[hlds] Left 4 Dead 2 Update Released
Updates to Left 4 Dead 2 have been released. The major changes include: *Addons* - Client's custom HUDs will be reloaded when changing between Official and Non-official servers. *GamePlay* - Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire. - Fix for survivors speaking The Passing Finale lines in other campaigns. *Versus* - Charger now receives 300 points for any Survivor that is insta-killed. - Charger now receives 100 points for any Survivor that is insta-incapped by a charge. - Any infected that causes a Survivor to stumble into a ledge hang situation will receive 50 points. *Tank* - Tanks go into a stasis when they spawn and leave stasis when the human player takes over. - Tanks in stasis are invisible but still show a glow to the infected team. - Tanks do not attack when they are in stasis. - Tanks in stasis cannot be set on fire or damaged. *SDK Tools* - Fixed crash whenever a VMT was loaded in L4D2 tools mode. http://store.steampowered.com/news/4128/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Released
Now what about giving the spitter points for blowing up gas cans in scavenge? :P Jonah Hirsch --- On Wed, Jul 28, 2010 at 3:31 PM, AJ Collins gamerzwo...@gmail.com wrote: Updates to Left 4 Dead 2 have been released. The major changes include: *Addons* - Client's custom HUDs will be reloaded when changing between Official and Non-official servers. *GamePlay* - Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire. - Fix for survivors speaking The Passing Finale lines in other campaigns. *Versus* - Charger now receives 300 points for any Survivor that is insta-killed. - Charger now receives 100 points for any Survivor that is insta-incapped by a charge. - Any infected that causes a Survivor to stumble into a ledge hang situation will receive 50 points. *Tank* - Tanks go into a stasis when they spawn and leave stasis when the human player takes over. - Tanks in stasis are invisible but still show a glow to the infected team. - Tanks do not attack when they are in stasis. - Tanks in stasis cannot be set on fire or damaged. *SDK Tools* - Fixed crash whenever a VMT was loaded in L4D2 tools mode. http://store.steampowered.com/news/4128/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Released
Loving the stasis On Jul 28, 2010 6:47 PM, Jonah Hirsch crazydog...@gmail.com wrote: Now what about giving the spitter points for blowing up gas cans in scavenge? :P Jonah Hirsch --- On Wed, Jul 28, 2010 at 3:31 PM, AJ Collins gamerzwo...@gmail.com wrote: Updates to Left 4 De... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Released
Thanks AJ Kyle. On Wed, Jul 28, 2010 at 4:05 PM, HL-SDK Synths syntron...@gmail.com wrote: Loving the stasis On Jul 28, 2010 6:47 PM, Jonah Hirsch crazydog...@gmail.com wrote: Now what about giving the spitter points for blowing up gas cans in scavenge? :P Jonah Hirsch --- On Wed, Jul 28, 2010 at 3:31 PM, AJ Collins gamerzwo...@gmail.com wrote: Updates to Left 4 De... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds