Re: [hlds] gameinfo.txt

2008-03-12 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
Though a batchfile was nice... it was still a pain in the ass each update

date/t
time/t
cd "C:\srcds\orangebox\tf"
copy gameinfo.bak.txt gameinfo.txt
cd ..
time/t
@pause


- Original Message 
From: StrontiumDog <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 12, 2008 12:13:21 PM
Subject: Re: [hlds] gameinfo.txt

--
[ Picked text/plain from multipart/alternative ]
The VDF method for loading MetaMod works the best.
Goodbye gameinfo.txt.you will not be missed..lol


-Dog
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Re: [hlds] gameinfo.txt

2008-03-12 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
If you update to the latest mms api there is no need for having to worry about 
the gameinfo.txt

You no longer need:GameBin|gameinfo_path|addons/metamod/bin




- Original Message 
From: Timothy L Havener <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 12, 2008 11:52:11 AM
Subject: [hlds] gameinfo.txt

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Do the updates HAVE to overwite this file?  Its a small inconvenience to have 
to save a copy and write over it everytime.  I have forgotten on more than one 
occasion and because I use metamod and sourcemod none of my plugins load and I 
have to go back and reboot the server.  I know its not a huge issue but it 
would be nice not to have to do this on every update.
--


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Re: [hlds] gameinfo.txt

2008-03-12 Thread [??R] The-/

Yeah, the vdf is awesome, seems to load on server startup almost twice
as fast.

StrontiumDog wrote:

--
[ Picked text/plain from multipart/alternative ]
The VDF method for loading MetaMod works the best.
Goodbye gameinfo.txt.you will not be missed..lol


-Dog
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RE: [hlds] gameinfo.txt

2008-03-12 Thread Eric van Beesten
Just a quick question,

I have the new metamod installed also with mani admin plugin. But i see my
admin chat/hlstatsx 2 times. I have deleted metamod from gameinfo.txt, so
that can not be the problem.. is this just a bug (because i have it on all 4
servers) or am i doing something wrong?

Greetz,


-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Andreas Grimm
Verzonden: woensdag 12 maart 2008 17:58
Aan: hlds@list.valvesoftware.com
Onderwerp: RE: [hlds] gameinfo.txt

There are updates released for metamod, that you don't have to edit the
gameinfo.txt file anymore ...
check http://www.sourcemm.net to see how it works ...

Andi

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener
Sent: Wednesday, March 12, 2008 5:52 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] gameinfo.txt

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Do the updates HAVE to overwite this file?  Its a small inconvenience to
have to save a copy and write over it everytime.  I have forgotten on more
than one occasion and because I use metamod and sourcemod none of my plugins
load and I have to go back and reboot the server.  I know its not a huge
issue but it would be nice not to have to do this on every update.
--


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Re: [hlds] Bugs: cvar change notify not working and mp_tournament whoes

2008-03-12 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
If you release the plugin I'm sure valve will fix it in no time. Be it
because of the plugin or because they are already working on it is another
question.

But it would probably be useful anyways :).

On Wed, Mar 12, 2008 at 11:34 AM, Nephyrin Zey <[EMAIL PROTECTED]>
wrote:

> If you really need a fix for this soon I can put a plugin together
> that (somewhat hackily) fixes it - otherwise Valve said they're
> working on it.
>
> - Neph
>
> On Wed, Mar 12, 2008 at 8:29 AM, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > --
> >  [ Picked text/plain from multipart/alternative ]
> >  Yeah it's the FCVAR_NOTIFY...
> >
> >
> >  2008/3/12, Marcelo Oliveira <[EMAIL PROTECTED]>:
> >  >
> >  > I guess it's the "FCVAR_NOTIFY broken on Linux servers" so? Sorry for
> that
> >  >
> >  >
> >  > -Original Message-
> >  > From: [EMAIL PROTECTED]
> >  > [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
> >  > Sent: Wednesday, March 12, 2008 08:26
> >  > To: hlds@list.valvesoftware.com
> >  > Subject: Re: [hlds] Bugs: cvar change notify not working and
> mp_tournament
> >  > whoes
> >  >
> >  > --
> >  > [ Picked text/plain from multipart/alternative ] I and others people
> >  > already
> >  > reported it, VALVe said they are working on it and it'll be fixed in
> the
> >  > next update.
> >  >
> >  > 2008/3/12, Marcelo Oliveira <[EMAIL PROTECTED]>:
> >  > >
> >  > > This is a multi-part message in MIME format.
> >  > > --
> >  > > [ Picked text/plain from multipart/alternative ] Hello,
> >  > >
> >  > > I'm experiencing some bugs on the servers I manage, is anyone
> having a
> >  > > similar problem?
> >  > >
> >  > > ** cvar change notify doesn't seems to work (on linux)
> >  >
> >  > ...
> >  >
> >  >
> >  >
> >  > ___
> >  > To unsubscribe, edit your list preferences, or view the list
> archives,
> >  > please visit:
> >  > http://list.valvesoftware.com/mailman/listinfo/hlds
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> >  --
> >
> >
> >
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Re: [hlds] gameinfo.txt

2008-03-12 Thread Timothy L Havener

Ah, sweet. Thanks, I haven't updated it in a few weeks.  I'll have to get
that installed.

- Original Message -
From: "Andreas Grimm" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, March 12, 2008 11:57 AM
Subject: RE: [hlds] gameinfo.txt



There are updates released for metamod, that you don't have to edit the
gameinfo.txt file anymore ...
check http://www.sourcemm.net to see how it works ...

Andi

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener
Sent: Wednesday, March 12, 2008 5:52 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] gameinfo.txt

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Do the updates HAVE to overwite this file?  Its a small inconvenience to
have to save a copy and write over it everytime.  I have forgotten on more
than one occasion and because I use metamod and sourcemod none of my
plugins
load and I have to go back and reboot the server.  I know its not a huge
issue but it would be nice not to have to do this on every update.
--


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Re: [hlds] gameinfo.txt

2008-03-12 Thread StrontiumDog
--
[ Picked text/plain from multipart/alternative ]
The VDF method for loading MetaMod works the best.
Goodbye gameinfo.txt.you will not be missed..lol


-Dog
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Re: [hlds] gameinfo.txt

2008-03-12 Thread Hell Phoenix

I wrote a small batch file that renames the gameinfo.txt, runs the
update command, deletes the new gameinfo.txt, then renames the old one
back to gameinfo.txt.  Works swell and I dont ahve to remember to do
anything.

HP

Darren wrote:

Seriously.  Having to reboot each server twice after a patch (once for
the update and once after I put in the correct gameinfo.txt file) is
maddening.

-Darren

On Mar 12, 2008, at 9:52 AM, Timothy L Havener wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Do the updates HAVE to overwite this file?  Its a small
inconvenience to have to save a copy and write over it everytime.  I
have forgotten on more than one occasion and because I use metamod
and sourcemod none of my plugins load and I have to go back and
reboot the server.  I know its not a huge issue but it would be nice
not to have to do this on every update.
--


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Re: [hlds] gameinfo.txt

2008-03-12 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
Question was already asked before, the answer is yes.

If you want to not worry about it, metamod's site has instructions to
install some sort of VSP plugin that turns on your plugins.

http://wiki.alliedmods.net/Installing_Metamod:Source

Look at "Normal Installation"

On Wed, Mar 12, 2008 at 11:52 AM, Timothy L Havener <
[EMAIL PROTECTED]> wrote:

> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Do the updates HAVE to overwite this file?  Its a small inconvenience to
> have to save a copy and write over it everytime.  I have forgotten on more
> than one occasion and because I use metamod and sourcemod none of my plugins
> load and I have to go back and reboot the server.  I know its not a huge
> issue but it would be nice not to have to do this on every update.
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] gameinfo.txt

2008-03-12 Thread Darren

Seriously.  Having to reboot each server twice after a patch (once for
the update and once after I put in the correct gameinfo.txt file) is
maddening.

-Darren

On Mar 12, 2008, at 9:52 AM, Timothy L Havener wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Do the updates HAVE to overwite this file?  Its a small
inconvenience to have to save a copy and write over it everytime.  I
have forgotten on more than one occasion and because I use metamod
and sourcemod none of my plugins load and I have to go back and
reboot the server.  I know its not a huge issue but it would be nice
not to have to do this on every update.
--


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RE: [hlds] gameinfo.txt

2008-03-12 Thread Andreas Grimm
There are updates released for metamod, that you don't have to edit the
gameinfo.txt file anymore ...
check http://www.sourcemm.net to see how it works ...

Andi

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener
Sent: Wednesday, March 12, 2008 5:52 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] gameinfo.txt

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Do the updates HAVE to overwite this file?  Its a small inconvenience to
have to save a copy and write over it everytime.  I have forgotten on more
than one occasion and because I use metamod and sourcemod none of my plugins
load and I have to go back and reboot the server.  I know its not a huge
issue but it would be nice not to have to do this on every update.
--


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[hlds] gameinfo.txt

2008-03-12 Thread Timothy L Havener
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Do the updates HAVE to overwite this file?  Its a small inconvenience to have 
to save a copy and write over it everytime.  I have forgotten on more than one 
occasion and because I use metamod and sourcemod none of my plugins load and I 
have to go back and reboot the server.  I know its not a huge issue but it 
would be nice not to have to do this on every update.
--


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Re: [hlds] Bugs: cvar change notify not working and mp_tournament whoes

2008-03-12 Thread Nephyrin Zey
If you really need a fix for this soon I can put a plugin together
that (somewhat hackily) fixes it - otherwise Valve said they're
working on it.

- Neph

On Wed, Mar 12, 2008 at 8:29 AM, AnAkIn . <[EMAIL PROTECTED]> wrote:
> --
>  [ Picked text/plain from multipart/alternative ]
>  Yeah it's the FCVAR_NOTIFY...
>
>
>  2008/3/12, Marcelo Oliveira <[EMAIL PROTECTED]>:
>  >
>  > I guess it's the "FCVAR_NOTIFY broken on Linux servers" so? Sorry for that
>  >
>  >
>  > -Original Message-
>  > From: [EMAIL PROTECTED]
>  > [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
>  > Sent: Wednesday, March 12, 2008 08:26
>  > To: hlds@list.valvesoftware.com
>  > Subject: Re: [hlds] Bugs: cvar change notify not working and mp_tournament
>  > whoes
>  >
>  > --
>  > [ Picked text/plain from multipart/alternative ] I and others people
>  > already
>  > reported it, VALVe said they are working on it and it'll be fixed in the
>  > next update.
>  >
>  > 2008/3/12, Marcelo Oliveira <[EMAIL PROTECTED]>:
>  > >
>  > > This is a multi-part message in MIME format.
>  > > --
>  > > [ Picked text/plain from multipart/alternative ] Hello,
>  > >
>  > > I'm experiencing some bugs on the servers I manage, is anyone having a
>  > > similar problem?
>  > >
>  > > ** cvar change notify doesn't seems to work (on linux)
>  >
>  > ...
>  >
>  >
>  >
>  > ___
>  > To unsubscribe, edit your list preferences, or view the list archives,
>  > please visit:
>  > http://list.valvesoftware.com/mailman/listinfo/hlds
>  >
>  --
>
>
>
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Re: [hlds] Bugs: cvar change notify not working and mp_tournament whoes

2008-03-12 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
Yeah it's the FCVAR_NOTIFY...

2008/3/12, Marcelo Oliveira <[EMAIL PROTECTED]>:
>
> I guess it's the "FCVAR_NOTIFY broken on Linux servers" so? Sorry for that
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
> Sent: Wednesday, March 12, 2008 08:26
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Bugs: cvar change notify not working and mp_tournament
> whoes
>
> --
> [ Picked text/plain from multipart/alternative ] I and others people
> already
> reported it, VALVe said they are working on it and it'll be fixed in the
> next update.
>
> 2008/3/12, Marcelo Oliveira <[EMAIL PROTECTED]>:
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ] Hello,
> >
> > I'm experiencing some bugs on the servers I manage, is anyone having a
> > similar problem?
> >
> > ** cvar change notify doesn't seems to work (on linux)
>
> ...
>
>
>
> ___
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RE: [hlds] Bugs: cvar change notify not working and mp_tournament whoes

2008-03-12 Thread Marcelo Oliveira
I guess it's the "FCVAR_NOTIFY broken on Linux servers" so? Sorry for that

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
Sent: Wednesday, March 12, 2008 08:26
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Bugs: cvar change notify not working and mp_tournament
whoes

--
[ Picked text/plain from multipart/alternative ] I and others people already
reported it, VALVe said they are working on it and it'll be fixed in the
next update.

2008/3/12, Marcelo Oliveira <[EMAIL PROTECTED]>:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] Hello,
>
> I'm experiencing some bugs on the servers I manage, is anyone having a
> similar problem?
>
> ** cvar change notify doesn't seems to work (on linux)
...


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Re: [hlds] Bugs: cvar change notify not working and mp_tournament whoes

2008-03-12 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
I and others people already reported it, VALVe said they are working on it
and it'll be fixed in the next update.

2008/3/12, Marcelo Oliveira <[EMAIL PROTECTED]>:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hello,
>
> I'm experiencing some bugs on the servers I manage, is anyone having a
> similar problem?
>
> ** cvar change notify doesn't seems to work (on linux)
>
> I have two servers with exactly the same addons and configurations, on the
> windows server, when I change some variables such as mp_timelimit, all the
> connected players receive a message on the screen telling about the
> changed
> cvar, such as: Server cvar 'xx' changed to y
>
> But on the linux server, when I change the variables nothing shows on the
> players screen.
>
> BTW, only beetlesmod 0.57B installed, also tried to plugin_stop it with no
> success, the bug persisted.
>
> I'm not sure if it's Windows / Linux related, but it seems to be the
> unique
> diference between my servers. Also some tournament servers that I know is
> running linux seems to have the same problem.
>
> ** mp_tournament problems
>
> On the windows server, when I turn on mp_tournament and do a
> mp_tournament_restart, the tournament UI popups on all the players
> screens.
> On the linux server, the timer on the HUD disappears but the tournament UI
> doesn't show, a changelevel is needed to correctly enable the UI.
>
> Also when I change the mp_timelimit, mp_maxrounds or mp_winlimit, the
> values
> shown in the tournament UI is only updated on windows server, I think it's
> related to the change notify bug mentioned before.
>
> On both servers types, the change team name doesn't work 90% of the time,
> sometimes it needs a changelevel to update the team name. On a listening
> server it seems to work.
>
>
>
>
>
> I think these problems are all related, since the clients aren't correctly
> receiving some state changes in the server.
>
> Thanks
>
>
> --
>
>
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