Re: [hlds] Left 4 Dead: Map timeout issue?

2009-04-18 Thread Andrew Armstrong
Ah great, thanks for that - so it's a known issue.

I may just wait and see if the 21st update happens to fix the problem :) 

Cheers

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal
Sent: Sunday, 19 April 2009 4:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead: Map timeout issue?

It's a similar issue to the TF2 problem. Install this plugin and it should
fix the issue: http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip

I've had 0 timeouts on my L4D servers since having this installed for the
past couple months.



On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong
wrote:

> Hi everyone,
>
>
>
> I read a while back that TF2 had a timeout on map change bug, where
players
> would be dropped from the server with a 'Timeout' message, which was later
> fixed (According to the Steam website, early March 09).
>
>
>
> We've noticed several times some of our Left 4 Dead servers will drop all
> players due to a 'Timeout' (after reading the server console) during the
> map
> change. Players get the 'Lost connection to server, reconnecting.' message
> with a countdown timer of 30 seconds.
>
>
>
> Most of the time the servers are fine and have no issues.
>
>
>
> The actual server does not crash, and you can reconnect to it later, which
> reminded me of the problem experienced by TF2 servers where it uploaded
> game
> stats during map change.
>
>
>
> Is this still/was it ever a problem with Left 4 Dead servers? Does anyone
> know anything about this problem?
>
>
>
> Cheers,
>
> Andrew
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Left 4 Dead: Map timeout issue?

2009-04-18 Thread Brent Veal
It's a similar issue to the TF2 problem. Install this plugin and it should
fix the issue: http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip

I've had 0 timeouts on my L4D servers since having this installed for the
past couple months.



On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong wrote:

> Hi everyone,
>
>
>
> I read a while back that TF2 had a timeout on map change bug, where players
> would be dropped from the server with a 'Timeout' message, which was later
> fixed (According to the Steam website, early March 09).
>
>
>
> We've noticed several times some of our Left 4 Dead servers will drop all
> players due to a 'Timeout' (after reading the server console) during the
> map
> change. Players get the 'Lost connection to server, reconnecting.' message
> with a countdown timer of 30 seconds.
>
>
>
> Most of the time the servers are fine and have no issues.
>
>
>
> The actual server does not crash, and you can reconnect to it later, which
> reminded me of the problem experienced by TF2 servers where it uploaded
> game
> stats during map change.
>
>
>
> Is this still/was it ever a problem with Left 4 Dead servers? Does anyone
> know anything about this problem?
>
>
>
> Cheers,
>
> Andrew
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Left 4 Dead: Map timeout issue?

2009-04-18 Thread Andrew Armstrong
Hi everyone,

 

I read a while back that TF2 had a timeout on map change bug, where players
would be dropped from the server with a 'Timeout' message, which was later
fixed (According to the Steam website, early March 09).

 

We've noticed several times some of our Left 4 Dead servers will drop all
players due to a 'Timeout' (after reading the server console) during the map
change. Players get the 'Lost connection to server, reconnecting.' message
with a countdown timer of 30 seconds.

 

Most of the time the servers are fine and have no issues.

 

The actual server does not crash, and you can reconnect to it later, which
reminded me of the problem experienced by TF2 servers where it uploaded game
stats during map change.

 

Is this still/was it ever a problem with Left 4 Dead servers? Does anyone
know anything about this problem?

 

Cheers,

Andrew

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Fighting with Segmentation faults

2009-04-18 Thread Mike O'Laughlen
>
> i got huge stability issues on my root-server while setting up a counter-
> Strike: source server.


Try running a memory diagnostic test for a few hours to see if there's an
issue with your hardware:

http://www.memtest.org/
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Fighting with Segmentation faults

2009-04-18 Thread Stefan Silberstein
Hello list,

i got huge stability issues on my root-server while setting up a counter-
Strike: source server.

I have several different issues:

1.) Sometimes when I try to update the server the updater itself ends with a 
segmentation fault:


lg...@rootsvr01:~$ ./steam -command update -game "Counter-Strike Source" -dir 
linux-public
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 70

4.60% linux-public\cstrike\maps\cs_assault.bsp
4.98% linux-public\cstrike\maps\cs_assault.nav
5.01% linux-public\cstrike\maps\cs_assault.txt
Speicherzugriffsfehler

2.) I can issue the update multiple times with "-verify_all" and always it is 
downloading several files. This means, for me, that the files differe from the 
ones at valve - is that right?
But why does he still download severeal files - and always different ones 
every time i issue an update with "-verify_all". 

3.) And this is the main reason i write to you - i just can't get the server 
to run an hour without a segmentation fault.
Kernel version is: 2.6.26-1-686.
We switched of ACPI due to a thread here, that this could be an issue - but no 
solution here so far for our problems.

Do you know a standard-kernel that is rock-solid (if the kernel should be the 
problem?


Thanks for your time in this matter - any hint is greatly appreciated.

Stony

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds