Re: [hlds] Any way to force sound downloads from a CSS server?

2011-10-22 Thread Cc2iscooL
Not to mention if you packed the sounds into the map and you weren't the map
maker you'd likely have to change the name of the map, lest clients that
already downloaded the map previously would get errors that the map CRC
didn't match.

On Sat, Oct 22, 2011 at 10:19 PM, 1nsane <1nsane...@gmail.com> wrote:

> There was a time when sound files packed into the bsp only played on the
> server correctly (so only useful on a listen server).
>
> It's no longer an issue though. But that might be a reason why some map
> makers would have opted not to include sounds in their bsp files.
>
> On Sat, Oct 22, 2011 at 10:12 PM, DarthNinja wrote:
>
>> The *correct* way (if the map is made properly) is to pack the sound into
>> the bsp file using pakrat or similar.  In your case this would require
>> changing the map file name to something else so the clients download it
>> again.
>>
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>> please visit:
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Re: [hlds] Any way to force sound downloads from a CSS server?

2011-10-22 Thread 1nsane
There was a time when sound files packed into the bsp only played on the
server correctly (so only useful on a listen server).

It's no longer an issue though. But that might be a reason why some map
makers would have opted not to include sounds in their bsp files.

On Sat, Oct 22, 2011 at 10:12 PM, DarthNinja  wrote:

> The *correct* way (if the map is made properly) is to pack the sound into
> the bsp file using pakrat or similar.  In your case this would require
> changing the map file name to something else so the clients download it
> again.
>
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> please visit:
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Re: [hlds] Any way to force sound downloads from a CSS server?

2011-10-22 Thread DarthNinja
The *correct* way (if the map is made properly) is to pack the sound into
the bsp file using pakrat or similar.  In your case this would require
changing the map file name to something else so the clients download it
again.
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Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-22 Thread Cc2iscooL
I think moving a server out of it's automatically created directory
structure would be considered "moving files randomly." It may seem wrong to
you but if you take the update tool and run it for the first time and it
creates a directory structure, you would think if you started moving
anything but the root directory stuff might not work.
On Oct 22, 2011 9:16 PM, "pilger"  wrote:

> I don't move files randomly.
>
> I'm saying the server has a unability to validate steam ids while being run
> from another folder than "/orangebox/".
>
> I'm not sure if you're a programmer or not but I am and I can say that my
> information on the problem might actually say quite a bit about it. I might
> not as well, but at least I'm trying and doing something. I fail to see how
> your comment accomplishes anything other than hostilize another fellow
> member of the list. I'd keep suchs comments to myself.
>
> On 22 October 2011 22:48, Drogen Viech  wrote:
>
>> You move files around randomly and expect valve to "fix" something?
>>
>> 2011/10/23 pilger :
>> > Okey, now i really got it to work. Seriously! I've tested and a friend
>> > joined with no difficulty.
>> >
>> >
>> > I just had to download it all over again AND leave it where it was. That
>> is,
>> > leave it on the "orangebox" folder.
>> >
>> > Whenever i try to move it or copy it to the "source 2007 dedicated
>> server" i
>> > get a "Model models/gibs/wood_gib01e.mdl not found and models/error.mdl
>> > couldn't be loaded" error while trying to run it through the .bat file.
>> When
>> > i load it through the steam shortcut (on library>tools), it runs but
>> people
>> > are unable to join, producing that "Steam Validation Rejected" issue i
>> > reported earlier.
>> >
>> > To test this behaviour, i wiped out the "source 2007 dedicated server"
>> > folder and copied the new, downloaded one, into it and i got the
>> behaviour i
>> > described above.
>> >
>> > Hope this helps everybody that has this problem and, mainly, Valve to
>> fix
>> > it.
>> >
>> >
>> > Thanks for the attention, guys!
>> >
>> > On 22 October 2011 16:40, Roger Smith  wrote:
>> >>
>> >> Good try though. :)
>> >>
>> >> On Sat, Oct 22, 2011 at 1:30 PM, pilger  wrote:
>> >>>
>> >>> If you run it without arguments, you get the server creation dialog to
>> >>> set in the arguments. I discovered that a few moments ago. And i used
>> to run
>> >>> with arguments, of course. I used to run it from a .bat file, by the
>> way.
>> >>>
>> >>> Anyway, scratch that. It was uncorrectly set to lan during the test.
>> The
>> >>> problem persists.
>> >>>
>> >>> On 22 October 2011 16:10, James Botting 
>> >>> wrote:
>> 
>>  Wait, you were running it without command line arguments? :O
>> 
>>  On 22 Oct 2011, at 19:09, pilger  wrote:
>> 
>>  Ha! Solved.
>> 
>>  Had an idea during my shower that it might be related to the
>> commandline
>>  to run the server and not the files within.
>> 
>>  The command line
>> 
>> > -console -game tf -nohltv -condebug +maxplayers 12  -port 27015
>> +exec
>> > "server.cfg" +map "cp_dustbowl"
>> 
>>  Did the trick for me.
>> 
>>  Running it without a commandline would cause the game to open the
>>  "create srcds server dialog" and that seems to be the issue. I had
>> teste
>>  with a .bat to run the server but the .bat should have a faulty
>> command
>>  line. That one got it working good.
>> 
>>  Thanks for the time guys. Hope this helps someone else with the same
>>  issue.
>> 
>> 
>>  On 22 October 2011 15:52, Roger Smith 
>> wrote:
>> >
>> > This issue seems to be for people running the server tool through
>> > steam. Other cases seem random. Wait for a fix. There's no
>> user-possible
>> > solution at the moment.
>> >
>> > On Sat, Oct 22, 2011 at 12:41 PM, pilger 
>> wrote:
>> >>
>> >> Downloaded it all over again through hldsupdatetool and got the
>> same
>> >> error. My server is useless. Do i sit and wait for a fix? Why do
>> some
>> >> servers run okey and some present this error? Argh!
>> >>
>> >> On 21 October 2011 18:07, Roger Smith 
>> wrote:
>> >>>
>> >>> The appid fix is not working for a lot of people since the 10/13
>> >>> update. It's a widespread issue as I said. It's not user related
>> or config
>> >>> related. We just need to await a fix.
>> >>>
>> >>> On Fri, Oct 21, 2011 at 2:28 PM, pilger 
>> wrote:
>> 
>>  It does, already. :\
>> 
>>  On 21 October 2011 17:12, James Botting <
>> bottswan...@googlemail.com>
>>  wrote:
>> >
>> > This problem is normally caused with an incorrect appid number
>> in
>> > steam_appid.txt
>> > For tf2 that file should contain 440
>> >
>> > On 21 Oct 2011, at 19:10, pilger  wrote:
>> >
>> > I was actually using the hlsdupdatetool. The very same used on
>> >>>

Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-22 Thread pilger
I don't move files randomly.

I'm saying the server has a unability to validate steam ids while being run
from another folder than "/orangebox/".

I'm not sure if you're a programmer or not but I am and I can say that my
information on the problem might actually say quite a bit about it. I might
not as well, but at least I'm trying and doing something. I fail to see how
your comment accomplishes anything other than hostilize another fellow
member of the list. I'd keep suchs comments to myself.

On 22 October 2011 22:48, Drogen Viech  wrote:

> You move files around randomly and expect valve to "fix" something?
>
> 2011/10/23 pilger :
> > Okey, now i really got it to work. Seriously! I've tested and a friend
> > joined with no difficulty.
> >
> >
> > I just had to download it all over again AND leave it where it was. That
> is,
> > leave it on the "orangebox" folder.
> >
> > Whenever i try to move it or copy it to the "source 2007 dedicated
> server" i
> > get a "Model models/gibs/wood_gib01e.mdl not found and models/error.mdl
> > couldn't be loaded" error while trying to run it through the .bat file.
> When
> > i load it through the steam shortcut (on library>tools), it runs but
> people
> > are unable to join, producing that "Steam Validation Rejected" issue i
> > reported earlier.
> >
> > To test this behaviour, i wiped out the "source 2007 dedicated server"
> > folder and copied the new, downloaded one, into it and i got the
> behaviour i
> > described above.
> >
> > Hope this helps everybody that has this problem and, mainly, Valve to fix
> > it.
> >
> >
> > Thanks for the attention, guys!
> >
> > On 22 October 2011 16:40, Roger Smith  wrote:
> >>
> >> Good try though. :)
> >>
> >> On Sat, Oct 22, 2011 at 1:30 PM, pilger  wrote:
> >>>
> >>> If you run it without arguments, you get the server creation dialog to
> >>> set in the arguments. I discovered that a few moments ago. And i used
> to run
> >>> with arguments, of course. I used to run it from a .bat file, by the
> way.
> >>>
> >>> Anyway, scratch that. It was uncorrectly set to lan during the test.
> The
> >>> problem persists.
> >>>
> >>> On 22 October 2011 16:10, James Botting 
> >>> wrote:
> 
>  Wait, you were running it without command line arguments? :O
> 
>  On 22 Oct 2011, at 19:09, pilger  wrote:
> 
>  Ha! Solved.
> 
>  Had an idea during my shower that it might be related to the
> commandline
>  to run the server and not the files within.
> 
>  The command line
> 
> > -console -game tf -nohltv -condebug +maxplayers 12  -port 27015 +exec
> > "server.cfg" +map "cp_dustbowl"
> 
>  Did the trick for me.
> 
>  Running it without a commandline would cause the game to open the
>  "create srcds server dialog" and that seems to be the issue. I had
> teste
>  with a .bat to run the server but the .bat should have a faulty
> command
>  line. That one got it working good.
> 
>  Thanks for the time guys. Hope this helps someone else with the same
>  issue.
> 
> 
>  On 22 October 2011 15:52, Roger Smith  wrote:
> >
> > This issue seems to be for people running the server tool through
> > steam. Other cases seem random. Wait for a fix. There's no
> user-possible
> > solution at the moment.
> >
> > On Sat, Oct 22, 2011 at 12:41 PM, pilger 
> wrote:
> >>
> >> Downloaded it all over again through hldsupdatetool and got the same
> >> error. My server is useless. Do i sit and wait for a fix? Why do
> some
> >> servers run okey and some present this error? Argh!
> >>
> >> On 21 October 2011 18:07, Roger Smith 
> wrote:
> >>>
> >>> The appid fix is not working for a lot of people since the 10/13
> >>> update. It's a widespread issue as I said. It's not user related or
> config
> >>> related. We just need to await a fix.
> >>>
> >>> On Fri, Oct 21, 2011 at 2:28 PM, pilger 
> wrote:
> 
>  It does, already. :\
> 
>  On 21 October 2011 17:12, James Botting <
> bottswan...@googlemail.com>
>  wrote:
> >
> > This problem is normally caused with an incorrect appid number in
> > steam_appid.txt
> > For tf2 that file should contain 440
> >
> > On 21 Oct 2011, at 19:10, pilger  wrote:
> >
> > I was actually using the hlsdupdatetool. The very same used on
> > public and "professional" dedicated servers.
> >
> > I've tried the forum and everything said there and it was of no
> > use.
> >
> > You think that downloading the whole deal again with
> hlsdupdatetool
> > might do the trick!?
> >
> > On 21 October 2011 14:09, Adam Gustafson  >
> > wrote:
> >>
> >> This is an issue that is widespread when using the steam tool
> >> version of the dedicated server. Valve is looking into the
> issue. The

Re: [hlds] Any way to force sound downloads from a CSS server?

2011-10-22 Thread Cc2iscooL
I remember from my css days that you had to make a res file in the map
folder. The map should have come with one if it also comes with custom
sounds.
On Oct 22, 2011 8:39 PM, "Miikka Virtanen"  wrote:

> Alright, I'll try that plugin. Thanks for your help!
>
> 23.10.2011 3:06, Ant kirjoitti:
>
>> I think I know that sound (is it the sound from the good the bad and the
>> ugly?) I couldn't get it to work let alone have it download, I think it's
>> a
>> map rewrite issue. If you're running sourcemod, try sm downoader/precacher
>> http://forums.alliedmods.net/**showthread.php?p=602270its
>>  very effective to
>> force downloads. Though I doubt it will fix your problem for this
>> particular
>> map
>>
>>
>> -Original Message-
>> From: 
>> hlds-bounces@list.**valvesoftware.com
>> [mailto:hlds-bounces@list.**valvesoftware.com]
>> On Behalf Of Miikka Virtanen
>> Sent: Sunday, 23 October 2011 9:48 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: [hlds] Any way to force sound downloads from a CSS server?
>>
>> Hey,
>>
>> Would anyone know of a way to force clients to download sounds (if they
>> allow them with cl_downloadfilter) from my CSS server? I'm running,
>> among others, de_westwood, and there's a sound file that belongs to the
>> map, but I have no idea how to force my clients to download it. Some
>> have complained of it missing, as they know it should be there. My
>> server has the file in the server folder and the FastDL folder.
>>
>> Any help?
>>
>> Sincerely,
>> Miikka Virtanen
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds
>>
>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds
>>
>
>
> __**_
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> please visit:
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Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-22 Thread Drogen Viech
You move files around randomly and expect valve to "fix" something?

2011/10/23 pilger :
> Okey, now i really got it to work. Seriously! I've tested and a friend
> joined with no difficulty.
>
>
> I just had to download it all over again AND leave it where it was. That is,
> leave it on the "orangebox" folder.
>
> Whenever i try to move it or copy it to the "source 2007 dedicated server" i
> get a "Model models/gibs/wood_gib01e.mdl not found and models/error.mdl
> couldn't be loaded" error while trying to run it through the .bat file. When
> i load it through the steam shortcut (on library>tools), it runs but people
> are unable to join, producing that "Steam Validation Rejected" issue i
> reported earlier.
>
> To test this behaviour, i wiped out the "source 2007 dedicated server"
> folder and copied the new, downloaded one, into it and i got the behaviour i
> described above.
>
> Hope this helps everybody that has this problem and, mainly, Valve to fix
> it.
>
>
> Thanks for the attention, guys!
>
> On 22 October 2011 16:40, Roger Smith  wrote:
>>
>> Good try though. :)
>>
>> On Sat, Oct 22, 2011 at 1:30 PM, pilger  wrote:
>>>
>>> If you run it without arguments, you get the server creation dialog to
>>> set in the arguments. I discovered that a few moments ago. And i used to run
>>> with arguments, of course. I used to run it from a .bat file, by the way.
>>>
>>> Anyway, scratch that. It was uncorrectly set to lan during the test. The
>>> problem persists.
>>>
>>> On 22 October 2011 16:10, James Botting 
>>> wrote:

 Wait, you were running it without command line arguments? :O

 On 22 Oct 2011, at 19:09, pilger  wrote:

 Ha! Solved.

 Had an idea during my shower that it might be related to the commandline
 to run the server and not the files within.

 The command line

> -console -game tf -nohltv -condebug +maxplayers 12  -port 27015 +exec
> "server.cfg" +map "cp_dustbowl"

 Did the trick for me.

 Running it without a commandline would cause the game to open the
 "create srcds server dialog" and that seems to be the issue. I had teste
 with a .bat to run the server but the .bat should have a faulty command
 line. That one got it working good.

 Thanks for the time guys. Hope this helps someone else with the same
 issue.


 On 22 October 2011 15:52, Roger Smith  wrote:
>
> This issue seems to be for people running the server tool through
> steam. Other cases seem random. Wait for a fix. There's no user-possible
> solution at the moment.
>
> On Sat, Oct 22, 2011 at 12:41 PM, pilger  wrote:
>>
>> Downloaded it all over again through hldsupdatetool and got the same
>> error. My server is useless. Do i sit and wait for a fix? Why do some
>> servers run okey and some present this error? Argh!
>>
>> On 21 October 2011 18:07, Roger Smith  wrote:
>>>
>>> The appid fix is not working for a lot of people since the 10/13
>>> update. It's a widespread issue as I said. It's not user related or 
>>> config
>>> related. We just need to await a fix.
>>>
>>> On Fri, Oct 21, 2011 at 2:28 PM, pilger  wrote:

 It does, already. :\

 On 21 October 2011 17:12, James Botting 
 wrote:
>
> This problem is normally caused with an incorrect appid number in
> steam_appid.txt
> For tf2 that file should contain 440
>
> On 21 Oct 2011, at 19:10, pilger  wrote:
>
> I was actually using the hlsdupdatetool. The very same used on
> public and "professional" dedicated servers.
>
> I've tried the forum and everything said there and it was of no
> use.
>
> You think that downloading the whole deal again with hlsdupdatetool
> might do the trick!?
>
> On 21 October 2011 14:09, Adam Gustafson 
> wrote:
>>
>> This is an issue that is widespread when using the steam tool
>> version of the dedicated server. Valve is looking into the issue. 
>> There's
>> more information on the user forums in the dedicated server area.
>>
>> On Fri, Oct 21, 2011 at 9:40 AM, pilger 
>> wrote:
>>>
>>> I'm getting that when people try to access my personal dedicated
>>> server. I've tried -verify_all, deleting install.blob and it didn't 
>>> help.
>>>
>>> Any ideas?
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> arch

Re: [hlds] Any way to force sound downloads from a CSS server?

2011-10-22 Thread Miikka Virtanen

Alright, I'll try that plugin. Thanks for your help!

23.10.2011 3:06, Ant kirjoitti:

I think I know that sound (is it the sound from the good the bad and the
ugly?) I couldn't get it to work let alone have it download, I think it's a
map rewrite issue. If you're running sourcemod, try sm downoader/precacher
http://forums.alliedmods.net/showthread.php?p=602270 its very effective to
force downloads. Though I doubt it will fix your problem for this particular
map


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Miikka Virtanen
Sent: Sunday, 23 October 2011 9:48 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Any way to force sound downloads from a CSS server?

Hey,

Would anyone know of a way to force clients to download sounds (if they
allow them with cl_downloadfilter) from my CSS server? I'm running,
among others, de_westwood, and there's a sound file that belongs to the
map, but I have no idea how to force my clients to download it. Some
have complained of it missing, as they know it should be there. My
server has the file in the server folder and the FastDL folder.

Any help?

Sincerely,
Miikka Virtanen

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Re: [hlds] Any way to force sound downloads from a CSS server?

2011-10-22 Thread Ant
I think I know that sound (is it the sound from the good the bad and the
ugly?) I couldn't get it to work let alone have it download, I think it's a
map rewrite issue. If you're running sourcemod, try sm downoader/precacher
http://forums.alliedmods.net/showthread.php?p=602270 its very effective to
force downloads. Though I doubt it will fix your problem for this particular
map 


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Miikka Virtanen
Sent: Sunday, 23 October 2011 9:48 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Any way to force sound downloads from a CSS server?

Hey,

Would anyone know of a way to force clients to download sounds (if they 
allow them with cl_downloadfilter) from my CSS server? I'm running, 
among others, de_westwood, and there's a sound file that belongs to the 
map, but I have no idea how to force my clients to download it. Some 
have complained of it missing, as they know it should be there. My 
server has the file in the server folder and the FastDL folder.

Any help?

Sincerely,
Miikka Virtanen

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[hlds] Any way to force sound downloads from a CSS server?

2011-10-22 Thread Miikka Virtanen

Hey,

Would anyone know of a way to force clients to download sounds (if they 
allow them with cl_downloadfilter) from my CSS server? I'm running, 
among others, de_westwood, and there's a sound file that belongs to the 
map, but I have no idea how to force my clients to download it. Some 
have complained of it missing, as they know it should be there. My 
server has the file in the server folder and the FastDL folder.


Any help?

Sincerely,
Miikka Virtanen

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Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-22 Thread pilger
Okey, now i really got it to work. Seriously! I've tested and a friend
joined with no difficulty.


I just had to download it all over again AND leave it where it was. That is,
leave it on the "orangebox" folder.

Whenever i try to move it or copy it to the "source 2007 dedicated server" i
get a "Model models/gibs/wood_gib01e.mdl not found and models/error.mdl
couldn't be loaded" error while trying to run it through the .bat file. When
i load it through the steam shortcut (on library>tools), it runs but people
are unable to join, producing that "Steam Validation Rejected" issue i
reported earlier.

To test this behaviour, i wiped out the "source 2007 dedicated server"
folder and copied the new, downloaded one, into it and i got the behaviour i
described above.

Hope this helps everybody that has this problem and, mainly, Valve to fix
it.


Thanks for the attention, guys!

On 22 October 2011 16:40, Roger Smith  wrote:

> Good try though. :)
>
>
> On Sat, Oct 22, 2011 at 1:30 PM, pilger  wrote:
>
>> If you run it without arguments, you get the server creation dialog to set
>> in the arguments. I discovered that a few moments ago. And i used to run
>> with arguments, of course. I used to run it from a .bat file, by the way.
>>
>> Anyway, scratch that. It was uncorrectly set to lan during the test. The
>> problem persists.
>>
>>
>> On 22 October 2011 16:10, James Botting wrote:
>>
>>> Wait, you were running it without command line arguments? :O
>>>
>>>
>>> On 22 Oct 2011, at 19:09, pilger  wrote:
>>>
>>> Ha! Solved.
>>>
>>> Had an idea during my shower that it might be related to the commandline
>>> to run the server and not the files within.
>>>
>>> The command line
>>>
>>> *-console -game tf -nohltv -condebug +maxplayers 12  -port 27015 +exec
 "server.cfg" +map "cp_dustbowl"*

>>>
>>> Did the trick for me.
>>>
>>> Running it without a commandline would cause the game to open the "create
>>> srcds server dialog" and that seems to be the issue. I had teste with a .bat
>>> to run the server but the .bat should have a faulty command line. That one
>>> got it working good.
>>>
>>> Thanks for the time guys. Hope this helps someone else with the same
>>> issue.
>>>
>>>
>>> On 22 October 2011 15:52, Roger Smith  wrote:
>>>
 This issue seems to be for people running the server tool through steam.
 Other cases seem random. Wait for a fix. There's no user-possible solution
 at the moment.


 On Sat, Oct 22, 2011 at 12:41 PM, pilger  wrote:

> Downloaded it all over again through hldsupdatetool and got the same
> error. My server is useless. Do i sit and wait for a fix? Why do some
> servers run okey and some present this error? Argh!
>
>
> On 21 October 2011 18:07, Roger Smith  wrote:
>
>> The appid fix is not working for a lot of people since the 10/13
>> update. It's a widespread issue as I said. It's not user related or 
>> config
>> related. We just need to await a fix.
>>
>>
>> On Fri, Oct 21, 2011 at 2:28 PM, pilger  wrote:
>>
>>> It does, already. :\
>>>
>>>
>>> On 21 October 2011 17:12, James Botting 
>>> wrote:
>>>
 This problem is normally caused with an incorrect appid number in
 steam_appid.txt
 For tf2 that file should contain 440


 On 21 Oct 2011, at 19:10, pilger  wrote:

 I was actually using the hlsdupdatetool. The very same used on
 public and "professional" dedicated servers.

 I've tried the forum and everything said there and it was of no use.

 You think that downloading the whole deal again with hlsdupdatetool
 might do the trick!?

 On 21 October 2011 14:09, Adam Gustafson wrote:

> This is an issue that is widespread when using the steam tool
> version of the dedicated server. Valve is looking into the issue. 
> There's
> more information on the user forums in the dedicated server area.
>
>  On Fri, Oct 21, 2011 at 9:40 AM, pilger wrote:
>
>>  I'm getting that when people try to access my personal dedicated
>> server. I've tried -verify_all, deleting install.blob and it didn't 
>> help.
>>
>> Any ideas?
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
> ___
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> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
 ___
 To unsubscribe, edit your list preferences, or view the list
>>

Re: [hlds] Halloween 2011

2011-10-22 Thread Dravu
You really should read all of the messages already sent in reply to
this topic. Jeff outlined everything nicely earlier. The main point is
that when you register your server, you're simply registering it with
Valve. The quickplay traffic is just a perk and you can even use a
cvar to disable it if you don't want it. None of the servers I help
run are vanilla, but we registered them months ago anyways without
issue.

To answer your question: you do. When you run the command on your tf2
client to create a gameserver identity, you take the lines it outputs
and put them in your server.cfg file. Without those two lines, your
server won't be considered registered.

On Sat, Oct 22, 2011 at 12:33 PM, Jason  wrote:
> msleeper, I am not reading between the lines, because it clearly states:
>  "Servers should be running as "vanilla" as possible. In particular, these
> server tags (sv_tags) will disqualify a server:"
>
> We don't have but ONE vanilla server, thus my concern/question.
> So to someone who may reply in a HELPFUL way:  We don't have to put the
> results of the confirmation into our server.cfg as the instructions state,
> correct?  Just register and that's it?
>
> Thanks in advance.
>
> On Sat, Oct 22, 2011 at 3:59 AM, msleeper 
> wrote:
>>
>> There's nothing to be confused about. Stop trying to read between the
>> lines.
>>
>> In order to participate in the event, you have to REGISTER your
>> servers. You don't have to make them quickplay valid. You JUST have to
>> register them.
>>
>> How is there 20 replies to this thread.
>>
>> On Sat, Oct 22, 2011 at 2:46 AM, Jason  wrote:
>> > Ok, I am confused.  The quickplay (and "registration" of servers) is for
>> > servers without mods, etc.  Which is why we only have one of our five
>> > servers in the "quickplay" registration.  Yet, the OTHER servers is
>> > where we
>> > get most of our traffic.  Your "quickplay registration" rules say
>> > something
>> > along the lines of either getting blacklisted or ignored if you have
>> > modded
>> > servers.
>> > So people who have "fun" modded servers are simply shit out of luck?  If
>> > this is not the case, then please, explain and give DETAILS of what we
>> > will
>> > need to do.  I don't mind registering my servers for the halloween event
>> > stuff, my community would love itbut if I get left out because
>> > we
>> > have mods, I think that's a bit crappy of valve.
>> > Let us know exactly what we need to do to participate please...thank
>> > you
>> > in advance.
>> > Jason
>> >
>> > On Sat, Oct 22, 2011 at 2:33 AM, Rob Liu  wrote:
>> >>
>> >> Why even bother trying to "police" it.  It's a holiday special events.
>> >> People who's going to cheat/abuse it is still going get what they want
>> >> in
>> >> the end.
>> >>
>> >> On Sat, Oct 22, 2011 at 6:39 PM, Violent Crimes
>> >>  wrote:
>> >>>
>> >>> Would setting up a 10 person private server for you and your friends
>> >>> to
>> >>> get the gifts and not have to deal with other people be abusing the
>> >>> system?
>> >>>
>> >>> 
>> >>> From: Jon Lippincott 
>> >>> To: Half-Life dedicated Linux server mailing list
>> >>> ; Half-Life dedicated Win32 server
>> >>> mailing list 
>> >>> Cc: TF Team 
>> >>> Sent: Friday, October 21, 2011 10:32 PM
>> >>> Subject: [hlds] Halloween 2011
>> >>>
>> >>> We’re going to be launching some new Halloween content in the near
>> >>> future
>> >>> and wanted to give you all a quick heads-up.  There will be random
>> >>> gift
>> >>> drops, but this year we are requiring that participants register their
>> >>> servers.  If you choose not to register, you can still run the
>> >>> Halloween
>> >>> maps, but no gifts will drop on your server.  By registering, your
>> >>> server
>> >>> will also be included in matchmaking, which will potentially drive
>> >>> traffic to you.  Note that cheating or otherwise abusing the gift drop
>> >>> system will result in losing your registration, access to gift drops
>> >>> and
>> >>> other potential value-adds in the future.
>> >>>
>> >>> You still have plenty of time, as this change won’t be going live
>> >>> until
>> >>> next week.  Registration is quick and simple, and is outlined here.
>> >>>
>> >>> -Jon
>> >>> ___
>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>>
>> >>>
>> >>>
>> >>> ___
>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>>
>> >>
>> >>
>> >> ___
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>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> >
>> >
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Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-22 Thread Roger Smith
Good try though. :)

On Sat, Oct 22, 2011 at 1:30 PM, pilger  wrote:

> If you run it without arguments, you get the server creation dialog to set
> in the arguments. I discovered that a few moments ago. And i used to run
> with arguments, of course. I used to run it from a .bat file, by the way.
>
> Anyway, scratch that. It was uncorrectly set to lan during the test. The
> problem persists.
>
>
> On 22 October 2011 16:10, James Botting wrote:
>
>> Wait, you were running it without command line arguments? :O
>>
>>
>> On 22 Oct 2011, at 19:09, pilger  wrote:
>>
>> Ha! Solved.
>>
>> Had an idea during my shower that it might be related to the commandline
>> to run the server and not the files within.
>>
>> The command line
>>
>> *-console -game tf -nohltv -condebug +maxplayers 12  -port 27015 +exec
>>> "server.cfg" +map "cp_dustbowl"*
>>>
>>
>> Did the trick for me.
>>
>> Running it without a commandline would cause the game to open the "create
>> srcds server dialog" and that seems to be the issue. I had teste with a .bat
>> to run the server but the .bat should have a faulty command line. That one
>> got it working good.
>>
>> Thanks for the time guys. Hope this helps someone else with the same
>> issue.
>>
>>
>> On 22 October 2011 15:52, Roger Smith  wrote:
>>
>>> This issue seems to be for people running the server tool through steam.
>>> Other cases seem random. Wait for a fix. There's no user-possible solution
>>> at the moment.
>>>
>>>
>>> On Sat, Oct 22, 2011 at 12:41 PM, pilger  wrote:
>>>
 Downloaded it all over again through hldsupdatetool and got the same
 error. My server is useless. Do i sit and wait for a fix? Why do some
 servers run okey and some present this error? Argh!


 On 21 October 2011 18:07, Roger Smith  wrote:

> The appid fix is not working for a lot of people since the 10/13
> update. It's a widespread issue as I said. It's not user related or config
> related. We just need to await a fix.
>
>
> On Fri, Oct 21, 2011 at 2:28 PM, pilger  wrote:
>
>> It does, already. :\
>>
>>
>> On 21 October 2011 17:12, James Botting 
>> wrote:
>>
>>> This problem is normally caused with an incorrect appid number in
>>> steam_appid.txt
>>> For tf2 that file should contain 440
>>>
>>>
>>> On 21 Oct 2011, at 19:10, pilger  wrote:
>>>
>>> I was actually using the hlsdupdatetool. The very same used on public
>>> and "professional" dedicated servers.
>>>
>>> I've tried the forum and everything said there and it was of no use.
>>>
>>> You think that downloading the whole deal again with hlsdupdatetool
>>> might do the trick!?
>>>
>>> On 21 October 2011 14:09, Adam Gustafson wrote:
>>>
 This is an issue that is widespread when using the steam tool
 version of the dedicated server. Valve is looking into the issue. 
 There's
 more information on the user forums in the dedicated server area.

  On Fri, Oct 21, 2011 at 9:40 AM, pilger wrote:

>  I'm getting that when people try to access my personal dedicated
> server. I've tried -verify_all, deleting install.blob and it didn't 
> help.
>
> Any ideas?
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

 ___
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 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
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>>>
>>> 

Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-22 Thread pilger
If you run it without arguments, you get the server creation dialog to set
in the arguments. I discovered that a few moments ago. And i used to run
with arguments, of course. I used to run it from a .bat file, by the way.

Anyway, scratch that. It was uncorrectly set to lan during the test. The
problem persists.

On 22 October 2011 16:10, James Botting  wrote:

> Wait, you were running it without command line arguments? :O
>
>
> On 22 Oct 2011, at 19:09, pilger  wrote:
>
> Ha! Solved.
>
> Had an idea during my shower that it might be related to the commandline to
> run the server and not the files within.
>
> The command line
>
> *-console -game tf -nohltv -condebug +maxplayers 12  -port 27015 +exec
>> "server.cfg" +map "cp_dustbowl"*
>>
>
> Did the trick for me.
>
> Running it without a commandline would cause the game to open the "create
> srcds server dialog" and that seems to be the issue. I had teste with a .bat
> to run the server but the .bat should have a faulty command line. That one
> got it working good.
>
> Thanks for the time guys. Hope this helps someone else with the same issue.
>
>
> On 22 October 2011 15:52, Roger Smith  wrote:
>
>> This issue seems to be for people running the server tool through steam.
>> Other cases seem random. Wait for a fix. There's no user-possible solution
>> at the moment.
>>
>>
>> On Sat, Oct 22, 2011 at 12:41 PM, pilger  wrote:
>>
>>> Downloaded it all over again through hldsupdatetool and got the same
>>> error. My server is useless. Do i sit and wait for a fix? Why do some
>>> servers run okey and some present this error? Argh!
>>>
>>>
>>> On 21 October 2011 18:07, Roger Smith  wrote:
>>>
 The appid fix is not working for a lot of people since the 10/13 update.
 It's a widespread issue as I said. It's not user related or config related.
 We just need to await a fix.


 On Fri, Oct 21, 2011 at 2:28 PM, pilger  wrote:

> It does, already. :\
>
>
> On 21 October 2011 17:12, James Botting wrote:
>
>> This problem is normally caused with an incorrect appid number in
>> steam_appid.txt
>> For tf2 that file should contain 440
>>
>>
>> On 21 Oct 2011, at 19:10, pilger  wrote:
>>
>> I was actually using the hlsdupdatetool. The very same used on public
>> and "professional" dedicated servers.
>>
>> I've tried the forum and everything said there and it was of no use.
>>
>> You think that downloading the whole deal again with hlsdupdatetool
>> might do the trick!?
>>
>> On 21 October 2011 14:09, Adam Gustafson wrote:
>>
>>> This is an issue that is widespread when using the steam tool version
>>> of the dedicated server. Valve is looking into the issue. There's more
>>> information on the user forums in the dedicated server area.
>>>
>>>  On Fri, Oct 21, 2011 at 9:40 AM, pilger wrote:
>>>
  I'm getting that when people try to access my personal dedicated
 server. I've tried -verify_all, deleting install.blob and it didn't 
 help.

 Any ideas?


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>>
>
> ___
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> please visit:
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 ___
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>>>
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>>> please visit:
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Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-22 Thread James Botting
Wait, you were running it without command line arguments? :O

On 22 Oct 2011, at 19:09, pilger  wrote:

Ha! Solved.

Had an idea during my shower that it might be related to the commandline to
run the server and not the files within.

The command line

*-console -game tf -nohltv -condebug +maxplayers 12  -port 27015 +exec
> "server.cfg" +map "cp_dustbowl"*
>

Did the trick for me.

Running it without a commandline would cause the game to open the "create
srcds server dialog" and that seems to be the issue. I had teste with a .bat
to run the server but the .bat should have a faulty command line. That one
got it working good.

Thanks for the time guys. Hope this helps someone else with the same issue.


On 22 October 2011 15:52, Roger Smith  wrote:

> This issue seems to be for people running the server tool through steam.
> Other cases seem random. Wait for a fix. There's no user-possible solution
> at the moment.
>
>
> On Sat, Oct 22, 2011 at 12:41 PM, pilger  wrote:
>
>> Downloaded it all over again through hldsupdatetool and got the same
>> error. My server is useless. Do i sit and wait for a fix? Why do some
>> servers run okey and some present this error? Argh!
>>
>>
>> On 21 October 2011 18:07, Roger Smith  wrote:
>>
>>> The appid fix is not working for a lot of people since the 10/13 update.
>>> It's a widespread issue as I said. It's not user related or config related.
>>> We just need to await a fix.
>>>
>>>
>>> On Fri, Oct 21, 2011 at 2:28 PM, pilger  wrote:
>>>
 It does, already. :\


 On 21 October 2011 17:12, James Botting wrote:

> This problem is normally caused with an incorrect appid number in
> steam_appid.txt
> For tf2 that file should contain 440
>
>
> On 21 Oct 2011, at 19:10, pilger  wrote:
>
> I was actually using the hlsdupdatetool. The very same used on public
> and "professional" dedicated servers.
>
> I've tried the forum and everything said there and it was of no use.
>
> You think that downloading the whole deal again with hlsdupdatetool
> might do the trick!?
>
> On 21 October 2011 14:09, Adam Gustafson wrote:
>
>> This is an issue that is widespread when using the steam tool version
>> of the dedicated server. Valve is looking into the issue. There's more
>> information on the user forums in the dedicated server area.
>>
>>  On Fri, Oct 21, 2011 at 9:40 AM, pilger  wrote:
>>
>>>  I'm getting that when people try to access my personal dedicated
>>> server. I've tried -verify_all, deleting install.blob and it didn't 
>>> help.
>>>
>>> Any ideas?
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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>
>

 ___
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 please visit:
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>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>
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Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-22 Thread pilger
Ha! Solved.

Had an idea during my shower that it might be related to the commandline to
run the server and not the files within.

The command line

*-console -game tf -nohltv -condebug +maxplayers 12  -port 27015 +exec
> "server.cfg" +map "cp_dustbowl"*
>

Did the trick for me.

Running it without a commandline would cause the game to open the "create
srcds server dialog" and that seems to be the issue. I had teste with a .bat
to run the server but the .bat should have a faulty command line. That one
got it working good.

Thanks for the time guys. Hope this helps someone else with the same issue.


On 22 October 2011 15:52, Roger Smith  wrote:

> This issue seems to be for people running the server tool through steam.
> Other cases seem random. Wait for a fix. There's no user-possible solution
> at the moment.
>
>
> On Sat, Oct 22, 2011 at 12:41 PM, pilger  wrote:
>
>> Downloaded it all over again through hldsupdatetool and got the same
>> error. My server is useless. Do i sit and wait for a fix? Why do some
>> servers run okey and some present this error? Argh!
>>
>>
>> On 21 October 2011 18:07, Roger Smith  wrote:
>>
>>> The appid fix is not working for a lot of people since the 10/13 update.
>>> It's a widespread issue as I said. It's not user related or config related.
>>> We just need to await a fix.
>>>
>>>
>>> On Fri, Oct 21, 2011 at 2:28 PM, pilger  wrote:
>>>
 It does, already. :\


 On 21 October 2011 17:12, James Botting wrote:

> This problem is normally caused with an incorrect appid number in
> steam_appid.txt
> For tf2 that file should contain 440
>
>
> On 21 Oct 2011, at 19:10, pilger  wrote:
>
> I was actually using the hlsdupdatetool. The very same used on public
> and "professional" dedicated servers.
>
> I've tried the forum and everything said there and it was of no use.
>
> You think that downloading the whole deal again with hlsdupdatetool
> might do the trick!?
>
> On 21 October 2011 14:09, Adam Gustafson wrote:
>
>> This is an issue that is widespread when using the steam tool version
>> of the dedicated server. Valve is looking into the issue. There's more
>> information on the user forums in the dedicated server area.
>>
>>  On Fri, Oct 21, 2011 at 9:40 AM, pilger  wrote:
>>
>>>  I'm getting that when people try to access my personal dedicated
>>> server. I've tried -verify_all, deleting install.blob and it didn't 
>>> help.
>>>
>>> Any ideas?
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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 ___
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>>>
>>> ___
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>>> please visit:
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>>>
>>
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Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-22 Thread Roger Smith
This issue seems to be for people running the server tool through steam.
Other cases seem random. Wait for a fix. There's no user-possible solution
at the moment.

On Sat, Oct 22, 2011 at 12:41 PM, pilger  wrote:

> Downloaded it all over again through hldsupdatetool and got the same error.
> My server is useless. Do i sit and wait for a fix? Why do some servers run
> okey and some present this error? Argh!
>
>
> On 21 October 2011 18:07, Roger Smith  wrote:
>
>> The appid fix is not working for a lot of people since the 10/13 update.
>> It's a widespread issue as I said. It's not user related or config related.
>> We just need to await a fix.
>>
>>
>> On Fri, Oct 21, 2011 at 2:28 PM, pilger  wrote:
>>
>>> It does, already. :\
>>>
>>>
>>> On 21 October 2011 17:12, James Botting wrote:
>>>
 This problem is normally caused with an incorrect appid number in
 steam_appid.txt
 For tf2 that file should contain 440


 On 21 Oct 2011, at 19:10, pilger  wrote:

 I was actually using the hlsdupdatetool. The very same used on public
 and "professional" dedicated servers.

 I've tried the forum and everything said there and it was of no use.

 You think that downloading the whole deal again with hlsdupdatetool
 might do the trick!?

 On 21 October 2011 14:09, Adam Gustafson wrote:

> This is an issue that is widespread when using the steam tool version
> of the dedicated server. Valve is looking into the issue. There's more
> information on the user forums in the dedicated server area.
>
>  On Fri, Oct 21, 2011 at 9:40 AM, pilger  wrote:
>
>>  I'm getting that when people try to access my personal dedicated
>> server. I've tried -verify_all, deleting install.blob and it didn't help.
>>
>> Any ideas?
>>
>>
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>>>
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Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-22 Thread pilger
Downloaded it all over again through hldsupdatetool and got the same error.
My server is useless. Do i sit and wait for a fix? Why do some servers run
okey and some present this error? Argh!

On 21 October 2011 18:07, Roger Smith  wrote:

> The appid fix is not working for a lot of people since the 10/13 update.
> It's a widespread issue as I said. It's not user related or config related.
> We just need to await a fix.
>
>
> On Fri, Oct 21, 2011 at 2:28 PM, pilger  wrote:
>
>> It does, already. :\
>>
>>
>> On 21 October 2011 17:12, James Botting wrote:
>>
>>> This problem is normally caused with an incorrect appid number in
>>> steam_appid.txt
>>> For tf2 that file should contain 440
>>>
>>>
>>> On 21 Oct 2011, at 19:10, pilger  wrote:
>>>
>>> I was actually using the hlsdupdatetool. The very same used on public and
>>> "professional" dedicated servers.
>>>
>>> I've tried the forum and everything said there and it was of no use.
>>>
>>> You think that downloading the whole deal again with hlsdupdatetool might
>>> do the trick!?
>>>
>>> On 21 October 2011 14:09, Adam Gustafson  wrote:
>>>
 This is an issue that is widespread when using the steam tool version of
 the dedicated server. Valve is looking into the issue. There's more
 information on the user forums in the dedicated server area.

  On Fri, Oct 21, 2011 at 9:40 AM, pilger  wrote:

>  I'm getting that when people try to access my personal dedicated
> server. I've tried -verify_all, deleting install.blob and it didn't help.
>
> Any ideas?
>
>
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[hlds] TF2 Quickplay Overview

2011-10-22 Thread Rob
all you have to do is register by kicking up steam go to console and put this 
cl_gameserver_create_identity  this then will make a code now that code goes in 
to ur server.cfg file  at the end 

like this 
tf_server_identity_account_id xyz123
tf_server_identity_token "xzy123"

then reboot your server now as it reboots look at the console  and you will see 
 something like  game server authentication Success that's it you done.. 

“don't just copy the old code to the new servers will not work its just going 
to stop the traffic to one server and then move to to the new one”
this all works just fine i have this up and running with over 150 servers so 
its been tested by me v.happy with the out come 
From: Jason 
Sent: Saturday, October 22, 2011 5:33 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Halloween 2011

msleeper, I am not reading between the lines, because it clearly states:  
"Servers should be running as "vanilla" as possible. In particular, these 
server tags (sv_tags) will disqualify a server:"

We don't have but ONE vanilla server, thus my concern/question. 

So to someone who may reply in a HELPFUL way:  We don't have to put the results 
of the confirmation into our server.cfg as the instructions state, correct?  
Just register and that's it?

Thanks in advance.


On Sat, Oct 22, 2011 at 3:59 AM, msleeper  wrote:

  There's nothing to be confused about. Stop trying to read between the lines.

  In order to participate in the event, you have to REGISTER your
  servers. You don't have to make them quickplay valid. You JUST have to
  register them.

  How is there 20 replies to this thread.


  On Sat, Oct 22, 2011 at 2:46 AM, Jason  wrote:
  > Ok, I am confused.  The quickplay (and "registration" of servers) is for
  > servers without mods, etc.  Which is why we only have one of our five
  > servers in the "quickplay" registration.  Yet, the OTHER servers is where we
  > get most of our traffic.  Your "quickplay registration" rules say something
  > along the lines of either getting blacklisted or ignored if you have modded
  > servers.
  > So people who have "fun" modded servers are simply shit out of luck?  If
  > this is not the case, then please, explain and give DETAILS of what we will
  > need to do.  I don't mind registering my servers for the halloween event
  > stuff, my community would love itbut if I get left out because we
  > have mods, I think that's a bit crappy of valve.
  > Let us know exactly what we need to do to participate please...thank you
  > in advance.
  > Jason
  >
  > On Sat, Oct 22, 2011 at 2:33 AM, Rob Liu  wrote:
  >>
  >> Why even bother trying to "police" it.  It's a holiday special events.
  >> People who's going to cheat/abuse it is still going get what they want in
  >> the end.
  >>
  >> On Sat, Oct 22, 2011 at 6:39 PM, Violent Crimes
  >>  wrote:
  >>>
  >>> Would setting up a 10 person private server for you and your friends to
  >>> get the gifts and not have to deal with other people be abusing the 
system?
  >>>
  >>> 
  >>> From: Jon Lippincott 
  >>> To: Half-Life dedicated Linux server mailing list
  >>> ; Half-Life dedicated Win32 server
  >>> mailing list 
  >>> Cc: TF Team 
  >>> Sent: Friday, October 21, 2011 10:32 PM
  >>> Subject: [hlds] Halloween 2011
  >>>
  >>> We’re going to be launching some new Halloween content in the near future
  >>> and wanted to give you all a quick heads-up.  There will be random gift
  >>> drops, but this year we are requiring that participants register their
  >>> servers.  If you choose not to register, you can still run the Halloween
  >>> maps, but no gifts will drop on your server.  By registering, your server
  >>> will also be included in matchmaking, which will potentially drive
  >>> traffic to you.  Note that cheating or otherwise abusing the gift drop
  >>> system will result in losing your registration, access to gift drops and
  >>> other potential value-adds in the future.
  >>>
  >>> You still have plenty of time, as this change won’t be going live until
  >>> next week.  Registration is quick and simple, and is outlined here.
  >>>
  >>> -Jon
  >>> ___
  >>> To unsubscribe, edit your list preferences, or view the list archives,
  >>> please visit:
  >>> http://list.valvesoftware.com/mailman/listinfo/hlds
  >>>
  >>>
  >>>
  >>> ___
  >>> To unsubscribe, edit your list preferences, or view the list archives,
  >>> please visit:
  >>> http://list.valvesoftware.com/mailman/listinfo/hlds
  >>>
  >>
  >>
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  >> please visit:
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  >>
  >
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Re: [hlds] hlds Digest, Vol 7, Issue 125

2011-10-22 Thread Jason
Yup, same with my servers.would like an official answer/response on
this.

On Sat, Oct 22, 2011 at 7:12 AM, kelly joe  wrote:

> Have the same problem mate, getting spammed with at least ten errors
> identical to yours listed.
>
> Is there any way to 'fix' these?
>
> Are they a problem or just like the particle error  pcg thingy?
>
> Thanks
>
> On 21 October 2011 03:31, G. Hutchinson  wrote:
>
>> Few days back with the "big" update my servers where running fine...
>> Clients on my servers where running fine... In fact running better than ever
>> in months...With each "patch" now I get worse off. now my 2fort server is
>> spammed with below as well as a few other errors. Please stop "fixing"
>> stuff
>>
>>
>> material models/player/items/medic/**medic_mirror has a normal map and
>> $basealphae
>> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/**all_halo has a normal map and
>> $basealphae
>> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/**id_badge_gold has a normal map
>> and $basea
>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/**id_badge_silver has a normal map
>> and $bas
>> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/**id_badge_platinum has a normal
>> map and $b
>> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> MDLCache: Failed load of .VVD data for player/items/all_class/skull_**
>> sodlier.mdl
>> material models/player/items/all_class/**spacechem_pin has a normal map
>> and $basea
>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/**weiner_gold has a normal map and
>> $basealp
>> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/**weiner_silver has a normal map
>> and $basea
>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/**weiner_bronze has a normal map
>> and $basea
>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/**etf2l_highlander_gold has a
>> normal map an
>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/**etf2l_highlander_silver has a
>> normal map
>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/**etf2l_highlander_bronze has a
>> normal map
>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/**etf2l_highlander_part has a
>> normal map an
>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/**ugc_highlander_participant has a
>> normal m
>> ap and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular
>> .
>>
>> material models/player/items/all_class/**ugc_highlander_platinum_1 has a
>> normal ma
>> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>>
>> material models/player/items/all_class/**ugc_highlander_platinum_2 has a
>> normal ma
>> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>>
>> material models/player/items/all_class/**ugc_highlander_platinum_3 has a
>> normal ma
>> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>>
>> material models/player/items/all_class/**ugc_highlander_silver_1 has a
>> normal map
>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/**ugc_highlander_silver_2 has a
>> normal map
>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/**ugc_highlander_silver_3 has a
>> normal map
>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/**ugc_highlander_iron_1 has a
>> normal map an
>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/**ugc_highlander_iron_2 has a
>> normal map an
>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/**ugc_highlander_iron_3 has a
>> normal map an
>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds

Re: [hlds] Halloween 2011

2011-10-22 Thread Jason
msleeper, I am not reading between the lines, because it clearly
states:  "Servers
should be running as "vanilla" as possible. In particular, these server tags
(sv_tags) will disqualify a server:"

We don't have but ONE vanilla server, thus my concern/question.

So to someone who may reply in a HELPFUL way:  We don't have to put the
results of the confirmation into our server.cfg as the instructions state,
correct?  Just register and that's it?

Thanks in advance.

On Sat, Oct 22, 2011 at 3:59 AM, msleeper wrote:

> There's nothing to be confused about. Stop trying to read between the
> lines.
>
> In order to participate in the event, you have to REGISTER your
> servers. You don't have to make them quickplay valid. You JUST have to
> register them.
>
> How is there 20 replies to this thread.
>
> On Sat, Oct 22, 2011 at 2:46 AM, Jason  wrote:
> > Ok, I am confused.  The quickplay (and "registration" of servers) is for
> > servers without mods, etc.  Which is why we only have one of our five
> > servers in the "quickplay" registration.  Yet, the OTHER servers is where
> we
> > get most of our traffic.  Your "quickplay registration" rules say
> something
> > along the lines of either getting blacklisted or ignored if you have
> modded
> > servers.
> > So people who have "fun" modded servers are simply shit out of luck?  If
> > this is not the case, then please, explain and give DETAILS of what we
> will
> > need to do.  I don't mind registering my servers for the halloween event
> > stuff, my community would love itbut if I get left out because we
> > have mods, I think that's a bit crappy of valve.
> > Let us know exactly what we need to do to participate please...thank
> you
> > in advance.
> > Jason
> >
> > On Sat, Oct 22, 2011 at 2:33 AM, Rob Liu  wrote:
> >>
> >> Why even bother trying to "police" it.  It's a holiday special events.
> >> People who's going to cheat/abuse it is still going get what they want
> in
> >> the end.
> >>
> >> On Sat, Oct 22, 2011 at 6:39 PM, Violent Crimes
> >>  wrote:
> >>>
> >>> Would setting up a 10 person private server for you and your friends to
> >>> get the gifts and not have to deal with other people be abusing the
> system?
> >>>
> >>> 
> >>> From: Jon Lippincott 
> >>> To: Half-Life dedicated Linux server mailing list
> >>> ; Half-Life dedicated Win32 server
> >>> mailing list 
> >>> Cc: TF Team 
> >>> Sent: Friday, October 21, 2011 10:32 PM
> >>> Subject: [hlds] Halloween 2011
> >>>
> >>> We’re going to be launching some new Halloween content in the near
> future
> >>> and wanted to give you all a quick heads-up.  There will be random gift
> >>> drops, but this year we are requiring that participants register their
> >>> servers.  If you choose not to register, you can still run the
> Halloween
> >>> maps, but no gifts will drop on your server.  By registering, your
> server
> >>> will also be included in matchmaking, which will potentially drive
> >>> traffic to you.  Note that cheating or otherwise abusing the gift drop
> >>> system will result in losing your registration, access to gift drops
> and
> >>> other potential value-adds in the future.
> >>>
> >>> You still have plenty of time, as this change won’t be going live until
> >>> next week.  Registration is quick and simple, and is outlined here.
> >>>
> >>> -Jon
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
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Re: [hlds] Halloween 2011

2011-10-22 Thread kelly joe
Thanks So much guys, been wondering about this all day.

So I can register my server, and still keep it private! Great! ;)

Just one last question, what is quickplay?

Thanks




On 22 October 2011 15:45, James Botting  wrote:

> Yes I meant TF2. My apologies. Silly iPhone keyboard.
> With a password I assume you would be excluded from quick play but that
> wouldn't effect server registration I wouldn't think.
>
>
> On 22 Oct 2011, at 15:36, Emil Larsson  wrote:
>
> I would like to know this too, especially as we have a "for the community"
> passworded server, which ran 24/7 mann manor last year (password was on the
> steam community page for the group so it wasn't exactly that much of a
> secret). No abuse were going on of any kind, the only difference was that it
> was limited to the people who knew the password.
>
> I want a clarification of what abuse or cheating would be. Of course,
> fooling the server into that the server is full is one obvious way but
> still...
>
> On Sat, Oct 22, 2011 at 7:39 AM, Violent Crimes  > wrote:
>
>> Would setting up a 10 person private server for you and your friends to
>> get the gifts and not have to deal with other people be abusing the system?
>>
>> --
>> *From:* Jon Lippincott 
>> *To:* Half-Life dedicated Linux server mailing list <
>> hlds_li...@list.valvesoftware.com>; Half-Life dedicated Win32 server
>> mailing list 
>> *Cc:* TF Team 
>> *Sent:* Friday, October 21, 2011 10:32 PM
>> *Subject:* [hlds] Halloween 2011
>>
>> We’re going to be launching some new Halloween content in the near future
>> and wanted to give you all a quick heads-up.  There will be random gift
>> drops, but this year we are requiring that participants register their
>> servers.  If you choose not to register, you can still run the Halloween
>> maps, but no gifts will drop on your server.  By registering, your server
>> will also be included in matchmaking, which will potentially drive
>> traffic to you.  Note that cheating or otherwise abusing the gift drop
>> system will result in losing your registration, access to gift drops and
>> other potential value-adds in the future.
>>
>> You still have plenty of time, as this change won’t be going live until
>> next week.  Registration is quick and simple, and is outlined 
>> here
>> .
>>
>> -Jon
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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Re: [hlds] Halloween 2011

2011-10-22 Thread James Botting
Yes I meant TF2. My apologies. Silly iPhone keyboard.
With a password I assume you would be excluded from quick play but that
wouldn't effect server registration I wouldn't think.

On 22 Oct 2011, at 15:36, Emil Larsson  wrote:

I would like to know this too, especially as we have a "for the community"
passworded server, which ran 24/7 mann manor last year (password was on the
steam community page for the group so it wasn't exactly that much of a
secret). No abuse were going on of any kind, the only difference was that it
was limited to the people who knew the password.

I want a clarification of what abuse or cheating would be. Of course,
fooling the server into that the server is full is one obvious way but
still...

On Sat, Oct 22, 2011 at 7:39 AM, Violent Crimes
wrote:

> Would setting up a 10 person private server for you and your friends to get
> the gifts and not have to deal with other people be abusing the system?
>
> --
> *From:* Jon Lippincott 
> *To:* Half-Life dedicated Linux server mailing list <
> hlds_li...@list.valvesoftware.com>; Half-Life dedicated Win32 server
> mailing list 
> *Cc:* TF Team 
> *Sent:* Friday, October 21, 2011 10:32 PM
> *Subject:* [hlds] Halloween 2011
>
> We’re going to be launching some new Halloween content in the near future
> and wanted to give you all a quick heads-up.  There will be random gift
> drops, but this year we are requiring that participants register their
> servers.  If you choose not to register, you can still run the Halloween
> maps, but no gifts will drop on your server.  By registering, your server
> will also be included in matchmaking, which will potentially drive
> traffic to you.  Note that cheating or otherwise abusing the gift drop
> system will result in losing your registration, access to gift drops and
> other potential value-adds in the future.
>
> You still have plenty of time, as this change won’t be going live until
> next week.  Registration is quick and simple, and is outlined 
> here
> .
>
> -Jon
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-22 Thread James Botting
If it was multithreaded then it would be fine. Of course you can always try
it and use net_graph 4 on your client, and watch the sv value. If it
consistently goes below 66 then it probably won't be very smooth.

On 22 Oct 2011, at 15:25, Brian  wrote:

Thanks James. I have an HP Microserver with a dualcore nettop processor (AMD
Athlon Neo N36L, 1.3 GHz dualcore). It runs Q3DS quite happily, but I guess
TF is too much of an ask.
On Oct 22, 2011 2:01 PM, "James Botting"  wrote:

> Only a small part of the engine is multithreaded. The majority of
> calculation will be done on a single thread only.
>
> On 22 Oct 2011, at 13:59, Brian  wrote:
>
> Would a lower-clocked dual-core suffice or is HLDS not suited to multicore?
>
> Thanks
> On Oct 20, 2011 12:54 AM, "Dave Rosca"  wrote:
>
>> 2 Ghz core, 1 GB ram, and 800 GB of bandwidth should do
>>
>> On Wed, Oct 19, 2011 at 4:37 PM, Brian  wrote:
>>
>>> Anybody?
>>> On Oct 18, 2011 3:34 PM, "Wander"  wrote:
>>>
 In case you werent sarcastic, hes talking about the Dedicated Server

 On Tue, Oct 18, 2011 at 16:30, T Marler  wrote:
 > TF2 is coming to the DS? Wicked!
 >
 > Thanks VALVe ;D
 >
 > - Original Message -
 > From: Brian 
 > Date: Tuesday, October 18, 2011 8:14 am
 > Subject: [hlds] Minimum system requirements for TF2 DS?
 > To: hlds@list.valvesoftware.com
 >
 >> Could anyone give a rough estimate of what's needed for a
 >> standard 24 man
 >> server with minimal mods?
 >>
 >> Thanks,
 >> Brian
 >>
 > ___
 > To unsubscribe, edit your list preferences, or view the list archives,
 > please visit:
 > http://list.valvesoftware.com/mailman/listinfo/hlds
 >
 >

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Re: [hlds] Halloween 2011

2011-10-22 Thread Emil Larsson
I would like to know this too, especially as we have a "for the community"
passworded server, which ran 24/7 mann manor last year (password was on the
steam community page for the group so it wasn't exactly that much of a
secret). No abuse were going on of any kind, the only difference was that it
was limited to the people who knew the password.

I want a clarification of what abuse or cheating would be. Of course,
fooling the server into that the server is full is one obvious way but
still...

On Sat, Oct 22, 2011 at 7:39 AM, Violent Crimes
wrote:

> Would setting up a 10 person private server for you and your friends to get
> the gifts and not have to deal with other people be abusing the system?
>
> --
> *From:* Jon Lippincott 
> *To:* Half-Life dedicated Linux server mailing list <
> hlds_li...@list.valvesoftware.com>; Half-Life dedicated Win32 server
> mailing list 
> *Cc:* TF Team 
> *Sent:* Friday, October 21, 2011 10:32 PM
> *Subject:* [hlds] Halloween 2011
>
> We’re going to be launching some new Halloween content in the near future
> and wanted to give you all a quick heads-up.  There will be random gift
> drops, but this year we are requiring that participants register their
> servers.  If you choose not to register, you can still run the Halloween
> maps, but no gifts will drop on your server.  By registering, your server
> will also be included in matchmaking, which will potentially drive
> traffic to you.  Note that cheating or otherwise abusing the gift drop
> system will result in losing your registration, access to gift drops and
> other potential value-adds in the future.
>
> You still have plenty of time, as this change won’t be going live until
> next week.  Registration is quick and simple, and is outlined 
> here
> .
>
> -Jon
>
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Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-22 Thread Brian
Thanks James. I have an HP Microserver with a dualcore nettop processor (AMD
Athlon Neo N36L, 1.3 GHz dualcore). It runs Q3DS quite happily, but I guess
TF is too much of an ask.
On Oct 22, 2011 2:01 PM, "James Botting"  wrote:

> Only a small part of the engine is multithreaded. The majority of
> calculation will be done on a single thread only.
>
> On 22 Oct 2011, at 13:59, Brian  wrote:
>
> Would a lower-clocked dual-core suffice or is HLDS not suited to multicore?
>
> Thanks
> On Oct 20, 2011 12:54 AM, "Dave Rosca"  wrote:
>
>> 2 Ghz core, 1 GB ram, and 800 GB of bandwidth should do
>>
>> On Wed, Oct 19, 2011 at 4:37 PM, Brian  wrote:
>>
>>> Anybody?
>>> On Oct 18, 2011 3:34 PM, "Wander"  wrote:
>>>
 In case you werent sarcastic, hes talking about the Dedicated Server

 On Tue, Oct 18, 2011 at 16:30, T Marler  wrote:
 > TF2 is coming to the DS? Wicked!
 >
 > Thanks VALVe ;D
 >
 > - Original Message -
 > From: Brian 
 > Date: Tuesday, October 18, 2011 8:14 am
 > Subject: [hlds] Minimum system requirements for TF2 DS?
 > To: hlds@list.valvesoftware.com
 >
 >> Could anyone give a rough estimate of what's needed for a
 >> standard 24 man
 >> server with minimal mods?
 >>
 >> Thanks,
 >> Brian
 >>
 > ___
 > To unsubscribe, edit your list preferences, or view the list archives,
 > please visit:
 > http://list.valvesoftware.com/mailman/listinfo/hlds
 >
 >

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>>>
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>>> please visit:
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Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-22 Thread Saul Rennison
Since the update your server will run at the mod's tick rate (number of
world simulations that are executed per second). TF2 is 66 tick, so your
server will run at 66 fps. It's not runnin "slower", this is the speed it
always ran at, but it's using less resources.

On Saturday, 22 October 2011, kelly joe  wrote:
> That hadn't occured to me, because I read it was actually designed to run
off one core only.
>
> Is there any way to make the engine run smoother, use less memory, and
increase game performance, ever since the max_fps update my server has been
running slower.
>
> Thanks
>
>
> On 22 October 2011 14:14, James Botting 
wrote:
>
> Even if you could I doubt the engine would utilise it properly, however, i
personally havnt looked into that much. Maybe someone else can spread better
light on it.
>
> On 22 Oct 2011, at 14:08, kelly joe  wrote:
>
> How can you share it over cores manually, instead of running it one one
core?
>
>
> On 22 October 2011 14:00, James Botting 
wrote:
>
> Only a small part of the engine is multithreaded. The majority of
calculation will be done on a single thread only.
>
> On 22 Oct 2011, at 13:59, Brian  wrote:
>
> Would a lower-clocked dual-core suffice or is HLDS not suited to
multicore?
>
> Thanks
>
> On Oct 20, 2011 12:54 AM, "Dave Rosca"  wrote:
>
> 2 Ghz core, 1 GB ram, and 800 GB of bandwidth should do
>
> On Wed, Oct 19, 2011 at 4:37 PM, Brian  wrote:
>
> Anybody?
>
> On Oct 18, 2011 3:34 PM, "Wander"  wrote:
>
> In case you werent sarcastic, hes talking about the Dedicated Server
>
> On Tue, Oct 18, 2011 at 16:30, T Marler  wrote:
>> TF2 is coming to the DS? Wicked!
>>
>> Thanks VALVe ;D
>>
>> - Original Message -
>> From: Brian 
>> Date: Tuesday, October 18, 2011 8:14 am
>> Subject: [hlds] Minimum system requirements for TF2 DS?
>> To: hlds@list.valvesoftware.com
>>
>>> Could anyone give a rough estimate of what's needed for a
>>> standard 24 man
>>> server with minimal mods?
>>>
>>> Thanks,
>>> Brian
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
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-- 


Kind regards,
*Saul Rennison*
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Re: [hlds] Halloween 2011

2011-10-22 Thread Saul Rennison
He meant connect to your server from TF2, not ft2. You enter the console
variables (convars) in the TF2 console.

On Saturday, 22 October 2011, kelly joe  wrote:
> Thankx thats cleared a few things up. Does that mean you have to let other
players on, or can it remain private and password protected?
>
> Also, what is ft2, and how do you connect via client, do I have to
download ft2? Where do the convars come from, and where do you get the
registration values from?
>
> Thanks
>
> Sorry about all the questions, this is only my second server!
>
>
>
> On 22 October 2011 13:49, James Botting 
wrote:
>
> You Connect to your server via the ft2 client, open console and issue the
identity create command (off the top of my head I think it is
cl_create_server_identity, but check that on the valve docs) then copy the
two cvars outputted by the command to your server.cfg
> You need to do this for each one of your servers. They must all run with
unique registration values.
>
> On 22 Oct 2011, at 12:09, kelly joe  wrote:
>
> How do you register your server?
>
>
> On 22 October 2011 09:29, Scott Highland  wrote:
>
> Some clarification would still help.
>
> On Saturday, October 22, 2011 12:59:43 AM, msleeper wrote:
>
> There's nothing to be confused about. Stop trying to read between the
lines.
>
> In order to participate in the event, you have to REGISTER your
> servers. You don't have to make them quickplay valid. You JUST have to
> register them.
>
> How is there 20 replies to this thread.
>
> On Sat, Oct 22, 2011 at 2:46 AM, Jason  wrote:
>
> Ok, I am confused.  The quickplay (and "registration" of servers) is for
> servers without mods, etc.  Which is why we only have one of our five
> servers in the "quickplay" registration.  Yet, the OTHER servers is where
we
> get most of our traffic.  Your "quickplay registration" rules say
something
> along the lines of either getting blacklisted or ignored if you have
modded
> servers.
> So people who have "fun" modded servers are simply shit out of luck?  If
> this is not the case, then please, explain and give DETAILS of what we
will
> need to do.  I don't mind registering my servers for the halloween event
> stuff, my community would love itbut if I get left out because we
> have mods, I think that's a bit crappy of valve.
> Let us know exactly what we need to do to participate please...thank
you
> in advance.
> Jason
>
> On Sat, Oct 22, 2011 at 2:33 AM, Rob Liu  wrote:
>
> Why even bother trying to "police" it.  It's a holiday special events.
> People who's going to cheat/abuse it is still going get what they want in
> the end.
>
> On Sat, Oct 22, 2011 at 6:39 PM, Violent Crimes
>   wrote:
>
> Would setting up a 10 person private server for you and your friends to
> get the gifts and not have to deal with other people be abusing the
system?
>
> 
> From: Jon Lippincott
> To: Half-Life dedicated Linux server mailing list
> ; Half-Life dedicated Win32 server
> mailing list___
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Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-22 Thread kelly joe
what is a thread? Mine says it has 4 thread pools!

On 22 October 2011 14:18, kelly joe  wrote:

> That hadn't occured to me, because I read it was actually designed to run
> off one core only.
>
> Is there any way to make the engine run smoother, use less memory, and
> increase game performance, ever since the max_fps update my server has been
> running slower.
>
> Thanks
>
>
>
> On 22 October 2011 14:14, James Botting wrote:
>
>> Even if you could I doubt the engine would utilise it properly, however, i
>> personally havnt looked into that much. Maybe someone else can spread better
>> light on it.
>>
>>
>> On 22 Oct 2011, at 14:08, kelly joe  wrote:
>>
>> How can you share it over cores manually, instead of running it one one
>> core?
>>
>>
>> On 22 October 2011 14:00, James Botting wrote:
>>
>>> Only a small part of the engine is multithreaded. The majority of
>>> calculation will be done on a single thread only.
>>>
>>>
>>> On 22 Oct 2011, at 13:59, Brian  wrote:
>>>
>>> Would a lower-clocked dual-core suffice or is HLDS not suited to
>>> multicore?
>>>
>>> Thanks
>>> On Oct 20, 2011 12:54 AM, "Dave Rosca"  wrote:
>>>
 2 Ghz core, 1 GB ram, and 800 GB of bandwidth should do

 On Wed, Oct 19, 2011 at 4:37 PM, Brian  wrote:

> Anybody?
> On Oct 18, 2011 3:34 PM, "Wander"  wrote:
>
>> In case you werent sarcastic, hes talking about the Dedicated Server
>>
>> On Tue, Oct 18, 2011 at 16:30, T Marler  wrote:
>> > TF2 is coming to the DS? Wicked!
>> >
>> > Thanks VALVe ;D
>> >
>> > - Original Message -
>> > From: Brian 
>> > Date: Tuesday, October 18, 2011 8:14 am
>> > Subject: [hlds] Minimum system requirements for TF2 DS?
>> > To: hlds@list.valvesoftware.com
>> >
>> >> Could anyone give a rough estimate of what's needed for a
>> >> standard 24 man
>> >> server with minimal mods?
>> >>
>> >> Thanks,
>> >> Brian
>> >>
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
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 ___
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Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-22 Thread kelly joe
That hadn't occured to me, because I read it was actually designed to run
off one core only.

Is there any way to make the engine run smoother, use less memory, and
increase game performance, ever since the max_fps update my server has been
running slower.

Thanks



On 22 October 2011 14:14, James Botting  wrote:

> Even if you could I doubt the engine would utilise it properly, however, i
> personally havnt looked into that much. Maybe someone else can spread better
> light on it.
>
>
> On 22 Oct 2011, at 14:08, kelly joe  wrote:
>
> How can you share it over cores manually, instead of running it one one
> core?
>
>
> On 22 October 2011 14:00, James Botting wrote:
>
>> Only a small part of the engine is multithreaded. The majority of
>> calculation will be done on a single thread only.
>>
>>
>> On 22 Oct 2011, at 13:59, Brian  wrote:
>>
>> Would a lower-clocked dual-core suffice or is HLDS not suited to
>> multicore?
>>
>> Thanks
>> On Oct 20, 2011 12:54 AM, "Dave Rosca"  wrote:
>>
>>> 2 Ghz core, 1 GB ram, and 800 GB of bandwidth should do
>>>
>>> On Wed, Oct 19, 2011 at 4:37 PM, Brian  wrote:
>>>
 Anybody?
 On Oct 18, 2011 3:34 PM, "Wander"  wrote:

> In case you werent sarcastic, hes talking about the Dedicated Server
>
> On Tue, Oct 18, 2011 at 16:30, T Marler  wrote:
> > TF2 is coming to the DS? Wicked!
> >
> > Thanks VALVe ;D
> >
> > - Original Message -
> > From: Brian 
> > Date: Tuesday, October 18, 2011 8:14 am
> > Subject: [hlds] Minimum system requirements for TF2 DS?
> > To: hlds@list.valvesoftware.com
> >
> >> Could anyone give a rough estimate of what's needed for a
> >> standard 24 man
> >> server with minimal mods?
> >>
> >> Thanks,
> >> Brian
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-22 Thread Dominik Friedrichs
Even if you could, you could only switch it BETWEEN cores, you can not 
split up a thread and make it utilize more than one core simultaneously.


On 2011/10/22 15:08, kelly joe wrote:

How can you share it over cores manually, instead of running it one one
core?


On 22 October 2011 14:00, James Botting mailto:bottswan...@googlemail.com>> wrote:

Only a small part of the engine is multithreaded. The majority of
calculation will be done on a single thread only.


On 22 Oct 2011, at 13:59, Brian mailto:br...@doublejump.eu>> wrote:


Would a lower-clocked dual-core suffice or is HLDS not suited to
multicore?

Thanks

On Oct 20, 2011 12:54 AM, "Dave Rosca" mailto:dave.ro...@gmail.com>> wrote:

2 Ghz core, 1 GB ram, and 800 GB of bandwidth should do

On Wed, Oct 19, 2011 at 4:37 PM, Brian mailto:br...@doublejump.eu>> wrote:

Anybody?

On Oct 18, 2011 3:34 PM, "Wander" mailto:wander...@gmail.com>> wrote:

In case you werent sarcastic, hes talking about the
Dedicated Server

On Tue, Oct 18, 2011 at 16:30, T Marler
mailto:bloodyi...@shaw.ca>> wrote:
> TF2 is coming to the DS? Wicked!
>
> Thanks VALVe ;D
>
> - Original Message -
> From: Brian mailto:br...@doublejump.eu>>
> Date: Tuesday, October 18, 2011 8:14 am
> Subject: [hlds] Minimum system requirements for TF2 DS?
> To: hlds@list.valvesoftware.com

>
>> Could anyone give a rough estimate of what's needed
for a
>> standard 24 man
>> server with minimal mods?
>>
>> Thanks,
>> Brian
>>
> ___
> To unsubscribe, edit your list preferences, or view
the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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Re: [hlds] Halloween 2011

2011-10-22 Thread kelly joe
Thankx thats cleared a few things up. Does that mean you have to let other
players on, or can it remain private and password protected?

Also, what is ft2, and how do you connect via client, do I have to download
ft2? Where do the convars come from, and where do you get the registration
values from?

Thanks

Sorry about all the questions, this is only my second server!




On 22 October 2011 13:49, James Botting  wrote:

> You Connect to your server via the ft2 client, open console and issue the
> identity create command (off the top of my head I think it is
> cl_create_server_identity, but check that on the valve docs) then copy the
> two cvars outputted by the command to your server.cfg
> You need to do this for each one of your servers. They must all run with
> unique registration values.
>
>
> On 22 Oct 2011, at 12:09, kelly joe  wrote:
>
> How do you register your server?
>
>
> On 22 October 2011 09:29, Scott Highland  wrote:
>
>> Some clarification would still help.
>>
>>
>> On Saturday, October 22, 2011 12:59:43 AM, msleeper wrote:
>>
>>> There's nothing to be confused about. Stop trying to read between the
>>> lines.
>>>
>>> In order to participate in the event, you have to REGISTER your
>>> servers. You don't have to make them quickplay valid. You JUST have to
>>> register them.
>>>
>>> How is there 20 replies to this thread.
>>>
>>> On Sat, Oct 22, 2011 at 2:46 AM, Jason  wrote:
>>>
 Ok, I am confused.  The quickplay (and "registration" of servers) is for
 servers without mods, etc.  Which is why we only have one of our five
 servers in the "quickplay" registration.  Yet, the OTHER servers is
 where we
 get most of our traffic.  Your "quickplay registration" rules say
 something
 along the lines of either getting blacklisted or ignored if you have
 modded
 servers.
 So people who have "fun" modded servers are simply shit out of luck?  If
 this is not the case, then please, explain and give DETAILS of what we
 will
 need to do.  I don't mind registering my servers for the halloween event
 stuff, my community would love itbut if I get left out because
 we
 have mods, I think that's a bit crappy of valve.
 Let us know exactly what we need to do to participate please...thank
 you
 in advance.
 Jason

 On Sat, Oct 22, 2011 at 2:33 AM, Rob Liu  wrote:

>
> Why even bother trying to "police" it.  It's a holiday special events.
> People who's going to cheat/abuse it is still going get what they want
> in
> the end.
>
> On Sat, Oct 22, 2011 at 6:39 PM, Violent Crimes
>   wrote:
>
>>
>> Would setting up a 10 person private server for you and your friends
>> to
>> get the gifts and not have to deal with other people be abusing the
>> system?
>>
>> __**__
>> From: Jon Lippincott
>> >
>> To: Half-Life dedicated Linux server mailing list
>> >;
>> Half-Life dedicated Win32 server
>> mailing list
>> >
>> Cc: TF Team
>> Sent: Friday, October 21, 2011 10:32 PM
>> Subject: [hlds] Halloween 2011
>>
>> We’re going to be launching some new Halloween content in the near
>> future
>> and wanted to give you all a quick heads-up.  There will be random
>> gift
>> drops, but this year we are requiring that participants register their
>> servers.  If you choose not to register, you can still run the
>> Halloween
>> maps, but no gifts will drop on your server.  By registering, your
>> server
>> will also be included in matchmaking, which will potentially drive
>> traffic to you.  Note that cheating or otherwise abusing the gift drop
>> system will result in losing your registration, access to gift drops
>> and
>> other potential value-adds in the future.
>>
>> You still have plenty of time, as this change won’t be going live
>> until
>> next week.  Registration is quick and simple, and is outlined here.
>>
>> -Jon
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds
>>
>>
>>
>> __**_
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>> please visit:
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Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-22 Thread James Botting
Even if you could I doubt the engine would utilise it properly, however, i
personally havnt looked into that much. Maybe someone else can spread better
light on it.

On 22 Oct 2011, at 14:08, kelly joe  wrote:

How can you share it over cores manually, instead of running it one one
core?


On 22 October 2011 14:00, James Botting  wrote:

> Only a small part of the engine is multithreaded. The majority of
> calculation will be done on a single thread only.
>
>
> On 22 Oct 2011, at 13:59, Brian  wrote:
>
> Would a lower-clocked dual-core suffice or is HLDS not suited to multicore?
>
> Thanks
> On Oct 20, 2011 12:54 AM, "Dave Rosca"  wrote:
>
>> 2 Ghz core, 1 GB ram, and 800 GB of bandwidth should do
>>
>> On Wed, Oct 19, 2011 at 4:37 PM, Brian  wrote:
>>
>>> Anybody?
>>> On Oct 18, 2011 3:34 PM, "Wander"  wrote:
>>>
 In case you werent sarcastic, hes talking about the Dedicated Server

 On Tue, Oct 18, 2011 at 16:30, T Marler  wrote:
 > TF2 is coming to the DS? Wicked!
 >
 > Thanks VALVe ;D
 >
 > - Original Message -
 > From: Brian 
 > Date: Tuesday, October 18, 2011 8:14 am
 > Subject: [hlds] Minimum system requirements for TF2 DS?
 > To: hlds@list.valvesoftware.com
 >
 >> Could anyone give a rough estimate of what's needed for a
 >> standard 24 man
 >> server with minimal mods?
 >>
 >> Thanks,
 >> Brian
 >>
 > ___
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 > please visit:
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 >
 >

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>>>
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Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-22 Thread Dominik Friedrichs
I think he's actually talking about the data transfer volume per month 
that a TF2 server can be expected to generate. Bandwidth (network speed) 
is something else and a few Mbit both ways should be enough. Most offers 
include a 100 Mbit link so no problem there.


On 2011/10/22 13:14, kelly joe wrote:

How do you tell how much bandwidth you have?
Thanks

On 20 October 2011 00:53, Dave Rosca mailto:dave.ro...@gmail.com>> wrote:

2 Ghz core, 1 GB ram, and 800 GB of bandwidth should do


On Wed, Oct 19, 2011 at 4:37 PM, Brian mailto:br...@doublejump.eu>> wrote:

Anybody?

On Oct 18, 2011 3:34 PM, "Wander" mailto:wander...@gmail.com>> wrote:

In case you werent sarcastic, hes talking about the
Dedicated Server

On Tue, Oct 18, 2011 at 16:30, T Marler mailto:bloodyi...@shaw.ca>> wrote:
 > TF2 is coming to the DS? Wicked!
 >
 > Thanks VALVe ;D
 >
 > - Original Message -
 > From: Brian mailto:br...@doublejump.eu>>
 > Date: Tuesday, October 18, 2011 8:14 am
 > Subject: [hlds] Minimum system requirements for TF2 DS?
 > To: hlds@list.valvesoftware.com

 >
 >> Could anyone give a rough estimate of what's needed for a
 >> standard 24 man
 >> server with minimal mods?
 >>
 >> Thanks,
 >> Brian
 >>
 > ___
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list archives,
 > please visit:
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 >
 >

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Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-22 Thread kelly joe
How can you share it over cores manually, instead of running it one one
core?


On 22 October 2011 14:00, James Botting  wrote:

> Only a small part of the engine is multithreaded. The majority of
> calculation will be done on a single thread only.
>
>
> On 22 Oct 2011, at 13:59, Brian  wrote:
>
> Would a lower-clocked dual-core suffice or is HLDS not suited to multicore?
>
> Thanks
> On Oct 20, 2011 12:54 AM, "Dave Rosca"  wrote:
>
>> 2 Ghz core, 1 GB ram, and 800 GB of bandwidth should do
>>
>> On Wed, Oct 19, 2011 at 4:37 PM, Brian  wrote:
>>
>>> Anybody?
>>> On Oct 18, 2011 3:34 PM, "Wander"  wrote:
>>>
 In case you werent sarcastic, hes talking about the Dedicated Server

 On Tue, Oct 18, 2011 at 16:30, T Marler  wrote:
 > TF2 is coming to the DS? Wicked!
 >
 > Thanks VALVe ;D
 >
 > - Original Message -
 > From: Brian 
 > Date: Tuesday, October 18, 2011 8:14 am
 > Subject: [hlds] Minimum system requirements for TF2 DS?
 > To: hlds@list.valvesoftware.com
 >
 >> Could anyone give a rough estimate of what's needed for a
 >> standard 24 man
 >> server with minimal mods?
 >>
 >> Thanks,
 >> Brian
 >>
 > ___
 > To unsubscribe, edit your list preferences, or view the list archives,
 > please visit:
 > http://list.valvesoftware.com/mailman/listinfo/hlds
 >
 >

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 please visit:
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>>>
>>> ___
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>>> please visit:
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>>>
>>>
>>
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Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-22 Thread James Botting
Only a small part of the engine is multithreaded. The majority of
calculation will be done on a single thread only.

On 22 Oct 2011, at 13:59, Brian  wrote:

Would a lower-clocked dual-core suffice or is HLDS not suited to multicore?

Thanks
On Oct 20, 2011 12:54 AM, "Dave Rosca"  wrote:

> 2 Ghz core, 1 GB ram, and 800 GB of bandwidth should do
>
> On Wed, Oct 19, 2011 at 4:37 PM, Brian  wrote:
>
>> Anybody?
>> On Oct 18, 2011 3:34 PM, "Wander"  wrote:
>>
>>> In case you werent sarcastic, hes talking about the Dedicated Server
>>>
>>> On Tue, Oct 18, 2011 at 16:30, T Marler  wrote:
>>> > TF2 is coming to the DS? Wicked!
>>> >
>>> > Thanks VALVe ;D
>>> >
>>> > - Original Message -
>>> > From: Brian 
>>> > Date: Tuesday, October 18, 2011 8:14 am
>>> > Subject: [hlds] Minimum system requirements for TF2 DS?
>>> > To: hlds@list.valvesoftware.com
>>> >
>>> >> Could anyone give a rough estimate of what's needed for a
>>> >> standard 24 man
>>> >> server with minimal mods?
>>> >>
>>> >> Thanks,
>>> >> Brian
>>> >>
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> >
>>>
>>> ___
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>>> please visit:
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>>
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Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-22 Thread Brian
Would a lower-clocked dual-core suffice or is HLDS not suited to multicore?

Thanks
On Oct 20, 2011 12:54 AM, "Dave Rosca"  wrote:

> 2 Ghz core, 1 GB ram, and 800 GB of bandwidth should do
>
> On Wed, Oct 19, 2011 at 4:37 PM, Brian  wrote:
>
>> Anybody?
>> On Oct 18, 2011 3:34 PM, "Wander"  wrote:
>>
>>> In case you werent sarcastic, hes talking about the Dedicated Server
>>>
>>> On Tue, Oct 18, 2011 at 16:30, T Marler  wrote:
>>> > TF2 is coming to the DS? Wicked!
>>> >
>>> > Thanks VALVe ;D
>>> >
>>> > - Original Message -
>>> > From: Brian 
>>> > Date: Tuesday, October 18, 2011 8:14 am
>>> > Subject: [hlds] Minimum system requirements for TF2 DS?
>>> > To: hlds@list.valvesoftware.com
>>> >
>>> >> Could anyone give a rough estimate of what's needed for a
>>> >> standard 24 man
>>> >> server with minimal mods?
>>> >>
>>> >> Thanks,
>>> >> Brian
>>> >>
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> >
>>>
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>>> please visit:
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Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-22 Thread James Botting
You would need to contact your server host/datacenter.

On 22 Oct 2011, at 12:14, kelly joe  wrote:

How do you tell how much bandwidth you have?

Thanks

On 20 October 2011 00:53, Dave Rosca  wrote:

> 2 Ghz core, 1 GB ram, and 800 GB of bandwidth should do
>
>
> On Wed, Oct 19, 2011 at 4:37 PM, Brian  wrote:
>
>> Anybody?
>> On Oct 18, 2011 3:34 PM, "Wander"  wrote:
>>
>>> In case you werent sarcastic, hes talking about the Dedicated Server
>>>
>>> On Tue, Oct 18, 2011 at 16:30, T Marler  wrote:
>>> > TF2 is coming to the DS? Wicked!
>>> >
>>> > Thanks VALVe ;D
>>> >
>>> > - Original Message -
>>> > From: Brian 
>>> > Date: Tuesday, October 18, 2011 8:14 am
>>> > Subject: [hlds] Minimum system requirements for TF2 DS?
>>> > To: hlds@list.valvesoftware.com
>>> >
>>> >> Could anyone give a rough estimate of what's needed for a
>>> >> standard 24 man
>>> >> server with minimal mods?
>>> >>
>>> >> Thanks,
>>> >> Brian
>>> >>
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> >
>>>
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>>> please visit:
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Re: [hlds] Halloween 2011

2011-10-22 Thread James Botting
You Connect to your server via the ft2 client, open console and issue the
identity create command (off the top of my head I think it is
cl_create_server_identity, but check that on the valve docs) then copy the
two cvars outputted by the command to your server.cfg
You need to do this for each one of your servers. They must all run with
unique registration values.

On 22 Oct 2011, at 12:09, kelly joe  wrote:

How do you register your server?


On 22 October 2011 09:29, Scott Highland  wrote:

> Some clarification would still help.
>
>
> On Saturday, October 22, 2011 12:59:43 AM, msleeper wrote:
>
>> There's nothing to be confused about. Stop trying to read between the
>> lines.
>>
>> In order to participate in the event, you have to REGISTER your
>> servers. You don't have to make them quickplay valid. You JUST have to
>> register them.
>>
>> How is there 20 replies to this thread.
>>
>> On Sat, Oct 22, 2011 at 2:46 AM, Jason  wrote:
>>
>>> Ok, I am confused.  The quickplay (and "registration" of servers) is for
>>> servers without mods, etc.  Which is why we only have one of our five
>>> servers in the "quickplay" registration.  Yet, the OTHER servers is where
>>> we
>>> get most of our traffic.  Your "quickplay registration" rules say
>>> something
>>> along the lines of either getting blacklisted or ignored if you have
>>> modded
>>> servers.
>>> So people who have "fun" modded servers are simply shit out of luck?  If
>>> this is not the case, then please, explain and give DETAILS of what we
>>> will
>>> need to do.  I don't mind registering my servers for the halloween event
>>> stuff, my community would love itbut if I get left out because we
>>> have mods, I think that's a bit crappy of valve.
>>> Let us know exactly what we need to do to participate please...thank
>>> you
>>> in advance.
>>> Jason
>>>
>>> On Sat, Oct 22, 2011 at 2:33 AM, Rob Liu  wrote:
>>>

 Why even bother trying to "police" it.  It's a holiday special events.
 People who's going to cheat/abuse it is still going get what they want
 in
 the end.

 On Sat, Oct 22, 2011 at 6:39 PM, Violent Crimes
   wrote:

>
> Would setting up a 10 person private server for you and your friends to
> get the gifts and not have to deal with other people be abusing the
> system?
>
> __**__
> From: Jon Lippincott
> >
> To: Half-Life dedicated Linux server mailing list
> >;
> Half-Life dedicated Win32 server
> mailing list
> >
> Cc: TF Team
> Sent: Friday, October 21, 2011 10:32 PM
> Subject: [hlds] Halloween 2011
>
> We’re going to be launching some new Halloween content in the near
> future
> and wanted to give you all a quick heads-up.  There will be random gift
> drops, but this year we are requiring that participants register their
> servers.  If you choose not to register, you can still run the
> Halloween
> maps, but no gifts will drop on your server.  By registering, your
> server
> will also be included in matchmaking, which will potentially drive
> traffic to you.  Note that cheating or otherwise abusing the gift drop
> system will result in losing your registration, access to gift drops
> and
> other potential value-adds in the future.
>
> You still have plenty of time, as this change won’t be going live until
> next week.  Registration is quick and simple, and is outlined here.
>
> -Jon
> __**_
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> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds
>
>
>
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Re: [hlds] Max FPS

2011-10-22 Thread AnAkIn .
Increasing FPS won't make the gameplay smoother.

2011/10/22 kelly joe 

> So, does this mean that all servers are gonna run at the same rate?
>
> Cos' mines locked at 66-68fps, and it's slower than it was since the
> update. How can we increase the fps? Just to make gameplay smoother, with
> less lag?
>
> Thanks
>
> On 18 October 2011 10:37, Crazed Gunman wrote:
>
>>  I can confirm it, happened for me too.
>>
>>
>> On 10/17/2011 6:37 PM, m33crob wrote:
>>
>> I have not had a chance to test this yet, but I've been informed via the
>> Steam Forums that this crash happens when one of the participants
>> disconnects from the server during the high five.
>>
>>
>> On Oct 17, 2011 4:01 PM, "Ryan Stecker"  wrote:
>>
>> That has nothing to do with the actual root of the problem, which are the
>> client crashes.
>>
>> I was just trying to clear up some confusion in case people thought "No
>> Steam Logon" had something to do with the crashes.
>>
>> The cause and effect relationship is that the client crashes, and the
>> Steam backend tells the server that the client isn't on the server anymore
>> (because it crashed).
>>
>>
>>
>> On Mon, Oct 17, 2011 at 5:54 PM, Saul Rennison 
>> wrote:
>> >
>> > Precisely. Try...
>>
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Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-22 Thread kelly joe
How do you tell how much bandwidth you have?

Thanks

On 20 October 2011 00:53, Dave Rosca  wrote:

> 2 Ghz core, 1 GB ram, and 800 GB of bandwidth should do
>
>
> On Wed, Oct 19, 2011 at 4:37 PM, Brian  wrote:
>
>> Anybody?
>> On Oct 18, 2011 3:34 PM, "Wander"  wrote:
>>
>>> In case you werent sarcastic, hes talking about the Dedicated Server
>>>
>>> On Tue, Oct 18, 2011 at 16:30, T Marler  wrote:
>>> > TF2 is coming to the DS? Wicked!
>>> >
>>> > Thanks VALVe ;D
>>> >
>>> > - Original Message -
>>> > From: Brian 
>>> > Date: Tuesday, October 18, 2011 8:14 am
>>> > Subject: [hlds] Minimum system requirements for TF2 DS?
>>> > To: hlds@list.valvesoftware.com
>>> >
>>> >> Could anyone give a rough estimate of what's needed for a
>>> >> standard 24 man
>>> >> server with minimal mods?
>>> >>
>>> >> Thanks,
>>> >> Brian
>>> >>
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> >
>>>
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>>> please visit:
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Re: [hlds] hlds Digest, Vol 7, Issue 125

2011-10-22 Thread kelly joe
Have the same problem mate, getting spammed with at least ten errors
identical to yours listed.

Is there any way to 'fix' these?

Are they a problem or just like the particle error  pcg thingy?

Thanks

On 21 October 2011 03:31, G. Hutchinson  wrote:

> Few days back with the "big" update my servers where running fine...
> Clients on my servers where running fine... In fact running better than ever
> in months...With each "patch" now I get worse off. now my 2fort server is
> spammed with below as well as a few other errors. Please stop "fixing"
> stuff
>
>
> material models/player/items/medic/**medic_mirror has a normal map and
> $basealphae
> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/**all_halo has a normal map and
> $basealphae
> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/**id_badge_gold has a normal map
> and $basea
> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/**id_badge_silver has a normal map
> and $bas
> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/**id_badge_platinum has a normal
> map and $b
> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> MDLCache: Failed load of .VVD data for player/items/all_class/skull_**
> sodlier.mdl
> material models/player/items/all_class/**spacechem_pin has a normal map
> and $basea
> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/**weiner_gold has a normal map and
> $basealp
> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/**weiner_silver has a normal map
> and $basea
> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/**weiner_bronze has a normal map
> and $basea
> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/**etf2l_highlander_gold has a
> normal map an
> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/**etf2l_highlander_silver has a
> normal map
> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/**etf2l_highlander_bronze has a
> normal map
> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/**etf2l_highlander_part has a
> normal map an
> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/**ugc_highlander_participant has a
> normal m
> ap and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular
> .
>
> material models/player/items/all_class/**ugc_highlander_platinum_1 has a
> normal ma
> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
>
> material models/player/items/all_class/**ugc_highlander_platinum_2 has a
> normal ma
> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
>
> material models/player/items/all_class/**ugc_highlander_platinum_3 has a
> normal ma
> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
>
> material models/player/items/all_class/**ugc_highlander_silver_1 has a
> normal map
> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/**ugc_highlander_silver_2 has a
> normal map
> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/**ugc_highlander_silver_3 has a
> normal map
> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/**ugc_highlander_iron_1 has a
> normal map an
> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/**ugc_highlander_iron_2 has a
> normal map an
> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/**ugc_highlander_iron_3 has a
> normal map an
> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
>
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Re: [hlds] Halloween 2011

2011-10-22 Thread kelly joe
How do you register your server?


On 22 October 2011 09:29, Scott Highland  wrote:

> Some clarification would still help.
>
>
> On Saturday, October 22, 2011 12:59:43 AM, msleeper wrote:
>
>> There's nothing to be confused about. Stop trying to read between the
>> lines.
>>
>> In order to participate in the event, you have to REGISTER your
>> servers. You don't have to make them quickplay valid. You JUST have to
>> register them.
>>
>> How is there 20 replies to this thread.
>>
>> On Sat, Oct 22, 2011 at 2:46 AM, Jason  wrote:
>>
>>> Ok, I am confused.  The quickplay (and "registration" of servers) is for
>>> servers without mods, etc.  Which is why we only have one of our five
>>> servers in the "quickplay" registration.  Yet, the OTHER servers is where
>>> we
>>> get most of our traffic.  Your "quickplay registration" rules say
>>> something
>>> along the lines of either getting blacklisted or ignored if you have
>>> modded
>>> servers.
>>> So people who have "fun" modded servers are simply shit out of luck?  If
>>> this is not the case, then please, explain and give DETAILS of what we
>>> will
>>> need to do.  I don't mind registering my servers for the halloween event
>>> stuff, my community would love itbut if I get left out because we
>>> have mods, I think that's a bit crappy of valve.
>>> Let us know exactly what we need to do to participate please...thank
>>> you
>>> in advance.
>>> Jason
>>>
>>> On Sat, Oct 22, 2011 at 2:33 AM, Rob Liu  wrote:
>>>

 Why even bother trying to "police" it.  It's a holiday special events.
 People who's going to cheat/abuse it is still going get what they want
 in
 the end.

 On Sat, Oct 22, 2011 at 6:39 PM, Violent Crimes
   wrote:

>
> Would setting up a 10 person private server for you and your friends to
> get the gifts and not have to deal with other people be abusing the
> system?
>
> __**__
> From: Jon Lippincott
> >
> To: Half-Life dedicated Linux server mailing list
> >;
> Half-Life dedicated Win32 server
> mailing list
> >
> Cc: TF Team
> Sent: Friday, October 21, 2011 10:32 PM
> Subject: [hlds] Halloween 2011
>
> We’re going to be launching some new Halloween content in the near
> future
> and wanted to give you all a quick heads-up.  There will be random gift
> drops, but this year we are requiring that participants register their
> servers.  If you choose not to register, you can still run the
> Halloween
> maps, but no gifts will drop on your server.  By registering, your
> server
> will also be included in matchmaking, which will potentially drive
> traffic to you.  Note that cheating or otherwise abusing the gift drop
> system will result in losing your registration, access to gift drops
> and
> other potential value-adds in the future.
>
> You still have plenty of time, as this change won’t be going live until
> next week.  Registration is quick and simple, and is outlined here.
>
> -Jon
> __**_
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> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds
>
>
>
> __**_
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>

 __**_
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 please visit:
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>>>
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>>> please visit:
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>>>
>>>
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Re: [hlds] Max FPS

2011-10-22 Thread kelly joe
So, does this mean that all servers are gonna run at the same rate?

Cos' mines locked at 66-68fps, and it's slower than it was since the update.
How can we increase the fps? Just to make gameplay smoother, with less lag?

Thanks

On 18 October 2011 10:37, Crazed Gunman  wrote:

>  I can confirm it, happened for me too.
>
>
> On 10/17/2011 6:37 PM, m33crob wrote:
>
> I have not had a chance to test this yet, but I've been informed via the
> Steam Forums that this crash happens when one of the participants
> disconnects from the server during the high five.
>
>
> On Oct 17, 2011 4:01 PM, "Ryan Stecker"  wrote:
>
> That has nothing to do with the actual root of the problem, which are the
> client crashes.
>
> I was just trying to clear up some confusion in case people thought "No
> Steam Logon" had something to do with the crashes.
>
> The cause and effect relationship is that the client crashes, and the Steam
> backend tells the server that the client isn't on the server anymore
> (because it crashed).
>
>
>
> On Mon, Oct 17, 2011 at 5:54 PM, Saul Rennison 
> wrote:
> >
> > Precisely. Try...
>
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Re: [hlds] Halloween 2011

2011-10-22 Thread Scott Highland

Some clarification would still help.

On Saturday, October 22, 2011 12:59:43 AM, msleeper wrote:

There's nothing to be confused about. Stop trying to read between the lines.

In order to participate in the event, you have to REGISTER your
servers. You don't have to make them quickplay valid. You JUST have to
register them.

How is there 20 replies to this thread.

On Sat, Oct 22, 2011 at 2:46 AM, Jason  wrote:

Ok, I am confused.  The quickplay (and "registration" of servers) is for
servers without mods, etc.  Which is why we only have one of our five
servers in the "quickplay" registration.  Yet, the OTHER servers is where we
get most of our traffic.  Your "quickplay registration" rules say something
along the lines of either getting blacklisted or ignored if you have modded
servers.
So people who have "fun" modded servers are simply shit out of luck?  If
this is not the case, then please, explain and give DETAILS of what we will
need to do.  I don't mind registering my servers for the halloween event
stuff, my community would love itbut if I get left out because we
have mods, I think that's a bit crappy of valve.
Let us know exactly what we need to do to participate please...thank you
in advance.
Jason

On Sat, Oct 22, 2011 at 2:33 AM, Rob Liu  wrote:


Why even bother trying to "police" it.  It's a holiday special events.
People who's going to cheat/abuse it is still going get what they want in
the end.

On Sat, Oct 22, 2011 at 6:39 PM, Violent Crimes
  wrote:


Would setting up a 10 person private server for you and your friends to
get the gifts and not have to deal with other people be abusing the system?


From: Jon Lippincott
To: Half-Life dedicated Linux server mailing list
; Half-Life dedicated Win32 server
mailing list
Cc: TF Team
Sent: Friday, October 21, 2011 10:32 PM
Subject: [hlds] Halloween 2011

We’re going to be launching some new Halloween content in the near future
and wanted to give you all a quick heads-up.  There will be random gift
drops, but this year we are requiring that participants register their
servers.  If you choose not to register, you can still run the Halloween
maps, but no gifts will drop on your server.  By registering, your server
will also be included in matchmaking, which will potentially drive
traffic to you.  Note that cheating or otherwise abusing the gift drop
system will result in losing your registration, access to gift drops and
other potential value-adds in the future.

You still have plenty of time, as this change won’t be going live until
next week.  Registration is quick and simple, and is outlined here.

-Jon
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Re: [hlds] Halloween 2011

2011-10-22 Thread teamb...@comcast.net
Jason,

All the info about the quickplay and registration system was posted at a link 
at the bottom of Jon's original email.
If you read that you will probably get answers to most of your questions.

We are running quite a few plug-ins and our all of our servers are receiving a 
lot of players via quick so don't be overly concerned about being blacklisted.

- Reply message -
From: "Jason" 
To: "Half-Life dedicated Win32 server mailing list" 

Subject: [hlds] Halloween 2011
Date: Fri, Oct 21, 2011 11:46 pm
Ok, I am confused.  The quickplay (and "registration" of servers) is for 
servers without mods, etc.  Which is why we only have one of our five servers 
in the "quickplay" registration.  Yet, the OTHER servers is where we get most 
of our traffic.  Your "quickplay registration" rules say something along the 
lines of either getting blacklisted or ignored if you have modded servers.

So people who have "fun" modded servers are simply shit out of luck?  If this 
is not the case, then please, explain and give DETAILS of what we will need to 
do.  I don't mind registering my servers for the halloween event stuff, my 
community would love itbut if I get left out because we have mods, I 
think that's a bit crappy of valve.  

Let us know exactly what we need to do to participate please...thank you in 
advance.
Jason

On Sat, Oct 22, 2011 at 2:33 AM, Rob Liu  wrote:

Why even bother trying to "police" it.  It's a holiday special events.
People who's going to cheat/abuse it is still going get what they want in the 
end.


On Sat, Oct 22, 2011 at 6:39 PM, Violent Crimes  
wrote:




Would setting up a 10 person private server for you and your friends to get the 
gifts and not have to deal with other people be abusing the system?



From: Jon Lippincott 


To: Half-Life dedicated Linux server mailing list 
; Half-Life dedicated Win32 server mailing 
list 


Cc: TF Team 
Sent: Friday, October 21, 2011 10:32 PM


Subject: [hlds] Halloween 2011


We’re going to be launching some new Halloween content in the near future and 
wanted to give you all a quick heads-up.  There will be random gift drops, but 
this year we are requiring that participants register their servers.  If you 
choose not to register, you can still run the Halloween maps, but no gifts will 
drop on your server.  By registering, your server will also be included in 
matchmaking, which will potentially drive traffic to you.  Note that cheating 
or otherwise abusing the gift drop system will result in losing your 
registration, access to gift drops and other potential value-adds in the future.

 You still have plenty of time, as this change won’t be going live until next 
week.  Registration is quick and simple, and is outlined here.

 -Jon
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Re: [hlds] Halloween 2011

2011-10-22 Thread msleeper
There's nothing to be confused about. Stop trying to read between the lines.

In order to participate in the event, you have to REGISTER your
servers. You don't have to make them quickplay valid. You JUST have to
register them.

How is there 20 replies to this thread.

On Sat, Oct 22, 2011 at 2:46 AM, Jason  wrote:
> Ok, I am confused.  The quickplay (and "registration" of servers) is for
> servers without mods, etc.  Which is why we only have one of our five
> servers in the "quickplay" registration.  Yet, the OTHER servers is where we
> get most of our traffic.  Your "quickplay registration" rules say something
> along the lines of either getting blacklisted or ignored if you have modded
> servers.
> So people who have "fun" modded servers are simply shit out of luck?  If
> this is not the case, then please, explain and give DETAILS of what we will
> need to do.  I don't mind registering my servers for the halloween event
> stuff, my community would love itbut if I get left out because we
> have mods, I think that's a bit crappy of valve.
> Let us know exactly what we need to do to participate please...thank you
> in advance.
> Jason
>
> On Sat, Oct 22, 2011 at 2:33 AM, Rob Liu  wrote:
>>
>> Why even bother trying to "police" it.  It's a holiday special events.
>> People who's going to cheat/abuse it is still going get what they want in
>> the end.
>>
>> On Sat, Oct 22, 2011 at 6:39 PM, Violent Crimes
>>  wrote:
>>>
>>> Would setting up a 10 person private server for you and your friends to
>>> get the gifts and not have to deal with other people be abusing the system?
>>>
>>> 
>>> From: Jon Lippincott 
>>> To: Half-Life dedicated Linux server mailing list
>>> ; Half-Life dedicated Win32 server
>>> mailing list 
>>> Cc: TF Team 
>>> Sent: Friday, October 21, 2011 10:32 PM
>>> Subject: [hlds] Halloween 2011
>>>
>>> We’re going to be launching some new Halloween content in the near future
>>> and wanted to give you all a quick heads-up.  There will be random gift
>>> drops, but this year we are requiring that participants register their
>>> servers.  If you choose not to register, you can still run the Halloween
>>> maps, but no gifts will drop on your server.  By registering, your server
>>> will also be included in matchmaking, which will potentially drive
>>> traffic to you.  Note that cheating or otherwise abusing the gift drop
>>> system will result in losing your registration, access to gift drops and
>>> other potential value-adds in the future.
>>>
>>> You still have plenty of time, as this change won’t be going live until
>>> next week.  Registration is quick and simple, and is outlined here.
>>>
>>> -Jon
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
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>>
>>
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