
   or
  when the server is full, however it will be interesting to know
 how
   it
  has circumvented the server commands restriction feature.
 
  What do you all use to protect your server against exploiting or
  malicious users?
  Does anyone make use of Mattie's Eventscripts for this at all?
 
  Regards,
  Adam.
 
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--
___
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[EMAIL PROTECTED]
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  --
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  [EMAIL PROTECTED]
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RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread J. Laws - Hi-Definition Gaming
Hi, this is the real world...are you available for a chat?

-Original Message-
From: Michael Jordan [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 09, 2007 10:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Licensing fees for HL1 engine

This answer was purely about profit for valve. Like I said before, money is
what matters for them. Unless you make a difference to their bottom line,
you don't matter.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy)
Sent: Tuesday, January 09, 2007 8:35 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Licensing fees for HL1 engine

--
[ Picked text/plain from multipart/alternative ] some answers take longer
and rely on other people - give him a break!
--

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RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Jon Biloh
Hi Joe! I'd love to chat with you babe.

Warm Regards,

Jon Biloh
Director Operations, Velocity Servers
[EMAIL PROTECTED]
Office: +1 (888) 275-5754
Mobile: +1 (716) 949-3858


-Original Message-
From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED]
Sent: Wednesday, January 10, 2007 12:01 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Licensing fees for HL1 engine

Hi, this is the real world...are you available for a chat?

-Original Message-
From: Michael Jordan [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 09, 2007 10:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Licensing fees for HL1 engine

This answer was purely about profit for valve. Like I said before, money is
what matters for them. Unless you make a difference to their bottom line,
you don't matter.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy)
Sent: Tuesday, January 09, 2007 8:35 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Licensing fees for HL1 engine

--
[ Picked text/plain from multipart/alternative ] some answers take longer
and rely on other people - give him a break!
--

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Re: [hlds] hl1mp server dead after last update

2007-01-09 Thread Ook

I got it running. Turns out that my gcf images were out of date because of
recent gcf updates (doh). What I did was do a clean install as you (and
others) recommended. Did a fresh extract of half-life source and half-life
deathmatch source gcf, copied to server. Now it works. Just copying updated
files to existing server install didn't work, interesting enough, had to do
a clean install.

I'm going to leave it running for a while, and take a closer look this
weekend.

Did the latest update break hlsw? I can no longer use it to connect to
server, but haven't had time to troubleshoot.


- Original Message -
From: Kevin Ottalini [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, January 08, 2007 8:43 PM
Subject: Re: [hlds] hl1mp server dead after last update



Some of these steps may be redundant or put unnecessary files on the
server,
but it appears to work:

http://qsextreme.com/hl1mp/hldms_install.htm



- Original Message -
From: Ook
To: hlds@list.valvesoftware.com
Sent: Monday, January 08, 2007 7:11 PM
Subject: Re: [hlds] hl1mp server dead after last update



Could you do a tree listing of server directories - so that it has file
sizes and date/times? My server is still dead, and I'm not sure what i'm
missing. I might have missed just one dll somewhere, but it continues to
elude me :P

- Original Message -
From: Kevin Ottalini To: hlds@list.valvesoftware.com
Sent: Monday, January 08, 2007 5:59 PM
Subject: Re: [hlds] hl1mp server dead after last update



I located the cause of the ammo pickup problems, totally bizarre but
there
was a second skill file (hl1mp\cfg\skill1.cfg) that was somehow causing
this.

I removed that file and the server is working ok now.

That file was identical to the regular skill.cfg file so I have no idea
why
it would have caused the problem (or how it was being executed).



- Original Message -
From: Ook To: hlds@list.valvesoftware.com
Sent: Sunday, January 07, 2007 5:12 PM
Subject: Re: [hlds] hl1mp server dead after last update



Suckage. Still broken. Leaving town in the morning, this might have to
wait
until next weekend. If you find anymore info, please post it here. If
we
can
get a good install set together, we should post it somewhere so others
can
download it.

- Original Message -
From: Kevin Ottalini To: hlds@list.valvesoftware.com
Sent: Sunday, January 07, 2007 4:31 PM
Subject: Re: [hlds] hl1mp server dead after last update



The bin files were moved to a new GCF base source engine 2 so you
have
to extract those as well.

The server will run, but for some reason players are unable to pickup
ammo
and weapon selection is messed up ... some other things also appear
broken.

Dizzy appears to have a good working set of executables, I'm trying to
find out what he did.



- Original Message -
From: Ook To: hlds@list.valvesoftware.com
Sent: Sunday, January 07, 2007 4:23 PM
Subject: [hlds] hl1mp server dead after last update



I'm missing something. In the past, you could take your source hl1mp
install, run hldsupdatetool to update it, and re-copy the files from
the
gcf
and the server would run. With the latest update from Valve, this no
longer
works as they changed some of the dlls in the bin directory, and you
can
no
longer use the gcf versions because if you do you will get a Server
uses
different class tables. error. You can't use the old DLLs like you
used
to because if you do you get a class table error.

I'm missing something. This used to work, now I'm dead in the water.
Other dedicated servers are running, what am I missing?




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Re: [hlds] hl1mp server dead after last update

2007-01-09 Thread Kevin Ottalini

very good ooks!
I don't use hlsw so I dont know ...

I did notice that the updated steam serverbrowser now has HLDM:Source
servers in it though.



- Original Message -
From: Ook
To: hlds@list.valvesoftware.com
Sent: Tuesday, January 09, 2007 10:42 PM
Subject: Re: [hlds] hl1mp server dead after last update



I got it running. Turns out that my gcf images were out of date because of
recent gcf updates (doh). What I did was do a clean install as you (and
others) recommended. Did a fresh extract of half-life source and half-life
deathmatch source gcf, copied to server. Now it works. Just copying
updated
files to existing server install didn't work, interesting enough, had to
do
a clean install.

I'm going to leave it running for a while, and take a closer look this
weekend.

Did the latest update break hlsw? I can no longer use it to connect to
server, but haven't had time to troubleshoot.


- Original Message -
From: Kevin Ottalini To: hlds@list.valvesoftware.com
Sent: Monday, January 08, 2007 8:43 PM
Subject: Re: [hlds] hl1mp server dead after last update



Some of these steps may be redundant or put unnecessary files on the
server,
but it appears to work:

http://qsextreme.com/hl1mp/hldms_install.htm



- Original Message -
From: Ook
To: hlds@list.valvesoftware.com
Sent: Monday, January 08, 2007 7:11 PM
Subject: Re: [hlds] hl1mp server dead after last update



Could you do a tree listing of server directories - so that it has file
sizes and date/times? My server is still dead, and I'm not sure what i'm
missing. I might have missed just one dll somewhere, but it continues to
elude me :P

- Original Message -
From: Kevin Ottalini To: hlds@list.valvesoftware.com
Sent: Monday, January 08, 2007 5:59 PM
Subject: Re: [hlds] hl1mp server dead after last update



I located the cause of the ammo pickup problems, totally bizarre but
there
was a second skill file (hl1mp\cfg\skill1.cfg) that was somehow causing
this.

I removed that file and the server is working ok now.

That file was identical to the regular skill.cfg file so I have no idea
why
it would have caused the problem (or how it was being executed).



- Original Message -
From: Ook To: hlds@list.valvesoftware.com
Sent: Sunday, January 07, 2007 5:12 PM
Subject: Re: [hlds] hl1mp server dead after last update



Suckage. Still broken. Leaving town in the morning, this might have to
wait
until next weekend. If you find anymore info, please post it here. If
we
can
get a good install set together, we should post it somewhere so others
can
download it.

- Original Message -
From: Kevin Ottalini To: hlds@list.valvesoftware.com
Sent: Sunday, January 07, 2007 4:31 PM
Subject: Re: [hlds] hl1mp server dead after last update



The bin files were moved to a new GCF base source engine 2 so you
have
to extract those as well.

The server will run, but for some reason players are unable to pickup
ammo
and weapon selection is messed up ... some other things also appear
broken.

Dizzy appears to have a good working set of executables, I'm trying
to
find out what he did.



- Original Message -
From: Ook To: hlds@list.valvesoftware.com
Sent: Sunday, January 07, 2007 4:23 PM
Subject: [hlds] hl1mp server dead after last update



I'm missing something. In the past, you could take your source hl1mp
install, run hldsupdatetool to update it, and re-copy the files from
the
gcf
and the server would run. With the latest update from Valve, this no
longer
works as they changed some of the dlls in the bin directory, and you
can
no
longer use the gcf versions because if you do you will get a Server
uses
different class tables. error. You can't use the old DLLs like you
used
to because if you do you get a class table error.

I'm missing something. This used to work, now I'm dead in the water.
Other dedicated servers are running, what am I missing?




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Re: [hlds] zBlock 3.0.0 RC3 - What are others using?

2007-01-09 Thread Roman Hatsiev

Yes, I see your point.
And thank you for the great job by the way.

On 10/01/07, Wim Barelds [EMAIL PROTECTED] wrote:

--
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An easier way would be to just type alias in console.
Either way, we may later list a number of cvars that we block, however we
will not list all, due to exploitable issues (You only have to look at MPC
to see what I mean).

On 1/9/07, Roman Hatsiev [EMAIL PROTECTED] wrote:

 Thanks. Any plans to provide more details about blocked cvars on the
 site? Looking through binary is pretty boring to be honest.

 On 09/01/07, Wim Barelds [EMAIL PROTECTED] wrote:
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  [ Picked text/plain from multipart/alternative ]
  We do plan to add similar functionality in the future (unless VALVe
  implements sv_pure before that time).
 
  On 1/9/07, Roman Hatsiev [EMAIL PROTECTED] wrote:
  
   Putting aside your funny needles about competence of those who do not
   agree with your opinion, I wonder if zBlock perform files consitency
   check the way cvarblock does? If not, any plans to implement this in
   the future?
  
   On 09/01/07, Wim Barelds [EMAIL PROTECTED] wrote:
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[ Picked text/plain from multipart/alternative ]
Not at all irony, people who don't want to have clientcommands
 executed
   on
them don't need to. People who wish to use their servers as
 forwarders
   can
use that exact same option. I'm not asking VALVe or anyone to give
 me
   access
to the clientcommands without the use of cl_restrict_server_commands
 0.
Unless you mean that the irony is that people who connect to zblock
   servers
can also be redirected; yes I'd love for that to not be true, good
 thing
most server admins competent enough to use zBlock are rarely
 incompetent
enough to use their servers as forwarders.
   
On 1/9/07, Roman Hatsiev [EMAIL PROTECTED] wrote:

 It kicks players with cl_restrict_server_commands 1. As simple as
 that. And few weeks ago zblock author argued against server
 executed
 connect command right on this list, what an irony...

 On 09/01/07, Adam Sando [EMAIL PROTECTED] wrote:
  Hi guys,
 
  I just downloaded and installed zBlock v3.0.0 RC3 on our CS:S
   server, in
  the hopes to replace what was CVAR-X (before the
  cl_restrict_server_commands update).
 
  From all accounts, the new version works quite well and does not
   hinder
  performance at all. I have yet to personally test it in a 5v5
 scrim,
   or
  when the server is full, however it will be interesting to know
 how
   it
  has circumvented the server commands restriction feature.
 
  What do you all use to protect your server against exploiting or
  malicious users?
  Does anyone make use of Mattie's Eventscripts for this at all?
 
  Regards,
  Adam.
 
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