Re: [hlds] Lag with Bots on 100 Tick CSS ?
-- [ Picked text/plain from multipart/alternative ] Windows has a very lazy timer. You could put a few people in there and CPU utilization would show "0%" even though it is actually using processing power. Try running Windows Media Player when you run your servers (this increases the timer to a more...suitable level) and check your processor usage. On 4/14/07, Roger Stumbaugh <[EMAIL PROTECTED]> wrote: > > You can also assign scrds a higher priority in task manager. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff > Sent: Saturday, April 14, 2007 2:18 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlds] Lag with Bots on 100 Tick CSS ? > > No, I don't think he did... Anyway, my point wasn't to start a debate on > task manager, but to suggest a different approach to checking CPU. The > one-graph-per-cpu thing is something I didn't know about, so thanks for > that > tip. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Tuft > Sent: Friday, April 13, 2007 11:09 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlds] Lag with Bots on 100 Tick CSS ? > > -- > [ Picked text/plain from multipart/alternative ] > That is true the one bar graph does show the total CPU usage percent, but > come on, if you can't take a look to the right and see the percent of each > CPU and realize that one is peging then I would have to say look again, > it's > rather hard to miss one CPU sitting at a 100% and the rest sitting at > 4-8%. > > Did he ever say how many CPU's/Core's he has? > > Dustin Tuft > > > > > > From: [EMAIL PROTECTED]> To: [EMAIL PROTECTED]> Subject: RE: > [hlds] Lag with Bots on 100 Tick CSS ?> Date: Fri, 13 Apr 2007 18:54:44 > -0600> > With multiple CPU's and / or Cores, the windows task manager is > reporting a> CPU usage percentage based upon the total cumulative load > measured across> however many cpu's or cores, and will not necessarily > reflect the actual CPU> usage as seen by source. Granted, task manager is > accurate when looking at> the load being generated by a multi threaded > program, however a srcds> instance won't load balance across those other > cores. So he could be seeing> windows report that there is only 25% CPU > utilization when in fact on a quad> core the srcds instance could be using > 90% or more, which is reflected in> the results of running STAT.> > > > -Original Message-> From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev> > Sent: > Friday, April 13, 2007 1:48 PM> To: [EMAIL PROTECTED]> Subject: > Re: [hlds] Lag with Bots on 100 Tick CSS ?> > I wonder what makes you > think > that in-game CPU stats are more accurate> than those provided by standard > OS > utility?> > On 13/04/07, RMaioroff <[EMAIL PROTECTED]> wrote:> > How are you > making the determination that your CPU is not suffering from> > high load? > You may already know this, but the windows task-manager is not> > going to > provide accurate CPU usage for your source server. A more useful> /> > > accurate way to see if you are running out of CPU while the problem> > happens,> > is to type "stats" (without quotes) into your server console, > or > HLSW.> That> > will display several useful things in helping to determine > what's going on> > in the server. Note: This is different from "status".> > >> > >> > -Original Message-> > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds> > > Sent: Friday, April 13, 2007 10:56 AM> > To: [EMAIL PROTECTED]> > > > Subject: [hlds] Lag with Bots on 100 Tick CSS ?> >> > I have been spending > allot of time trying to figure> > out a problem so far I haven't been able > to find a> > solution.> >> > The problem is when bots are added to a 100 > tick> > cs:source server it starts to lag and players complain> > about in > game performance.> >> > The server rates are set correctly for 100 tick. > This> > is not a cpu/memory load issue and not any network> > ping related > issue.> >> > I also have moved this to a brand new server box with> > the > same symptoms.> >> > Is there some issue with adding bots to 100 tick> > > servers (10 to 15 or so bots) that causes performance> > issues for the > connected players in the game ?> >> > Thank you very much for any helpful > suggestions and> > info.> > - LB> >> > > __> > Do You Yahoo!?> > > Tired of spam? Yahoo! Mail has the best spam protection around> > > http://mail.yahoo.com> >> > > ___> > > To unsubscribe, edit your list preferences, or view the list archives,> > > > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > >> > >> > ___> > To unsubscribe, > edit > your list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > >
RE: [hlds] Lag with Bots on 100 Tick CSS ?
You can also assign scrds a higher priority in task manager. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff Sent: Saturday, April 14, 2007 2:18 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Lag with Bots on 100 Tick CSS ? No, I don't think he did... Anyway, my point wasn't to start a debate on task manager, but to suggest a different approach to checking CPU. The one-graph-per-cpu thing is something I didn't know about, so thanks for that tip. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Tuft Sent: Friday, April 13, 2007 11:09 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] Lag with Bots on 100 Tick CSS ? -- [ Picked text/plain from multipart/alternative ] That is true the one bar graph does show the total CPU usage percent, but come on, if you can't take a look to the right and see the percent of each CPU and realize that one is peging then I would have to say look again, it's rather hard to miss one CPU sitting at a 100% and the rest sitting at 4-8%. Did he ever say how many CPU's/Core's he has? Dustin Tuft > From: [EMAIL PROTECTED]> To: [EMAIL PROTECTED]> Subject: RE: [hlds] Lag with Bots on 100 Tick CSS ?> Date: Fri, 13 Apr 2007 18:54:44 -0600> > With multiple CPU's and / or Cores, the windows task manager is reporting a> CPU usage percentage based upon the total cumulative load measured across> however many cpu's or cores, and will not necessarily reflect the actual CPU> usage as seen by source. Granted, task manager is accurate when looking at> the load being generated by a multi threaded program, however a srcds> instance won't load balance across those other cores. So he could be seeing> windows report that there is only 25% CPU utilization when in fact on a quad> core the srcds instance could be using 90% or more, which is reflected in> the results of running STAT.> > > -Original Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev> Sent: Friday, April 13, 2007 1:48 PM> To: [EMAIL PROTECTED]> Subject: Re: [hlds] Lag with Bots on 100 Tick CSS ?> > I wonder what makes you think that in-game CPU stats are more accurate> than those provided by standard OS utility?> > On 13/04/07, RMaioroff <[EMAIL PROTECTED]> wrote:> > How are you making the determination that your CPU is not suffering from> > high load? You may already know this, but the windows task-manager is not> > going to provide accurate CPU usage for your source server. A more useful> /> > accurate way to see if you are running out of CPU while the problem> happens,> > is to type "stats" (without quotes) into your server console, or HLSW.> That> > will display several useful things in helping to determine what's going on> > in the server. Note: This is different from "status".> >> >> > -Original Message-> > From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds> > Sent: Friday, April 13, 2007 10:56 AM> > To: [EMAIL PROTECTED]> > Subject: [hlds] Lag with Bots on 100 Tick CSS ?> >> > I have been spending allot of time trying to figure> > out a problem so far I haven't been able to find a> > solution.> >> > The problem is when bots are added to a 100 tick> > cs:source server it starts to lag and players complain> > about in game performance.> >> > The server rates are set correctly for 100 tick. This> > is not a cpu/memory load issue and not any network> > ping related issue.> >> > I also have moved this to a brand new server box with> > the same symptoms.> >> > Is there some issue with adding bots to 100 tick> > servers (10 to 15 or so bots) that causes performance> > issues for the connected players in the game ?> >> > Thank you very much for any helpful suggestions and> > info.> > - LB> >> > __> > Do You Yahoo!?> > Tired of spam? Yahoo! Mail has the best spam protection around> > http://mail.yahoo.com> >> > ___> > To unsubscribe, edit your list preferences, or view the list archives,> > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> >> >> >> > ___> > To unsubscribe, edit your list preferences, or view the list archives,> > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > ___> To unsubscribe, edit your list preferences, or view the list archives,> please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds> > > > ___> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _