RE: OT: RE: Request for list moderation - Was: [hlds] REMOVE ME

2007-06-21 Thread Jason O. Washburn
Ah "Thwack! Stick" those were the days:-)

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Thursday, June 21, 2007 1:32 PM
To: hlds@list.valvesoftware.com
Subject: Re: OT: RE: Request for list moderation - Was: [hlds] REMOVE ME

List moderation: Just say no. When someone gets a bit out of control,
someone from Valve will usually give them the boot. That is all we need.
I've been on this list longer then most of you (um...6 years now? I
subscribed originally early 2001, IIRC) and it's the lack of heavy
handed, over the top moderation that keeps this list going (and
entertaining).

Don't make me get out the Thwack! stick


RMaioroff wrote:
> This is the only list that valve runs which is plagued with Off Topic
> bullshit. I doubt they will devote man hours to weeding out the
nonsense.
> It's been this way for 7 years. Unfortunately it's also one of the few
> places where an admin / GSP could have direct & relevant dialogue
regarding
> server specific problems and possibly get a response from Valve. Take
Alfred
> and Mike out of the picture and this list would evaporate.
>
> Maybe create some rules in your email client which filter out the
posts by
> certain names. I did it, and it works nicely. If we could get people
to just
> put OT in the subject line at least such filtering would be more
effective
> instead of blanket-filtering based on name.
>
>


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Re: OT: RE: Request for list moderation - Was: [hlds] REMOVE ME

2007-06-21 Thread Ooks Server

List moderation: Just say no. When someone gets a bit out of control,
someone from Valve will usually give them the boot. That is all we need.
I've been on this list longer then most of you (um...6 years now? I
subscribed originally early 2001, IIRC) and it's the lack of heavy
handed, over the top moderation that keeps this list going (and
entertaining).

Don't make me get out the Thwack! stick


RMaioroff wrote:

This is the only list that valve runs which is plagued with Off Topic
bullshit. I doubt they will devote man hours to weeding out the nonsense.
It's been this way for 7 years. Unfortunately it's also one of the few
places where an admin / GSP could have direct & relevant dialogue regarding
server specific problems and possibly get a response from Valve. Take Alfred
and Mike out of the picture and this list would evaporate.

Maybe create some rules in your email client which filter out the posts by
certain names. I did it, and it works nicely. If we could get people to just
put OT in the subject line at least such filtering would be more effective
instead of blanket-filtering based on name.





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Re: [hlds] banned.cfg and banned_ip.cfg resetting on server restart

2007-06-21 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
I was replying to the original poster Robert...it wasn't aimed at you.

On 6/21/07, Robert Whelan <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> What can I say..? When I jumped from hosting hl1 mods (which I still run)
> i got into srcds and experienced the same issue, I posted what resolved my
> issue.
>
>   Good luck..
>
> Cc2iscooL <[EMAIL PROTECTED]> wrote:
>   --
> [ Picked text/plain from multipart/alternative ]
> Hmm...all of mine work perfectly by just having the execs in the
> server.cfg...I've never had a problem with them erasing themselves.
>
> On 6/21/07, Robert Whelan wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Dunno about DM but in CS:S I load it from the autoexec.cfg, not the
> > server.cfg
> >
> > -> autoexec.cfg
> > // loads list of banned players from banned_user.cfg file
> > exec banned_user.cfg
> > // loads list of banned players from banned_ip.cfg file
> > exec banned_ip.cfg
> > // writes a list of permanently-banned user IDs to banned_user.cfg.
> > writeid
> > // save the ban list to banned_ip.cfg
> > writeip
> >
> > "Chris | FatPipeServer.com" wrote:
> > [ Converted text/html to text/plain ]
> > Hey all,
> > Wondering if anyone knows what might cause the banned.cfg file to reset
> > itself
> > to blank on a HL2:DM server restart.
> > The configuration file (server.cfg) of the server this is happening on
> has
> > this in the config:
> > exec banned.cfg
> > writeid
> > exec banned_ip.cfg
> > writeip
> > Seems like this just started after the latest Steam updates for HL2.
> > Any help would be greatly appreciated.
> > Thanks,
> > Chris
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > -
> > Bored stiff? Loosen up...
> > Download and play hundreds of games for free on Yahoo! Games.
> > --
> >
> > ___
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> > please visit:
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> >
> --
>
> ___
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>
>
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Re: [hlds] banned.cfg and banned_ip.cfg resetting on server restart

2007-06-21 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
What can I say..? When I jumped from hosting hl1 mods (which I still run) i got 
into srcds and experienced the same issue, I posted what resolved my issue.

  Good luck..

Cc2iscooL <[EMAIL PROTECTED]> wrote:
  --
[ Picked text/plain from multipart/alternative ]
Hmm...all of mine work perfectly by just having the execs in the
server.cfg...I've never had a problem with them erasing themselves.

On 6/21/07, Robert Whelan wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Dunno about DM but in CS:S I load it from the autoexec.cfg, not the
> server.cfg
>
> -> autoexec.cfg
> // loads list of banned players from banned_user.cfg file
> exec banned_user.cfg
> // loads list of banned players from banned_ip.cfg file
> exec banned_ip.cfg
> // writes a list of permanently-banned user IDs to banned_user.cfg.
> writeid
> // save the ban list to banned_ip.cfg
> writeip
>
> "Chris | FatPipeServer.com" wrote:
> [ Converted text/html to text/plain ]
> Hey all,
> Wondering if anyone knows what might cause the banned.cfg file to reset
> itself
> to blank on a HL2:DM server restart.
> The configuration file (server.cfg) of the server this is happening on has
> this in the config:
> exec banned.cfg
> writeid
> exec banned_ip.cfg
> writeip
> Seems like this just started after the latest Steam updates for HL2.
> Any help would be greatly appreciated.
> Thanks,
> Chris
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> -
> Bored stiff? Loosen up...
> Download and play hundreds of games for free on Yahoo! Games.
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] banned.cfg and banned_ip.cfg resetting on server restart

2007-06-21 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
Hmm...all of mine work perfectly by just having the execs in the
server.cfg...I've never had a problem with them erasing themselves.

On 6/21/07, Robert Whelan <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Dunno about DM but in CS:S I load it from the autoexec.cfg, not the
> server.cfg
>
>   -> autoexec.cfg
>   // loads list of banned players from banned_user.cfg file
> exec banned_user.cfg
>   // loads list of banned players from banned_ip.cfg file
> exec banned_ip.cfg
>   // writes a list of permanently-banned user IDs to banned_user.cfg.
> writeid
>   // save the ban list to banned_ip.cfg
> writeip
>
> "Chris | FatPipeServer.com" <[EMAIL PROTECTED]> wrote:
>   [ Converted text/html to text/plain ]
> Hey all,
> Wondering if anyone knows what might cause the banned.cfg file to reset
> itself
> to blank on a HL2:DM server restart.
> The configuration file (server.cfg) of the server this is happening on has
> this in the config:
> exec banned.cfg
> writeid
> exec banned_ip.cfg
> writeip
> Seems like this just started after the latest Steam updates for HL2.
> Any help would be greatly appreciated.
> Thanks,
> Chris
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> -
> Bored stiff? Loosen up...
> Download and play hundreds of games for free on Yahoo! Games.
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] banned.cfg and banned_ip.cfg resetting on server restart

2007-06-21 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
Dunno about DM but in CS:S I load it from the autoexec.cfg, not the server.cfg

  -> autoexec.cfg
  // loads list of banned players from banned_user.cfg file
exec banned_user.cfg
  // loads list of banned players from banned_ip.cfg file
exec banned_ip.cfg
  // writes a list of permanently-banned user IDs to banned_user.cfg.
writeid
  // save the ban list to banned_ip.cfg
writeip

"Chris | FatPipeServer.com" <[EMAIL PROTECTED]> wrote:
  [ Converted text/html to text/plain ]
Hey all,
Wondering if anyone knows what might cause the banned.cfg file to reset itself
to blank on a HL2:DM server restart.
The configuration file (server.cfg) of the server this is happening on has
this in the config:
exec banned.cfg
writeid
exec banned_ip.cfg
writeip
Seems like this just started after the latest Steam updates for HL2.
Any help would be greatly appreciated.
Thanks,
Chris

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Download and play hundreds of games for free on Yahoo! Games.
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Re: [hlds] banned.cfg and banned_ip.cfg resetting on server restart

2007-06-21 Thread tsuehpsyde
--
[ Picked text/plain from multipart/alternative ]
This is a bug that has been in SourceDS for about a year or so. One update
broke this, and it hasn't been fixed since. I just have various scripts in
place to run writeid/writeip on startup, as that's when it disappears. After
the server starts, it loads the lists, but blanks out the files. If you run
writeid in the server, though, the file puts the bans back in.

I also run 7 day backups of my bans in case something goes belly up
(generally during updates when it breaks the server and it loads the lists,
but cannot run writeid/writeip).

-tsuehpsyde

On 6/21/07, Matthew Kerswill <[EMAIL PROTECTED]> wrote:
>
> I don't think you need to have 'writeid' and 'writeip' in your server.cfg
> file. I think that is might be causing your ban list to reset. You use
> those
> commands when you're playing on your server and you ban some guy with the
> 'banid' or 'banip' commands. Once you've banned him, you type 'writeid' or
> 'writeip' to make the server write out the list of bans that it currently
> has in memory into the respective cfg files. Remove 'writeid' and
> 'writeip'
> from your server.cfg and see if the problem persists.
>
> -Matthew Kerswill
> (WildCat)
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris |
> FatPipeServer.com
> Sent: Thursday 21 June 2007 14:25
> To: hlds@list.valvesoftware.com
> Subject: [hlds] banned.cfg and banned_ip.cfg resetting on server restart
>
> [ Converted text/html to text/plain ]
> Hey all,
> Wondering if anyone knows what might cause the banned.cfg file to reset
> itself
> to blank on a HL2:DM server restart.
> The configuration file (server.cfg) of the server this is happening on has
> this in the config:
> exec banned.cfg
> writeid
> exec banned_ip.cfg
> writeip
> Seems like this just started after the latest Steam updates for HL2.
> Any help would be greatly appreciated.
> Thanks,
> Chris
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.472 / Virus Database: 269.9.2/858 - Release Date: 21/06/2007
> 13:46
>
>
>
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[hlds] Re: hlds digest, Vol 1 #5445 - 7 msgs

2007-06-21 Thread Chris | FatPipeServer.com

Thanks for your reply Mark, unfortunately even if the guy does this and
restarts his server the file empties out.
Any other ideas?
Thanks
Chris




--__--__--

Message: 7
From: "Mark Chandler" <[EMAIL PROTECTED]>
To: 
Subject: RE: [hlds] banned.cfg and banned_ip.cfg resetting on server restart
Date: Thu, 21 Jun 2007 20:30:43 +0800
Reply-To: hlds@list.valvesoftware.com

Type writeid into console after adding bans. This will perm save it.



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Re: [hlds] Upcoming Steam Update

2007-06-21 Thread James Gray

There was a Source SDK update.

On 6/21/07, Whisper <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Funny you should mention that

The Source SDK did download some stuff via STEAM just the other day!

On 6/21/07, James Gray <[EMAIL PROTECTED]> wrote:
>
> Yes, it would be interesting if there was some sort of "Steam SDK" or
> whatever it would be called. I guess only time will tell, though.
>
> On 6/21/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote:
> > I just read about all interesting new features coming on next month. I
> > wonder if there are any plans to provide some API to these features?
> >
> > For example for online league it would be nice to be able to
> > automatically create match entry in players calendars. Given that
> > league Steam account was added to friends list by all league players
> > of course. I can think of a lot of other interesting things that can
> > be made with Steam API.
> >
> > Any chance we can see anything like this?
> >
> > Regards,
> >
> > Roman
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
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RE: [hlds] banned.cfg and banned_ip.cfg resetting on server restart

2007-06-21 Thread Matthew Kerswill
I don't think you need to have 'writeid' and 'writeip' in your server.cfg
file. I think that is might be causing your ban list to reset. You use those
commands when you're playing on your server and you ban some guy with the
'banid' or 'banip' commands. Once you've banned him, you type 'writeid' or
'writeip' to make the server write out the list of bans that it currently
has in memory into the respective cfg files. Remove 'writeid' and 'writeip'
from your server.cfg and see if the problem persists.

-Matthew Kerswill
(WildCat)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris |
FatPipeServer.com
Sent: Thursday 21 June 2007 14:25
To: hlds@list.valvesoftware.com
Subject: [hlds] banned.cfg and banned_ip.cfg resetting on server restart

[ Converted text/html to text/plain ]
Hey all,
Wondering if anyone knows what might cause the banned.cfg file to reset
itself
to blank on a HL2:DM server restart.
The configuration file (server.cfg) of the server this is happening on has
this in the config:
exec banned.cfg
writeid
exec banned_ip.cfg
writeip
Seems like this just started after the latest Steam updates for HL2.
Any help would be greatly appreciated.
Thanks,
Chris

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No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.472 / Virus Database: 269.9.2/858 - Release Date: 21/06/2007
13:46



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Re: [hlds] Command rate / Update rate limitation

2007-06-21 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
Well, i know those articles, but aren't they only for source ? There isn't
anything for sys_ticrate, only for -tickrate ?

2007/6/21, Whisper <[EMAIL PROTECTED]>:
>
> --
> [ Picked text/plain from multipart/alternative ]
> http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> http://developer.valvesoftware.com/wiki/Lag_Compensation
> http://developer.valvesoftware.com/wiki/Networking_Entities
>
> On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> can
> > go
> > to 1 and tickrate to 100. Could you explain the difference ?
> >
> >
> > And yeah english isn't my first language, i'm french.
> >
> > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > cl_cmdrate is how many updates per second the client will send to the
> > > server
> > > cl_updaterate is how many updates per second the server will send to
> the
> > > client
> > >
> > > server fps is the amount of I/O's per second the server can do
> > >
> > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > de-coupled
> > > from tickrate where as in HLDS it is the same thing)
> > >
> > > In HLDS server fps is how many times the server will send and receive
> > > updates per second with the obvious limitations of sv_maxupdaterate
> for
> > > how
> > > many times the server will send clients updates.
> > >
> > > How often the client can send an update to the server is limited by
> the
> > > clients fps and the servers fps.
> > >
> > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Hmm, in source engine, there seems to be only a limitation for
> > > cl_cmdrate,
> > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > limitation
> > > > except sv_maxupdaterate ?
> > > >
> > > > Well, if alfred could answer about hl engine...
> > > >
> > > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as
> they
> > > do
> > > > > for
> > > > > CS:S more or less.
> > > > >
> > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > because in HL1 engine, by just typing the cvar into console, it
> > > > doesn't
> > > > > > say
> > > > > > any infos you know, like in source engine.
> > > > > >
> > > > > > In a netcode article, it says the max is 2 and after it
> > doesn't
> > > > > change
> > > > > > anything...
> > > > > >
> > > > > > AnAkIn
> > > > > >
> > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > >
> > > > > > > I dont get your point or what your asking ?
> > > > > > > Server engine network code gives 25000 and 101 max so why
> would
> > > you
> > > > > set
> > > > > > it
> > > > > > > to 500
> > > > > > > - Original Message -
> > > > > > > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > > To: 
> > > > > > > Sent: Wednesday, June 20, 2007 2:10 PM
> > > > > > > Subject: Re: [hlds] Command rate / Update rate limitation
> > > > > > >
> > > > > > >
> > > > > > > > --
> > > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > > But what is the proof that it's 25000/101/101 ? because if
> you
> > > do
> > > > > > > > cl_updaterate 500, and after ex_interp 0, which do
> > > > > > > > 1/cl_updaterate=ex_interp, then ex_interp set to 0.002 and
> you
> > > > can't
> > > > > > go
> > > > > > > > lower...
> > > > > > > >
> > > > > > > > oh and min cl_updaterate/cl_cmdrate is 10. It always goes
> back
> > > to
> > > > 10
> > > > > > if
> > > > > > > > lower...
> > > > > > > >
> > > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > >>
> > > > > > > >> max:
> > > > > > > >> rate 25000
> > > > > > > >> cl_cmdrate 101
> > > > > > > >> cl_updaterate 101
> > > > > > > >> or
> > > > > > > >> rate 0
> > > > > > > >> cl_cmdrate 0
> > > > > > > >> cl_updaterate 0
> > > > > > > >>
> > > > > > > >> But if you set sv_maxrate to 1 in your server then the
> > > > clients
> > > > > > will
> > > > > > > >> not
> > > > > > > >> recieve 25000 but 1
> > > > > > > >>
> > > > > > > >> Not sure if sv_maxrate 25000 is possible on inet , more
> like
> > > > 2
> > > > > > and
> > > > > > > >> 25000
> > > > > > > >> on lan :p
> > > > > > > >>
> > > > > > > >>
> > > > > > > >> - Original Message -
> > > > > > > >> From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > > >> To: 
> > > > > > > >> Sent: Wednes

Re: [hlds] Command rate / Update rate limitation

2007-06-21 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
I already understand what's tickrate, but that only for HL Engine that I
didn't really understand because it can go up to 1.

2007/6/21, AnAkIn . <[EMAIL PROTECTED]>:
>
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper < [EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . < [EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper < [EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
> > the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to
> > the
> > > > client
> > > >
> > > > server fps is the amount of I/O's per second the server can do
> > > >
> > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > > de-coupled
> > > > from tickrate where as in HLDS it is the same thing)
> > > >
> > > > In HLDS server fps is how many times the server will send and
> > receive
> > > > updates per second with the obvious limitations of sv_maxupdaterate
> > for
> > > > how
> > > > many times the server will send clients updates.
> > > >
> > > > How often the client can send an update to the server is limited by
> > the
> > > > clients fps and the servers fps.
> > > >
> > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Hmm, in source engine, there seems to be only a limitation for
> > > > cl_cmdrate,
> > > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > > limitation
> > > > > except sv_maxupdaterate ?
> > > > >
> > > > > Well, if alfred could answer about hl engine...
> > > > >
> > > > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as
> > they
> > > > do
> > > > > > for
> > > > > > CS:S more or less.
> > > > > >
> > > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > > because in HL1 engine, by just typing the cvar into console,
> > it
> > > > > doesn't
> > > > > > > say
> > > > > > > any infos you know, like in source engine.
> > > > > > >
> > > > > > > In a netcode article, it says the max is 2 and after it
> > > doesn't
> > > > > > change
> > > > > > > anything...
> > > > > > >
> > > > > > > AnAkIn
> > > > > > >
> > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > >
> > > > > > > > I dont get your point or what your asking ?
> > > > > > > > Server engine network code gives 25000 and 101 max so why
> > would
> > > > you
> > > > > > set
> > > > > > > it
> > > > > > > > to 500
> > > > > > > > - Original Message -
> > > > > > > > From: "AnAkIn ." < [EMAIL PROTECTED]>
> > > > > > > > To: 
> > > > > > > > Sent: Wednesday, June 20, 2007 2:10 PM
> > > > > > > > Subject: Re: [hlds] Command rate / Update rate limitation
> > > > > > > >
> > > > > > > >
> > > > > > > > > --
> > > > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > > > But what is the proof that it's 25000/101/101 ? because if
> > you
> > > > do
> > > > > > > > > cl_updaterate 500, and after ex_interp 0, which do
> > > > > > > > > 1/cl_updaterate=ex_interp, then ex_interp set to 0.002 and
> > you
> > > > > can't
> > > > > > > go
> > > > > > > > > lower...
> > > > > > > > >
> > > > > > > > > oh and min cl_updaterate/cl_cmdrate is 10. It always goes
> > back
> > > > to
> > > > > 10
> > > > > > > if
> > > > > > > > > lower...
> > > > > > > > >
> > > > > > > > > 2007/6/20, Hermans Dennis < [EMAIL PROTECTED]>:
> > > > > > > > >>
> > > > > > > > >> max:
> > > > > > > > >> rate 25000
> > > > > > > > >> cl_cmdrate 101
> > > > > > > > >> cl_updaterate 101
> > > > > > > > >> or
> > > > > > > > >> rate 0
> > > > > > > > >> cl_cmdrate 0
> > > > > > > > >> cl_updaterate 0
> > > > > > > > >>
> > > > > > > > >> But if you set sv_maxrate to 1 in your server the

[hlds] banned.cfg and banned_ip.cfg resetting on server restart

2007-06-21 Thread Chris | FatPipeServer.com
[ Converted text/html to text/plain ]
Hey all,
Wondering if anyone knows what might cause the banned.cfg file to reset itself
to blank on a HL2:DM server restart.
The configuration file (server.cfg) of the server this is happening on has
this in the config:
exec banned.cfg
writeid
exec banned_ip.cfg
writeip
Seems like this just started after the latest Steam updates for HL2.
Any help would be greatly appreciated.
Thanks,
Chris

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RE: [hlds] banned.cfg and banned_ip.cfg resetting on server restart

2007-06-21 Thread Mark Chandler
Type writeid into console after adding bans. This will perm save it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris |
FatPipeServer.com
Sent: Thursday, June 21, 2007 8:25 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] banned.cfg and banned_ip.cfg resetting on server restart

[ Converted text/html to text/plain ]
Hey all,
Wondering if anyone knows what might cause the banned.cfg file to reset
itself
to blank on a HL2:DM server restart.
The configuration file (server.cfg) of the server this is happening on has
this in the config:
exec banned.cfg
writeid
exec banned_ip.cfg
writeip
Seems like this just started after the latest Steam updates for HL2.
Any help would be greatly appreciated.
Thanks,
Chris

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please visit:
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Re: [hlds] Command rate / Update rate limitation

2007-06-21 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
http://developer.valvesoftware.com/wiki/Lag_Compensation
http://developer.valvesoftware.com/wiki/Networking_Entities

On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Ok and in HLDS the server fps is limited by sys_ticrate ?
> sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate can
> go
> to 1 and tickrate to 100. Could you explain the difference ?
>
>
> And yeah english isn't my first language, i'm french.
>
> 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > cl_cmdrate is how many updates per second the client will send to the
> > server
> > cl_updaterate is how many updates per second the server will send to the
> > client
> >
> > server fps is the amount of I/O's per second the server can do
> >
> > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> de-coupled
> > from tickrate where as in HLDS it is the same thing)
> >
> > In HLDS server fps is how many times the server will send and receive
> > updates per second with the obvious limitations of sv_maxupdaterate for
> > how
> > many times the server will send clients updates.
> >
> > How often the client can send an update to the server is limited by the
> > clients fps and the servers fps.
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Hmm, in source engine, there seems to be only a limitation for
> > cl_cmdrate,
> > > right ? max is 100. But for cl_updaterate, there seem to be no
> > limitation
> > > except sv_maxupdaterate ?
> > >
> > > Well, if alfred could answer about hl engine...
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as they
> > do
> > > > for
> > > > CS:S more or less.
> > > >
> > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > is there any way to check ? can you see that anywhere ?
> > > > > because in HL1 engine, by just typing the cvar into console, it
> > > doesn't
> > > > > say
> > > > > any infos you know, like in source engine.
> > > > >
> > > > > In a netcode article, it says the max is 2 and after it
> doesn't
> > > > change
> > > > > anything...
> > > > >
> > > > > AnAkIn
> > > > >
> > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > >
> > > > > > I dont get your point or what your asking ?
> > > > > > Server engine network code gives 25000 and 101 max so why would
> > you
> > > > set
> > > > > it
> > > > > > to 500
> > > > > > - Original Message -
> > > > > > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > To: 
> > > > > > Sent: Wednesday, June 20, 2007 2:10 PM
> > > > > > Subject: Re: [hlds] Command rate / Update rate limitation
> > > > > >
> > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > But what is the proof that it's 25000/101/101 ? because if you
> > do
> > > > > > > cl_updaterate 500, and after ex_interp 0, which do
> > > > > > > 1/cl_updaterate=ex_interp, then ex_interp set to 0.002 and you
> > > can't
> > > > > go
> > > > > > > lower...
> > > > > > >
> > > > > > > oh and min cl_updaterate/cl_cmdrate is 10. It always goes back
> > to
> > > 10
> > > > > if
> > > > > > > lower...
> > > > > > >
> > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > >>
> > > > > > >> max:
> > > > > > >> rate 25000
> > > > > > >> cl_cmdrate 101
> > > > > > >> cl_updaterate 101
> > > > > > >> or
> > > > > > >> rate 0
> > > > > > >> cl_cmdrate 0
> > > > > > >> cl_updaterate 0
> > > > > > >>
> > > > > > >> But if you set sv_maxrate to 1 in your server then the
> > > clients
> > > > > will
> > > > > > >> not
> > > > > > >> recieve 25000 but 1
> > > > > > >>
> > > > > > >> Not sure if sv_maxrate 25000 is possible on inet , more like
> > > 2
> > > > > and
> > > > > > >> 25000
> > > > > > >> on lan :p
> > > > > > >>
> > > > > > >>
> > > > > > >> - Original Message -
> > > > > > >> From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > >> To: 
> > > > > > >> Sent: Wednesday, June 20, 2007 10:55 AM
> > > > > > >> Subject: [hlds] Command rate / Update rate limitation
> > > > > > >>
> > > > > > >>
> > > > > > >> > --
> > > > > > >> > [ Picked text/plain from multipart/alternative ]
> > > > > > >> > This was posted in HLDS Linux mailing list, but had no
> > answer,
> > > so
> > > > i
> > > > > > >> > post
> > > > > > >> > it
> > > > > > >> > here:
> > > > > > >> >
> > > > > > >> > Hello,
> > > > > > >> >
> > > > > > >> >
> > > > > > >> > I would like to know if there is a limita

Re: [hlds] Command rate / Update rate limitation

2007-06-21 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
Ok and in HLDS the server fps is limited by sys_ticrate ?
sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate can go
to 1 and tickrate to 100. Could you explain the difference ?


And yeah english isn't my first language, i'm french.

2007/6/20, Whisper <[EMAIL PROTECTED]>:
>
> --
> [ Picked text/plain from multipart/alternative ]
> cl_cmdrate is how many updates per second the client will send to the
> server
> cl_updaterate is how many updates per second the server will send to the
> client
>
> server fps is the amount of I/O's per second the server can do
>
> Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is de-coupled
> from tickrate where as in HLDS it is the same thing)
>
> In HLDS server fps is how many times the server will send and receive
> updates per second with the obvious limitations of sv_maxupdaterate for
> how
> many times the server will send clients updates.
>
> How often the client can send an update to the server is limited by the
> clients fps and the servers fps.
>
> On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hmm, in source engine, there seems to be only a limitation for
> cl_cmdrate,
> > right ? max is 100. But for cl_updaterate, there seem to be no
> limitation
> > except sv_maxupdaterate ?
> >
> > Well, if alfred could answer about hl engine...
> >
> > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as they
> do
> > > for
> > > CS:S more or less.
> > >
> > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > is there any way to check ? can you see that anywhere ?
> > > > because in HL1 engine, by just typing the cvar into console, it
> > doesn't
> > > > say
> > > > any infos you know, like in source engine.
> > > >
> > > > In a netcode article, it says the max is 2 and after it doesn't
> > > change
> > > > anything...
> > > >
> > > > AnAkIn
> > > >
> > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > >
> > > > > I dont get your point or what your asking ?
> > > > > Server engine network code gives 25000 and 101 max so why would
> you
> > > set
> > > > it
> > > > > to 500
> > > > > - Original Message -
> > > > > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > To: 
> > > > > Sent: Wednesday, June 20, 2007 2:10 PM
> > > > > Subject: Re: [hlds] Command rate / Update rate limitation
> > > > >
> > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > But what is the proof that it's 25000/101/101 ? because if you
> do
> > > > > > cl_updaterate 500, and after ex_interp 0, which do
> > > > > > 1/cl_updaterate=ex_interp, then ex_interp set to 0.002 and you
> > can't
> > > > go
> > > > > > lower...
> > > > > >
> > > > > > oh and min cl_updaterate/cl_cmdrate is 10. It always goes back
> to
> > 10
> > > > if
> > > > > > lower...
> > > > > >
> > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > >>
> > > > > >> max:
> > > > > >> rate 25000
> > > > > >> cl_cmdrate 101
> > > > > >> cl_updaterate 101
> > > > > >> or
> > > > > >> rate 0
> > > > > >> cl_cmdrate 0
> > > > > >> cl_updaterate 0
> > > > > >>
> > > > > >> But if you set sv_maxrate to 1 in your server then the
> > clients
> > > > will
> > > > > >> not
> > > > > >> recieve 25000 but 1
> > > > > >>
> > > > > >> Not sure if sv_maxrate 25000 is possible on inet , more like
> > 2
> > > > and
> > > > > >> 25000
> > > > > >> on lan :p
> > > > > >>
> > > > > >>
> > > > > >> - Original Message -
> > > > > >> From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > >> To: 
> > > > > >> Sent: Wednesday, June 20, 2007 10:55 AM
> > > > > >> Subject: [hlds] Command rate / Update rate limitation
> > > > > >>
> > > > > >>
> > > > > >> > --
> > > > > >> > [ Picked text/plain from multipart/alternative ]
> > > > > >> > This was posted in HLDS Linux mailing list, but had no
> answer,
> > so
> > > i
> > > > > >> > post
> > > > > >> > it
> > > > > >> > here:
> > > > > >> >
> > > > > >> > Hello,
> > > > > >> >
> > > > > >> >
> > > > > >> > I would like to know if there is a limitation in the HL1
> Engine
> > > of
> > > > > the
> > > > > >> > command rate (cl_cmdrate) / update rate (cl_updaterate),
> > > excluding
> > > > > >> > sv_maxupdaterate/sv_minupdaterate.
> > > > > >> >
> > > > > >> >
> > > > > >> > And also for rate, again excluding sv_minrate/sv_maxrate
> > > > limitation.
> > > > > >> >
> > > > > >> >
> > > > > >> >
> > > > > >> > Thanks you in advance.
> > > > > >> >
> > > > > >> > AnAkIn
> > > > > >> > --
> > > > > >> >
> > > > > >> > ___
> > > > > >> > To unsubscribe, edit your list preferences, 

Re: [hlds] Upcoming Steam Update

2007-06-21 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Funny you should mention that

The Source SDK did download some stuff via STEAM just the other day!

On 6/21/07, James Gray <[EMAIL PROTECTED]> wrote:
>
> Yes, it would be interesting if there was some sort of "Steam SDK" or
> whatever it would be called. I guess only time will tell, though.
>
> On 6/21/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote:
> > I just read about all interesting new features coming on next month. I
> > wonder if there are any plans to provide some API to these features?
> >
> > For example for online league it would be nice to be able to
> > automatically create match entry in players calendars. Given that
> > league Steam account was added to friends list by all league players
> > of course. I can think of a lot of other interesting things that can
> > be made with Steam API.
> >
> > Any chance we can see anything like this?
> >
> > Regards,
> >
> > Roman
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
--

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Re: [hlds] Upcoming Steam Update

2007-06-21 Thread Hermans Dennis

Maybe if steam makes his own online league.
It can do alot of features if its build by steam , like the "Steams online
league" :p
They dont let outsiders in there system and damn right they are

- Original Message -
From: "Roman Hatsiev" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 9:00 AM
Subject: [hlds] Upcoming Steam Update



I just read about all interesting new features coming on next month. I
wonder if there are any plans to provide some API to these features?

For example for online league it would be nice to be able to
automatically create match entry in players calendars. Given that
league Steam account was added to friends list by all league players
of course. I can think of a lot of other interesting things that can
be made with Steam API.

Any chance we can see anything like this?

Regards,

Roman

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Re: [hlds] Upcoming Steam Update

2007-06-21 Thread James Gray

Yes, it would be interesting if there was some sort of "Steam SDK" or
whatever it would be called. I guess only time will tell, though.

On 6/21/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote:

I just read about all interesting new features coming on next month. I
wonder if there are any plans to provide some API to these features?

For example for online league it would be nice to be able to
automatically create match entry in players calendars. Given that
league Steam account was added to friends list by all league players
of course. I can think of a lot of other interesting things that can
be made with Steam API.

Any chance we can see anything like this?

Regards,

Roman

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[hlds] Upcoming Steam Update

2007-06-21 Thread Roman Hatsiev

I just read about all interesting new features coming on next month. I
wonder if there are any plans to provide some API to these features?

For example for online league it would be nice to be able to
automatically create match entry in players calendars. Given that
league Steam account was added to friends list by all league players
of course. I can think of a lot of other interesting things that can
be made with Steam API.

Any chance we can see anything like this?

Regards,

Roman

___
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visit:
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