Re: [hlds] Temporary cp_badlands fix
-- [ Picked text/plain from multipart/alternative ] If you don't want to add a plugin (which works great BTW) just to add a feature on one map, then you can DL the map from here: http://theville2.org/tf2/maps/cp_badlands.bsp.bz2 Make sure you back up your old map first.. :D On 17/02/2008, Greg Williams <[EMAIL PROTECTED]> wrote: > > > Can you send me a copy of the edited map? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Temporary cp_badlands fix
Heres a plugin that can do it on the fly called stripper source( http://www.bailopan.net/stripper/ ), you just make a cp_badlands.cfg in the maps folder and put add: { "origin" "40 1816 199" "targetname" "prop_deathbarrel" "StartDisabled" "0" "spawnflags" "0" "solid" "6" "skin" "0" "SetBodyGroup" "0" "rendercolor" "128 128 0" "renderamt" "150" "RandomAnimation" "0" "pressuredelay" "0" "PerformanceMode" "0" "model" "models/props_badlands/barrel01.mdl" "mindxlevel" "0" "MinAnimTime" "5" "maxdxlevel" "0" "MaxAnimTime" "10" "fadescale" "1" "fademindist" "-1" "fademaxdist" "0" "ExplodeRadius" "0" "ExplodeDamage" "0" "disableshadows" "0" "angles" "0 90 0" "classname" "prop_dynamic" } { "origin" "-40 -1816 199" "targetname" "prop_deathbarrel" "StartDisabled" "0" "spawnflags" "0" "solid" "6" "skin" "0" "SetBodyGroup" "0" "rendercolor" "128 128 0" "renderamt" "150" "RandomAnimation" "0" "pressuredelay" "0" "PerformanceMode" "0" "model" "models/props_badlands/barrel01.mdl" "mindxlevel" "0" "MinAnimTime" "5" "maxdxlevel" "0" "MaxAnimTime" "10" "fadescale" "1" "fademindist" "-1" "fademaxdist" "0" "ExplodeRadius" "0" "ExplodeDamage" "0" "disableshadows" "0" "angles" "0 90 0" "classname" "prop_dynamic" } Greg Williams wrote: Can you send me a copy of the edited map? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Temporary cp_badlands fix
Can you send me a copy of the edited map? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Temporary cp_badlands fix
-- [ Picked text/plain from multipart/alternative ] I have changed the modification. This will add a barrel in the same spot so rather than killing them and having to explain why they died, the barrel makes it harder to plant the TP. Adding the death point was silly as it could be overcome with an ubered engie! { "origin" "40 1816 199" "targetname" "prop_deathbarrel" "StartDisabled" "0" "spawnflags" "0" "solid" "6" "skin" "0" "SetBodyGroup" "0" "rendercolor" "128 128 0" "renderamt" "150" "RandomAnimation" "0" "pressuredelay" "0" "PerformanceMode" "0" "model" "models/props_badlands/barrel01.mdl" "mindxlevel" "0" "MinAnimTime" "5" "maxdxlevel" "0" "MaxAnimTime" "10" "fadescale" "1" "fademindist" "-1" "fademaxdist" "0" "ExplodeRadius" "0" "ExplodeDamage" "0" "disableshadows" "0" "angles" "0 90 0" "classname" "prop_dynamic" } { "origin" "-40 -1816 199" "targetname" "prop_deathbarrel" "StartDisabled" "0" "spawnflags" "0" "solid" "6" "skin" "0" "SetBodyGroup" "0" "rendercolor" "128 128 0" "renderamt" "150" "RandomAnimation" "0" "pressuredelay" "0" "PerformanceMode" "0" "model" "models/props_badlands/barrel01.mdl" "mindxlevel" "0" "MinAnimTime" "5" "maxdxlevel" "0" "MaxAnimTime" "10" "fadescale" "1" "fademindist" "-1" "fademaxdist" "0" "ExplodeRadius" "0" "ExplodeDamage" "0" "disableshadows" "0" "angles" "0 90 0" "classname" "prop_dynamic" } -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Temporary cp_badlands fix
I thought the server hashed its file and checked the same one was on the client. My bad. StrontiumDog wrote: -- [ Picked text/plain from multipart/alternative ] It doesn't have to be re-downloaded. The change only has to be made server-side and it affects everyone who plays on that server. On 17/02/2008, Tom Leighton <[EMAIL PROTECTED]> wrote: Could you not make a plugin that spawns something like a barrel there? Would save people redownloading a stock map StrontiumDog wrote: -- [ Picked text/plain from multipart/alternative ] 1. Download Ented http://www.serverwiki.org/index.php/EntEd 2. Make a copy of cp_badlands and store it somewhere. 3. Open cp_badlands 4. At the end of the list of entities, add: { "origin" "40 1816 199" "spawnflags" "13" "damagescale" "200" "ignitionpoint" "32" "firetype" "0" "fireattack" "4" "firesize" "128" "health" "30" "StartDisabled" "0" "classname" "env_fire" } { "origin" "-40 -1816 199" "spawnflags" "13" "damagescale" "200" "ignitionpoint" "32" "firetype" "0" "fireattack" "4" "firesize" "128" "health" "30" "StartDisabled" "0" "classname" "env_fire" } (Yes I know TF2 doesn't really support env_fire but this is a temp fix) 5. Save and re-upload to server. This creates a small zone of death to anyone who tries to stand in that spot to plant the teleporter. As I said, it is a temp fix until the map is repaired. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Temporary cp_badlands fix
Could you not make a plugin that spawns something like a barrel there? Would save people redownloading a stock map StrontiumDog wrote: -- [ Picked text/plain from multipart/alternative ] 1. Download Ented http://www.serverwiki.org/index.php/EntEd 2. Make a copy of cp_badlands and store it somewhere. 3. Open cp_badlands 4. At the end of the list of entities, add: { "origin" "40 1816 199" "spawnflags" "13" "damagescale" "200" "ignitionpoint" "32" "firetype" "0" "fireattack" "4" "firesize" "128" "health" "30" "StartDisabled" "0" "classname" "env_fire" } { "origin" "-40 -1816 199" "spawnflags" "13" "damagescale" "200" "ignitionpoint" "32" "firetype" "0" "fireattack" "4" "firesize" "128" "health" "30" "StartDisabled" "0" "classname" "env_fire" } (Yes I know TF2 doesn't really support env_fire but this is a temp fix) 5. Save and re-upload to server. This creates a small zone of death to anyone who tries to stand in that spot to plant the teleporter. As I said, it is a temp fix until the map is repaired. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Temporary cp_badlands fix
You shouldn't need to redownload it as the Entity section of the map afaik (at least was the case for HLDS engine) only needs to be on the server. Tom Leighton wrote: Could you not make a plugin that spawns something like a barrel there? Would save people redownloading a stock map StrontiumDog wrote: -- [ Picked text/plain from multipart/alternative ] 1. Download Ented http://www.serverwiki.org/index.php/EntEd 2. Make a copy of cp_badlands and store it somewhere. 3. Open cp_badlands 4. At the end of the list of entities, add: { "origin" "40 1816 199" "spawnflags" "13" "damagescale" "200" "ignitionpoint" "32" "firetype" "0" "fireattack" "4" "firesize" "128" "health" "30" "StartDisabled" "0" "classname" "env_fire" } { "origin" "-40 -1816 199" "spawnflags" "13" "damagescale" "200" "ignitionpoint" "32" "firetype" "0" "fireattack" "4" "firesize" "128" "health" "30" "StartDisabled" "0" "classname" "env_fire" } (Yes I know TF2 doesn't really support env_fire but this is a temp fix) 5. Save and re-upload to server. This creates a small zone of death to anyone who tries to stand in that spot to plant the teleporter. As I said, it is a temp fix until the map is repaired. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Temporary cp_badlands fix
-- [ Picked text/plain from multipart/alternative ] It doesn't have to be re-downloaded. The change only has to be made server-side and it affects everyone who plays on that server. On 17/02/2008, Tom Leighton <[EMAIL PROTECTED]> wrote: > > Could you not make a plugin that spawns something like a barrel there? > Would save people redownloading a stock map > > StrontiumDog wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > 1. Download Ented > > http://www.serverwiki.org/index.php/EntEd > > > > 2. Make a copy of cp_badlands and store it somewhere. > > > > 3. Open cp_badlands > > > > 4. At the end of the list of entities, add: > > > > { > > "origin" "40 1816 199" > > "spawnflags" "13" > > "damagescale" "200" > > "ignitionpoint" "32" > > "firetype" "0" > > "fireattack" "4" > > "firesize" "128" > > "health" "30" > > "StartDisabled" "0" > > "classname" "env_fire" > > } > > { > > "origin" "-40 -1816 199" > > "spawnflags" "13" > > "damagescale" "200" > > "ignitionpoint" "32" > > "firetype" "0" > > "fireattack" "4" > > "firesize" "128" > > "health" "30" > > "StartDisabled" "0" > > "classname" "env_fire" > > } > > > > (Yes I know TF2 doesn't really support env_fire but this is a temp fix) > > > > 5. Save and re-upload to server. > > > > This creates a small zone of death to anyone who tries to stand in that > spot > > to plant the teleporter. As I said, it is a temp fix until the map is > > repaired. > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Temporary cp_badlands fix
-- [ Picked text/plain from multipart/alternative ] You could probably get away with using stripper2 and just load a config for badlands which adds the entity. - Original Message From: Tom Leighton <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Sunday, February 17, 2008 8:56:51 AM Subject: Re: [hlds] Temporary cp_badlands fix Could you not make a plugin that spawns something like a barrel there? Would save people redownloading a stock map StrontiumDog wrote: > -- > [ Picked text/plain from multipart/alternative ] > 1. Download Ented > http://www.serverwiki.org/index.php/EntEd > > 2. Make a copy of cp_badlands and store it somewhere. > > 3. Open cp_badlands > > 4. At the end of the list of entities, add: > > { > "origin" "40 1816 199" > "spawnflags" "13" > "damagescale" "200" > "ignitionpoint" "32" > "firetype" "0" > "fireattack" "4" > "firesize" "128" > "health" "30" > "StartDisabled" "0" > "classname" "env_fire" > } > { > "origin" "-40 -1816 199" > "spawnflags" "13" > "damagescale" "200" > "ignitionpoint" "32" > "firetype" "0" > "fireattack" "4" > "firesize" "128" > "health" "30" > "StartDisabled" "0" > "classname" "env_fire" > } > > (Yes I know TF2 doesn't really support env_fire but this is a temp fix) > > 5. Save and re-upload to server. > > This creates a small zone of death to anyone who tries to stand in that spot > to plant the teleporter. As I said, it is a temp fix until the map is > repaired. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hltv] Error:libSteamValidateUserIDTickets_i386.so
You'd have to recopy that any time the file got updated with that method. dtms Levinchuk wrote: I found the issue i just copy libSteamValidateUserIDTickets_i386.so and it x62 version to /usr/lib/ and all works it's strange may be it's CentOS feature or something ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] cp_badlands exploits
Are there any exploits found on this map? I have found 2 exploits.. really annoying! http://www.youtube.com/watch?v=2a9fF-9qafY http://www.youtube.com/watch?v=5ULY3Dr5ieY ban worthy on my server... maybe a good idea to share some exploits so it could be fixed faster by valve and let other server admins now where they need to watch.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Temporary cp_badlands fix
-- [ Picked text/plain from multipart/alternative ] 1. Download Ented http://www.serverwiki.org/index.php/EntEd 2. Make a copy of cp_badlands and store it somewhere. 3. Open cp_badlands 4. At the end of the list of entities, add: { "origin" "40 1816 199" "spawnflags" "13" "damagescale" "200" "ignitionpoint" "32" "firetype" "0" "fireattack" "4" "firesize" "128" "health" "30" "StartDisabled" "0" "classname" "env_fire" } { "origin" "-40 -1816 199" "spawnflags" "13" "damagescale" "200" "ignitionpoint" "32" "firetype" "0" "fireattack" "4" "firesize" "128" "health" "30" "StartDisabled" "0" "classname" "env_fire" } (Yes I know TF2 doesn't really support env_fire but this is a temp fix) 5. Save and re-upload to server. This creates a small zone of death to anyone who tries to stand in that spot to plant the teleporter. As I said, it is a temp fix until the map is repaired. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds