Re: [hlds] valve, some feedback?

2008-07-26 Thread [ЯтR] The-/iller
Why argue about it? Valves not going to change it. Just let them slowly 
kill their game and then they will realize eventually when its too late. 
Valve has and always will slap server admins in the face, when we are 
players too, they just don't like catering to the more intelligent gamer.

James McKenna wrote:
 Can we run 64 player dod:s servers yet? ;)

 On Fri, Jul 25, 2008 at 7:25 PM, Timothy L Havener 
 [EMAIL PROTECTED] wrote:

   
 Amen, brother.

 Spencer 'voogru' MacDonald wrote:
 
 Not this bullshit again.

 The custom tab has to be scratched, all servers should be displayed by
 default. Players should then be allowed to filter tags they like or do
   
 not
 
 like.

 If a player learns to use tags, great. If they don't, they see all
   
 options.
 
 This is what's important, if you by default HIDE 'custom' servers, the
 majority of the players who don't care will never see the so called
   
 custom
 
 servers.

 The whole tag system is flawed, let's say I run a 24 server without fast
 respawn. No tags are added by valve without any kind of mods manipulating
 the tags.

 But I add a grapple hook for all players.

 What server operator in their right mind would voluntarily add a tag that
 results in their server effectively being delisted?

 NOBODY.

 And then what is valve going to do about that? Are they going to come
   
 tell
 
 server ops hey you HAVE to list tags.

 Is valve going to hire a bunch of people to look for servers to make sure
 they aren't modded? Doubtful.

 In its current implementation server operators have an incentive to avoid
 tags, if all servers are shown by default with their respective tags,
   
 server
 
 operators would have an incentive to SHOW their tags. It's basically
   
 saying
 
 hey! Look what we got!, but if players don't see this by default, it
   
 will
 
 be worthless.

 How hard is it to understand this?

 Valve probably realized their mistake and might be correcting it. At
   
 least I
 
 hope so. The custom tab will be an eternal cat and mouse game between
   
 server
 
 operators and valve. Valve can very easily solve the problem and make
 everyone happy just by having the servers all visible by default.

 Players who want custom, can find it.
 Players who want vanilla, can find it.
 Players who don't care or don't know what they want, or don't know how to
 use the filters, have all options shown to them so they can make their
   
 mind
 
 on the fly.

 If you go to a restaurant and the waiter gives you a menu, and without
   
 you
 
 knowing, there is two different menus, but they give you the standard
 menu, chances are, very few people will ever ask hey what's on the other
 menu

 Also, increased_maxplayers is probably one of the stupidest tags ever.
   
 It's
 
 like a bag of peanuts with the warning: Warning: contains peanuts. Like
 players can't tell it's a 32 player server without reading the tags.

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
 Sent: Wednesday, July 23, 2008 9:57 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] valve, some feedback?

 Well just because you pay for your servers doesn't give you rights to do
 whatever with there programs. Valve has been good about allowing people
 to modify there games, but i can see there point in what they are doing.
 They want people that are getting into the game to be able to play it as
 it was created and not with modified settings. There not limiting anyone
 from running there servers how they want. They are just looking at how
 new people experience the game. Now the game was designed for 24players
 in a server, so if you have a 32 person complaining about balancing
 issues in a game, that information is kinda scewed because the game is
 not played as intended.

 I really didn't want to create the bullshit from a few weeks ago either,
 however i think it was a few months ago, but since no one else has been
 calling Valve out on there short comings and completely ignoring issues
 with there games I thought I might as well start somewhere. This really
 wasn't intended to start the flame back up, but thought it to bring this
 bit up of there idle threats first and get it out of the way since its
 the most touchy of things.

 tgnwells wrote:

   
 I think the problem is valve set up the rules without thinking much
 about them, or more obviously, how the community would react to being
 forced to have to adapt to these changes when there's really no reason
 
 to.
 
 And a lot of people pay good money for their hosted servers, I don't
 think Valve should be moderating the servers people put up and start
 punishing people for something that doesn't really matter either way, I
 especially hope they don't think they should as well.

 And to think this whole custom tags argument bullshit 

Re: [hlds] valve, some feedback?

2008-07-26 Thread Spencer 'voogru' MacDonald
I'd like to think Valve is smarter than that.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [??R]
The-/iller
Sent: Saturday, July 26, 2008 11:12 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] valve, some feedback?

Why argue about it? Valves not going to change it. Just let them slowly 
kill their game and then they will realize eventually when its too late. 
Valve has and always will slap server admins in the face, when we are 
players too, they just don't like catering to the more intelligent gamer.

James McKenna wrote:
 Can we run 64 player dod:s servers yet? ;)

 On Fri, Jul 25, 2008 at 7:25 PM, Timothy L Havener 
 [EMAIL PROTECTED] wrote:

   
 Amen, brother.

 Spencer 'voogru' MacDonald wrote:
 
 Not this bullshit again.

 The custom tab has to be scratched, all servers should be displayed by
 default. Players should then be allowed to filter tags they like or do
   
 not
 
 like.

 If a player learns to use tags, great. If they don't, they see all
   
 options.
 
 This is what's important, if you by default HIDE 'custom' servers, the
 majority of the players who don't care will never see the so called
   
 custom
 
 servers.

 The whole tag system is flawed, let's say I run a 24 server without fast
 respawn. No tags are added by valve without any kind of mods
manipulating
 the tags.

 But I add a grapple hook for all players.

 What server operator in their right mind would voluntarily add a tag
that
 results in their server effectively being delisted?

 NOBODY.

 And then what is valve going to do about that? Are they going to come
   
 tell
 
 server ops hey you HAVE to list tags.

 Is valve going to hire a bunch of people to look for servers to make
sure
 they aren't modded? Doubtful.

 In its current implementation server operators have an incentive to
avoid
 tags, if all servers are shown by default with their respective tags,
   
 server
 
 operators would have an incentive to SHOW their tags. It's basically
   
 saying
 
 hey! Look what we got!, but if players don't see this by default, it
   
 will
 
 be worthless.

 How hard is it to understand this?

 Valve probably realized their mistake and might be correcting it. At
   
 least I
 
 hope so. The custom tab will be an eternal cat and mouse game between
   
 server
 
 operators and valve. Valve can very easily solve the problem and make
 everyone happy just by having the servers all visible by default.

 Players who want custom, can find it.
 Players who want vanilla, can find it.
 Players who don't care or don't know what they want, or don't know how
to
 use the filters, have all options shown to them so they can make their
   
 mind
 
 on the fly.

 If you go to a restaurant and the waiter gives you a menu, and without
   
 you
 
 knowing, there is two different menus, but they give you the
standard
 menu, chances are, very few people will ever ask hey what's on the
other
 menu

 Also, increased_maxplayers is probably one of the stupidest tags ever.
   
 It's
 
 like a bag of peanuts with the warning: Warning: contains peanuts.
Like
 players can't tell it's a 32 player server without reading the tags.

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
 Sent: Wednesday, July 23, 2008 9:57 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] valve, some feedback?

 Well just because you pay for your servers doesn't give you rights to do
 whatever with there programs. Valve has been good about allowing people
 to modify there games, but i can see there point in what they are doing.
 They want people that are getting into the game to be able to play it as
 it was created and not with modified settings. There not limiting anyone
 from running there servers how they want. They are just looking at how
 new people experience the game. Now the game was designed for 24players
 in a server, so if you have a 32 person complaining about balancing
 issues in a game, that information is kinda scewed because the game is
 not played as intended.

 I really didn't want to create the bullshit from a few weeks ago either,
 however i think it was a few months ago, but since no one else has been
 calling Valve out on there short comings and completely ignoring issues
 with there games I thought I might as well start somewhere. This really
 wasn't intended to start the flame back up, but thought it to bring this
 bit up of there idle threats first and get it out of the way since its
 the most touchy of things.

 tgnwells wrote:

   
 I think the problem is valve set up the rules without thinking much
 about them, or more obviously, how the community would react to being
 forced to have to adapt to these changes when there's really no reason
 
 to.
 
 And a lot of people pay good 

Re: [hlds] valve, some feedback?

2008-07-26 Thread Leonard L. Church


[??R] The-/iller wrote:
 Valve has and always will slap server admins in the face, when we are 
 players too, they just don't like catering to the more intelligent gamer.

I see what you did there.

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[hlds] Sourcetv and DoD:S

2008-07-26 Thread James McKenna
Running a 32 player dod:s server with sourcetv seems to present my players
with the bogus slot 33 error and kick them.


Is there a workaround?
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Re: [hlds] Sourcetv and DoD:S

2008-07-26 Thread 1nsane
It has been fixed on TF2.

On Sat, Jul 26, 2008 at 9:58 PM, SakeFox [EMAIL PROTECTED] wrote:

 I help run a few public TF2 servers. We had added sourcetv to the
 servers mainly for administrative reasons. its easier to get in that
 then in a full server. also we have found that our members like to go on
 there and watch while they wait for a open slot to get in the server.
 There are many other reasons for sourcetv other then matches. Heck at
 times i like to turn sourcetv on the projector and just watch it. Yes i
 know sad.

 About the issue on the topic, maybe someone can double check on this,
 but didn't we have this exact same problem on the TF2 servers a few
 months ago?

 Neonicacid wrote:
  Is there a particular reason why you need SourceTV active on a 32-slot
  (public?) server? As far as I know the only time you need it is for match
  servers and such.. I don't think a public server would ever really get
 that
  much SourceTV attention, so you could probably just fix it by removing
 the
  seemingly unneeded SourceTV option (tv_enable 0).. However, I may be
  mistaken, since I am primarily a Counterstrike: Source server
 administrator,
  not Day of Defeat: Source..
 
  Hope this helps!
  ~Neonicacid
 
  On Sat, Jul 26, 2008 at 5:19 PM, James McKenna [EMAIL PROTECTED]
 wrote:
 
 
  Running a 32 player dod:s server with sourcetv seems to present my
 players
  with the bogus slot 33 error and kick them.
 
 
  Is there a workaround?
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Re: [hlds] Sourcetv and DoD:S

2008-07-26 Thread James McKenna
Neon,

We use it to spectate reported cheaters. It allows us to watch them
undetected.

On Sat, Jul 26, 2008 at 8:09 PM, 1nsane [EMAIL PROTECTED] wrote:

 It has been fixed on TF2.

 On Sat, Jul 26, 2008 at 9:58 PM, SakeFox [EMAIL PROTECTED] wrote:

  I help run a few public TF2 servers. We had added sourcetv to the
  servers mainly for administrative reasons. its easier to get in that
  then in a full server. also we have found that our members like to go on
  there and watch while they wait for a open slot to get in the server.
  There are many other reasons for sourcetv other then matches. Heck at
  times i like to turn sourcetv on the projector and just watch it. Yes i
  know sad.
 
  About the issue on the topic, maybe someone can double check on this,
  but didn't we have this exact same problem on the TF2 servers a few
  months ago?
 
  Neonicacid wrote:
   Is there a particular reason why you need SourceTV active on a 32-slot
   (public?) server? As far as I know the only time you need it is for
 match
   servers and such.. I don't think a public server would ever really get
  that
   much SourceTV attention, so you could probably just fix it by removing
  the
   seemingly unneeded SourceTV option (tv_enable 0).. However, I may be
   mistaken, since I am primarily a Counterstrike: Source server
  administrator,
   not Day of Defeat: Source..
  
   Hope this helps!
   ~Neonicacid
  
   On Sat, Jul 26, 2008 at 5:19 PM, James McKenna [EMAIL PROTECTED]
  wrote:
  
  
   Running a 32 player dod:s server with sourcetv seems to present my
  players
   with the bogus slot 33 error and kick them.
  
  
   Is there a workaround?
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