Re: [hlds] Temporary cp_badlands fix

2008-02-17 Thread StrontiumDog
--
[ Picked text/plain from multipart/alternative ]
If you don't want to add a plugin (which works great BTW) just to add a
feature on one map, then you can DL the map from here:

http://theville2.org/tf2/maps/cp_badlands.bsp.bz2

Make sure you back up your old map first..
:D


On 17/02/2008, Greg Williams <[EMAIL PROTECTED]> wrote:
>
>
> Can you send me a copy of the edited map?
>
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Re: [hlds] Temporary cp_badlands fix

2008-02-17 Thread [??R] The-/

Heres a plugin that can do it on the fly called stripper source(
http://www.bailopan.net/stripper/ ), you just make a cp_badlands.cfg in
the maps folder and put
add:

{
"origin" "40 1816 199"
"targetname" "prop_deathbarrel"
"StartDisabled" "0"
"spawnflags" "0"
"solid" "6"
"skin" "0"
"SetBodyGroup" "0"
"rendercolor" "128 128 0"
"renderamt" "150"
"RandomAnimation" "0"
"pressuredelay" "0"
"PerformanceMode" "0"
"model" "models/props_badlands/barrel01.mdl"
"mindxlevel" "0"
"MinAnimTime" "5"
"maxdxlevel" "0"
"MaxAnimTime" "10"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"angles" "0 90 0"
"classname" "prop_dynamic"
}
{
"origin" "-40 -1816 199"
"targetname" "prop_deathbarrel"
"StartDisabled" "0"
"spawnflags" "0"
"solid" "6"
"skin" "0"
"SetBodyGroup" "0"
"rendercolor" "128 128 0"
"renderamt" "150"
"RandomAnimation" "0"
"pressuredelay" "0"
"PerformanceMode" "0"
"model" "models/props_badlands/barrel01.mdl"
"mindxlevel" "0"
"MinAnimTime" "5"
"maxdxlevel" "0"
"MaxAnimTime" "10"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"angles" "0 90 0"
"classname" "prop_dynamic"
}


Greg Williams wrote:

Can you send me a copy of the edited map?

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Re: [hlds] Temporary cp_badlands fix

2008-02-17 Thread Greg Williams

Can you send me a copy of the edited map?

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Re: [hlds] Temporary cp_badlands fix

2008-02-17 Thread StrontiumDog
--
[ Picked text/plain from multipart/alternative ]
I have changed the modification.
This will add a barrel in the same spot so rather than killing them and
having to explain why they died, the barrel makes it harder to plant the
TP.  Adding the death point was silly as it could be overcome with an ubered
engie!

{
"origin" "40 1816 199"
"targetname" "prop_deathbarrel"
"StartDisabled" "0"
"spawnflags" "0"
"solid" "6"
"skin" "0"
"SetBodyGroup" "0"
"rendercolor" "128 128 0"
"renderamt" "150"
"RandomAnimation" "0"
"pressuredelay" "0"
"PerformanceMode" "0"
"model" "models/props_badlands/barrel01.mdl"
"mindxlevel" "0"
"MinAnimTime" "5"
"maxdxlevel" "0"
"MaxAnimTime" "10"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"angles" "0 90 0"
"classname" "prop_dynamic"
}
{
"origin" "-40 -1816 199"
"targetname" "prop_deathbarrel"
"StartDisabled" "0"
"spawnflags" "0"
"solid" "6"
"skin" "0"
"SetBodyGroup" "0"
"rendercolor" "128 128 0"
"renderamt" "150"
"RandomAnimation" "0"
"pressuredelay" "0"
"PerformanceMode" "0"
"model" "models/props_badlands/barrel01.mdl"
"mindxlevel" "0"
"MinAnimTime" "5"
"maxdxlevel" "0"
"MaxAnimTime" "10"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"angles" "0 90 0"
"classname" "prop_dynamic"
}
--

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Re: [hlds] Temporary cp_badlands fix

2008-02-17 Thread Tom Leighton

I thought the server hashed its file and checked the same one was on the
client.

My bad.

StrontiumDog wrote:

--
[ Picked text/plain from multipart/alternative ]
It doesn't have to be re-downloaded.
The change only has to be made server-side and it affects everyone who plays
on that server.


On 17/02/2008, Tom Leighton <[EMAIL PROTECTED]> wrote:


Could you not make a plugin that spawns something like a barrel there?
Would save people redownloading a stock map

StrontiumDog wrote:


--
[ Picked text/plain from multipart/alternative ]
 1. Download Ented
http://www.serverwiki.org/index.php/EntEd

2. Make a copy of cp_badlands and store it somewhere.

3. Open cp_badlands

4. At the end of the list of entities, add:

{
"origin" "40 1816 199"
"spawnflags" "13"
"damagescale" "200"
"ignitionpoint" "32"
"firetype" "0"
"fireattack" "4"
"firesize" "128"
"health" "30"
"StartDisabled" "0"
"classname" "env_fire"
}
{
"origin" "-40 -1816 199"
"spawnflags" "13"
"damagescale" "200"
"ignitionpoint" "32"
"firetype" "0"
"fireattack" "4"
"firesize" "128"
"health" "30"
"StartDisabled" "0"
"classname" "env_fire"
}

(Yes I know TF2 doesn't really support env_fire but this is a temp fix)

5. Save and re-upload to server.

This creates a small zone of death to anyone who tries to stand in that


spot


to plant the teleporter. As I said, it is a temp fix until the map is
repaired.
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Re: [hlds] Temporary cp_badlands fix

2008-02-17 Thread Tom Leighton

Could you not make a plugin that spawns something like a barrel there?
Would save people redownloading a stock map

StrontiumDog wrote:

--
[ Picked text/plain from multipart/alternative ]
 1. Download Ented
http://www.serverwiki.org/index.php/EntEd

2. Make a copy of cp_badlands and store it somewhere.

3. Open cp_badlands

4. At the end of the list of entities, add:

{
"origin" "40 1816 199"
"spawnflags" "13"
"damagescale" "200"
"ignitionpoint" "32"
"firetype" "0"
"fireattack" "4"
"firesize" "128"
"health" "30"
"StartDisabled" "0"
"classname" "env_fire"
}
{
"origin" "-40 -1816 199"
"spawnflags" "13"
"damagescale" "200"
"ignitionpoint" "32"
"firetype" "0"
"fireattack" "4"
"firesize" "128"
"health" "30"
"StartDisabled" "0"
"classname" "env_fire"
}

(Yes I know TF2 doesn't really support env_fire but this is a temp fix)

5. Save and re-upload to server.

This creates a small zone of death to anyone who tries to stand in that spot
to plant the teleporter. As I said, it is a temp fix until the map is
repaired.
--

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Re: [hlds] Temporary cp_badlands fix

2008-02-17 Thread Graham M

You shouldn't need to redownload it as the Entity section of the map
afaik (at least was the case for HLDS engine) only needs to be on the
server.

Tom Leighton wrote:

Could you not make a plugin that spawns something like a barrel there?
Would save people redownloading a stock map

StrontiumDog wrote:

--
[ Picked text/plain from multipart/alternative ]
 1. Download Ented
http://www.serverwiki.org/index.php/EntEd

2. Make a copy of cp_badlands and store it somewhere.

3. Open cp_badlands

4. At the end of the list of entities, add:

{
"origin" "40 1816 199"
"spawnflags" "13"
"damagescale" "200"
"ignitionpoint" "32"
"firetype" "0"
"fireattack" "4"
"firesize" "128"
"health" "30"
"StartDisabled" "0"
"classname" "env_fire"
}
{
"origin" "-40 -1816 199"
"spawnflags" "13"
"damagescale" "200"
"ignitionpoint" "32"
"firetype" "0"
"fireattack" "4"
"firesize" "128"
"health" "30"
"StartDisabled" "0"
"classname" "env_fire"
}

(Yes I know TF2 doesn't really support env_fire but this is a temp fix)

5. Save and re-upload to server.

This creates a small zone of death to anyone who tries to stand in
that spot
to plant the teleporter. As I said, it is a temp fix until the map is
repaired.
--

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Re: [hlds] Temporary cp_badlands fix

2008-02-17 Thread StrontiumDog
--
[ Picked text/plain from multipart/alternative ]
It doesn't have to be re-downloaded.
The change only has to be made server-side and it affects everyone who plays
on that server.


On 17/02/2008, Tom Leighton <[EMAIL PROTECTED]> wrote:
>
> Could you not make a plugin that spawns something like a barrel there?
> Would save people redownloading a stock map
>
> StrontiumDog wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> >  1. Download Ented
> > http://www.serverwiki.org/index.php/EntEd
> >
> > 2. Make a copy of cp_badlands and store it somewhere.
> >
> > 3. Open cp_badlands
> >
> > 4. At the end of the list of entities, add:
> >
> > {
> > "origin" "40 1816 199"
> > "spawnflags" "13"
> > "damagescale" "200"
> > "ignitionpoint" "32"
> > "firetype" "0"
> > "fireattack" "4"
> > "firesize" "128"
> > "health" "30"
> > "StartDisabled" "0"
> > "classname" "env_fire"
> > }
> > {
> > "origin" "-40 -1816 199"
> > "spawnflags" "13"
> > "damagescale" "200"
> > "ignitionpoint" "32"
> > "firetype" "0"
> > "fireattack" "4"
> > "firesize" "128"
> > "health" "30"
> > "StartDisabled" "0"
> > "classname" "env_fire"
> > }
> >
> > (Yes I know TF2 doesn't really support env_fire but this is a temp fix)
> >
> > 5. Save and re-upload to server.
> >
> > This creates a small zone of death to anyone who tries to stand in that
> spot
> > to plant the teleporter. As I said, it is a temp fix until the map is
> > repaired.
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
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Re: [hlds] Temporary cp_badlands fix

2008-02-17 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
You could probably get away with using stripper2 and just load a config for 
badlands which adds the entity.


- Original Message 
From: Tom Leighton <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Sunday, February 17, 2008 8:56:51 AM
Subject: Re: [hlds] Temporary cp_badlands fix

Could you not make a plugin that spawns something like a barrel there?
Would save people redownloading a stock map

StrontiumDog wrote:
> --
> [ Picked text/plain from multipart/alternative ]
>  1. Download Ented
> http://www.serverwiki.org/index.php/EntEd
>
> 2. Make a copy of cp_badlands and store it somewhere.
>
> 3. Open cp_badlands
>
> 4. At the end of the list of entities, add:
>
> {
> "origin" "40 1816 199"
> "spawnflags" "13"
> "damagescale" "200"
> "ignitionpoint" "32"
> "firetype" "0"
> "fireattack" "4"
> "firesize" "128"
> "health" "30"
> "StartDisabled" "0"
> "classname" "env_fire"
> }
> {
> "origin" "-40 -1816 199"
> "spawnflags" "13"
> "damagescale" "200"
> "ignitionpoint" "32"
> "firetype" "0"
> "fireattack" "4"
> "firesize" "128"
> "health" "30"
> "StartDisabled" "0"
> "classname" "env_fire"
> }
>
> (Yes I know TF2 doesn't really support env_fire but this is a temp fix)
>
> 5. Save and re-upload to server.
>
> This creates a small zone of death to anyone who tries to stand in that spot
> to plant the teleporter. As I said, it is a temp fix until the map is
> repaired.
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>


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Re: [hlds] [hltv] Error:libSteamValidateUserIDTickets_i386.so

2008-02-17 Thread Graham M

You'd have to recopy that any time the file got updated with that method.

dtms Levinchuk wrote:

I found the issue
i just copy libSteamValidateUserIDTickets_i386.so and it x62 version to 
/usr/lib/
and all works
it's strange may be it's CentOS feature or something


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[hlds] cp_badlands exploits

2008-02-17 Thread Eric van Beesten
Are there any exploits found on this map? I have found 2 exploits.. really
annoying!

http://www.youtube.com/watch?v=2a9fF-9qafY
http://www.youtube.com/watch?v=5ULY3Dr5ieY

ban worthy on my server...

maybe a good idea to share some exploits so it could be fixed faster by
valve and let other server admins now where they need to watch..



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[hlds] Temporary cp_badlands fix

2008-02-17 Thread StrontiumDog
--
[ Picked text/plain from multipart/alternative ]
 1. Download Ented
http://www.serverwiki.org/index.php/EntEd

2. Make a copy of cp_badlands and store it somewhere.

3. Open cp_badlands

4. At the end of the list of entities, add:

{
"origin" "40 1816 199"
"spawnflags" "13"
"damagescale" "200"
"ignitionpoint" "32"
"firetype" "0"
"fireattack" "4"
"firesize" "128"
"health" "30"
"StartDisabled" "0"
"classname" "env_fire"
}
{
"origin" "-40 -1816 199"
"spawnflags" "13"
"damagescale" "200"
"ignitionpoint" "32"
"firetype" "0"
"fireattack" "4"
"firesize" "128"
"health" "30"
"StartDisabled" "0"
"classname" "env_fire"
}

(Yes I know TF2 doesn't really support env_fire but this is a temp fix)

5. Save and re-upload to server.

This creates a small zone of death to anyone who tries to stand in that spot
to plant the teleporter. As I said, it is a temp fix until the map is
repaired.
--

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