Re: [hlds] shutting down all of my game servers
http://www.talkingtext.com/wordpress_en/wp-content/uploads/2008/04/googleproduct.jpg Cold On Sat, Sep 27, 2008 at 7:59 AM, Kevin Ottalini <[EMAIL PROTECTED]>wrote: > Real Life has intruded on virtual reality, today is the last day for me to > run my game servers. > > I've been running Valve servers since 2002 and playing HL since it first > hit the shelves in 1998. > > It's been quite a run and some very memorable times indeed. > > I've had the great pleasure to work with many great map authors and with > them have released 40+ maps for HLDM, HLDM:Source, HL2DM, CSS and DOD:S, I > still have a few left to finish. > > I'll be relocating soon and hope to land a job, wish me luck! > > I also have a batch level compile tool for Source games almost finished if > any of you are interested. Please see screenshots here: > http://qsextreme.com/vbct > > It'll only be a few more days now and I'll be able to release the tool to > the public. > > qUiCkSiLvEr > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] shutting down all of my game servers
Real Life has intruded on virtual reality, today is the last day for me to run my game servers. I've been running Valve servers since 2002 and playing HL since it first hit the shelves in 1998. It's been quite a run and some very memorable times indeed. I've had the great pleasure to work with many great map authors and with them have released 40+ maps for HLDM, HLDM:Source, HL2DM, CSS and DOD:S, I still have a few left to finish. I'll be relocating soon and hope to land a job, wish me luck! I also have a batch level compile tool for Source games almost finished if any of you are interested. Please see screenshots here: http://qsextreme.com/vbct It'll only be a few more days now and I'll be able to release the tool to the public. qUiCkSiLvEr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] WTF IS UP WITH STEAM
Oh god I couldn't help but laugh to myself when I read that...thanks for the laugh haha. -BeNt- http://www.gorillazsouth.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Tuesday, September 23, 2008 4:39 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] WTF IS UP WITH STEAM spy sappin' my gameservers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Gordon Sent: Tuesday, September 23, 2008 11:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] WTF IS UP WITH STEAM Valve went out of business. All our licenses have been revoked. Geez where have you been? On Sep 23, 2008, at 2:28 PM, steve grout wrote: > 18 SERVERS WENT DEAD BECAUSE APPARENTLY NO ONE OWNED THE GAME > > [??R] The-/> Read the info for l4d, the player controlled zombies aren't your >> run of >> the mill zombies.. >> >> Jake E wrote: >> >>> Why would they have 4 player-controlled zombies among hundreds of AI >>> zombies? >>> >>> On Sun, Sep 14, 2008 at 2:43 AM, Ronny Schedel <[EMAIL PROTECTED] >>> >wrote: >>> >>> >>> >>>> If they cannot run, then they could not play a single player >>>> game. In fact >>>> it is a single player game, with a choice to play this single >>>> player game >>>> with your friends in coop mode. >>>> >>>> Besides this, I have never seen an intelligent zombie, did you? >>>> >>>> >>>> >>>> >>>>> And with all the AI zombies, i doubt everyone could run listen >>>>> servers. >>>>> >>>>> DontWannaName! wrote: >>>>> >>>>> >>>>>> The servers will be 8 slots, 4 survivors and 4 zombies I >>>>>> believe. Im >>>>>> pretty sure it will be SRCDS too though. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> ___ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>>> >>>>>> >>>>> ___ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3466 (20080923) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 3475 (20080926) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] WTF IS UP WITH STEAM
i thought that was just a roumor On Fri, Sep 26, 2008 at 3:56 PM, Kveri <[EMAIL PROTECTED]> wrote: > in valve time - never :D > > > Jason Bodycott wrote / napísal(a): > > Where have you been? Google bought Valve and also bought the rights to > > Duke Nukem Forever. Google and Valve are going to team up to release > > DNF in time for this Christmas (that's real time, not Valve time). > > > > On Fri, 2008-09-26 at 15:19 -0400, Jake E wrote: > > > >> google didnt buy valve. > >> > >> On Tue, Sep 23, 2008 at 5:39 PM, Andreas Grimm <[EMAIL PROTECTED]> wrote: > >> > >> > >>> spy sappin' my gameservers > >>> > >>> -Original Message- > >>> From: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] On Behalf Of Darren > Gordon > >>> Sent: Tuesday, September 23, 2008 11:34 PM > >>> To: Half-Life dedicated Win32 server mailing list > >>> Subject: Re: [hlds] WTF IS UP WITH STEAM > >>> > >>> Valve went out of business. All our licenses have been revoked. > >>> > >>> Geez where have you been? > >>> > >>> > >>> On Sep 23, 2008, at 2:28 PM, steve grout wrote: > >>> > >>> > 18 SERVERS WENT DEAD BECAUSE APPARENTLY NO ONE OWNED THE GAME > > [??R] The-/ > > Read the info for l4d, the player controlled zombies aren't your > > run of > > the mill zombies.. > > > > Jake E wrote: > > > > > >> Why would they have 4 player-controlled zombies among hundreds of AI > >> zombies? > >> > >> On Sun, Sep 14, 2008 at 2:43 AM, Ronny Schedel < > [EMAIL PROTECTED] > >> > >>> wrote: > >>> > >> > >> > >>> If they cannot run, then they could not play a single player > >>> game. In fact > >>> it is a single player game, with a choice to play this single > >>> player game > >>> with your friends in coop mode. > >>> > >>> Besides this, I have never seen an intelligent zombie, did you? > >>> > >>> > >>> > >>> > >>> > And with all the AI zombies, i doubt everyone could run listen > servers. > > DontWannaName! wrote: > > > > > The servers will be 8 slots, 4 survivors and 4 zombies I > > believe. Im > > pretty sure it will be SRCDS too though. > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___
Re: [hlds] Counter-Strike 1.6 Beta updated
The fix for this just went live so make sure you update your servers. We have much better error reporting in this beta build so it would really help if we could get more people up and running on servers, I have already fixed a few long standing crashes with your help :) - Alfred > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds > Sent: Friday, September 26, 2008 10:03 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Counter-Strike 1.6 Beta updated > > Thanks for the heads up, we are working on a fix (along with a couple > other small fixes). > > - Alfred > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlds- > > [EMAIL PROTECTED] On Behalf Of AnAkIn . > > Sent: Friday, September 26, 2008 2:29 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Counter-Strike 1.6 Beta updated > > > > When you join any server, you are disconnected immediately with the > > message: > > > > "STEAM validation rejected" > > > > And it seems to be for everybody. Why didn't anyone report this yet? > :o > > > > 2008/9/24 DontWannaName! <[EMAIL PROTECTED]> > > > > > Its ok, maybe next time, hopefully soon :) > > > > > > > > > > > > - Original Message > > > From: Burton Johnsey <[EMAIL PROTECTED]> > > > To: Half-Life dedicated Win32 server mailing list < > > > hlds@list.valvesoftware.com> > > > Sent: Tuesday, September 23, 2008 10:31:33 PM > > > Subject: Re: [hlds] Counter-Strike 1.6 Beta updated > > > > > > lol, I'm sorry I wasn't around when you visited! :( :( :( > > > On Tue, Sep 23, 2008 at 8:03 PM, DontWannaName! > > > <[EMAIL PROTECTED]>wrote: > > > > > > > I blame Burton! > > > > > > > > > > > > > > > > - Original Message > > > > From: Andreas Grimm <[EMAIL PROTECTED]> > > > > To: Half-Life dedicated Win32 server mailing list < > > > > hlds@list.valvesoftware.com> > > > > Sent: Tuesday, September 23, 2008 2:48:53 PM > > > > Subject: Re: [hlds] Counter-Strike 1.6 Beta updated > > > > > > > > now we know why steam crashed ... one of the development guys did > > > something > > > > wrong :D > > > > > > > > -Original Message- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason > > Ruymen > > > > Sent: Tuesday, September 23, 2008 11:45 PM > > > > To: Half-Life dedicated Win32 server mailing list; > > > > [EMAIL PROTECTED] > > > > Subject: [hlds] Counter-Strike 1.6 Beta updated > > > > > > > > A required update to the Counter-Strike 1.6 Beta has been > released. > > > > Please run hldsupdatetool to receive it. The specific changes > > include: > > > > > > > > - Assorted bug fixes > > > > - Removing locking of player name to community name > > > > > > > > Jason > > > > > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike 1.6 Beta Updated
A required update for the Counter-Strike 1.6 Beta has been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed "Steam validation rejected" error on connect - Added "bannedcfgfile" cvar so you can control the file written to by the writeid command Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] WTF IS UP WITH STEAM
in valve time - never :D Jason Bodycott wrote / napísal(a): > Where have you been? Google bought Valve and also bought the rights to > Duke Nukem Forever. Google and Valve are going to team up to release > DNF in time for this Christmas (that's real time, not Valve time). > > On Fri, 2008-09-26 at 15:19 -0400, Jake E wrote: > >> google didnt buy valve. >> >> On Tue, Sep 23, 2008 at 5:39 PM, Andreas Grimm <[EMAIL PROTECTED]> wrote: >> >> >>> spy sappin' my gameservers >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Darren Gordon >>> Sent: Tuesday, September 23, 2008 11:34 PM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] WTF IS UP WITH STEAM >>> >>> Valve went out of business. All our licenses have been revoked. >>> >>> Geez where have you been? >>> >>> >>> On Sep 23, 2008, at 2:28 PM, steve grout wrote: >>> >>> 18 SERVERS WENT DEAD BECAUSE APPARENTLY NO ONE OWNED THE GAME [??R] The-/>>> > Read the info for l4d, the player controlled zombies aren't your > run of > the mill zombies.. > > Jake E wrote: > > >> Why would they have 4 player-controlled zombies among hundreds of AI >> zombies? >> >> On Sun, Sep 14, 2008 at 2:43 AM, Ronny Schedel <[EMAIL PROTECTED] >> >>> wrote: >>> >> >> >>> If they cannot run, then they could not play a single player >>> game. In fact >>> it is a single player game, with a choice to play this single >>> player game >>> with your friends in coop mode. >>> >>> Besides this, I have never seen an intelligent zombie, did you? >>> >>> >>> >>> >>> And with all the AI zombies, i doubt everyone could run listen servers. DontWannaName! wrote: > The servers will be 8 slots, 4 survivors and 4 zombies I > believe. Im > pretty sure it will be SRCDS too though. > > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] WTF IS UP WITH STEAM
Where have you been? Google bought Valve and also bought the rights to Duke Nukem Forever. Google and Valve are going to team up to release DNF in time for this Christmas (that's real time, not Valve time). On Fri, 2008-09-26 at 15:19 -0400, Jake E wrote: > google didnt buy valve. > > On Tue, Sep 23, 2008 at 5:39 PM, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > spy sappin' my gameservers > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Darren Gordon > > Sent: Tuesday, September 23, 2008 11:34 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] WTF IS UP WITH STEAM > > > > Valve went out of business. All our licenses have been revoked. > > > > Geez where have you been? > > > > > > On Sep 23, 2008, at 2:28 PM, steve grout wrote: > > > > > 18 SERVERS WENT DEAD BECAUSE APPARENTLY NO ONE OWNED THE GAME > > > > > > [??R] The-/ > >> Read the info for l4d, the player controlled zombies aren't your > > >> run of > > >> the mill zombies.. > > >> > > >> Jake E wrote: > > >> > > >>> Why would they have 4 player-controlled zombies among hundreds of AI > > >>> zombies? > > >>> > > >>> On Sun, Sep 14, 2008 at 2:43 AM, Ronny Schedel <[EMAIL PROTECTED] > > >>> >wrote: > > >>> > > >>> > > >>> > > If they cannot run, then they could not play a single player > > game. In fact > > it is a single player game, with a choice to play this single > > player game > > with your friends in coop mode. > > > > Besides this, I have never seen an intelligent zombie, did you? > > > > > > > > > > > And with all the AI zombies, i doubt everyone could run listen > > > servers. > > > > > > DontWannaName! wrote: > > > > > > > > >> The servers will be 8 slots, 4 survivors and 4 zombies I > > >> believe. Im > > >> pretty sure it will be SRCDS too though. > > >> > > >> > > >> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > >> > > >> > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > >>> ___ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >>> > > >>> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] WTF IS UP WITH STEAM
google didnt buy valve. On Tue, Sep 23, 2008 at 5:39 PM, Andreas Grimm <[EMAIL PROTECTED]> wrote: > spy sappin' my gameservers > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Darren Gordon > Sent: Tuesday, September 23, 2008 11:34 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] WTF IS UP WITH STEAM > > Valve went out of business. All our licenses have been revoked. > > Geez where have you been? > > > On Sep 23, 2008, at 2:28 PM, steve grout wrote: > > > 18 SERVERS WENT DEAD BECAUSE APPARENTLY NO ONE OWNED THE GAME > > > > [??R] The-/ >> Read the info for l4d, the player controlled zombies aren't your > >> run of > >> the mill zombies.. > >> > >> Jake E wrote: > >> > >>> Why would they have 4 player-controlled zombies among hundreds of AI > >>> zombies? > >>> > >>> On Sun, Sep 14, 2008 at 2:43 AM, Ronny Schedel <[EMAIL PROTECTED] > >>> >wrote: > >>> > >>> > >>> > If they cannot run, then they could not play a single player > game. In fact > it is a single player game, with a choice to play this single > player game > with your friends in coop mode. > > Besides this, I have never seen an intelligent zombie, did you? > > > > > > And with all the AI zombies, i doubt everyone could run listen > > servers. > > > > DontWannaName! wrote: > > > > > >> The servers will be 8 slots, 4 survivors and 4 zombies I > >> believe. Im > >> pretty sure it will be SRCDS too though. > >> > >> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike 1.6 Beta updated
Thanks for the heads up, we are working on a fix (along with a couple other small fixes). - Alfred > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of AnAkIn . > Sent: Friday, September 26, 2008 2:29 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Counter-Strike 1.6 Beta updated > > When you join any server, you are disconnected immediately with the > message: > > "STEAM validation rejected" > > And it seems to be for everybody. Why didn't anyone report this yet? :o > > 2008/9/24 DontWannaName! <[EMAIL PROTECTED]> > > > Its ok, maybe next time, hopefully soon :) > > > > > > > > - Original Message > > From: Burton Johnsey <[EMAIL PROTECTED]> > > To: Half-Life dedicated Win32 server mailing list < > > hlds@list.valvesoftware.com> > > Sent: Tuesday, September 23, 2008 10:31:33 PM > > Subject: Re: [hlds] Counter-Strike 1.6 Beta updated > > > > lol, I'm sorry I wasn't around when you visited! :( :( :( > > On Tue, Sep 23, 2008 at 8:03 PM, DontWannaName! > > <[EMAIL PROTECTED]>wrote: > > > > > I blame Burton! > > > > > > > > > > > > - Original Message > > > From: Andreas Grimm <[EMAIL PROTECTED]> > > > To: Half-Life dedicated Win32 server mailing list < > > > hlds@list.valvesoftware.com> > > > Sent: Tuesday, September 23, 2008 2:48:53 PM > > > Subject: Re: [hlds] Counter-Strike 1.6 Beta updated > > > > > > now we know why steam crashed ... one of the development guys did > > something > > > wrong :D > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason > Ruymen > > > Sent: Tuesday, September 23, 2008 11:45 PM > > > To: Half-Life dedicated Win32 server mailing list; > > > [EMAIL PROTECTED] > > > Subject: [hlds] Counter-Strike 1.6 Beta updated > > > > > > A required update to the Counter-Strike 1.6 Beta has been released. > > > Please run hldsupdatetool to receive it. The specific changes > include: > > > > > > - Assorted bug fixes > > > - Removing locking of player name to community name > > > > > > Jason > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] uploading files
If you're competant with shell scripting it's easy to do. I've written a script which I pass the path after the mod dir, and the file in question. It then goes ahead and updates the file on all 23 servers I run which are running different games, on different physical boxes, in different installation paths. On Fri, Sep 26, 2008 at 2:30 PM, Neonicacid <[EMAIL PROTECTED]> wrote: > SmartFTP handles connections to more than one server at a time in a tabbed > interface, and can auto-connect to any servers on startup.. That's what I > personally use and I haven't had any problems.. You'll still have to > navigate just a tad, but all 6 servers could be opened in the FTP client at > the same time, which seems like the crux point of your problem.. > > Hope this helps, > ~Neonicacid > > On Fri, Sep 26, 2008 at 5:30 AM, Eric van Beesten <[EMAIL PROTECTED] > >wrote: > > > Maybe somebody else can help me with a small problem. > > > > Our community has 6 different servers with all sourcemod and customs maps > > on > > it. If I want to adjust some advertisement (sourcemod plugin) I need to > > upload 6 times 1 .txt files to the different servers. So basicly I do the > > following handlings: > > > > Connect to server 1 > > Go to sourcemod config map > > Upload advertisement.txt > > Disconnect from server 1 > > Connect to server 2 > > Go to sourcemod config map > > Upload advertisement.txt > > Disconnect from server 2 > > Connect to server 3 > > Go to sourcemod config map > > Upload advertisement.txt > > Disconnect from server 3 > > > > Etc... > > > > Although the files are really small, sometimes a few kb or less, its > really > > annoying to do all this handling to every server. > > > > Isnt there some sort of program where you can upload those files without > > all > > those handlings? Where you can only add 1 file and the program connects > > automaticly to all those server and upload it to the sourcemod config > map? > > > > Greetz, > > > > eric > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > -- > [I Less Than Three Aimee] > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] uploading files
GameCreate ( http://www.gamecreate.com/ ) allows you to update files all in one go perfectly. I highly recommend it, however, it may take a bit of configuring to setup correctly. Eric van Beesten wrote: > Maybe somebody else can help me with a small problem. > > Our community has 6 different servers with all sourcemod and customs maps on > it. If I want to adjust some advertisement (sourcemod plugin) I need to > upload 6 times 1 .txt files to the different servers. So basicly I do the > following handlings: > > Connect to server 1 > Go to sourcemod config map > Upload advertisement.txt > Disconnect from server 1 > Connect to server 2 > Go to sourcemod config map > Upload advertisement.txt > Disconnect from server 2 > Connect to server 3 > Go to sourcemod config map > Upload advertisement.txt > Disconnect from server 3 > > Etc... > > Although the files are really small, sometimes a few kb or less, its really > annoying to do all this handling to every server. > > Isnt there some sort of program where you can upload those files without all > those handlings? Where you can only add 1 file and the program connects > automaticly to all those server and upload it to the sourcemod config map? > > Greetz, > > eric > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] uploading files
If you use FTP, then you can script it create a file: open ftp.server.example.com myUser myPass cd dir1/dir2/dir3 type text send file1.ext send file2.ext quit now create a batch file or just type this command ftp -s:script1.txt On Fri, Sep 26, 2008 at 15:30, Neonicacid <[EMAIL PROTECTED]> wrote: > SmartFTP handles connections to more than one server at a time in a tabbed > interface, and can auto-connect to any servers on startup.. That's what I > personally use and I haven't had any problems.. You'll still have to > navigate just a tad, but all 6 servers could be opened in the FTP client at > the same time, which seems like the crux point of your problem.. > > Hope this helps, > ~Neonicacid > > On Fri, Sep 26, 2008 at 5:30 AM, Eric van Beesten <[EMAIL PROTECTED] > >wrote: > > > Maybe somebody else can help me with a small problem. > > > > Our community has 6 different servers with all sourcemod and customs maps > > on > > it. If I want to adjust some advertisement (sourcemod plugin) I need to > > upload 6 times 1 .txt files to the different servers. So basicly I do the > > following handlings: > > > > Connect to server 1 > > Go to sourcemod config map > > Upload advertisement.txt > > Disconnect from server 1 > > Connect to server 2 > > Go to sourcemod config map > > Upload advertisement.txt > > Disconnect from server 2 > > Connect to server 3 > > Go to sourcemod config map > > Upload advertisement.txt > > Disconnect from server 3 > > > > Etc... > > > > Although the files are really small, sometimes a few kb or less, its > really > > annoying to do all this handling to every server. > > > > Isnt there some sort of program where you can upload those files without > > all > > those handlings? Where you can only add 1 file and the program connects > > automaticly to all those server and upload it to the sourcemod config > map? > > > > Greetz, > > > > eric > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > -- > [I Less Than Three Aimee] > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] uploading files
SmartFTP handles connections to more than one server at a time in a tabbed interface, and can auto-connect to any servers on startup.. That's what I personally use and I haven't had any problems.. You'll still have to navigate just a tad, but all 6 servers could be opened in the FTP client at the same time, which seems like the crux point of your problem.. Hope this helps, ~Neonicacid On Fri, Sep 26, 2008 at 5:30 AM, Eric van Beesten <[EMAIL PROTECTED]>wrote: > Maybe somebody else can help me with a small problem. > > Our community has 6 different servers with all sourcemod and customs maps > on > it. If I want to adjust some advertisement (sourcemod plugin) I need to > upload 6 times 1 .txt files to the different servers. So basicly I do the > following handlings: > > Connect to server 1 > Go to sourcemod config map > Upload advertisement.txt > Disconnect from server 1 > Connect to server 2 > Go to sourcemod config map > Upload advertisement.txt > Disconnect from server 2 > Connect to server 3 > Go to sourcemod config map > Upload advertisement.txt > Disconnect from server 3 > > Etc... > > Although the files are really small, sometimes a few kb or less, its really > annoying to do all this handling to every server. > > Isnt there some sort of program where you can upload those files without > all > those handlings? Where you can only add 1 file and the program connects > automaticly to all those server and upload it to the sourcemod config map? > > Greetz, > > eric > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- [I Less Than Three Aimee] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] uploading files
Maybe somebody else can help me with a small problem. Our community has 6 different servers with all sourcemod and customs maps on it. If I want to adjust some advertisement (sourcemod plugin) I need to upload 6 times 1 .txt files to the different servers. So basicly I do the following handlings: Connect to server 1 Go to sourcemod config map Upload advertisement.txt Disconnect from server 1 Connect to server 2 Go to sourcemod config map Upload advertisement.txt Disconnect from server 2 Connect to server 3 Go to sourcemod config map Upload advertisement.txt Disconnect from server 3 Etc... Although the files are really small, sometimes a few kb or less, its really annoying to do all this handling to every server. Isnt there some sort of program where you can upload those files without all those handlings? Where you can only add 1 file and the program connects automaticly to all those server and upload it to the sourcemod config map? Greetz, eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike 1.6 Beta updated
When you join any server, you are disconnected immediately with the message: "STEAM validation rejected" And it seems to be for everybody. Why didn't anyone report this yet? :o 2008/9/24 DontWannaName! <[EMAIL PROTECTED]> > Its ok, maybe next time, hopefully soon :) > > > > - Original Message > From: Burton Johnsey <[EMAIL PROTECTED]> > To: Half-Life dedicated Win32 server mailing list < > hlds@list.valvesoftware.com> > Sent: Tuesday, September 23, 2008 10:31:33 PM > Subject: Re: [hlds] Counter-Strike 1.6 Beta updated > > lol, I'm sorry I wasn't around when you visited! :( :( :( > On Tue, Sep 23, 2008 at 8:03 PM, DontWannaName! > <[EMAIL PROTECTED]>wrote: > > > I blame Burton! > > > > > > > > - Original Message > > From: Andreas Grimm <[EMAIL PROTECTED]> > > To: Half-Life dedicated Win32 server mailing list < > > hlds@list.valvesoftware.com> > > Sent: Tuesday, September 23, 2008 2:48:53 PM > > Subject: Re: [hlds] Counter-Strike 1.6 Beta updated > > > > now we know why steam crashed ... one of the development guys did > something > > wrong :D > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > > Sent: Tuesday, September 23, 2008 11:45 PM > > To: Half-Life dedicated Win32 server mailing list; > > [EMAIL PROTECTED] > > Subject: [hlds] Counter-Strike 1.6 Beta updated > > > > A required update to the Counter-Strike 1.6 Beta has been released. > > Please run hldsupdatetool to receive it. The specific changes include: > > > > - Assorted bug fixes > > - Removing locking of player name to community name > > > > Jason > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds