Re: [hlds] Left 4 Dead: Map timeout issue?
Ah great, thanks for that - so it's a known issue. I may just wait and see if the 21st update happens to fix the problem :) Cheers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal Sent: Sunday, 19 April 2009 4:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead: Map timeout issue? It's a similar issue to the TF2 problem. Install this plugin and it should fix the issue: http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip I've had 0 timeouts on my L4D servers since having this installed for the past couple months. On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong wrote: > Hi everyone, > > > > I read a while back that TF2 had a timeout on map change bug, where players > would be dropped from the server with a 'Timeout' message, which was later > fixed (According to the Steam website, early March 09). > > > > We've noticed several times some of our Left 4 Dead servers will drop all > players due to a 'Timeout' (after reading the server console) during the > map > change. Players get the 'Lost connection to server, reconnecting.' message > with a countdown timer of 30 seconds. > > > > Most of the time the servers are fine and have no issues. > > > > The actual server does not crash, and you can reconnect to it later, which > reminded me of the problem experienced by TF2 servers where it uploaded > game > stats during map change. > > > > Is this still/was it ever a problem with Left 4 Dead servers? Does anyone > know anything about this problem? > > > > Cheers, > > Andrew > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead: Map timeout issue?
It's a similar issue to the TF2 problem. Install this plugin and it should fix the issue: http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip I've had 0 timeouts on my L4D servers since having this installed for the past couple months. On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong wrote: > Hi everyone, > > > > I read a while back that TF2 had a timeout on map change bug, where players > would be dropped from the server with a 'Timeout' message, which was later > fixed (According to the Steam website, early March 09). > > > > We've noticed several times some of our Left 4 Dead servers will drop all > players due to a 'Timeout' (after reading the server console) during the > map > change. Players get the 'Lost connection to server, reconnecting.' message > with a countdown timer of 30 seconds. > > > > Most of the time the servers are fine and have no issues. > > > > The actual server does not crash, and you can reconnect to it later, which > reminded me of the problem experienced by TF2 servers where it uploaded > game > stats during map change. > > > > Is this still/was it ever a problem with Left 4 Dead servers? Does anyone > know anything about this problem? > > > > Cheers, > > Andrew > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead: Map timeout issue?
Hi everyone, I read a while back that TF2 had a timeout on map change bug, where players would be dropped from the server with a 'Timeout' message, which was later fixed (According to the Steam website, early March 09). We've noticed several times some of our Left 4 Dead servers will drop all players due to a 'Timeout' (after reading the server console) during the map change. Players get the 'Lost connection to server, reconnecting.' message with a countdown timer of 30 seconds. Most of the time the servers are fine and have no issues. The actual server does not crash, and you can reconnect to it later, which reminded me of the problem experienced by TF2 servers where it uploaded game stats during map change. Is this still/was it ever a problem with Left 4 Dead servers? Does anyone know anything about this problem? Cheers, Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Fighting with Segmentation faults
> > i got huge stability issues on my root-server while setting up a counter- > Strike: source server. Try running a memory diagnostic test for a few hours to see if there's an issue with your hardware: http://www.memtest.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Fighting with Segmentation faults
Hello list, i got huge stability issues on my root-server while setting up a counter- Strike: source server. I have several different issues: 1.) Sometimes when I try to update the server the updater itself ends with a segmentation fault: lg...@rootsvr01:~$ ./steam -command update -game "Counter-Strike Source" -dir linux-public Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Source Shared Content' version 70 4.60% linux-public\cstrike\maps\cs_assault.bsp 4.98% linux-public\cstrike\maps\cs_assault.nav 5.01% linux-public\cstrike\maps\cs_assault.txt Speicherzugriffsfehler 2.) I can issue the update multiple times with "-verify_all" and always it is downloading several files. This means, for me, that the files differe from the ones at valve - is that right? But why does he still download severeal files - and always different ones every time i issue an update with "-verify_all". 3.) And this is the main reason i write to you - i just can't get the server to run an hour without a segmentation fault. Kernel version is: 2.6.26-1-686. We switched of ACPI due to a thread here, that this could be an issue - but no solution here so far for our problems. Do you know a standard-kernel that is rock-solid (if the kernel should be the problem? Thanks for your time in this matter - any hint is greatly appreciated. Stony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds