[hlds] VMware ESX

2008-10-03 Thread Saint K.
Hi,

Is there anyone who has experience with running gameservers on an OS which
is installed on top of a VMware ESX install?

If so, could you tell something about the performance (loss?) etc.

We're thinking of installing VMware ESX on a new machine so we can run
win2k3 and Debian etch side by side as some games don't have Linux support
straight away, in that case we could fall back on windows if there is no
significant performance loss.


Cheers,


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Re: [hlds] VMware ESX

2008-10-03 Thread JDoc0512
I don't have any experience with ESX but I use workstation 6 and I don't notice 
any loss
As long as you have powerful enough CPU, you should be fine

--- On Fri, 10/3/08, Saint K. [EMAIL PROTECTED] wrote:

From: Saint K. [EMAIL PROTECTED]
Subject: [hlds] VMware ESX
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com, 'Half-Life dedicated Linux server mailing 
list' [EMAIL PROTECTED]
Date: Friday, October 3, 2008, 4:25 AM

Hi,

Is there anyone who has experience with running gameservers on an OS which
is installed on top of a VMware ESX install?

If so, could you tell something about the performance (loss?) etc.

We're thinking of installing VMware ESX on a new machine so we can run
win2k3 and Debian etch side by side as some games don't have Linux support
straight away, in that case we could fall back on windows if there is no
significant performance loss.


Cheers,


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Re: [hlds] VMware ESX

2008-10-03 Thread Donnie Newlove
http://forums.srcds.com/viewtopic/8249

There is certainly going to be a loss, but I have no idea how big or
small it is going to be.

On Fri, Oct 3, 2008 at 12:25 PM, Saint K. [EMAIL PROTECTED] wrote:
 Hi,

 Is there anyone who has experience with running gameservers on an OS which
 is installed on top of a VMware ESX install?

 If so, could you tell something about the performance (loss?) etc.

 We're thinking of installing VMware ESX on a new machine so we can run
 win2k3 and Debian etch side by side as some games don't have Linux support
 straight away, in that case we could fall back on windows if there is no
 significant performance loss.


 Cheers,


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Re: [hlds] VMware ESX

2008-10-03 Thread Mike Stiehm
I wish you luck on that don't expect to much from the VM

Sent from my iPhone

On Oct 3, 2008, at 5:30 AM, JDoc0512 [EMAIL PROTECTED] wrote:

 I don't have any experience with ESX but I use workstation 6 and I  
 don't notice any loss
 As long as you have powerful enough CPU, you should be fine

 --- On Fri, 10/3/08, Saint K. [EMAIL PROTECTED] wrote:

 From: Saint K. [EMAIL PROTECTED]
 Subject: [hlds] VMware ESX
 To: 'Half-Life dedicated Win32 server mailing list' 
 hlds@list.valvesoftware.com 
 , 'Half-Life dedicated Linux server mailing list' [EMAIL PROTECTED] 
 
 Date: Friday, October 3, 2008, 4:25 AM

 Hi,

 Is there anyone who has experience with running gameservers on an OS  
 which
 is installed on top of a VMware ESX install?

 If so, could you tell something about the performance (loss?) etc.

 We're thinking of installing VMware ESX on a new machine so we can run
 win2k3 and Debian etch side by side as some games don't have Linux  
 support
 straight away, in that case we could fall back on windows if there  
 is no
 significant performance loss.


 Cheers,


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 archives, please
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Re: [hlds] VMware ESX

2008-10-03 Thread Saint K.
Thanks.

The servers they referred too were prolly shared servers with overbooking
(from what I understand). The machine I want to run it off is dedicated our
machine. I wonder if these lag spikes are a result of running it in ESX, or
if a diff virtual machine is temp. taking a lot of resources, causing the
other one to lag out.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Donnie Newlove
Sent: Friday, October 03, 2008 12:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] VMware ESX

http://forums.srcds.com/viewtopic/8249

There is certainly going to be a loss, but I have no idea how big or
small it is going to be.

On Fri, Oct 3, 2008 at 12:25 PM, Saint K. [EMAIL PROTECTED] wrote:
 Hi,

 Is there anyone who has experience with running gameservers on an OS which
 is installed on top of a VMware ESX install?

 If so, could you tell something about the performance (loss?) etc.

 We're thinking of installing VMware ESX on a new machine so we can run
 win2k3 and Debian etch side by side as some games don't have Linux support
 straight away, in that case we could fall back on windows if there is no
 significant performance loss.


 Cheers,


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Re: [hlds] [hlds_linux] Counter-Strike 1.6 Beta Updated

2008-10-03 Thread Benjamin Lange
-push-
There is really no computer which does not support 32bit anymore. Even a
10year old one does. So it would really be an important step to remove
support for 16bit.

And please pay attention on DEP (Date executive prevention)
Old counterstrike has issues with it.

2008/10/2 Rikard Bremark [EMAIL PROTECTED]

 btw, what about the smokepuffs and 16 bit?
 today everyone has a computer that can handle real smoke
 i say, disable smokepuffs, and make cs force windows to use 32bit when
 playing cs (also remove the 16bit option in the video settings tab)
 to meet a player with smokepuffs 2/3 and 16 bits is almost equal
 annoying when meeting a bunnyhopper/russian walker.
 --
 //Rikard 'Zapy' Bremark
 [EMAIL PROTECTED]
 Warzone Short Valley - Warzone.nu


 Alfred Reynolds wrote:
  I took a crack at making Russian walking less useful in the most recent
  beta update (along with some other exploits) so please check it out. I
  also expect that this is close to the last beta update so these changes
  will be rolling to the mainline cstrike soon, if you run a cstrike
  server make sure you test the server on your setup.
 
  - Alfred
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlds_linux-
  [EMAIL PROTECTED] On Behalf Of Pawel
  Sent: Sunday, September 28, 2008 4:38 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Updated
 
  yes, but rusian walking, no ;]
 
  On Sun, Sep 28, 2008 at 1:13 PM, Ronny Schedel [EMAIL PROTECTED]
  schedel.dewrote:
 
 
  Bunny hopping can be switched off by server cvars.
 
 
  Why?
 
  BunnyHopping is okey.
 
  But russian walking is stupid, looks horrible and is annoying.
 
  Worst than
 
  BH! :P
 
  On Sun, Sep 28, 2008 at 2:39 AM, Rikard Bremark
  [EMAIL PROTECTED]wrote:
 
 
  i cant agree more on the first question with the russian walk its
 
  pretty
 
  god damn annoying.
  and for the other bugs and exploits on maps and so forth i bet
 
  the
 
  community would support and love them as much as we srv op does.
  bunny hopping is a third thing that would be needed to really be
 
  fixed.
 
  --
  //Rikard 'Zapy' Bremark
  [EMAIL PROTECTED]
  Warzone Short Valley - Warzone.nu
 
 
  Ferenc Kovacs wrote:
 
  2008/9/28 fishy [EMAIL PROTECTED]
 
 
 
  I almost hate to mention it, but there is one fix a majority
 
  of
 
  1.6
 
  players would support, which would encourage more server ops
 
  to
 
  fire
 
  up
  beta servers, and help garner support for the new format you
 
  are
 
  bringing to the staid counter-strike community. That would be
 
  if you
 
  can
  find a way to remove/limit the exploit known as Russian
 
  walking,
 
  whereby a player taps crouch repeatedly to move at running
 
  speed with
 
  very little noise. I am afraid that this exploit is becoming
 
  more
 
  pervasive than bunnyhopping did, and ruins the flow of
 
  gameplay
 
  in a
 
  similar manner, this may not be the ideal place to mention it
 
  however
 
  as
  this is liable to be the last big update for cs 1.6 it would
 
  be
 
  an
 
  invaluable opportunity to fix this exploit.
 
  cheers,
  f|shy.
 
 
 
  Message: 1
  Date: Fri, 26 Sep 2008 16:22:42 -0700
  From: Jason Ruymen [EMAIL PROTECTED]
  Subject: [hlds_linux] Counter-Strike 1.6 Beta Updated
  To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com, 
 
  [EMAIL PROTECTED]
 
  Message-ID:

 
 
  [EMAIL PROTECTED]
 
  Content-Type: text/plain; charset=US-ASCII
 
  A required update for the Counter-Strike 1.6 Beta has been
 
  released.
 
  Please run hldsupdatetool to receive it.  The specific
 
  changes
 
  include:
 
  - Fixed Steam validation rejected error on connect
  - Added bannedcfgfile cvar so you can control the file
 
  written to
 
  by
  the writeid command
 
  Jason
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 
  archives,
 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
  Then maybe the following should be fixed:flashbugs in many
 
  places like
 
  on
  de_inferno, de_nuke, de_train
  he damage through the walls
  edgebug (you can survive any fall if you land on the 4 px wide
 
  edge of
 
  the
 
  object)
  silent defuse (if you press the use button rapidly, you can
 
  defuse the
 
  bomb
 
  without making the defuse sound effect, mostly done via script)
  you can see through some walls in the game (like on train from
 
  ct
 
  start
 
  you
 
  can check the 6th rail)
  I know, I'm asking too much. :/
 
  Tyrael
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  archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
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  archives,
 
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Re: [hlds] VMware ESX

2008-10-03 Thread William Stillwell - KI4SWY
I run a Win32 24 Slot TF2 Game on a ESX 3.0.2 Build 62488 Server.
Core Server:
IBM x3850, 4 Core @ 2.668, 16gb Ram. there is 5 Vm's on this box, of which 2 
are game servers, (1 is a test box)., the other 3 boxes are low bandwidth 
webservers.
But I only have a 10mbit Circuit, so, when there is more then 16 users, it gets 
laggy, but i am not sure if its my Provider, or the limited BW. 
If you have the HW, just do a dedicated box, the ESX box is great for testing 
Gameservers on, then copy the config over, or use it for testing. 
-Original Message-
From: Saint K. [EMAIL PROTECTED]
Sent 10/3/2008 6:25:41 AM
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com, 'Half-Life dedicated Linux server mailing 
list' [EMAIL PROTECTED]
Subject: [hlds] VMware ESXHi,
Is there anyone who has experience with running gameservers on an OS which
is installed on top of a VMware ESX install?
If so, could you tell something about the performance (loss?) etc.
We're thinking of installing VMware ESX on a new machine so we can run
win2k3 and Debian etch side by side as some games don't have Linux support
straight away, in that case we could fall back on windows if there is no
significant performance loss.
Cheers,
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Re: [hlds] Upcoming MOD Dedicated Servers

2008-10-03 Thread Shawn Zipay
I don't believe they've been released on Steam yet.  One of the mod
teams relayed the news that it was delayed due to a last minute issue.
 Out maybe today?  Who knows.


Shawn Zipay
CS-Nation
http://www.csnation.net
Total Gaming Network
http://www.totalgamingnetwork.com



On Fri, Oct 3, 2008 at 1:33 AM, 1nsane [EMAIL PROTECTED] wrote:
 So how does one access these games? I do not see them on my game list.

 On Thu, Oct 2, 2008 at 4:27 PM, Roman Hatsiev [EMAIL PROTECTED] wrote:

 Sounds rather strange. What is the point of private extraction list
 which is necessary to get dedicated servers running to support mod
 release on Steam?...

 On Thu, Oct 2, 2008 at 11:43 PM, Kingsley Jarrett [EMAIL PROTECTED] wrote:
  Be aware that the list at http://synergymod.net/install.html is for the
  old synergy, not the new Orange Box version that is on steam. You will
  need to extract the GCF content for playing HL2, EP1, EP2 etc and
  perhaps for standard maps too. There is an updated extraction list for
  the new Synergy which is on steam, but this list is not publicly
  available yet.
 
  Regards,
 
  K Jarrett
  KINGJ.NET Game Servers
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
  Sent: 02 October 2008 20:38
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Upcoming MOD Dedicated Servers
 
  Its me again, sorry. Synergy server is not starting with the following
  error:
 
  ---
  Engine Error
  ---
  Model models/props_canal/locks_large.mdl not found and
  models/error.mdl couldn't be loaded
  ---
  OK
  ---
 
  I checked the installation guide - http://synergymod.net/install.html
  - and it says that in order to get server working you need to extract
  few GCFs from your Steam app cache into server directory which seem a
  bit weird to me for server downloaded through hldsupdatetool.
  Anyone got Synergy server running without all that GCF magic?
 
  Regards,
 
  Roman
 
  On Thu, Oct 2, 2008 at 9:26 PM, Roman Hatsiev [EMAIL PROTECTED] wrote:
  Close hit. Somehow I had 1.6.1 instead 1.6.2. Updated to 1.6.2 and
  everything works like a charm. Sorry for spamming the list, pals.
 
  On Thu, Oct 2, 2008 at 8:10 PM, Michael  Lebson [EMAIL PROTECTED]
  wrote:
  Did you make sure you used the right MetaMod:Source version?
 
  1.6 for OB, 1.4 for non-OB
 
  Otherwise it won't load.
 
 
  Insurgency seems to be fine probably because it uses old Source
  engine, while other four OB mods fail to start by exiting soon after
  server.cfg execution...
 
  On Thu, Oct 2, 2008 at 5:54 PM, Roman Hatsiev [EMAIL PROTECTED]
  wrote:
  Anyone managed to start those servers with SourceMod?
 
  On Thu, Oct 2, 2008 at 9:49 AM, Arg! [EMAIL PROTECTED] wrote:
  came thru with the goods, yet again!
 
 
  On Thu, Oct 2, 2008 at 3:41 PM, Roman Hatsiev [EMAIL PROTECTED]
  wrote:
 
  Thank you, Jason. This is very helpful indeed!
 
  On 10/2/08, Jason Ruymen [EMAIL PROTECTED] wrote:
   As most of you have probably heard, sometime tomorrow we'll be
  adding 5
   MODs to Steam for any user that owns a Source-based game.  If
  you
  would
   like to run a dedicated server for one or more of them, here
  are
  their
   game names:
  
   ageofchivalry
   diprip
   insurgency
   synergy
   zps
  
   If you have any issues running a dedicated server, just let us
  know.
  
   Jason
  
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Re: [hlds] Upcoming MOD Dedicated Servers

2008-10-03 Thread Jason Ruymen
We will be releasing the MODs for clients today.  We've done a number of
updates for each of the dedicated servers.  So if you are hosting a
server, please run hldsupdatetool now to get it updated.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, October 01, 2008 7:36 PM
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]
Subject: [hlds] Upcoming MOD Dedicated Servers

As most of you have probably heard, sometime tomorrow we'll be adding 5
MODs to Steam for any user that owns a Source-based game.  If you would
like to run a dedicated server for one or more of them, here are their
game names:
 
ageofchivalry
diprip 
insurgency
synergy
zps
 
If you have any issues running a dedicated server, just let us know.
 
Jason
 
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Re: [hlds] Upcoming MOD Dedicated Servers

2008-10-03 Thread Roman Hatsiev
Jason,

Synergy dedicated server downloaded with hldsupdatetool still not
working. Could you please advise?

Regards,

Roman

On Fri, Oct 3, 2008 at 10:06 PM, Jason Ruymen [EMAIL PROTECTED] wrote:
 We will be releasing the MODs for clients today.  We've done a number of
 updates for each of the dedicated servers.  So if you are hosting a
 server, please run hldsupdatetool now to get it updated.

 Jason

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Wednesday, October 01, 2008 7:36 PM
 To: Half-Life dedicated Win32 server mailing list;
 [EMAIL PROTECTED]
 Subject: [hlds] Upcoming MOD Dedicated Servers

 As most of you have probably heard, sometime tomorrow we'll be adding 5
 MODs to Steam for any user that owns a Source-based game.  If you would
 like to run a dedicated server for one or more of them, here are their
 game names:

 ageofchivalry
 diprip
 insurgency
 synergy
 zps

 If you have any issues running a dedicated server, just let us know.

 Jason

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Re: [hlds] Upcoming MOD Dedicated Servers

2008-10-03 Thread 1nsane
Yes it's missing files. Yay.

On Fri, Oct 3, 2008 at 3:13 PM, Roman Hatsiev [EMAIL PROTECTED] wrote:

 Jason,

 Synergy dedicated server downloaded with hldsupdatetool still not
 working. Could you please advise?

 Regards,

 Roman

 On Fri, Oct 3, 2008 at 10:06 PM, Jason Ruymen [EMAIL PROTECTED]
 wrote:
  We will be releasing the MODs for clients today.  We've done a number of
  updates for each of the dedicated servers.  So if you are hosting a
  server, please run hldsupdatetool now to get it updated.
 
  Jason
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
  Sent: Wednesday, October 01, 2008 7:36 PM
  To: Half-Life dedicated Win32 server mailing list;
  [EMAIL PROTECTED]
  Subject: [hlds] Upcoming MOD Dedicated Servers
 
  As most of you have probably heard, sometime tomorrow we'll be adding 5
  MODs to Steam for any user that owns a Source-based game.  If you would
  like to run a dedicated server for one or more of them, here are their
  game names:
 
  ageofchivalry
  diprip
  insurgency
  synergy
  zps
 
  If you have any issues running a dedicated server, just let us know.
 
  Jason
 
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Re: [hlds] Upcoming MOD Dedicated Servers

2008-10-03 Thread Roman Hatsiev
Got ZPS and DIPRIP servers full already with players coming to
Insurgency and AoC.
Nice start!

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Re: [hlds] Upcoming MOD Dedicated Servers

2008-10-03 Thread 1nsane
When I try to launch the Synergy Dedicated Server from steam I get this:
---
Error
---
c:\program\gameinfo.txt is missing.

---
OK
---


On Fri, Oct 3, 2008 at 4:49 PM, 1nsane [EMAIL PROTECTED] wrote:

 Yes it's missing files. Yay.


 On Fri, Oct 3, 2008 at 3:13 PM, Roman Hatsiev [EMAIL PROTECTED] wrote:

 Jason,

 Synergy dedicated server downloaded with hldsupdatetool still not
 working. Could you please advise?

 Regards,

 Roman

 On Fri, Oct 3, 2008 at 10:06 PM, Jason Ruymen [EMAIL PROTECTED]
 wrote:
  We will be releasing the MODs for clients today.  We've done a number of
  updates for each of the dedicated servers.  So if you are hosting a
  server, please run hldsupdatetool now to get it updated.
 
  Jason
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
  Sent: Wednesday, October 01, 2008 7:36 PM
  To: Half-Life dedicated Win32 server mailing list;
  [EMAIL PROTECTED]
  Subject: [hlds] Upcoming MOD Dedicated Servers
 
  As most of you have probably heard, sometime tomorrow we'll be adding 5
  MODs to Steam for any user that owns a Source-based game.  If you would
  like to run a dedicated server for one or more of them, here are their
  game names:
 
  ageofchivalry
  diprip
  insurgency
  synergy
  zps
 
  If you have any issues running a dedicated server, just let us know.
 
  Jason
 
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  please visit:
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Re: [hlds] VMware ESX

2008-10-03 Thread Gary Stanley
At 06:44 AM 10/3/2008, Saint K. wrote:
Thanks.

The servers they referred too were prolly shared servers with overbooking
(from what I understand). The machine I want to run it off is dedicated our
machine. I wonder if these lag spikes are a result of running it in ESX, or
if a diff virtual machine is temp. taking a lot of resources, causing the
other one to lag out.

Virtual Machines are NOT gameserver friendly. The clocks inside of 
VM's drift so much from the OS that you will see choppy behavior on 
the gameserver, because the wallclock drifts from the actual system clock.

I think they might be somewhat usuable once vmware decides to use 
HPET to service interrupts/time on a server to a vm. But, thats a 
long way from now.



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Re: [hlds] VMware ESX

2008-10-03 Thread Rick Payton
I actually tried running srcds on a CentOS 5 VM, and I was getting weird
lag spikes in HLSW about every 10 seconds or so, so I ditch ed that
project. Granted, the same VM was being ran in vmware server under
Windows, as I've yet to test it under our new ESXi 3.5 server (it's
free, and we had the 2*4 core machine to run it, so why not?).

F.W.I.W. 

Rick Payton, I.T. Manager
Morikawa  Associates, LLC
(808) 572-1745 Office
(808) 442-0978 eFax
www.mai-hawaii.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gary Stanley
Sent: Friday, October 03, 2008 11:34 AM
To: Half-Life dedicated Win32 server mailing list; 'Half-Life dedicated
Win32 server mailing list'
Subject: Re: [hlds] VMware ESX

At 06:44 AM 10/3/2008, Saint K. wrote:
Thanks.

The servers they referred too were prolly shared servers with
overbooking
(from what I understand). The machine I want to run it off is dedicated
our
machine. I wonder if these lag spikes are a result of running it in
ESX, or
if a diff virtual machine is temp. taking a lot of resources, causing
the
other one to lag out.

Virtual Machines are NOT gameserver friendly. The clocks inside of 
VM's drift so much from the OS that you will see choppy behavior on 
the gameserver, because the wallclock drifts from the actual system
clock.

I think they might be somewhat usuable once vmware decides to use 
HPET to service interrupts/time on a server to a vm. But, thats a 
long way from now.



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Re: [hlds] Upcoming MOD Dedicated Servers

2008-10-03 Thread Arg!
anyone got synergy working yet? Are we supposed to extract the files from
other installations?

On Sat, Oct 4, 2008 at 6:57 AM, 1nsane [EMAIL PROTECTED] wrote:

 When I try to launch the Synergy Dedicated Server from steam I get this:
 ---
 Error
 ---
 c:\program\gameinfo.txt is missing.

 ---
 OK
 ---


 On Fri, Oct 3, 2008 at 4:49 PM, 1nsane [EMAIL PROTECTED] wrote:

  Yes it's missing files. Yay.
 
 
  On Fri, Oct 3, 2008 at 3:13 PM, Roman Hatsiev [EMAIL PROTECTED] wrote:
 
  Jason,
 
  Synergy dedicated server downloaded with hldsupdatetool still not
  working. Could you please advise?
 
  Regards,
 
  Roman
 
  On Fri, Oct 3, 2008 at 10:06 PM, Jason Ruymen [EMAIL PROTECTED]
 
  wrote:
   We will be releasing the MODs for clients today.  We've done a number
 of
   updates for each of the dedicated servers.  So if you are hosting a
   server, please run hldsupdatetool now to get it updated.
  
   Jason
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Jason
 Ruymen
   Sent: Wednesday, October 01, 2008 7:36 PM
   To: Half-Life dedicated Win32 server mailing list;
   [EMAIL PROTECTED]
   Subject: [hlds] Upcoming MOD Dedicated Servers
  
   As most of you have probably heard, sometime tomorrow we'll be adding
 5
   MODs to Steam for any user that owns a Source-based game.  If you
 would
   like to run a dedicated server for one or more of them, here are their
   game names:
  
   ageofchivalry
   diprip
   insurgency
   synergy
   zps
  
   If you have any issues running a dedicated server, just let us know.
  
   Jason
  
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Re: [hlds] Upcoming MOD Dedicated Servers

2008-10-03 Thread DontWannaName!
When I installed Synergy and any other new mod from Steam, it shows that I have 
2 extra copy under the gifts column in Steam. Im running the new Steam 
Bootsrapper beta that came out today if anyone wants to try the new geo 
location algorithm to dl from servers faster, you'll find it there. I clicked 
the 2 extra copy link and besides it not being propper English it showed no 
extra copy, just my other extra copies :P

Sincerelly, 
DWN 



  
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Re: [hlds] Client crash question

2008-10-03 Thread Luke Lewis
Vista does indeed suffer from the 4GB barrier that Windows XP has, unless
you use the 64bit version of either operating system or use a server
operating system. Note this is an article from 2005 so obviously Vista isn't
inside this list but this is what I'm referring to.

http://www.microsoft.com/whdc/system/platform/server/PAE/PAEmem.mspx

-Original Message-
Sent: Thursday, October 02, 2008 9:02 PM
Subject: Re: [hlds] Client crash question

Vista doesn't have the same Paged Pool and Non-Paged Pool limits that
previous Microsoft operating systems do.  Unless I'm mistaken, there is no
upper limit in Vista for Paged Pool memory.  So it does matter what OS you
are on.

-Richard Eid


 

__ Information from ESET NOD32 Antivirus, version of virus signature
database 3494 (20081003) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com
 




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Re: [hlds] Upcoming MOD Dedicated Servers

2008-10-03 Thread Joshua Handelsman-Woolf
Odd, I'm seeing that too. Could it be the bootstrapper beta?

DontWannaName! wrote:
 When I installed Synergy and any other new mod from Steam, it shows that I 
 have 2 extra copy under the gifts column in Steam. Im running the new Steam 
 Bootsrapper beta that came out today if anyone wants to try the new geo 
 location algorithm to dl from servers faster, you'll find it there. I clicked 
 the 2 extra copy link and besides it not being propper English it showed no 
 extra copy, just my other extra copies :P

 Sincerelly, 
 DWN 



   
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