[hlds] Left 4 Dead 2 Update Released

2010-07-28 Thread AJ Collins
Updates to Left 4 Dead 2 have been released. The major changes include:

*Addons*

   - Client's custom HUDs will be reloaded when changing between Official
   and Non-official servers.


*GamePlay*

   - Bullets that first pass through an infected character before striking a
   Survivor are now ignored as friendly fire.
   - Fix for survivors speaking The Passing Finale lines in other campaigns.


*Versus*

   - Charger now receives 300 points for any Survivor that is insta-killed.
   - Charger now receives 100 points for any Survivor that is insta-incapped
   by a charge.
   - Any infected that causes a Survivor to stumble into a ledge hang
   situation will receive 50 points.


*Tank*

   - Tanks go into a stasis when they spawn and leave stasis when the human
   player takes over.
   - Tanks in stasis are invisible but still show a glow to the infected
   team.
   - Tanks do not attack when they are in stasis.
   - Tanks in stasis cannot be set on fire or damaged.


*SDK Tools*

   - Fixed crash whenever a VMT was loaded in L4D2 tools mode.


http://store.steampowered.com/news/4128/
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Re: [hlds] Left 4 Dead 2 Update Released

2010-07-28 Thread Jonah Hirsch
Now what about giving the spitter points for blowing up gas cans in
scavenge? :P
Jonah Hirsch
---


On Wed, Jul 28, 2010 at 3:31 PM, AJ Collins gamerzwo...@gmail.com wrote:

 Updates to Left 4 Dead 2 have been released. The major changes include:

 *Addons*

   - Client's custom HUDs will be reloaded when changing between Official
   and Non-official servers.


 *GamePlay*

   - Bullets that first pass through an infected character before striking a
   Survivor are now ignored as friendly fire.
   - Fix for survivors speaking The Passing Finale lines in other campaigns.


 *Versus*

   - Charger now receives 300 points for any Survivor that is insta-killed.
   - Charger now receives 100 points for any Survivor that is insta-incapped
   by a charge.
   - Any infected that causes a Survivor to stumble into a ledge hang
   situation will receive 50 points.


 *Tank*

   - Tanks go into a stasis when they spawn and leave stasis when the human
   player takes over.
   - Tanks in stasis are invisible but still show a glow to the infected
   team.
   - Tanks do not attack when they are in stasis.
   - Tanks in stasis cannot be set on fire or damaged.


 *SDK Tools*

   - Fixed crash whenever a VMT was loaded in L4D2 tools mode.


 http://store.steampowered.com/news/4128/
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Re: [hlds] Left 4 Dead 2 Update Released

2010-07-28 Thread HL-SDK Synths
Loving the stasis

On Jul 28, 2010 6:47 PM, Jonah Hirsch crazydog...@gmail.com wrote:

Now what about giving the spitter points for blowing up gas cans in
scavenge? :P
Jonah Hirsch
---



On Wed, Jul 28, 2010 at 3:31 PM, AJ Collins gamerzwo...@gmail.com wrote:

 Updates to Left 4 De...
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Re: [hlds] Left 4 Dead 2 Update Released

2010-07-28 Thread Kyle Sanderson
Thanks AJ

Kyle.

On Wed, Jul 28, 2010 at 4:05 PM, HL-SDK Synths syntron...@gmail.com wrote:
 Loving the stasis

 On Jul 28, 2010 6:47 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 Now what about giving the spitter points for blowing up gas cans in
 scavenge? :P
 Jonah Hirsch
 ---



 On Wed, Jul 28, 2010 at 3:31 PM, AJ Collins gamerzwo...@gmail.com wrote:

 Updates to Left 4 De...
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