Re: [hlds] hldsupdateatool Update Released
A very welcome fix this :) Regards Steve - Original Message - From: Jason Ruymen [EMAIL PROTECTED] This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] An update to the hldsupdatetool has been released. And to update the hldsupdatetool, you just need to run hldsupdatetool. The specific changes include: - Automatically resume downloading when a Connection reset by peer error occurs This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Dedicated Server update
Andreas Grimm wrote: btw ... on dustbowl, first stage, blue soldiers are still able to shoot rockets though the fence on the left side at the stairs -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler Sent: Friday, November 16, 2007 3:04 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Dedicated Server update and No fix the Gravel Pit Exploit of players able to get under the map and kill everyone above. :( - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Thursday, November 15, 2007 8:24:14 PM Subject: [hlds] Team Fortress 2 Dedicated Server update Required updates to the Team Fortress 2 Dedicated Server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packets weren't be reassembled properly, which forced a full update to the client(s) - General optimization to tracelines - Fix for broken .dem file playback - Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13 - When showing WARNING: Connection Problem, now indicate the number of seconds remaining before an auto-disconnect will occur - Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time. Team Fortress 2: - Fixed exploit where spectators could spawn into the world without actually joining a team Hydro map changes: - Fixed an exploit that would allow players to jump out of the map Granary map changes: - Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture - Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum - Minor visual tweaks to the BLU side between capture points 2 and 3 - Clipped off a super high (demo pipe jump) perch in the middle area - Increased base round timer to 10 minutes - Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route) - Minor changes to lighting in the middle area - Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2) - Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds) - Fixed material alignment and model interpenetration issues in home spawn rocket rooms SourceTV: - Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients - Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this - Performance improvement for copying unreliable data buffers to SourceTV clients - Updated the list of events in TF2 tagged for the director to play Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ __ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Also what about the teleport through the fence? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Dedicated Server update
I was playing on a private server with some friends and one of them knew of this - I did not. Funniest thing I ever tried to figure out. But, this is a serious exploit that would ruin this map on public servers. This map has been removed from several pub map rotations. I hope the fix is quick. Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler Sent: Thursday, November 15, 2007 9:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Dedicated Server update and No fix the Gravel Pit Exploit of players able to get under the map and kill everyone above. :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Dedicated Server update
and No fix the Gravel Pit Exploit of players able to get under the map and kill everyone above. :( - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Thursday, November 15, 2007 8:24:14 PM Subject: [hlds] Team Fortress 2 Dedicated Server update Required updates to the Team Fortress 2 Dedicated Server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packets weren't be reassembled properly, which forced a full update to the client(s) - General optimization to tracelines - Fix for broken .dem file playback - Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13 - When showing WARNING: Connection Problem, now indicate the number of seconds remaining before an auto-disconnect will occur - Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time. Team Fortress 2: - Fixed exploit where spectators could spawn into the world without actually joining a team Hydro map changes: - Fixed an exploit that would allow players to jump out of the map Granary map changes: - Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture - Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum - Minor visual tweaks to the BLU side between capture points 2 and 3 - Clipped off a super high (demo pipe jump) perch in the middle area - Increased base round timer to 10 minutes - Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route) - Minor changes to lighting in the middle area - Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2) - Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds) - Fixed material alignment and model interpenetration issues in home spawn rocket rooms SourceTV: - Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients - Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this - Performance improvement for copying unreliable data buffers to SourceTV clients - Updated the list of events in TF2 tagged for the director to play Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Dedicated Server update
btw ... on dustbowl, first stage, blue soldiers are still able to shoot rockets though the fence on the left side at the stairs -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler Sent: Friday, November 16, 2007 3:04 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Dedicated Server update and No fix the Gravel Pit Exploit of players able to get under the map and kill everyone above. :( - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Thursday, November 15, 2007 8:24:14 PM Subject: [hlds] Team Fortress 2 Dedicated Server update Required updates to the Team Fortress 2 Dedicated Server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packets weren't be reassembled properly, which forced a full update to the client(s) - General optimization to tracelines - Fix for broken .dem file playback - Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13 - When showing WARNING: Connection Problem, now indicate the number of seconds remaining before an auto-disconnect will occur - Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time. Team Fortress 2: - Fixed exploit where spectators could spawn into the world without actually joining a team Hydro map changes: - Fixed an exploit that would allow players to jump out of the map Granary map changes: - Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture - Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum - Minor visual tweaks to the BLU side between capture points 2 and 3 - Clipped off a super high (demo pipe jump) perch in the middle area - Increased base round timer to 10 minutes - Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route) - Minor changes to lighting in the middle area - Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2) - Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds) - Fixed material alignment and model interpenetration issues in home spawn rocket rooms SourceTV: - Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients - Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this - Performance improvement for copying unreliable data buffers to SourceTV clients - Updated the list of events in TF2 tagged for the director to play Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ __ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] hldsupdateatool Update Released
I'd say they have now implemented something to keep this slot increase from happening. Hence the bogus Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, November 15, 2007 11:46 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] hldsupdateatool Update Released I got an error on my client when connecting to a server with this update. UpdatePlayerName with bogus slot 32 Yes, it was a 32 player server but this error never happened before. Related to the NULLNAME fix maybe? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Thursday, November 15, 2007 4:48 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] hldsupdateatool Update Released A very welcome fix this :) Regards Steve - Original Message - From: Jason Ruymen [EMAIL PROTECTED] This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] An update to the hldsupdatetool has been released. And to update the hldsupdatetool, you just need to run hldsupdatetool. The specific changes include: - Automatically resume downloading when a Connection reset by peer error occurs This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] hldsupdateatool Update Released
Ya, but it only happens when the 32nd player finishes connecting (same slot the NULLNAME happened on I think). 31 slots or lower works fine. I don't think this was intentional. Seems like an off-by-one bug to me. I meant for this reply to be on the TF2 Dedicated Server update thread, sorry for that. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Thursday, November 15, 2007 9:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] hldsupdateatool Update Released I'd say they have now implemented something to keep this slot increase from happening. Hence the bogus Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, November 15, 2007 11:46 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] hldsupdateatool Update Released I got an error on my client when connecting to a server with this update. UpdatePlayerName with bogus slot 32 Yes, it was a 32 player server but this error never happened before. Related to the NULLNAME fix maybe? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Thursday, November 15, 2007 4:48 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] hldsupdateatool Update Released A very welcome fix this :) Regards Steve - Original Message - From: Jason Ruymen [EMAIL PROTECTED] This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] An update to the hldsupdatetool has been released. And to update the hldsupdatetool, you just need to run hldsupdatetool. The specific changes include: - Automatically resume downloading when a Connection reset by peer error occurs This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdateatool Update Released
They said they will fix it :) 3 Valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdateatool Update Released
Run it in 31 max players mode: Originally Posted by Yahn Bernier View Post Even though we don't officially support 32 player servers in the server browser, there is a bug here with the final slot which we will be fixing in the next update. And no, I'm not here to discuss the merits one way or the other of that question. Yahn Bernier Valve http://forums.steampowered.com/forums/showthread.php?t=624079 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] hldsupdateatool Update Released
I got an error on my client when connecting to a server with this update. UpdatePlayerName with bogus slot 32 Yes, it was a 32 player server but this error never happened before. Related to the NULLNAME fix maybe? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Thursday, November 15, 2007 4:48 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] hldsupdateatool Update Released A very welcome fix this :) Regards Steve - Original Message - From: Jason Ruymen [EMAIL PROTECTED] This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] An update to the hldsupdatetool has been released. And to update the hldsupdatetool, you just need to run hldsupdatetool. The specific changes include: - Automatically resume downloading when a Connection reset by peer error occurs This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds