Re: [hlds] Team Fortress 2 Update Coming
Server administrators and plug-in writers are QA. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Saturday, March 07, 2009 6:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming The janitor does everything at Valve. Maintains Steam, content servers, does steam support, writes WOW gold bots for Gabe, Q&A, Steam community maintenance... perhaps more? I think someone more qualified should do Q&A though. On Sat, Mar 7, 2009 at 5:28 PM, Patrick Shelley wrote: > That was the office cleaner i think > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
The janitor does everything at Valve. Maintains Steam, content servers, does steam support, writes WOW gold bots for Gabe, Q&A, Steam community maintenance... perhaps more? I think someone more qualified should do Q&A though. On Sat, Mar 7, 2009 at 5:28 PM, Patrick Shelley wrote: > That was the office cleaner i think > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
All I saw was an update today to address Empire: Total War issues, nothing TF2 related which I think is the topic here :p From: DontWannaName! To: Half-Life dedicated Win32 server mailing list Sent: Saturday, March 7, 2009 4:17:35 PM Subject: Re: [hlds] Team Fortress 2 Update Coming Someone does because they released a fix for Steam at 10 am today, Saturday :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
That was the office cleaner i think ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
10 GMT or EST? 2009/3/7 DontWannaName! > Someone does because they released a fix for Steam at 10 am today, Saturday > :P > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Someone does because they released a fix for Steam at 10 am today, Saturday :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
You're kidding, right? When we build up our communities, we take it as seriously as possible. We do it because we have a passion for gaming and want to build up a playerbase... But what the FUCK is valve doing? Really - to just push out an update like this and make their bread and butter suffer? How could they just blast out a piece of shit update on a friday, and just let the rest of us to sweat out the weekend? How is that being a responsible developer? Valve, stop shitting on us. Really. This is out of control. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Saturday, March 07, 2009 3:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Please name a better company / game with active developers that try to fix exploits and issues with their games as quick as Valve do. Stop shooting them down. The more you whinge the less motivated they will be to fix things. Shut the f*** up and stop acting like a 6 year old. 2009/3/7 Steve Stifler > Whats happened is that Valve put the screws to ya with another crappy, > seemingly untested, Friday update. There is nothing you can do so just > suffer with it until they put out a fix. They seem to be on a slide with > there poorly written and tested updates so find another company/game to > invest your time and money in > > > > On 3/7/09, Coldorak wrote: > > > > Hi > > > > What's with the lag since the update 2 days ago? > > Here's what I encountered a few minutes ago on my server. Note the ping, > as > > I usually have less than 20ms with my server. > > Many players were disconnected several time with a message like > "connection > > net packet overflow" (don't remember exactly) > > > > Here are some screenshots of my net_graph 4: > > > > http://www.coldorak.net/tf2/lag/lag1.jpg > > http://www.coldorak.net/tf2/lag/lag2.jpg > > http://www.coldorak.net/tf2/lag/lag3.jpg > > http://www.coldorak.net/tf2/lag/lag4.jpg > > > > About my server net settings: > > > > sv_minrate 2 <--- tried with 1 and 3 > > sv_maxrate 3 <-- tried with 3 (while minrate=10k) to 10 > (while > > minrate=30k) > > decalfrequency 10 > > sv_maxupdaterate 100 > > sv_minupdaterate 66 > > sv_mincmdrate 66 > > sv_maxcmdrate 100 > > > > no fps_max setting. > > My cl_rate is 3 but many players left it by default. > > > > Are other people experiencing the same problem? I saw a few mails talking > > about lag, so I thought I could add some info. > > My server is launched with -NoQueudUpdateThread. > > We talk about 10-20s lag every few minutes... > > > > Cold > > > > > > > > On Sat, Mar 7, 2009 at 4:31 PM, SmOoThEm wrote: > > > > > Like I said before, a simple pre-release beta test would help us ALL > out > > in > > > this area. I'm sure valve would like to stop releasing broken > "updates". > > > Its also takes a lot of time for admins to update 10+ servers daily. > Most > > > of > > > the time were forced to shut down full servers during "prime" game time > > > because that's when valve decides it's time to release and go home. > > > > > > There is a better way to do these updates valve, please give us a > chance > > > instead of blowing us off > > > -Original Message- > > > From: hlds-boun...@list.valvesoftware.com > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris > > > Sent: Saturday, March 07, 2009 7:17 AM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] Team Fortress 2 Update Released > > > > > > lag spikes here too... > > > > > > I appreciate Valve releasing updates and fixing bugs, but the last 10 > or > > so > > > seem to have caused issues elsewhere, quite frankly I would prefer NOT > to > > > get an update wait an extra two weeks and have an update which has been > > > thoroughly tested. > > > > > > Obviously there will be updates which break other things which are > > > difficult > > > to test, but seriously I cannot recall the last update which didnt > > require > > > subsequent updates to address issues the first broke. > > > > > > I'm becomming less and less impressed by the testers and QA processes. > > > > > > /me ends rant > > > > > > /me puts on flame suit > > > > > > /me hopes Valve reads. > > > On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom > > wrote: > > > > > > > lagspikes galore here too. > > > > > > > > -Original Message- > > > > From: hlds-boun...@list.valvesoftware.com [mailto: > > > > hlds-boun...@list.valvesoftware.com] On Behalf Of o k > > > > Sent: Friday, March 06, 2009 11:51 PM > > > > To: Half-Life dedicated Win32 server mailing list > > > > Subject: Re: [hlds] Team Fortress 2 Update Released > > > > > > > > Lag spikes here, and whole teams disconnected. Very odd. I was > running > > > fine > > > > before the most recent update. > > > > > > > > On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide < > > thedrunkenbraw...@g
Re: [hlds] Team Fortress 2 Update Released
Gimme a break... We've been asking for beta testing forever and sending out updates that break things on a Friday is just plain idiotic. I pity the poor admins that have to suffer with this thru the weekend. How much business will be lost for them?? How many customers are going to be dissatisfied?? I would rather live with an issue that can be fixed by Neph's code than suffer with a new bug... On Sat, Mar 7, 2009 at 3:46 PM, Saul Rennison wrote: > Please name a better company / game with active developers that try to fix > exploits and issues with their games as quick as Valve do. Stop shooting > them down. The more you whinge the less motivated they will be to fix > things. > Shut the f*** up and stop acting like a 6 year old. > > 2009/3/7 Steve Stifler > > > Whats happened is that Valve put the screws to ya with another crappy, > > seemingly untested, Friday update. There is nothing you can do so just > > suffer with it until they put out a fix. They seem to be on a slide with > > there poorly written and tested updates so find another company/game to > > invest your time and money in > > > > > > > > On 3/7/09, Coldorak wrote: > > > > > > Hi > > > > > > What's with the lag since the update 2 days ago? > > > Here's what I encountered a few minutes ago on my server. Note the > ping, > > as > > > I usually have less than 20ms with my server. > > > Many players were disconnected several time with a message like > > "connection > > > net packet overflow" (don't remember exactly) > > > > > > Here are some screenshots of my net_graph 4: > > > > > > http://www.coldorak.net/tf2/lag/lag1.jpg > > > http://www.coldorak.net/tf2/lag/lag2.jpg > > > http://www.coldorak.net/tf2/lag/lag3.jpg > > > http://www.coldorak.net/tf2/lag/lag4.jpg > > > > > > About my server net settings: > > > > > > sv_minrate 2 <--- tried with 1 and 3 > > > sv_maxrate 3 <-- tried with 3 (while minrate=10k) to 10 > > (while > > > minrate=30k) > > > decalfrequency 10 > > > sv_maxupdaterate 100 > > > sv_minupdaterate 66 > > > sv_mincmdrate 66 > > > sv_maxcmdrate 100 > > > > > > no fps_max setting. > > > My cl_rate is 3 but many players left it by default. > > > > > > Are other people experiencing the same problem? I saw a few mails > talking > > > about lag, so I thought I could add some info. > > > My server is launched with -NoQueudUpdateThread. > > > We talk about 10-20s lag every few minutes... > > > > > > Cold > > > > > > > > > > > > On Sat, Mar 7, 2009 at 4:31 PM, SmOoThEm > wrote: > > > > > > > Like I said before, a simple pre-release beta test would help us ALL > > out > > > in > > > > this area. I'm sure valve would like to stop releasing broken > > "updates". > > > > Its also takes a lot of time for admins to update 10+ servers daily. > > Most > > > > of > > > > the time were forced to shut down full servers during "prime" game > time > > > > because that's when valve decides it's time to release and go home. > > > > > > > > There is a better way to do these updates valve, please give us a > > chance > > > > instead of blowing us off > > > > -Original Message- > > > > From: hlds-boun...@list.valvesoftware.com > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris > > > > Sent: Saturday, March 07, 2009 7:17 AM > > > > To: Half-Life dedicated Win32 server mailing list > > > > Subject: Re: [hlds] Team Fortress 2 Update Released > > > > > > > > lag spikes here too... > > > > > > > > I appreciate Valve releasing updates and fixing bugs, but the last 10 > > or > > > so > > > > seem to have caused issues elsewhere, quite frankly I would prefer > NOT > > to > > > > get an update wait an extra two weeks and have an update which has > been > > > > thoroughly tested. > > > > > > > > Obviously there will be updates which break other things which are > > > > difficult > > > > to test, but seriously I cannot recall the last update which didnt > > > require > > > > subsequent updates to address issues the first broke. > > > > > > > > I'm becomming less and less impressed by the testers and QA > processes. > > > > > > > > /me ends rant > > > > > > > > /me puts on flame suit > > > > > > > > /me hopes Valve reads. > > > > On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom > > > wrote: > > > > > > > > > lagspikes galore here too. > > > > > > > > > > -Original Message- > > > > > From: hlds-boun...@list.valvesoftware.com [mailto: > > > > > hlds-boun...@list.valvesoftware.com] On Behalf Of o k > > > > > Sent: Friday, March 06, 2009 11:51 PM > > > > > To: Half-Life dedicated Win32 server mailing list > > > > > Subject: Re: [hlds] Team Fortress 2 Update Released > > > > > > > > > > Lag spikes here, and whole teams disconnected. Very odd. I was > > running > > > > fine > > > > > before the most recent update. > > > > > > > > > > On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide < > > > thedrunkenbraw...@gmail.com > > > > > >wrote: > > > > > > > > > > > Mine are running crash free! The Lag spikes though..
Re: [hlds] Team Fortress 2 Update Released
Please name a better company / game with active developers that try to fix exploits and issues with their games as quick as Valve do. Stop shooting them down. The more you whinge the less motivated they will be to fix things. Shut the f*** up and stop acting like a 6 year old. 2009/3/7 Steve Stifler > Whats happened is that Valve put the screws to ya with another crappy, > seemingly untested, Friday update. There is nothing you can do so just > suffer with it until they put out a fix. They seem to be on a slide with > there poorly written and tested updates so find another company/game to > invest your time and money in > > > > On 3/7/09, Coldorak wrote: > > > > Hi > > > > What's with the lag since the update 2 days ago? > > Here's what I encountered a few minutes ago on my server. Note the ping, > as > > I usually have less than 20ms with my server. > > Many players were disconnected several time with a message like > "connection > > net packet overflow" (don't remember exactly) > > > > Here are some screenshots of my net_graph 4: > > > > http://www.coldorak.net/tf2/lag/lag1.jpg > > http://www.coldorak.net/tf2/lag/lag2.jpg > > http://www.coldorak.net/tf2/lag/lag3.jpg > > http://www.coldorak.net/tf2/lag/lag4.jpg > > > > About my server net settings: > > > > sv_minrate 2 <--- tried with 1 and 3 > > sv_maxrate 3 <-- tried with 3 (while minrate=10k) to 10 > (while > > minrate=30k) > > decalfrequency 10 > > sv_maxupdaterate 100 > > sv_minupdaterate 66 > > sv_mincmdrate 66 > > sv_maxcmdrate 100 > > > > no fps_max setting. > > My cl_rate is 3 but many players left it by default. > > > > Are other people experiencing the same problem? I saw a few mails talking > > about lag, so I thought I could add some info. > > My server is launched with -NoQueudUpdateThread. > > We talk about 10-20s lag every few minutes... > > > > Cold > > > > > > > > On Sat, Mar 7, 2009 at 4:31 PM, SmOoThEm wrote: > > > > > Like I said before, a simple pre-release beta test would help us ALL > out > > in > > > this area. I'm sure valve would like to stop releasing broken > "updates". > > > Its also takes a lot of time for admins to update 10+ servers daily. > Most > > > of > > > the time were forced to shut down full servers during "prime" game time > > > because that's when valve decides it's time to release and go home. > > > > > > There is a better way to do these updates valve, please give us a > chance > > > instead of blowing us off > > > -Original Message- > > > From: hlds-boun...@list.valvesoftware.com > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris > > > Sent: Saturday, March 07, 2009 7:17 AM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] Team Fortress 2 Update Released > > > > > > lag spikes here too... > > > > > > I appreciate Valve releasing updates and fixing bugs, but the last 10 > or > > so > > > seem to have caused issues elsewhere, quite frankly I would prefer NOT > to > > > get an update wait an extra two weeks and have an update which has been > > > thoroughly tested. > > > > > > Obviously there will be updates which break other things which are > > > difficult > > > to test, but seriously I cannot recall the last update which didnt > > require > > > subsequent updates to address issues the first broke. > > > > > > I'm becomming less and less impressed by the testers and QA processes. > > > > > > /me ends rant > > > > > > /me puts on flame suit > > > > > > /me hopes Valve reads. > > > On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom > > wrote: > > > > > > > lagspikes galore here too. > > > > > > > > -Original Message- > > > > From: hlds-boun...@list.valvesoftware.com [mailto: > > > > hlds-boun...@list.valvesoftware.com] On Behalf Of o k > > > > Sent: Friday, March 06, 2009 11:51 PM > > > > To: Half-Life dedicated Win32 server mailing list > > > > Subject: Re: [hlds] Team Fortress 2 Update Released > > > > > > > > Lag spikes here, and whole teams disconnected. Very odd. I was > running > > > fine > > > > before the most recent update. > > > > > > > > On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide < > > thedrunkenbraw...@gmail.com > > > > >wrote: > > > > > > > > > Mine are running crash free! The Lag spikes though.. is another > > > story > > > > > > > > > > =( > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mail
Re: [hlds] Team Fortress 2 Update Released
Whats happened is that Valve put the screws to ya with another crappy, seemingly untested, Friday update. There is nothing you can do so just suffer with it until they put out a fix. They seem to be on a slide with there poorly written and tested updates so find another company/game to invest your time and money in On 3/7/09, Coldorak wrote: > > Hi > > What's with the lag since the update 2 days ago? > Here's what I encountered a few minutes ago on my server. Note the ping, as > I usually have less than 20ms with my server. > Many players were disconnected several time with a message like "connection > net packet overflow" (don't remember exactly) > > Here are some screenshots of my net_graph 4: > > http://www.coldorak.net/tf2/lag/lag1.jpg > http://www.coldorak.net/tf2/lag/lag2.jpg > http://www.coldorak.net/tf2/lag/lag3.jpg > http://www.coldorak.net/tf2/lag/lag4.jpg > > About my server net settings: > > sv_minrate 2 <--- tried with 1 and 3 > sv_maxrate 3 <-- tried with 3 (while minrate=10k) to 10 (while > minrate=30k) > decalfrequency 10 > sv_maxupdaterate 100 > sv_minupdaterate 66 > sv_mincmdrate 66 > sv_maxcmdrate 100 > > no fps_max setting. > My cl_rate is 3 but many players left it by default. > > Are other people experiencing the same problem? I saw a few mails talking > about lag, so I thought I could add some info. > My server is launched with -NoQueudUpdateThread. > We talk about 10-20s lag every few minutes... > > Cold > > > > On Sat, Mar 7, 2009 at 4:31 PM, SmOoThEm wrote: > > > Like I said before, a simple pre-release beta test would help us ALL out > in > > this area. I'm sure valve would like to stop releasing broken "updates". > > Its also takes a lot of time for admins to update 10+ servers daily. Most > > of > > the time were forced to shut down full servers during "prime" game time > > because that's when valve decides it's time to release and go home. > > > > There is a better way to do these updates valve, please give us a chance > > instead of blowing us off > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris > > Sent: Saturday, March 07, 2009 7:17 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Team Fortress 2 Update Released > > > > lag spikes here too... > > > > I appreciate Valve releasing updates and fixing bugs, but the last 10 or > so > > seem to have caused issues elsewhere, quite frankly I would prefer NOT to > > get an update wait an extra two weeks and have an update which has been > > thoroughly tested. > > > > Obviously there will be updates which break other things which are > > difficult > > to test, but seriously I cannot recall the last update which didnt > require > > subsequent updates to address issues the first broke. > > > > I'm becomming less and less impressed by the testers and QA processes. > > > > /me ends rant > > > > /me puts on flame suit > > > > /me hopes Valve reads. > > On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom > wrote: > > > > > lagspikes galore here too. > > > > > > -Original Message- > > > From: hlds-boun...@list.valvesoftware.com [mailto: > > > hlds-boun...@list.valvesoftware.com] On Behalf Of o k > > > Sent: Friday, March 06, 2009 11:51 PM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] Team Fortress 2 Update Released > > > > > > Lag spikes here, and whole teams disconnected. Very odd. I was running > > fine > > > before the most recent update. > > > > > > On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide < > thedrunkenbraw...@gmail.com > > > >wrote: > > > > > > > Mine are running crash free! The Lag spikes though.. is another > > story > > > > > > > > =( > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > -- > http://www.coldfire.info > > ___ > To unsubscribe, edit your list preferences, or
Re: [hlds] Team Fortress 2 Update Released
Hi What's with the lag since the update 2 days ago? Here's what I encountered a few minutes ago on my server. Note the ping, as I usually have less than 20ms with my server. Many players were disconnected several time with a message like "connection net packet overflow" (don't remember exactly) Here are some screenshots of my net_graph 4: http://www.coldorak.net/tf2/lag/lag1.jpg http://www.coldorak.net/tf2/lag/lag2.jpg http://www.coldorak.net/tf2/lag/lag3.jpg http://www.coldorak.net/tf2/lag/lag4.jpg About my server net settings: sv_minrate 2 <--- tried with 1 and 3 sv_maxrate 3 <-- tried with 3 (while minrate=10k) to 10 (while minrate=30k) decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 66 sv_mincmdrate 66 sv_maxcmdrate 100 no fps_max setting. My cl_rate is 3 but many players left it by default. Are other people experiencing the same problem? I saw a few mails talking about lag, so I thought I could add some info. My server is launched with -NoQueudUpdateThread. We talk about 10-20s lag every few minutes... Cold On Sat, Mar 7, 2009 at 4:31 PM, SmOoThEm wrote: > Like I said before, a simple pre-release beta test would help us ALL out in > this area. I'm sure valve would like to stop releasing broken "updates". > Its also takes a lot of time for admins to update 10+ servers daily. Most > of > the time were forced to shut down full servers during "prime" game time > because that's when valve decides it's time to release and go home. > > There is a better way to do these updates valve, please give us a chance > instead of blowing us off > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris > Sent: Saturday, March 07, 2009 7:17 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Released > > lag spikes here too... > > I appreciate Valve releasing updates and fixing bugs, but the last 10 or so > seem to have caused issues elsewhere, quite frankly I would prefer NOT to > get an update wait an extra two weeks and have an update which has been > thoroughly tested. > > Obviously there will be updates which break other things which are > difficult > to test, but seriously I cannot recall the last update which didnt require > subsequent updates to address issues the first broke. > > I'm becomming less and less impressed by the testers and QA processes. > > /me ends rant > > /me puts on flame suit > > /me hopes Valve reads. > On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom wrote: > > > lagspikes galore here too. > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com [mailto: > > hlds-boun...@list.valvesoftware.com] On Behalf Of o k > > Sent: Friday, March 06, 2009 11:51 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Team Fortress 2 Update Released > > > > Lag spikes here, and whole teams disconnected. Very odd. I was running > fine > > before the most recent update. > > > > On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide > >wrote: > > > > > Mine are running crash free! The Lag spikes though.. is another > story > > > > > > =( > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
VALVe usually don't work on weekends, so I doubt there'll be an update today. 2009/3/7 Karl Weckstrom > Jason, > > Will this be fixed at all today? We're all kind of dead in the water > here... > > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen > Sent: Friday, March 06, 2009 8:14 PM > To: Half-Life dedicated Win32 server mailing list; > hlds_li...@list.valvesoftware.com > Subject: [hlds] Team Fortress 2 Update Coming > > A required update for Team Fortress 2 is coming. It should be live within > the hour. > > We're still investigating the problem where clients are unable to join a > team or maintain a connection to the server. If your server is experiencing > this, can you try running your server with "-NoQueuedPacketThread" in the > command line as a temporary work-around. > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Jason, Will this be fixed at all today? We're all kind of dead in the water here... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, March 06, 2009 8:14 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Coming A required update for Team Fortress 2 is coming. It should be live within the hour. We're still investigating the problem where clients are unable to join a team or maintain a connection to the server. If your server is experiencing this, can you try running your server with "-NoQueuedPacketThread" in the command line as a temporary work-around. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Like I said before, a simple pre-release beta test would help us ALL out in this area. I'm sure valve would like to stop releasing broken "updates". Its also takes a lot of time for admins to update 10+ servers daily. Most of the time were forced to shut down full servers during "prime" game time because that's when valve decides it's time to release and go home. There is a better way to do these updates valve, please give us a chance instead of blowing us off -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Sent: Saturday, March 07, 2009 7:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released lag spikes here too... I appreciate Valve releasing updates and fixing bugs, but the last 10 or so seem to have caused issues elsewhere, quite frankly I would prefer NOT to get an update wait an extra two weeks and have an update which has been thoroughly tested. Obviously there will be updates which break other things which are difficult to test, but seriously I cannot recall the last update which didnt require subsequent updates to address issues the first broke. I'm becomming less and less impressed by the testers and QA processes. /me ends rant /me puts on flame suit /me hopes Valve reads. On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom wrote: > lagspikes galore here too. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of o k > Sent: Friday, March 06, 2009 11:51 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Released > > Lag spikes here, and whole teams disconnected. Very odd. I was running fine > before the most recent update. > > On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide >wrote: > > > Mine are running crash free! The Lag spikes though.. is another story > > > > =( > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
lag spikes here too... I appreciate Valve releasing updates and fixing bugs, but the last 10 or so seem to have caused issues elsewhere, quite frankly I would prefer NOT to get an update wait an extra two weeks and have an update which has been thoroughly tested. Obviously there will be updates which break other things which are difficult to test, but seriously I cannot recall the last update which didnt require subsequent updates to address issues the first broke. I'm becomming less and less impressed by the testers and QA processes. /me ends rant /me puts on flame suit /me hopes Valve reads. On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom wrote: > lagspikes galore here too. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of o k > Sent: Friday, March 06, 2009 11:51 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Released > > Lag spikes here, and whole teams disconnected. Very odd. I was running fine > before the most recent update. > > On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide >wrote: > > > Mine are running crash free! The Lag spikes though.. is another story > > > > =( > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
lagspikes galore here too. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of o k Sent: Friday, March 06, 2009 11:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lag spikes here, and whole teams disconnected. Very odd. I was running fine before the most recent update. On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide wrote: > Mine are running crash free! The Lag spikes though.. is another story > > =( > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] how does sv_downloadurl work?
{semi off-topic} A little tip for all of you, you never know someone may benefit: Don't bz2 mp3s because it does next to nothing for the filesize but it takes extra time for the client to uncompress them! Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crouching is still broken
It is probably the update before last update (bounding box fixes), because last one says "Increased the jump velocity", and it's not really the problem here, even if I jump higher, I should still be able to go through the window. 2009/3/7 AnAkIn . > There still seem to be a few issues with crouching, even after the last > update. I can now get on cp_badlands train correctly, but for example, I can > no longer go through dustbowl stage 2 cp1 window ( > http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg). > > > It makes me feel like my model is too big, or I am not crouching at all. I > don't think it has anything to do with crouch jumping, by bounding box > changes: > > > "Increased the jump velocity to account for the tuned bounding box sizes. > Jump height should now match the prior-to-last-update heights" > > (last update) > > or > > "Fixed several bounding box issues with jumping, falling, and rocket jump > air-walking. Bounding box should be much more accurate there now" > > (update before last update) > > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] how does sv_downloadurl work?
Would you happen to be using Windows Apache? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, March 06, 2009 6:28 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] how does sv_downloadurl work? Turns out my download speed from my server is terrible, like 300 kb/s on a 30mb DL Line. It should be 1.1 mbps or so but its not. I used apache. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Crouching is still broken
There still seem to be a few issues with crouching, even after the last update. I can now get on cp_badlands train correctly, but for example, I can no longer go through dustbowl stage 2 cp1 window ( http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg). It makes me feel like my model is too big, or I am not crouching at all. I don't think it has anything to do with crouch jumping, by bounding box changes: "Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights" (last update) or "Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now" (update before last update) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds