Re: [hlds] hldsupdateatool Update Released

2007-11-15 Thread Steven Hartland

A very welcome fix this :)

   Regards
   Steve

- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]



This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
An update to the hldsupdatetool has been released.  And to update the
hldsupdatetool, you just need to run hldsupdatetool.  The specific
changes include:

- Automatically resume downloading when a Connection reset by peer
error occurs




This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds] Team Fortress 2 Dedicated Server update

2007-11-15 Thread [??R] The-/iller

Andreas Grimm wrote:

btw ...
on dustbowl, first stage, blue soldiers are still able to shoot rockets
though the fence on the left side at the stairs



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jonathan Leissler
Sent: Friday, November 16, 2007 3:04 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Dedicated Server update

and No fix the Gravel Pit Exploit of players able to get
under the map and kill everyone above. :(

- Original Message 
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com;
[EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Thursday, November 15, 2007 8:24:14 PM
Subject: [hlds] Team Fortress 2 Dedicated Server update


Required updates to the Team Fortress 2 Dedicated Server have
been released.  Please run hldsupdatetool to receive these
updates.  The specific changes include:

Source Engine:
- Fixed a bug in networking that would cause long stalls (up to 10
seconds) when a split packets weren't be reassembled
properly, which forced a full update to the client(s)
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded
with protocol 12 to continue to be playable under protocol version 13
- When showing WARNING: Connection Problem, now indicate
the number  of seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the
player's  name in the scoreboard for a short time.

Team Fortress 2:
- Fixed exploit where spectators could spawn into the world
without actually joining a team

Hydro map changes:
- Fixed an exploit that would allow players to jump out of the map

Granary map changes:
- Cover changes to the first capture points of both teams.
Reduces some of the sight lines for defenders, and should
make the area easier to capture
- Teams that are holding more points will receive a greater
spawn time bonus (spawn timer reduced for the winning team).
This should help attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture
point 2 building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7
seconds off  a Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds
when on the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues
in home spawn rocket rooms

SourceTV:
- Increased default bandwidth rate from 5 to 8 KB/sec for
spectator clients
- Increased SourceTV demo buffer size for table class
descriptions from
64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers
to SourceTV clients
- Updated the list of events in TF2 tagged for the director to play

Jason

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Also what about the teleport through the fence?

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RE: [hlds] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Keeper
I was playing on a private server with some friends and one of them knew of
this - I did not.  Funniest thing I ever tried to figure out.

But, this is a serious exploit that would ruin this map on public servers.
This map has been removed from several pub map rotations.  I hope the fix is
quick.

Keeper

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler
Sent: Thursday, November 15, 2007 9:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Dedicated Server update

and No fix the Gravel Pit Exploit of players able to get under the map and
kill everyone above. :(


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Re: [hlds] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Jonathan Leissler
and No fix the Gravel Pit Exploit of players able to get under the map and kill 
everyone above. :(

- Original Message 
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Thursday, November 15, 2007 8:24:14 PM
Subject: [hlds] Team Fortress 2 Dedicated Server update


Required updates to the Team Fortress 2 Dedicated Server have been
released.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

Source Engine:
- Fixed a bug in networking that would cause long stalls (up to 10
seconds) when a split packets weren't be reassembled properly, which
forced a full update to the client(s)
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded with
protocol 12 to continue to be playable under protocol version 13
- When showing WARNING: Connection Problem, now indicate the number
 of
seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the player's
 name
in the scoreboard for a short time.

Team Fortress 2:
- Fixed exploit where spectators could spawn into the world without
actually joining a team

Hydro map changes:
- Fixed an exploit that would allow players to jump out of the map

Granary map changes:
- Cover changes to the first capture points of both teams. Reduces some
of the sight lines for defenders, and should make the area easier to
capture
- Teams that are holding more points will receive a greater spawn time
bonus (spawn timer reduced for the winning team). This should help
attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture point 2
building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7 seconds off
 a
Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on
the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues in home
spawn rocket rooms

SourceTV:
- Increased default bandwidth rate from 5 to 8 KB/sec for spectator
clients
- Increased SourceTV demo buffer size for table class descriptions from
64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers to
SourceTV clients
- Updated the list of events in TF2 tagged for the director to play

Jason

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 please visit:
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RE: [hlds] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Andreas Grimm
btw ...
on dustbowl, first stage, blue soldiers are still able to shoot rockets
though the fence on the left side at the stairs

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Jonathan Leissler
 Sent: Friday, November 16, 2007 3:04 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Dedicated Server update

 and No fix the Gravel Pit Exploit of players able to get
 under the map and kill everyone above. :(

 - Original Message 
 From: Jason Ruymen [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com;
 [EMAIL PROTECTED];
 [EMAIL PROTECTED]
 Sent: Thursday, November 15, 2007 8:24:14 PM
 Subject: [hlds] Team Fortress 2 Dedicated Server update


 Required updates to the Team Fortress 2 Dedicated Server have
 been released.  Please run hldsupdatetool to receive these
 updates.  The specific changes include:

 Source Engine:
 - Fixed a bug in networking that would cause long stalls (up to 10
 seconds) when a split packets weren't be reassembled
 properly, which forced a full update to the client(s)
 - General optimization to tracelines
 - Fix for broken .dem file playback
 - Added backward compatibility code to allow demos recorded
 with protocol 12 to continue to be playable under protocol version 13
 - When showing WARNING: Connection Problem, now indicate
 the number  of seconds remaining before an auto-disconnect will occur
 - Fixed a bug that would cause NULLNAME to be shown as the
 player's  name in the scoreboard for a short time.

 Team Fortress 2:
 - Fixed exploit where spectators could spawn into the world
 without actually joining a team

 Hydro map changes:
 - Fixed an exploit that would allow players to jump out of the map

 Granary map changes:
 - Cover changes to the first capture points of both teams.
 Reduces some of the sight lines for defenders, and should
 make the area easier to capture
 - Teams that are holding more points will receive a greater
 spawn time bonus (spawn timer reduced for the winning team).
 This should help attacking teams build momentum
 - Minor visual tweaks to the BLU side between capture points 2 and 3
 - Clipped off a super high (demo pipe jump) perch in the middle area
 - Increased base round timer to 10 minutes
 - Added windows overlooking the final cap from the capture
 point 2 building (via new room next to conveyor route)
 - Minor changes to lighting in the middle area
 - Moved the middle spawn points farther forward (saves 6-7
 seconds off  a Heavy's run from this spawn to enemy capture point 2)
 - Reduced spawn advantage/penalty to a total of -/+ 6 seconds
 when on the final cap (from 10 seconds)
 - Fixed material alignment and model interpenetration issues
 in home spawn rocket rooms

 SourceTV:
 - Increased default bandwidth rate from 5 to 8 KB/sec for
 spectator clients
 - Increased SourceTV demo buffer size for table class
 descriptions from
 64 to 96KB. Team Fortress 2 was running over this
 - Performance improvement for copying unreliable data buffers
 to SourceTV clients
 - Updated the list of events in TF2 tagged for the director to play

 Jason

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RE: [hlds] hldsupdateatool Update Released

2007-11-15 Thread Keeper
I'd say they have now implemented something to keep this slot increase from
happening.

Hence the bogus

Keeper

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Thursday, November 15, 2007 11:46 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] hldsupdateatool Update Released

I got an error on my client when connecting to a server with this update.
UpdatePlayerName with bogus slot 32

Yes, it was a 32 player server but this error never happened before. Related
to the NULLNAME fix maybe?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Thursday, November 15, 2007 4:48 AM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: Re: [hlds] hldsupdateatool Update Released

A very welcome fix this :)

Regards
Steve

- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 An update to the hldsupdatetool has been released.  And to update the
 hldsupdatetool, you just need to run hldsupdatetool.  The specific
 changes include:

 - Automatically resume downloading when a Connection reset by peer
 error occurs



This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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RE: [hlds] hldsupdateatool Update Released

2007-11-15 Thread Tony Paloma
Ya, but it only happens when the 32nd player finishes connecting (same slot
the NULLNAME happened on I think). 31 slots or lower works fine. I don't
think this was intentional. Seems like an off-by-one bug to me.

I meant for this reply to be on the TF2 Dedicated Server update thread,
sorry for that.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: Thursday, November 15, 2007 9:00 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] hldsupdateatool Update Released

I'd say they have now implemented something to keep this slot increase from
happening.

Hence the bogus

Keeper

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Thursday, November 15, 2007 11:46 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] hldsupdateatool Update Released

I got an error on my client when connecting to a server with this update.
UpdatePlayerName with bogus slot 32

Yes, it was a 32 player server but this error never happened before. Related
to the NULLNAME fix maybe?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Thursday, November 15, 2007 4:48 AM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: Re: [hlds] hldsupdateatool Update Released

A very welcome fix this :)

Regards
Steve

- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 An update to the hldsupdatetool has been released.  And to update the
 hldsupdatetool, you just need to run hldsupdatetool.  The specific
 changes include:

 - Automatically resume downloading when a Connection reset by peer
 error occurs



This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds] hldsupdateatool Update Released

2007-11-15 Thread 1nsane .
They said they will fix it :)

3 Valve.

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Re: [hlds] hldsupdateatool Update Released

2007-11-15 Thread 1nsane .
Run it in 31 max players mode:

 Originally Posted by Yahn Bernier  View Post
Even though we don't officially support 32 player servers in the
server browser, there is a bug here with the final slot which we will
be fixing in the next update.

And no, I'm not here to discuss the merits one way or the other of
that question.

Yahn Bernier
Valve

http://forums.steampowered.com/forums/showthread.php?t=624079

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RE: [hlds] hldsupdateatool Update Released

2007-11-15 Thread Tony Paloma
I got an error on my client when connecting to a server with this update.
UpdatePlayerName with bogus slot 32

Yes, it was a 32 player server but this error never happened before. Related
to the NULLNAME fix maybe?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Thursday, November 15, 2007 4:48 AM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: Re: [hlds] hldsupdateatool Update Released

A very welcome fix this :)

Regards
Steve

- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 An update to the hldsupdatetool has been released.  And to update the
 hldsupdatetool, you just need to run hldsupdatetool.  The specific
 changes include:

 - Automatically resume downloading when a Connection reset by peer
 error occurs



This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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