Re: [hlds] Steam and IPV6 Functionality Discussion

2011-03-12 Thread Mark Gunnett
Well if your LAN can't handle that amount of traffic I suppose you should
upgrade to a gigabit switch and gigabit ethernet cards. Just saying... =P

On Sat, Mar 12, 2011 at 1:14 AM, Mart-Jan Reeuwijk wrote:

>
> Back in 1996 when I did my very first CNE training, there was already talk
> about IPv6 being tested cos address space was "soon not enough"... now 15
> years later I'd say the IANA should have stopped giving out addresses 5
> years ago for IPv4, only on absolutely need to have IPv4 to do an exception
> on per situ base. And by that force rolling out IPv6. Now its a "go IPv6, or
> die" situation.
>
> That being said, I've ordered 50.000 IPv6 addresses, need to give IP's to
> all things in my home... (probably not enough) from the spoons up to the
> roof tiles, at least it will be wireless connected, but the traffic will be
> intense. I mean... when it will be snowing the rooftiles need to communicate
> with the beams they lie on, about added weight, the beams ... /jest
>
>

-- 
"All programmers are playwrights and all computers are lousy actors."
  - Unknown

"When I do good, I feel good; when I do bad, I feel bad, and that is my
religion."
  - Abraham Lincoln

Mark J. Gunnett
[EoE]SniperFodder{AL}
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Re: [hlds] 2008 R2 Timer Resolution

2011-03-12 Thread turb0z
There would be no difference in performance with HPET on or off for anything
under 1000fps.

I will tell you that running 1000fps servers is heavy on the cpu.  My 24
slot 500fps uses approximately 7% cpu when full, while one 14 slot private
1000fps TF2 server will run at about 24% cpu load when full.  I dedicate one
private server per two cores.  I'm running a Core2Quad Q9550 just as a point
of reference.

Hope this helps.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra
Sent: Saturday, March 12, 2011 1:14 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

What's resource usage on say an 600 fps server with HPET enable compared to
it disabled.   Or will resource usage be simply based on the configuration
of the game server itself? 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z
Sent: Saturday, March 12, 2011 1:49 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

I'm almost positive (just a caution) that you'll need the fps booster
regardless of HPET.  HPET just lets you set the fps value at startup to 0,
which puts the fps at 1,000.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra
Sent: Saturday, March 12, 2011 12:31 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

Yup Thanks

The server is on its way to the data center now.  Once it is there I will
use the drac to take a quick peak in the bios.  I am 90% just from googling
that the dell 1950 does support HPET if not the fps boaster will fine. 

Thanks again

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z
Sent: Saturday, March 12, 2011 10:03 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

Munra,

Looks like you got what you wanted, you set?  If not I can zip up and attach
the file here that I use.

I also use HPET and run 2 1000fps private TF2 servers and people generally
see a difference. I'm not sure it's the 1000fps more than it's the fact that
this server runs only 6 servers. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HooTs
Administrator
Sent: Thursday, March 10, 2011 2:26 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

Very true, plus you'll only see the difference on very large servers at 32
players or more.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! 
Sent: Thursday, March 10, 2011 12:16 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

In most cases, in order to get 1000 FPS in a Source server under Windows,
you need to have a processor and motherboard that supports "High Precision
Event Timer"(HPET) - http://en.wikipedia.org/wiki/High_Precision_Event_Timer
on its chipset and BIOS features, run a timer booster program and set your
server's rates accordingly (I have not tried it with just HPET enabled and
no timer software, so I cannot attest it working with HPET only).

I have successfully run 1000 FPS servers but honestly, in spite of all the
hype about 1000 FPS from some gamers, no one I personally know has ever been
able to tell the difference between 500 FPS and 1000 FPS while playing
games. 

As for what we get for FPS with booster software, as long as you set your
rates (fps_max setting) properly, a Source server should get a consistent
512 fps.

Take care...


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra
Sent: Thursday, March 10, 2011 4:33 AM
To: d...@forlix.org; 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

With 2003 or 2008 I have never gotten more than 64 fps without a booster.  

The file listed on whispers tikirate wiki page works fine on 2008
http://whisper.ausgamers.com/wiki/index.php/Tickrate#Instructions

I am not try to get 1000 fps because that is just useless but again I see
forum posts and other mailing list claiming they are doing it without a 3rd
party program running so I guess I was just more curious then anything,  

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
Sent: Thursday, March 10, 2011 6:47 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] 2008 R2 Timer Resolution

Wow, 5 lines of code for the HiRes Timer and someone pastes them into a
project

Re: [hlds] 2008 R2 Timer Resolution

2011-03-12 Thread Munra
What's resource usage on say an 600 fps server with HPET enable compared to
it disabled.   Or will resource usage be simply based on the configuration
of the game server itself? 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z
Sent: Saturday, March 12, 2011 1:49 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

I'm almost positive (just a caution) that you'll need the fps booster
regardless of HPET.  HPET just lets you set the fps value at startup to 0,
which puts the fps at 1,000.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra
Sent: Saturday, March 12, 2011 12:31 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

Yup Thanks

The server is on its way to the data center now.  Once it is there I will
use the drac to take a quick peak in the bios.  I am 90% just from googling
that the dell 1950 does support HPET if not the fps boaster will fine. 

Thanks again

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z
Sent: Saturday, March 12, 2011 10:03 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

Munra,

Looks like you got what you wanted, you set?  If not I can zip up and attach
the file here that I use.

I also use HPET and run 2 1000fps private TF2 servers and people generally
see a difference. I'm not sure it's the 1000fps more than it's the fact that
this server runs only 6 servers. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HooTs
Administrator
Sent: Thursday, March 10, 2011 2:26 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

Very true, plus you'll only see the difference on very large servers at 32
players or more.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! 
Sent: Thursday, March 10, 2011 12:16 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

In most cases, in order to get 1000 FPS in a Source server under Windows,
you need to have a processor and motherboard that supports "High Precision
Event Timer"(HPET) - http://en.wikipedia.org/wiki/High_Precision_Event_Timer
on its chipset and BIOS features, run a timer booster program and set your
server's rates accordingly (I have not tried it with just HPET enabled and
no timer software, so I cannot attest it working with HPET only).

I have successfully run 1000 FPS servers but honestly, in spite of all the
hype about 1000 FPS from some gamers, no one I personally know has ever been
able to tell the difference between 500 FPS and 1000 FPS while playing
games. 

As for what we get for FPS with booster software, as long as you set your
rates (fps_max setting) properly, a Source server should get a consistent
512 fps.

Take care...


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra
Sent: Thursday, March 10, 2011 4:33 AM
To: d...@forlix.org; 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

With 2003 or 2008 I have never gotten more than 64 fps without a booster.  

The file listed on whispers tikirate wiki page works fine on 2008
http://whisper.ausgamers.com/wiki/index.php/Tickrate#Instructions

I am not try to get 1000 fps because that is just useless but again I see
forum posts and other mailing list claiming they are doing it without a 3rd
party program running so I guess I was just more curious then anything,  

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
Sent: Thursday, March 10, 2011 6:47 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] 2008 R2 Timer Resolution

Wow, 5 lines of code for the HiRes Timer and someone pastes them into a
project that requires .NET and builds an installer... Had he used VC6 he'd
have a single EXE file Windows-Service that'd run on Win 3.11 and up. (just
kidding)

Anyway, how much FPS do you guys actually get with this thing? Up to 512? At
least thats what I've always been getting on all my 2003 servers, without
running a booster.
I tried it once and it didnt make a difference.

On 2011/03/10 12:14, Team BOOM! wrote:
> Below a link to the one I use on my Windows 2008 64-bit dedicated server.
>
> http://www.boomgaming.net/downloads/HiResTimer.zip
>
> This timer requires the Microsoft .net 1.1 framework package be loaded 
> on your box first. It can be found here:
> http://www.microsoft.com/downloads

Re: [hlds] 2008 R2 Timer Resolution

2011-03-12 Thread turb0z
I'm almost positive (just a caution) that you'll need the fps booster
regardless of HPET.  HPET just lets you set the fps value at startup to 0,
which puts the fps at 1,000.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra
Sent: Saturday, March 12, 2011 12:31 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

Yup Thanks

The server is on its way to the data center now.  Once it is there I will
use the drac to take a quick peak in the bios.  I am 90% just from googling
that the dell 1950 does support HPET if not the fps boaster will fine. 

Thanks again

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z
Sent: Saturday, March 12, 2011 10:03 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

Munra,

Looks like you got what you wanted, you set?  If not I can zip up and attach
the file here that I use.

I also use HPET and run 2 1000fps private TF2 servers and people generally
see a difference. I'm not sure it's the 1000fps more than it's the fact that
this server runs only 6 servers. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HooTs
Administrator
Sent: Thursday, March 10, 2011 2:26 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

Very true, plus you'll only see the difference on very large servers at 32
players or more.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! 
Sent: Thursday, March 10, 2011 12:16 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

In most cases, in order to get 1000 FPS in a Source server under Windows,
you need to have a processor and motherboard that supports "High Precision
Event Timer"(HPET) - http://en.wikipedia.org/wiki/High_Precision_Event_Timer
on its chipset and BIOS features, run a timer booster program and set your
server's rates accordingly (I have not tried it with just HPET enabled and
no timer software, so I cannot attest it working with HPET only).

I have successfully run 1000 FPS servers but honestly, in spite of all the
hype about 1000 FPS from some gamers, no one I personally know has ever been
able to tell the difference between 500 FPS and 1000 FPS while playing
games. 

As for what we get for FPS with booster software, as long as you set your
rates (fps_max setting) properly, a Source server should get a consistent
512 fps.

Take care...


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra
Sent: Thursday, March 10, 2011 4:33 AM
To: d...@forlix.org; 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

With 2003 or 2008 I have never gotten more than 64 fps without a booster.  

The file listed on whispers tikirate wiki page works fine on 2008
http://whisper.ausgamers.com/wiki/index.php/Tickrate#Instructions

I am not try to get 1000 fps because that is just useless but again I see
forum posts and other mailing list claiming they are doing it without a 3rd
party program running so I guess I was just more curious then anything,  

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
Sent: Thursday, March 10, 2011 6:47 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] 2008 R2 Timer Resolution

Wow, 5 lines of code for the HiRes Timer and someone pastes them into a
project that requires .NET and builds an installer... Had he used VC6 he'd
have a single EXE file Windows-Service that'd run on Win 3.11 and up. (just
kidding)

Anyway, how much FPS do you guys actually get with this thing? Up to 512? At
least thats what I've always been getting on all my 2003 servers, without
running a booster.
I tried it once and it didnt make a difference.

On 2011/03/10 12:14, Team BOOM! wrote:
> Below a link to the one I use on my Windows 2008 64-bit dedicated server.
>
> http://www.boomgaming.net/downloads/HiResTimer.zip
>
> This timer requires the Microsoft .net 1.1 framework package be loaded 
> on your box first. It can be found here:
> http://www.microsoft.com/downloads/en/details.aspx?FamilyId=262D25E3-F
> 589-4842-8157-034D1E7CF3A3&displaylang=en
>  F589-4842-8157-034D1E7CF3A3&displaylang=en>
>
> Once installed, the timer runs as a Windows "Service" so there's no 
> need to logon and start it each time the box is rebooted. It works 
> perfectly for me and has for several years.
>
> Just a quick note about the Microsoft.net 1.1 framework in

Re: [hlds] 2008 R2 Timer Resolution

2011-03-12 Thread Munra
Yup Thanks

The server is on its way to the data center now.  Once it is there I will
use the drac to take a quick peak in the bios.  I am 90% just from googling
that the dell 1950 does support HPET if not the fps boaster will fine. 

Thanks again

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z
Sent: Saturday, March 12, 2011 10:03 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

Munra,

Looks like you got what you wanted, you set?  If not I can zip up and attach
the file here that I use.

I also use HPET and run 2 1000fps private TF2 servers and people generally
see a difference. I'm not sure it's the 1000fps more than it's the fact that
this server runs only 6 servers. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HooTs
Administrator
Sent: Thursday, March 10, 2011 2:26 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

Very true, plus you'll only see the difference on very large servers at 32
players or more.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! 
Sent: Thursday, March 10, 2011 12:16 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

In most cases, in order to get 1000 FPS in a Source server under Windows,
you need to have a processor and motherboard that supports "High Precision
Event Timer"(HPET) - http://en.wikipedia.org/wiki/High_Precision_Event_Timer
on its chipset and BIOS features, run a timer booster program and set your
server's rates accordingly (I have not tried it with just HPET enabled and
no timer software, so I cannot attest it working with HPET only).

I have successfully run 1000 FPS servers but honestly, in spite of all the
hype about 1000 FPS from some gamers, no one I personally know has ever been
able to tell the difference between 500 FPS and 1000 FPS while playing
games. 

As for what we get for FPS with booster software, as long as you set your
rates (fps_max setting) properly, a Source server should get a consistent
512 fps.

Take care...


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra
Sent: Thursday, March 10, 2011 4:33 AM
To: d...@forlix.org; 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

With 2003 or 2008 I have never gotten more than 64 fps without a booster.  

The file listed on whispers tikirate wiki page works fine on 2008
http://whisper.ausgamers.com/wiki/index.php/Tickrate#Instructions

I am not try to get 1000 fps because that is just useless but again I see
forum posts and other mailing list claiming they are doing it without a 3rd
party program running so I guess I was just more curious then anything,  

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
Sent: Thursday, March 10, 2011 6:47 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] 2008 R2 Timer Resolution

Wow, 5 lines of code for the HiRes Timer and someone pastes them into a
project that requires .NET and builds an installer... Had he used VC6 he'd
have a single EXE file Windows-Service that'd run on Win 3.11 and up. (just
kidding)

Anyway, how much FPS do you guys actually get with this thing? Up to 512? At
least thats what I've always been getting on all my 2003 servers, without
running a booster.
I tried it once and it didnt make a difference.

On 2011/03/10 12:14, Team BOOM! wrote:
> Below a link to the one I use on my Windows 2008 64-bit dedicated server.
>
> http://www.boomgaming.net/downloads/HiResTimer.zip
>
> This timer requires the Microsoft .net 1.1 framework package be loaded 
> on your box first. It can be found here:
> http://www.microsoft.com/downloads/en/details.aspx?FamilyId=262D25E3-F
> 589-4842-8157-034D1E7CF3A3&displaylang=en
>  F589-4842-8157-034D1E7CF3A3&displaylang=en>
>
> Once installed, the timer runs as a Windows "Service" so there's no 
> need to logon and start it each time the box is rebooted. It works 
> perfectly for me and has for several years.
>
> Just a quick note about the Microsoft.net 1.1 framework installer. 
> When installing the .net package, you will likely get a warning from 
> Windows that the package is not designed to run under Windows 2008, 
> but it will allow you to ignore the warning and continue with the 
> install. I have loaded Microsoft.net 1.1 on at least 25 Windows 2008 
> dedicated server boxes and never once had an issue with it screwing
anything up.
>
> Have a good one.
>
> 

Re: [hlds] 2008 R2 Timer Resolution

2011-03-12 Thread turb0z
Munra,

Looks like you got what you wanted, you set?  If not I can zip up and attach
the file here that I use.

I also use HPET and run 2 1000fps private TF2 servers and people generally
see a difference. I'm not sure it's the 1000fps more than it's the fact that
this server runs only 6 servers. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HooTs
Administrator
Sent: Thursday, March 10, 2011 2:26 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

Very true, plus you'll only see the difference on very large servers at 32
players or more.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! 
Sent: Thursday, March 10, 2011 12:16 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

In most cases, in order to get 1000 FPS in a Source server under Windows,
you need to have a processor and motherboard that supports "High Precision
Event Timer"(HPET) - http://en.wikipedia.org/wiki/High_Precision_Event_Timer
on its chipset and BIOS features, run a timer booster program and set your
server's rates accordingly (I have not tried it with just HPET enabled and
no timer software, so I cannot attest it working with HPET only).

I have successfully run 1000 FPS servers but honestly, in spite of all the
hype about 1000 FPS from some gamers, no one I personally know has ever been
able to tell the difference between 500 FPS and 1000 FPS while playing
games. 

As for what we get for FPS with booster software, as long as you set your
rates (fps_max setting) properly, a Source server should get a consistent
512 fps.

Take care...


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra
Sent: Thursday, March 10, 2011 4:33 AM
To: d...@forlix.org; 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 2008 R2 Timer Resolution

With 2003 or 2008 I have never gotten more than 64 fps without a booster.  

The file listed on whispers tikirate wiki page works fine on 2008
http://whisper.ausgamers.com/wiki/index.php/Tickrate#Instructions

I am not try to get 1000 fps because that is just useless but again I see
forum posts and other mailing list claiming they are doing it without a 3rd
party program running so I guess I was just more curious then anything,  

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
Sent: Thursday, March 10, 2011 6:47 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] 2008 R2 Timer Resolution

Wow, 5 lines of code for the HiRes Timer and someone pastes them into a
project that requires .NET and builds an installer... Had he used VC6 he'd
have a single EXE file Windows-Service that'd run on Win 3.11 and up. (just
kidding)

Anyway, how much FPS do you guys actually get with this thing? Up to 512? At
least thats what I've always been getting on all my 2003 servers, without
running a booster.
I tried it once and it didnt make a difference.

On 2011/03/10 12:14, Team BOOM! wrote:
> Below a link to the one I use on my Windows 2008 64-bit dedicated server.
>
> http://www.boomgaming.net/downloads/HiResTimer.zip
>
> This timer requires the Microsoft .net 1.1 framework package be loaded 
> on your box first. It can be found here:
> http://www.microsoft.com/downloads/en/details.aspx?FamilyId=262D25E3-F
> 589-4842-8157-034D1E7CF3A3&displaylang=en
>  F589-4842-8157-034D1E7CF3A3&displaylang=en>
>
> Once installed, the timer runs as a Windows "Service" so there's no 
> need to logon and start it each time the box is rebooted. It works 
> perfectly for me and has for several years.
>
> Just a quick note about the Microsoft.net 1.1 framework installer. 
> When installing the .net package, you will likely get a warning from 
> Windows that the package is not designed to run under Windows 2008, 
> but it will allow you to ignore the warning and continue with the 
> install. I have loaded Microsoft.net 1.1 on at least 25 Windows 2008 
> dedicated server boxes and never once had an issue with it screwing
anything up.
>
> Have a good one.
>
> --
> --
>
> *From:*hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of 
> *violentcrimes
> *Sent:* Thursday, March 10, 2011 1:38 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] 2008 R2 Timer Resolution
>
> Can I get a link to that. I can't seem to get mine to work with 2008.
>
> On 3/9/2011 11:08 PM, turb0z wrote:
>
> I'm still running srcdsfpsboost on 2k8 r2
>
> Any reason why you don't want to run it? Uses no reso

Re: [hlds] Steam and IPV6 Functionality Discussion

2011-03-12 Thread Mart-Jan Reeuwijk

Back in 1996 when I did my very first CNE training, there was already talk 
about 
IPv6 being tested cos address space was "soon not enough"... now 15 years later 
I'd say the IANA should have stopped giving out addresses 5 years ago for IPv4, 
only on absolutely need to have IPv4 to do an exception on per situ base. And 
by 
that force rolling out IPv6. Now its a "go IPv6, or die" situation. 


That being said, I've ordered 50.000 IPv6 addresses, need to give IP's to all 
things in my home... (probably not enough) from the spoons up to the roof 
tiles, 
at least it will be wireless connected, but the traffic will be intense. I 
mean... when it will be snowing the rooftiles need to communicate with the 
beams 
they lie on, about added weight, the beams ... /jest




From: Mark Gunnett 
To: Half-Life dedicated Win32 server mailing list 
Sent: Sat, 12 March, 2011 6:00:08
Subject: Re: [hlds] Steam and IPV6 Functionality Discussion

I'm sure valve is ready. The problem is a lot of networks still don't support 
IPv6 yet. I'm on QWEST and I failed all the tests.


On Fri, Mar 11, 2011 at 2:04 PM,  wrote:

Hey Community,
>
>With all the recent buzz about the last IPv4 IP assignments have been handed 
>out 
>by IANA, i'm curious, and haven't been able to find much information with 
>regards to steam/valve and IPv6. Will Valve will be ready? Will they 
>participate 
>in World IPv6 Day? ( http://isoc.org/wp/worldipv6day/ ) It would be nice to 
>have 
>some time to start figuring out how this will be affecting the many 
>communities, 
>gameserver providers, and players alike in the following couple years. Will we 
>finally see the implementation of DNS names in the server browsers? (That 
>would 
>be nice)
>
>Does anyone have any information on this? With over 30 million users on steam 
>now, it would be nice to have at least a placeholder page up with some details!
>
>Thanks!
>-Adam Piatek
>www.ventrilo.co
>
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-- 
"All programmers are playwrights and all computers are lousy actors."
  - Unknown

"When I do good, I feel good; when I do bad, I feel bad, and that is my 
religion."
  - Abraham Lincoln

Mark J. Gunnett
[EoE]SniperFodder{AL}



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