Re: [hlds] Lag with Bots on 100 Tick CSS ?

2007-04-14 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
Windows has a very lazy timer. You could put a few people in there and CPU
utilization would show "0%" even though it is actually using processing
power. Try running Windows Media Player when you run your servers (this
increases the timer to a more...suitable level) and check your processor
usage.

On 4/14/07, Roger Stumbaugh <[EMAIL PROTECTED]> wrote:
>
> You can also assign scrds a higher priority in task manager.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff
> Sent: Saturday, April 14, 2007 2:18 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Lag with Bots on 100 Tick CSS ?
>
> No, I don't think he did... Anyway, my point wasn't to start a debate on
> task manager, but to suggest a different approach to checking CPU. The
> one-graph-per-cpu thing is something I didn't know about, so thanks for
> that
> tip.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Tuft
> Sent: Friday, April 13, 2007 11:09 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Lag with Bots on 100 Tick CSS ?
>
> --
> [ Picked text/plain from multipart/alternative ]
> That is true the one bar graph does show the total CPU usage percent, but
> come on, if you can't take a look to the right and see the percent of each
> CPU and realize that one is peging then I would have to say look again,
> it's
> rather hard to miss one CPU sitting at a 100% and the rest sitting at
> 4-8%.
>
> Did he ever say how many CPU's/Core's he has?
>
> Dustin Tuft
>
>
>
>
> > From: [EMAIL PROTECTED]> To: [EMAIL PROTECTED]> Subject: RE:
> [hlds] Lag with Bots on 100 Tick CSS ?> Date: Fri, 13 Apr 2007 18:54:44
> -0600> > With multiple CPU's and / or Cores, the windows task manager is
> reporting a> CPU usage percentage based upon the total cumulative load
> measured across> however many cpu's or cores, and will not necessarily
> reflect the actual CPU> usage as seen by source. Granted, task manager is
> accurate when looking at> the load being generated by a multi threaded
> program, however a srcds> instance won't load balance across those other
> cores. So he could be seeing> windows report that there is only 25% CPU
> utilization when in fact on a quad> core the srcds instance could be using
> 90% or more, which is reflected in> the results of running STAT.> > >
> -Original Message-> From: [EMAIL PROTECTED]>
> [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev>
> Sent:
> Friday, April 13, 2007 1:48 PM> To: [EMAIL PROTECTED]> Subject:
> Re: [hlds] Lag with Bots on 100 Tick CSS ?> > I wonder what makes you
> think
> that in-game CPU stats are more accurate> than those provided by standard
> OS
> utility?> > On 13/04/07, RMaioroff <[EMAIL PROTECTED]> wrote:> > How are you
> making the determination that your CPU is not suffering from> > high load?
> You may already know this, but the windows task-manager is not> > going to
> provide accurate CPU usage for your source server. A more useful> /> >
> accurate way to see if you are running out of CPU while the problem>
> happens,> > is to type "stats" (without quotes) into your server console,
> or
> HLSW.> That> > will display several useful things in helping to determine
> what's going on> > in the server. Note: This is different from "status".>
> >>
> >> > -Original Message-> > From: [EMAIL PROTECTED]
> >
> > [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds> >
> Sent: Friday, April 13, 2007 10:56 AM> > To: [EMAIL PROTECTED]>
> >
> Subject: [hlds] Lag with Bots on 100 Tick CSS ?> >> > I have been spending
> allot of time trying to figure> > out a problem so far I haven't been able
> to find a> > solution.> >> > The problem is when bots are added to a 100
> tick> > cs:source server it starts to lag and players complain> > about in
> game performance.> >> > The server rates are set correctly for 100 tick.
> This> > is not a cpu/memory load issue and not any network> > ping related
> issue.> >> > I also have moved this to a brand new server box with> > the
> same symptoms.> >> > Is there some issue with adding bots to 100 tick> >
> servers (10 to 15 or so bots) that causes performance> > issues for the
> connected players in the game ?> >> > Thank you very much for any helpful
> suggestions and> > info.> > - LB> >> >
> __> > Do You Yahoo!?> >
> Tired of spam? Yahoo! Mail has the best spam protection around> >
> http://mail.yahoo.com> >> >
> ___>
> > To unsubscribe, edit your list preferences, or view the list archives,>
> >
> please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> >>
> >>
> >> > ___> > To unsubscribe,
> edit
> your list preferences, or view the list archives,> > please visit:> >
> http://list.valvesoftware.com/mailman/listinfo/hlds> >> >
> 

RE: [hlds] Lag with Bots on 100 Tick CSS ?

2007-04-14 Thread Roger Stumbaugh
You can also assign scrds a higher priority in task manager.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff
Sent: Saturday, April 14, 2007 2:18 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Lag with Bots on 100 Tick CSS ?

No, I don't think he did... Anyway, my point wasn't to start a debate on
task manager, but to suggest a different approach to checking CPU. The
one-graph-per-cpu thing is something I didn't know about, so thanks for that
tip.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dustin Tuft
Sent: Friday, April 13, 2007 11:09 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Lag with Bots on 100 Tick CSS ?

--
[ Picked text/plain from multipart/alternative ]
That is true the one bar graph does show the total CPU usage percent, but
come on, if you can't take a look to the right and see the percent of each
CPU and realize that one is peging then I would have to say look again, it's
rather hard to miss one CPU sitting at a 100% and the rest sitting at 4-8%.

Did he ever say how many CPU's/Core's he has?

Dustin Tuft




> From: [EMAIL PROTECTED]> To: [EMAIL PROTECTED]> Subject: RE:
[hlds] Lag with Bots on 100 Tick CSS ?> Date: Fri, 13 Apr 2007 18:54:44
-0600> > With multiple CPU's and / or Cores, the windows task manager is
reporting a> CPU usage percentage based upon the total cumulative load
measured across> however many cpu's or cores, and will not necessarily
reflect the actual CPU> usage as seen by source. Granted, task manager is
accurate when looking at> the load being generated by a multi threaded
program, however a srcds> instance won't load balance across those other
cores. So he could be seeing> windows report that there is only 25% CPU
utilization when in fact on a quad> core the srcds instance could be using
90% or more, which is reflected in> the results of running STAT.> > >
-Original Message-> From: [EMAIL PROTECTED]>
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev> Sent:
Friday, April 13, 2007 1:48 PM> To: [EMAIL PROTECTED]> Subject:
Re: [hlds] Lag with Bots on 100 Tick CSS ?> > I wonder what makes you think
that in-game CPU stats are more accurate> than those provided by standard OS
utility?> > On 13/04/07, RMaioroff <[EMAIL PROTECTED]> wrote:> > How are you
making the determination that your CPU is not suffering from> > high load?
You may already know this, but the windows task-manager is not> > going to
provide accurate CPU usage for your source server. A more useful> /> >
accurate way to see if you are running out of CPU while the problem>
happens,> > is to type "stats" (without quotes) into your server console, or
HLSW.> That> > will display several useful things in helping to determine
what's going on> > in the server. Note: This is different from "status".> >>
>> > -Original Message-> > From: [EMAIL PROTECTED]>
> [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds> >
Sent: Friday, April 13, 2007 10:56 AM> > To: [EMAIL PROTECTED]> >
Subject: [hlds] Lag with Bots on 100 Tick CSS ?> >> > I have been spending
allot of time trying to figure> > out a problem so far I haven't been able
to find a> > solution.> >> > The problem is when bots are added to a 100
tick> > cs:source server it starts to lag and players complain> > about in
game performance.> >> > The server rates are set correctly for 100 tick.
This> > is not a cpu/memory load issue and not any network> > ping related
issue.> >> > I also have moved this to a brand new server box with> > the
same symptoms.> >> > Is there some issue with adding bots to 100 tick> >
servers (10 to 15 or so bots) that causes performance> > issues for the
connected players in the game ?> >> > Thank you very much for any helpful
suggestions and> > info.> > - LB> >> >
__> > Do You Yahoo!?> >
Tired of spam? Yahoo! Mail has the best spam protection around> >
http://mail.yahoo.com> >> > ___>
> To unsubscribe, edit your list preferences, or view the list archives,> >
please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> >> >>
>> > ___> > To unsubscribe, edit
your list preferences, or view the list archives,> > please visit:> >
http://list.valvesoftware.com/mailman/listinfo/hlds> >> >
___> To unsubscribe, edit your
list preferences, or view the list archives,> please visit:>
http://list.valvesoftware.com/mailman/listinfo/hlds> > > >
___> To unsubscribe, edit your
list preferences, or view the list archives, please visit:>
http://list.valvesoftware.com/mailman/listinfo/hlds
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