Re: [hlds] Limit replay use to list of specific SteamID's?

2011-08-04 Thread Eli Witt
I run a cronjob nightly to clean out my replay dir, I keep all replay files
for 8 days because disk space is not an issue for me. I use a rotating
~2.2GB over ~60k files.

As for bandwidth, the server uses about 50GB a month for just the
/fastdl/replays directory, the server also serves as the FastDL server for
the box and averages 0.95 Mbps on 95th percentile. Serving a 24 slot server.

-
dir="/var/www/fastdl/replays/"

find $dir -name "*.dmx" -type f -mtime 8 -delete
find $dir -name "*.block" -type f -mtime 8 -delete

-

On Thu, Aug 4, 2011 at 5:31 PM, msleeper wrote:

> If you're running linux, setup a cronjob that deletes files older than
> X days once a day or something. Quick, easy and painless.
>
> find /path/to/your/replay/directory -type f -mtime +3 |xargs rm
>
> On Thu, Aug 4, 2011 at 5:28 PM, IBIS Customer Service
>  wrote:
> > I have my servers set for constant demo recording. There is a sm plugin
> that
> > cleans out the files automatically at a preconfigured time. I have never
> had
> > issues with it. As for crashing ur ftp client try filezilla
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Limit replay use to list of specific SteamID's?

2011-08-04 Thread msleeper
If you're running linux, setup a cronjob that deletes files older than
X days once a day or something. Quick, easy and painless.

find /path/to/your/replay/directory -type f -mtime +3 |xargs rm

On Thu, Aug 4, 2011 at 5:28 PM, IBIS Customer Service
 wrote:
> I have my servers set for constant demo recording. There is a sm plugin that
> cleans out the files automatically at a preconfigured time. I have never had
> issues with it. As for crashing ur ftp client try filezilla
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Limit replay use to list of specific SteamID's?

2011-08-04 Thread IBIS Customer Service
I have my servers set for constant demo recording. There is a sm plugin that
cleans out the files automatically at a preconfigured time. I have never had
issues with it. As for crashing ur ftp client try filezilla
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Limit replay use to list of specific SteamID's?

2011-08-04 Thread James Botting
Yes it can, but this is mainly because of the broken cleanup system (Not
sure if this is fixed now, we have it disabled because if it).
Replay would fill our webserver with gigabytes of small files (We ended up
with 10,000 at one point), and then refused to delete them. There were so
many files it crashed my FTP client and my webservers cPanel webinterface
when trying to delete them, had to delete them via SSH.
As I say though, im not sure if this has been fixed, I think it may have
been.

On 04/08/2011 22:04, "Weasel"  wrote:

>Re: Limit replay use to list of specific SteamID's?
>
>Actually, I'm more concerned about capacity management on the server.  I
>would only want a handful of privileged users (no, I don't charge anyone,
>or even ask for donations) to mess around with it.  I haven't played with
>it myself yet, but I've heard it can put quite a load on the server in
>various ways (bandwidth, disk space, etc.).
>
>> Message: 3
>> Date: Thu, 4 Aug 2011 12:51:54 -0700
>> From: Daron Dodd 
>> To: Half-Life dedicated Win32 server mailing list
>> 
>> Subject: Re: [hlds] Limit replay use to list of specific SteamID's?
>> Message-ID:
>> 
>> Content-Type: text/plain; charset="utf-8"
>> 
>> Probably so he can charge extra for donators to be able to use it on his
>> servers
>> 
>> On Thu, Aug 4, 2011 at 12:50 PM, Stefan Giroux 
>>wrote:
>> 
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Limit replay use to list of specific SteamID's?

2011-08-04 Thread Weasel
Re: Limit replay use to list of specific SteamID's?

Actually, I'm more concerned about capacity management on the server.  I would 
only want a handful of privileged users (no, I don't charge anyone, or even ask 
for donations) to mess around with it.  I haven't played with it myself yet, 
but I've heard it can put quite a load on the server in various ways 
(bandwidth, disk space, etc.).

> Message: 3
> Date: Thu, 4 Aug 2011 12:51:54 -0700
> From: Daron Dodd 
> To: Half-Life dedicated Win32 server mailing list
> 
> Subject: Re: [hlds] Limit replay use to list of specific SteamID's?
> Message-ID:
> 
> Content-Type: text/plain; charset="utf-8"
> 
> Probably so he can charge extra for donators to be able to use it on his
> servers
> 
> On Thu, Aug 4, 2011 at 12:50 PM, Stefan Giroux  wrote:
> 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Limit replay use to list of specific SteamID's?

2011-08-04 Thread Mart-Jan Reeuwijk
Get their IP when the "whitelisted" joins, add it to a ACL on the web-share.
for neatness I would look to get messaging to "not-whitelisted" ppl that it 
only works for "premium" users.


>
>From: Daron Dodd 
>To: Half-Life dedicated Win32 server mailing list 
>Sent: Thursday, 4 August 2011, 21:51
>Subject: Re: [hlds] Limit replay use to list of specific SteamID's?
>
>
>Probably so he can charge extra for donators to be able to use it on his 
>servers
>
>
>On Thu, Aug 4, 2011 at 12:50 PM, Stefan Giroux  wrote:
>
>Why
>>
>>
>>
>>On Thu, Aug 4, 2011 at 3:31 PM, Weasel  wrote:
>>
>>​I was going through all the Replay-related details on the TF2 Wiki 
>>(http://wiki.teamfortress.com/wiki/Replay), and it seems that Replay and be 
>>either On or Off for all users.  It is currently possible, or being 
>>planned/considered for server administrators to be able to limit Replay usage 
>>to a particular list of SteamID's (maybe in a server-side .cfg / .ini file or 
>>something)?
>>>Thanks!
>>>
>>>
>>>___
>>>To unsubscribe, edit your list preferences, or view the list archives, 
>>>please visit:
>>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list archives, please 
>>visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Limit replay use to list of specific SteamID's?

2011-08-04 Thread Daron Dodd
Probably so he can charge extra for donators to be able to use it on his
servers

On Thu, Aug 4, 2011 at 12:50 PM, Stefan Giroux  wrote:

> Why
>
>
> On Thu, Aug 4, 2011 at 3:31 PM, Weasel  wrote:
>
>> ​I was going through all the Replay-related details on the TF2 Wiki (
>> http://wiki.teamfortress.com/wiki/Replay), and it seems that Replay and
>> be either On or Off for all users.  It is currently possible, or being
>> planned/considered for server administrators to be able to limit Replay
>> usage to a particular list of SteamID's (maybe in a server-side .cfg / .ini
>> file or something)?
>> Thanks!
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Limit replay use to list of specific SteamID's?

2011-08-04 Thread Stefan Giroux
Why

On Thu, Aug 4, 2011 at 3:31 PM, Weasel  wrote:

> ​I was going through all the Replay-related details on the TF2 Wiki (
> http://wiki.teamfortress.com/wiki/Replay), and it seems that Replay and be
> either On or Off for all users.  It is currently possible, or being
> planned/considered for server administrators to be able to limit Replay
> usage to a particular list of SteamID's (maybe in a server-side .cfg / .ini
> file or something)?
> Thanks!
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Limit replay use to list of specific SteamID's?

2011-08-04 Thread Weasel
​I was going through all the Replay-related details on the TF2 Wiki 
(http://wiki.teamfortress.com/wiki/Replay), and it seems that Replay and be 
either On or Off for all users.  It is currently possible, or being 
planned/considered for server administrators to be able to limit Replay usage 
to a particular list of SteamID's (maybe in a server-side .cfg / .ini file or 
something)?
Thanks!


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Team Fortress 2 Update Released

2011-08-04 Thread Ronny Schedel
That poblem is not new if you reach the player limits. Get used to it, it works 
like it was intended now. You can even the teams with 30 public slots.



From: Mart-Jan Reeuwijk 
Sent: Thursday, August 04, 2011 12:02 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released

Lets not get dumb bout this, everybody knows there are LOADS of pubs out there, 
which are 32 player, and they are full. Being able to have a 33rd slot on them 
allows for a bunch of stuff, like "soft" reserved slots (ie: not kicking 
players), having an admin in spectator with even teams etc. 

If the ppl with 24 slots servers could not get a 25th (and we all know they 
often use 26 or 27) slot for same purposes, all hell would break loose, so give 
those with 32 slot server some slack.

That valve didn't INTEND it to be 32 player, is something entirely else then 
players WANTING it. I've seen Lazytown servers, where a round lasts 5+ hours, 
32 player, and ppl stay on for hours just to try to win, or spam, or just 
slaughter. If they find that fun, why not.


--
  From: Ronny Schedel 
  To: Half-Life dedicated Win32 server mailing list 

  Sent: Thursday, 4 August 2011, 9:19
  Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released

  TF2 is a 24 player game, so no problem to get even teams.

  -Ursprüngliche Nachricht- From: Kyle Sanderson
  Sent: Thursday, August 04, 2011 4:46 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released

  Course not. This just removes the functionality to have even teams
  with an admin in spectator watching over the server (You now need a
  plugin to do this semi-successfully).

  It's always nice to not use trickery.
  Kyle.

  On Wed, Aug 3, 2011 at 7:41 PM, J M  wrote:
  > No longer being able to run with 33 players is a FIX. Did you really think
  > they intended that?
  > 
  > On Wed, Aug 3, 2011 at 10:23 PM, Kyle Sanderson  wrote:
  >> 
  >> 
  >> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg63030.html
  >> 
  >> On Wed, Aug 3, 2011 at 7:17 PM, Jesse Porter 
  >> wrote:
  >> > Until he can use his words, it doesn't matter.
  >> >
  >> > On Wed, Aug 3, 2011 at 8:14 PM, Timothy Sadleir 
  >> > wrote:
  >> >>
  >> >> Yeah, I'm unsure as to what he's talking about as well.  Is he trying
  >> >> to
  >> >> say that Replay and SourceTV don't work anymore after this update?
  >> >>
  >> >> On Wed, Aug 3, 2011 at 7:10 PM,  wrote:
  >> >>>
  >> >>> Any chance you can enlighten the rest of us, or is this a private
  >> >>> snark
  >> >>> between you and Valve?
  >> >>>
  >> >>> > -Original Message-
  >> >>> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  >> >>> > boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
  >> >>> > Sent: 04 August 2011 02:18
  >> >>> > To: Half-Life dedicated Linux server mailing list; Half-Life
  >> >>> > dedicated
  >> >>> > Win32 server mailing list
  >> >>> > Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
  >> >>> >
  >> >>> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  >> >>> > > - Added a check to prevent kicking Replay and SourceTV clients
  >> >>> > > from
  >> >>> > servers
  >> >>> >
  >> >>> > Thanks for breaking this in every game. I was starting to get
  >> >>> > worried
  >> >>> > that we weren't going to have any regressions for this week.
  >> >>> > Kyle.
  >> >>> >
  >> >>> > On Wed, Aug 3, 2011 at 4:50 PM, Jason Ruymen
  >> >>> > 
  >> >>> > wrote:
  >> >>> > > Required updates for Team Fortress 2 are now available.  The
  >> >>> > > specific
  >> >>> > changes include:
  >> >>> > >
  >> >>> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  >> >>> > > - Added a check to prevent kicking Replay and SourceTV clients
  >> >>> > > from
  >> >>> > servers
  >> >>> > >
  >> >>> > > Team Fortress 2
  >> >>> > > - Added new items for upcoming promotions
  >> >>> > > - Fixed a case where health overheal wasn't being applied when
  >> >>> > multiple healers were involved
  >> >>> > > - Fixed the new Gravelpit backgrounds using the wrong filename
  >> >>> > > - Updated the Mask of the Shaman
  >> >>> > > - Updated the localization files
  >> >>> > >
  >> >>> > > Jason
  >> >>> > >
  >> >>> > >
  >> >>> > > ___
  >> >>> > > To unsubscribe, edit your list preferences, or view the list
  >> >>> > archives, please visit:
  >> >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  >> >>> > >
  >> >>> >
  >> >>> > ___
  >> >>> > To unsubscribe, edit your list preferences, or view the list
  >> >>> > archives,
  >> >>> > please visit:
  >> >>> > http://list.valvesoftware.com/mailman/listinfo/hlds
  >> >>>
  >> >>>
  >> >>> ___
  >> >>> To unsu

Re: [hlds] [hlds_linux] Team Fortress 2 Update Released

2011-08-04 Thread Mart-Jan Reeuwijk
Lets not get dumb bout this, everybody knows there are LOADS of pubs out there, 
which are 32 player, and they are full. Being able to have a 33rd slot on them 
allows for a bunch of stuff, like "soft" reserved slots (ie: not kicking 
players), having an admin in spectator with even teams etc. 

If the ppl with 24 slots servers could not get a 25th (and we all know they 
often use 26 or 27) slot for same purposes, all hell would break loose, so give 
those with 32 slot server some slack.

That valve didn't INTEND it to be 32 player, is something entirely else then 
players WANTING it. I've seen Lazytown servers, where a round lasts 5+ hours, 
32 player, and ppl stay on for hours just to try to win, or spam, or just 
slaughter. If they find that fun, why not.


>
>From: Ronny Schedel 
>To: Half-Life dedicated Win32 server mailing list 
>Sent: Thursday, 4 August 2011, 9:19
>Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
>
>TF2 is a 24 player game, so no problem to get even teams.
>
>-Ursprüngliche Nachricht- From: Kyle Sanderson
>Sent: Thursday, August 04, 2011 4:46 AM
>To: Half-Life dedicated Win32 server mailing list
>Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
>
>Course not. This just removes the functionality to have even teams
>with an admin in spectator watching over the server (You now need a
>plugin to do this semi-successfully).
>
>It's always nice to not use trickery.
>Kyle.
>
>On Wed, Aug 3, 2011 at 7:41 PM, J M  wrote:
>> No longer being able to run with 33 players is a FIX. Did you really think
>> they intended that?
>> 
>> On Wed, Aug 3, 2011 at 10:23 PM, Kyle Sanderson  wrote:
>>> 
>>> 
>>> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg63030.html
>>> 
>>> On Wed, Aug 3, 2011 at 7:17 PM, Jesse Porter 
>>> wrote:
>>> > Until he can use his words, it doesn't matter.
>>> >
>>> > On Wed, Aug 3, 2011 at 8:14 PM, Timothy Sadleir 
>>> > wrote:
>>> >>
>>> >> Yeah, I'm unsure as to what he's talking about as well.  Is he trying
>>> >> to
>>> >> say that Replay and SourceTV don't work anymore after this update?
>>> >>
>>> >> On Wed, Aug 3, 2011 at 7:10 PM,  wrote:
>>> >>>
>>> >>> Any chance you can enlighten the rest of us, or is this a private
>>> >>> snark
>>> >>> between you and Valve?
>>> >>>
>>> >>> > -Original Message-
>>> >>> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>>> >>> > boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
>>> >>> > Sent: 04 August 2011 02:18
>>> >>> > To: Half-Life dedicated Linux server mailing list; Half-Life
>>> >>> > dedicated
>>> >>> > Win32 server mailing list
>>> >>> > Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
>>> >>> >
>>> >>> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>>> >>> > > - Added a check to prevent kicking Replay and SourceTV clients
>>> >>> > > from
>>> >>> > servers
>>> >>> >
>>> >>> > Thanks for breaking this in every game. I was starting to get
>>> >>> > worried
>>> >>> > that we weren't going to have any regressions for this week.
>>> >>> > Kyle.
>>> >>> >
>>> >>> > On Wed, Aug 3, 2011 at 4:50 PM, Jason Ruymen
>>> >>> > 
>>> >>> > wrote:
>>> >>> > > Required updates for Team Fortress 2 are now available.  The
>>> >>> > > specific
>>> >>> > changes include:
>>> >>> > >
>>> >>> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>>> >>> > > - Added a check to prevent kicking Replay and SourceTV clients
>>> >>> > > from
>>> >>> > servers
>>> >>> > >
>>> >>> > > Team Fortress 2
>>> >>> > > - Added new items for upcoming promotions
>>> >>> > > - Fixed a case where health overheal wasn't being applied when
>>> >>> > multiple healers were involved
>>> >>> > > - Fixed the new Gravelpit backgrounds using the wrong filename
>>> >>> > > - Updated the Mask of the Shaman
>>> >>> > > - Updated the localization files
>>> >>> > >
>>> >>> > > Jason
>>> >>> > >
>>> >>> > >
>>> >>> > > ___
>>> >>> > > To unsubscribe, edit your list preferences, or view the list
>>> >>> > archives, please visit:
>>> >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> >>> > >
>>> >>> >
>>> >>> > ___
>>> >>> > To unsubscribe, edit your list preferences, or view the list
>>> >>> > archives,
>>> >>> > please visit:
>>> >>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >>>
>>> >>>
>>> >>> ___
>>> >>> To unsubscribe, edit your list preferences, or view the list >>> 
>>> >>> archives,
>>> >>> please visit:
>>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >>
>>> >>
>>> >> ___
>>> >> To unsubscribe, edit your list preferences, or view the list archives,
>>> >> please visit:
>>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >>
>>> >
>>> >
>>> > ___
>>> > To unsubscr

Re: [hlds] [hlds_linux] Team Fortress 2 Update Released

2011-08-04 Thread Ronny Schedel

TF2 is a 24 player game, so no problem to get even teams.

-Ursprüngliche Nachricht- 
From: Kyle Sanderson

Sent: Thursday, August 04, 2011 4:46 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released

Course not. This just removes the functionality to have even teams
with an admin in spectator watching over the server (You now need a
plugin to do this semi-successfully).

It's always nice to not use trickery.
Kyle.

On Wed, Aug 3, 2011 at 7:41 PM, J M  wrote:

No longer being able to run with 33 players is a FIX. Did you really think
they intended that?

On Wed, Aug 3, 2011 at 10:23 PM, Kyle Sanderson  
wrote:



http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg63030.html

On Wed, Aug 3, 2011 at 7:17 PM, Jesse Porter 
wrote:
> Until he can use his words, it doesn't matter.
>
> On Wed, Aug 3, 2011 at 8:14 PM, Timothy Sadleir 
> wrote:
>>
>> Yeah, I'm unsure as to what he's talking about as well.  Is he trying
>> to
>> say that Replay and SourceTV don't work anymore after this update?
>>
>> On Wed, Aug 3, 2011 at 7:10 PM,  wrote:
>>>
>>> Any chance you can enlighten the rest of us, or is this a private
>>> snark
>>> between you and Valve?
>>>
>>> > -Original Message-
>>> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>>> > boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
>>> > Sent: 04 August 2011 02:18
>>> > To: Half-Life dedicated Linux server mailing list; Half-Life
>>> > dedicated
>>> > Win32 server mailing list
>>> > Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
>>> >
>>> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>>> > > - Added a check to prevent kicking Replay and SourceTV clients
>>> > > from
>>> > servers
>>> >
>>> > Thanks for breaking this in every game. I was starting to get
>>> > worried
>>> > that we weren't going to have any regressions for this week.
>>> > Kyle.
>>> >
>>> > On Wed, Aug 3, 2011 at 4:50 PM, Jason Ruymen
>>> > 
>>> > wrote:
>>> > > Required updates for Team Fortress 2 are now available.  The
>>> > > specific
>>> > changes include:
>>> > >
>>> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>>> > > - Added a check to prevent kicking Replay and SourceTV clients
>>> > > from
>>> > servers
>>> > >
>>> > > Team Fortress 2
>>> > > - Added new items for upcoming promotions
>>> > > - Fixed a case where health overheal wasn't being applied when
>>> > multiple healers were involved
>>> > > - Fixed the new Gravelpit backgrounds using the wrong filename
>>> > > - Updated the Mask of the Shaman
>>> > > - Updated the localization files
>>> > >
>>> > > Jason
>>> > >
>>> > >
>>> > > ___
>>> > > To unsubscribe, edit your list preferences, or view the list
>>> > archives, please visit:
>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> > >
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list
>>> > archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list 
>>> archives,

>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds 



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds