Re: [hlds] valve, some feedback?

2008-07-26 Thread [ЯтR] The-/
Why argue about it? Valves not going to change it. Just let them slowly 
kill their game and then they will realize eventually when its too late. 
Valve has and always will slap server admins in the face, when we are 
players too, they just don't like catering to the more intelligent gamer.

James McKenna wrote:
> Can we run 64 player dod:s servers yet? ;)
>
> On Fri, Jul 25, 2008 at 7:25 PM, Timothy L Havener <
> [EMAIL PROTECTED]> wrote:
>
>   
>> Amen, brother.
>>
>> Spencer 'voogru' MacDonald wrote:
>> 
>>> Not this bullshit again.
>>>
>>> The custom tab has to be scratched, all servers should be displayed by
>>> default. Players should then be allowed to filter tags they like or do
>>>   
>> not
>> 
>>> like.
>>>
>>> If a player learns to use tags, great. If they don't, they see all
>>>   
>> options.
>> 
>>> This is what's important, if you by default HIDE 'custom' servers, the
>>> majority of the players who don't care will never see the so called
>>>   
>> custom
>> 
>>> servers.
>>>
>>> The whole tag system is flawed, let's say I run a 24 server without fast
>>> respawn. No tags are added by valve without any kind of mods manipulating
>>> the tags.
>>>
>>> But I add a grapple hook for all players.
>>>
>>> What server operator in their right mind would voluntarily add a tag that
>>> results in their server effectively being delisted?
>>>
>>> NOBODY.
>>>
>>> And then what is valve going to do about that? Are they going to come
>>>   
>> tell
>> 
>>> server ops "hey you HAVE to list tags".
>>>
>>> Is valve going to hire a bunch of people to look for servers to make sure
>>> they aren't modded? Doubtful.
>>>
>>> In its current implementation server operators have an incentive to avoid
>>> tags, if all servers are shown by default with their respective tags,
>>>   
>> server
>> 
>>> operators would have an incentive to SHOW their tags. It's basically
>>>   
>> saying
>> 
>>> "hey! Look what we got!", but if players don't see this by default, it
>>>   
>> will
>> 
>>> be worthless.
>>>
>>> How hard is it to understand this?
>>>
>>> Valve probably realized their mistake and might be correcting it. At
>>>   
>> least I
>> 
>>> hope so. The custom tab will be an eternal cat and mouse game between
>>>   
>> server
>> 
>>> operators and valve. Valve can very easily solve the problem and make
>>> everyone happy just by having the servers all visible by default.
>>>
>>> Players who want custom, can find it.
>>> Players who want vanilla, can find it.
>>> Players who don't care or don't know what they want, or don't know how to
>>> use the filters, have all options shown to them so they can make their
>>>   
>> mind
>> 
>>> on the fly.
>>>
>>> If you go to a restaurant and the waiter gives you a menu, and without
>>>   
>> you
>> 
>>> knowing, there is "two" different menus, but they give you the "standard"
>>> menu, chances are, very few people will ever ask "hey what's on the other
>>> menu"
>>>
>>> Also, increased_maxplayers is probably one of the stupidest tags ever.
>>>   
>> It's
>> 
>>> like a bag of peanuts with the warning: "Warning: contains peanuts". Like
>>> players can't tell it's a 32 player server without reading the tags.
>>>
>>> - voogru.
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
>>> Sent: Wednesday, July 23, 2008 9:57 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] valve, some feedback?
>>>
>>> Well just because you pay for your servers doesn't give you rights to do
>>> whatever with there programs. Valve has been good about allowing people
>>> to modify there games, but i can see there point in what they are doing.
>>> They want people that are getting into the game to be able to play it as
>>> it was created and not with modified settings. There not limiting anyone
>>> from running there servers how they want. They are just looking at how
>>> new people experience the game. Now the game was designed for 24players
>>> in a server, so if you have a 32 person complaining about balancing
>>> issues in a game, that information is kinda scewed because the game is
>>> not played as intended.
>>>
>>> I really didn't want to create the bullshit from a few weeks ago either,
>>> however i think it was a few months ago, but since no one else has been
>>> calling Valve out on there short comings and completely ignoring issues
>>> with there games I thought I might as well start somewhere. This really
>>> wasn't intended to start the flame back up, but thought it to bring this
>>> bit up of there idle threats first and get it out of the way since its
>>> the most touchy of things.
>>>
>>> tgnwells wrote:
>>>
>>>   
 I think the problem is valve set up the rules without thinking much
 about them, or more obviously, how the community would react to being
 forced to have to adapt to these cha

Re: [hlds] valve, some feedback?

2008-07-26 Thread Spencer 'voogru' MacDonald
I'd like to think Valve is smarter than that.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
The-/ Can we run 64 player dod:s servers yet? ;)
>
> On Fri, Jul 25, 2008 at 7:25 PM, Timothy L Havener <
> [EMAIL PROTECTED]> wrote:
>
>   
>> Amen, brother.
>>
>> Spencer 'voogru' MacDonald wrote:
>> 
>>> Not this bullshit again.
>>>
>>> The custom tab has to be scratched, all servers should be displayed by
>>> default. Players should then be allowed to filter tags they like or do
>>>   
>> not
>> 
>>> like.
>>>
>>> If a player learns to use tags, great. If they don't, they see all
>>>   
>> options.
>> 
>>> This is what's important, if you by default HIDE 'custom' servers, the
>>> majority of the players who don't care will never see the so called
>>>   
>> custom
>> 
>>> servers.
>>>
>>> The whole tag system is flawed, let's say I run a 24 server without fast
>>> respawn. No tags are added by valve without any kind of mods
manipulating
>>> the tags.
>>>
>>> But I add a grapple hook for all players.
>>>
>>> What server operator in their right mind would voluntarily add a tag
that
>>> results in their server effectively being delisted?
>>>
>>> NOBODY.
>>>
>>> And then what is valve going to do about that? Are they going to come
>>>   
>> tell
>> 
>>> server ops "hey you HAVE to list tags".
>>>
>>> Is valve going to hire a bunch of people to look for servers to make
sure
>>> they aren't modded? Doubtful.
>>>
>>> In its current implementation server operators have an incentive to
avoid
>>> tags, if all servers are shown by default with their respective tags,
>>>   
>> server
>> 
>>> operators would have an incentive to SHOW their tags. It's basically
>>>   
>> saying
>> 
>>> "hey! Look what we got!", but if players don't see this by default, it
>>>   
>> will
>> 
>>> be worthless.
>>>
>>> How hard is it to understand this?
>>>
>>> Valve probably realized their mistake and might be correcting it. At
>>>   
>> least I
>> 
>>> hope so. The custom tab will be an eternal cat and mouse game between
>>>   
>> server
>> 
>>> operators and valve. Valve can very easily solve the problem and make
>>> everyone happy just by having the servers all visible by default.
>>>
>>> Players who want custom, can find it.
>>> Players who want vanilla, can find it.
>>> Players who don't care or don't know what they want, or don't know how
to
>>> use the filters, have all options shown to them so they can make their
>>>   
>> mind
>> 
>>> on the fly.
>>>
>>> If you go to a restaurant and the waiter gives you a menu, and without
>>>   
>> you
>> 
>>> knowing, there is "two" different menus, but they give you the
"standard"
>>> menu, chances are, very few people will ever ask "hey what's on the
other
>>> menu"
>>>
>>> Also, increased_maxplayers is probably one of the stupidest tags ever.
>>>   
>> It's
>> 
>>> like a bag of peanuts with the warning: "Warning: contains peanuts".
Like
>>> players can't tell it's a 32 player server without reading the tags.
>>>
>>> - voogru.
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
>>> Sent: Wednesday, July 23, 2008 9:57 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] valve, some feedback?
>>>
>>> Well just because you pay for your servers doesn't give you rights to do
>>> whatever with there programs. Valve has been good about allowing people
>>> to modify there games, but i can see there point in what they are doing.
>>> They want people that are getting into the game to be able to play it as
>>> it was created and not with modified settings. There not limiting anyone
>>> from running there servers how they want. They are just looking at how
>>> new people experience the game. Now the game was designed for 24players
>>> in a server, so if you have a 32 person complaining about balancing
>>> issues in a game, that information is kinda scewed because the game is
>>> not played as intended.
>>>
>>> I really didn't want to create the bullshit from a few weeks ago either,
>>> however i think it was a few months ago, but since no one else has been
>>> calling Valve out on there short comings and completely ignoring issues
>>> with there games I thought I might as well start somewhere. This really
>>> wasn't intended to start the flame back up, but thought it to bring this
>>> bit up of there idle threats first and get it out of the way since its
>>> the most touchy of things.
>>>
>>> tgnwells wrote:
>>>
>>>   
 I think the problem is valve set up the rules without thinking much
 about them, or more obviously, how the community would react to being
 forced to have to adapt to these changes when there's really no reason
 
>> to.
>> 
 And a lot of people pay good money for their hosted servers, I don't
 think Valve 

Re: [hlds] valve, some feedback?

2008-07-26 Thread Leonard L. Church


[??R] The-/ Valve has and always will slap server admins in the face, when we are 
> players too, they just don't like catering to the more intelligent gamer.

I see what you did there.

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[hlds] Sourcetv and DoD:S

2008-07-26 Thread James McKenna
Running a 32 player dod:s server with sourcetv seems to present my players
with the "bogus slot 33" error and kick them.


Is there a workaround?
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Re: [hlds] Sourcetv and DoD:S

2008-07-26 Thread 1nsane
I am experiencing the same probelm.

On Sat, Jul 26, 2008 at 8:19 PM, James McKenna <[EMAIL PROTECTED]> wrote:

> Running a 32 player dod:s server with sourcetv seems to present my players
> with the "bogus slot 33" error and kick them.
>
>
> Is there a workaround?
> ___
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Re: [hlds] Sourcetv and DoD:S

2008-07-26 Thread Neonicacid
Is there a particular reason why you need SourceTV active on a 32-slot
(public?) server? As far as I know the only time you need it is for match
servers and such.. I don't think a public server would ever really get that
much SourceTV attention, so you could probably just fix it by removing the
seemingly unneeded SourceTV option (tv_enable 0).. However, I may be
mistaken, since I am primarily a Counterstrike: Source server administrator,
not Day of Defeat: Source..

Hope this helps!
~Neonicacid

On Sat, Jul 26, 2008 at 5:19 PM, James McKenna <[EMAIL PROTECTED]> wrote:

> Running a 32 player dod:s server with sourcetv seems to present my players
> with the "bogus slot 33" error and kick them.
>
>
> Is there a workaround?
> ___
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> please visit:
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Re: [hlds] Sourcetv and DoD:S

2008-07-26 Thread SakeFox
I help run a few public TF2 servers. We had added sourcetv to the 
servers mainly for administrative reasons. its easier to get in that 
then in a full server. also we have found that our members like to go on 
there and watch while they wait for a open slot to get in the server. 
There are many other reasons for sourcetv other then matches. Heck at 
times i like to turn sourcetv on the projector and just watch it. Yes i 
know sad.

About the issue on the topic, maybe someone can double check on this, 
but didn't we have this exact same problem on the TF2 servers a few 
months ago?

Neonicacid wrote:
> Is there a particular reason why you need SourceTV active on a 32-slot
> (public?) server? As far as I know the only time you need it is for match
> servers and such.. I don't think a public server would ever really get that
> much SourceTV attention, so you could probably just fix it by removing the
> seemingly unneeded SourceTV option (tv_enable 0).. However, I may be
> mistaken, since I am primarily a Counterstrike: Source server administrator,
> not Day of Defeat: Source..
>
> Hope this helps!
> ~Neonicacid
>
> On Sat, Jul 26, 2008 at 5:19 PM, James McKenna <[EMAIL PROTECTED]> wrote:
>
>   
>> Running a 32 player dod:s server with sourcetv seems to present my players
>> with the "bogus slot 33" error and kick them.
>>
>>
>> Is there a workaround?
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
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>
>   

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Re: [hlds] Sourcetv and DoD:S

2008-07-26 Thread 1nsane
It has been fixed on TF2.

On Sat, Jul 26, 2008 at 9:58 PM, SakeFox <[EMAIL PROTECTED]> wrote:

> I help run a few public TF2 servers. We had added sourcetv to the
> servers mainly for administrative reasons. its easier to get in that
> then in a full server. also we have found that our members like to go on
> there and watch while they wait for a open slot to get in the server.
> There are many other reasons for sourcetv other then matches. Heck at
> times i like to turn sourcetv on the projector and just watch it. Yes i
> know sad.
>
> About the issue on the topic, maybe someone can double check on this,
> but didn't we have this exact same problem on the TF2 servers a few
> months ago?
>
> Neonicacid wrote:
> > Is there a particular reason why you need SourceTV active on a 32-slot
> > (public?) server? As far as I know the only time you need it is for match
> > servers and such.. I don't think a public server would ever really get
> that
> > much SourceTV attention, so you could probably just fix it by removing
> the
> > seemingly unneeded SourceTV option (tv_enable 0).. However, I may be
> > mistaken, since I am primarily a Counterstrike: Source server
> administrator,
> > not Day of Defeat: Source..
> >
> > Hope this helps!
> > ~Neonicacid
> >
> > On Sat, Jul 26, 2008 at 5:19 PM, James McKenna <[EMAIL PROTECTED]>
> wrote:
> >
> >
> >> Running a 32 player dod:s server with sourcetv seems to present my
> players
> >> with the "bogus slot 33" error and kick them.
> >>
> >>
> >> Is there a workaround?
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
> >
> >
>
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Re: [hlds] Sourcetv and DoD:S

2008-07-26 Thread James McKenna
Neon,

We use it to spectate reported cheaters. It allows us to watch them
undetected.

On Sat, Jul 26, 2008 at 8:09 PM, 1nsane <[EMAIL PROTECTED]> wrote:

> It has been fixed on TF2.
>
> On Sat, Jul 26, 2008 at 9:58 PM, SakeFox <[EMAIL PROTECTED]> wrote:
>
> > I help run a few public TF2 servers. We had added sourcetv to the
> > servers mainly for administrative reasons. its easier to get in that
> > then in a full server. also we have found that our members like to go on
> > there and watch while they wait for a open slot to get in the server.
> > There are many other reasons for sourcetv other then matches. Heck at
> > times i like to turn sourcetv on the projector and just watch it. Yes i
> > know sad.
> >
> > About the issue on the topic, maybe someone can double check on this,
> > but didn't we have this exact same problem on the TF2 servers a few
> > months ago?
> >
> > Neonicacid wrote:
> > > Is there a particular reason why you need SourceTV active on a 32-slot
> > > (public?) server? As far as I know the only time you need it is for
> match
> > > servers and such.. I don't think a public server would ever really get
> > that
> > > much SourceTV attention, so you could probably just fix it by removing
> > the
> > > seemingly unneeded SourceTV option (tv_enable 0).. However, I may be
> > > mistaken, since I am primarily a Counterstrike: Source server
> > administrator,
> > > not Day of Defeat: Source..
> > >
> > > Hope this helps!
> > > ~Neonicacid
> > >
> > > On Sat, Jul 26, 2008 at 5:19 PM, James McKenna <[EMAIL PROTECTED]>
> > wrote:
> > >
> > >
> > >> Running a 32 player dod:s server with sourcetv seems to present my
> > players
> > >> with the "bogus slot 33" error and kick them.
> > >>
> > >>
> > >> Is there a workaround?
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > >
> >
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> >
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