Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Andrew DeMerse
Since it's so ridiculously easy to reproduce, even on accident, I'll
outline it.

Equip the frontier justice
Drop a sentry (mini is easiest, obviously)
Once it gets 1 assist or kill, destroy it
Use up your revenge crits

You now have unlimited crits for every equipped item until you die. Pistol,
wrench, and shotgun.

Right now, the solution is to ban the frontier justice until Valve can fix
it.

I'm using this with sourcemod
https://forums.alliedmods.net/showthread.php?t=86679

sm_wpnblock "1"
sm_wpnblock_clear
sm_wpnblock_add "tf_weapon_sentry_revenge"

On Fri, Dec 16, 2011 at 1:56 AM, Team BOOM!  wrote:

> **
> The update changed all my servers' mapcycles back to their defaults. You
> may wish to check yours as well in case you didn't notice.
>
> Mike
>
>  --
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Scott
> *Sent:* Thursday, December 15, 2011 10:40 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of
> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>
> thanks!
>
> On Fri, Dec 16, 2011 at 12:32 AM, John Moroney wrote:
>
>> The fix for STV doesn't work, not for DODS anyway. It is still reporting
>> the game server slots in the Spectate tab. The STV bot also doesn't show
>> until on the server.
>>
>>
>> On 16/12/2011 2:26 PM, Jason Ruymen wrote:
>>
>>> Required updates are now available for Team Fortress 2, Counter-Strike:
>>> Source, Day of Defeat: Source and Half-Life 2: Deathmatch.  The specific
>>> changes include:
>>>
>>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>>> - Fixed a bug which caused Windows Aero Extensions video option to
>>> always be enabled, regardless of setting. Disabling this can improve
>>> compatibility with third-party programs and overlays, but may also affect
>>> performance.
>>> - Fixed SourceTV showing player counts for the game server instead of
>>> the number of clients connected to the SourceTV server
>>>
>>> Jason
>>>
>>>
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>>>
>>>
>>
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Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Team BOOM!
The update changed all my servers' mapcycles back to their defaults. You may
wish to check yours as well in case you didn't notice.
 
Mike

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Scott
Sent: Thursday, December 15, 2011 10:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch Updates Released


thanks!


On Fri, Dec 16, 2011 at 12:32 AM, John Moroney 
wrote:


The fix for STV doesn't work, not for DODS anyway. It is still reporting the
game server slots in the Spectate tab. The STV bot also doesn't show until
on the server. 


On 16/12/2011 2:26 PM, Jason Ruymen wrote:


Required updates are now available for Team Fortress 2, Counter-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch.  The specific
changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug which caused Windows Aero Extensions video option to always be
enabled, regardless of setting. Disabling this can improve compatibility
with third-party programs and overlays, but may also affect performance.
- Fixed SourceTV showing player counts for the game server instead of the
number of clients connected to the SourceTV server


Jason


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Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Scott
thanks!

On Fri, Dec 16, 2011 at 12:32 AM, John Moroney wrote:

> The fix for STV doesn't work, not for DODS anyway. It is still reporting
> the game server slots in the Spectate tab. The STV bot also doesn't show
> until on the server.
>
>
> On 16/12/2011 2:26 PM, Jason Ruymen wrote:
>
>> Required updates are now available for Team Fortress 2, Counter-Strike:
>> Source, Day of Defeat: Source and Half-Life 2: Deathmatch.  The specific
>> changes include:
>>
>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>> - Fixed a bug which caused Windows Aero Extensions video option to always
>> be enabled, regardless of setting. Disabling this can improve compatibility
>> with third-party programs and overlays, but may also affect performance.
>> - Fixed SourceTV showing player counts for the game server instead of the
>> number of clients connected to the SourceTV server
>>
>> Jason
>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>>
>>
>
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> please visit:
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Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread John Moroney
The fix for STV doesn't work, not for DODS anyway. It is still reporting 
the game server slots in the Spectate tab. The STV bot also doesn't show 
until on the server.


On 16/12/2011 2:26 PM, Jason Ruymen wrote:

Required updates are now available for Team Fortress 2, Counter-Strike: Source, 
Day of Defeat: Source and Half-Life 2: Deathmatch.  The specific changes 
include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug which caused Windows Aero Extensions video option to always be 
enabled, regardless of setting. Disabling this can improve compatibility with 
third-party programs and overlays, but may also affect performance.
- Fixed SourceTV showing player counts for the game server instead of the 
number of clients connected to the SourceTV server

Jason


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Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Cameron Lefcourt

YESSS ABOUT TIME

> From: jas...@valvesoftware.com
> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Fri, 16 Dec 2011 03:26:42 +
> Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
> Source and Half-Life 2: Deathmatch Updates Released
> 
> Required updates are now available for Team Fortress 2, Counter-Strike: 
> Source, Day of Defeat: Source and Half-Life 2: Deathmatch.  The specific 
> changes include:
> 
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Fixed a bug which caused Windows Aero Extensions video option to always be 
> enabled, regardless of setting. Disabling this can improve compatibility with 
> third-party programs and overlays, but may also affect performance.
> - Fixed SourceTV showing player counts for the game server instead of the 
> number of clients connected to the SourceTV server
> 
> Team Fortress 2
> - Australian Christmas has begun!
>- Added community-contributed winter event items
>- Added new Grordbort Pyro and Engineer item sets
>- Added the "Valve Gift Grab 2011 - TF2" achievement
>   - Added Naughty and Nice winter keys to the Mann Co. store
> - Added a new Valve-authored control point map: Foundry
> - added 12 achievements for Foundry
>  - added achievement reward milestone reward for Foundry achievement
> - Added UGC Highlander medals
> - Relaxed some restrictions on what misc items can be equipped simultaneously
> - Additional improvements for client stability
> - Updated the localization files
> 
> Day of Defeat: Source
> - Added the "Valve Gift Grab 2011 - DoD:S" achievement
> - Updated the localization files
> 
> Counter-Strike: Source
> - Added the "Valve Gift Grab 2011 - CS:S" achievement
> - Added rate limiting for connections and added the following ConVars to 
> support that:
>- sv_max_connects_sec
>- sv_max_connects_window
>- sv_max_connects_sec_global
> - Dramatically improved the dynamic model loading system's memory usage, 
> performance, and stability
> - Reduced memory usage on systems running Windows XP, Windows Vista, and 
> Windows 7
> - Improved alt-tab handling under Windows Vista and Windows 7
> - Fixed a client crash during demo playback
> - Updated the localization files
> 
> Jason
> 
> 
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[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Jason Ruymen
Required updates are now available for Team Fortress 2, Counter-Strike: Source, 
Day of Defeat: Source and Half-Life 2: Deathmatch.  The specific changes 
include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug which caused Windows Aero Extensions video option to always be 
enabled, regardless of setting. Disabling this can improve compatibility with 
third-party programs and overlays, but may also affect performance.
- Fixed SourceTV showing player counts for the game server instead of the 
number of clients connected to the SourceTV server

Team Fortress 2
- Australian Christmas has begun!
   - Added community-contributed winter event items
   - Added new Grordbort Pyro and Engineer item sets
   - Added the "Valve Gift Grab 2011 - TF2" achievement
  - Added Naughty and Nice winter keys to the Mann Co. store
- Added a new Valve-authored control point map: Foundry
- added 12 achievements for Foundry
 - added achievement reward milestone reward for Foundry achievement
- Added UGC Highlander medals
- Relaxed some restrictions on what misc items can be equipped simultaneously
- Additional improvements for client stability
- Updated the localization files

Day of Defeat: Source
- Added the "Valve Gift Grab 2011 - DoD:S" achievement
- Updated the localization files

Counter-Strike: Source
- Added the "Valve Gift Grab 2011 - CS:S" achievement
- Added rate limiting for connections and added the following ConVars to 
support that:
   - sv_max_connects_sec
   - sv_max_connects_window
   - sv_max_connects_sec_global
- Dramatically improved the dynamic model loading system's memory usage, 
performance, and stability
- Reduced memory usage on systems running Windows XP, Windows Vista, and 
Windows 7
- Improved alt-tab handling under Windows Vista and Windows 7
- Fixed a client crash during demo playback
- Updated the localization files

Jason


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Re: [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread Nathanael Havez
All of the TF2 players are like some kids waiting for their gifts, so yes it's 
a sort of Christmas Morning :)
I wouldn't be surprised to see all of the servers with the new map full quickly.

Natha


Le 16 déc. 2011 à 04:11, James Ives a écrit :

> It's like christmas morning! (Sniper quote) 
> 
> On Thu, Dec 15, 2011 at 18:08, Nomaan Ahmad  wrote:
> any minute now...<364.png>
> 
> 
> On 16 December 2011 03:05, Nathanael Havez  wrote:
> We're still waiting... :) And SPUF is gonna be crazy, Overtime all the way.
> 
> Natha
> 
> Le 16 déc. 2011 à 04:04, Jethro Seabridge a écrit :
> 
>> It is still coming tonight, right? Just checking incase it's been delayed or 
>> anything.
>> 
>> On Fri, Dec 16, 2011 at 3:03 AM, Jason  wrote:
>> Looking forward to itthanks for the heads up!  
>> 
>> 
>> On Thu, Dec 15, 2011 at 7:58 PM, James Ives  wrote:
>> Thanks for the clarification! 
>> 
>> On Thu, Dec 15, 2011 at 15:55, Nathanael Havez  wrote:
>> Thank's for that Fletch, it will be useful :)
>> 
>> Natha
>> 
>> Le 16 déc. 2011 à 01:54, Fletcher Dunn a écrit :
>> 
>>> It’s the whole Christmas update.  I’m just bringing attention to the new 
>>> map because I know operators will want to configure their servers 
>>> appropriately.
>>>  
>>> - Fletch
>>>  
>>> From: hlds-boun...@list.valvesoftware.com 
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of James Ives
>>> Sent: Thursday, December 15, 2011 4:51 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] It's beginning to look a lot like Smissmas
>>>  
>>> Will this be the entire update were expecting or just the map?
>>> 
>>> On Thu, Dec 15, 2011 at 15:46, Fletcher Dunn  
>>> wrote:
>>> A mandatory TF2 update will be released in an hour or two.
>>>  
>>> We’re releasing a new map: cp_foundry.  This map will be eligible to 
>>> receive quickplay traffic.
>>>  
>>> Happy holidays,
>>> Fletch
>>>  
>>> 
>>> 
>>>  
>>> -- 
>>> James Ives 
>>> ja...@jimo.co.uk
>>> 
>>> 
>>> 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> 
>> 
>> ___
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>> 
>> 
>> 
>> -- 
>> James Ives 
>> ja...@jimo.co.uk
>> 
>> 
>> 
>> 
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Re: [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread Vij
Came home early for the update …hehe

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nomaan Ahmad
Sent: Thursday, December 15, 2011 10:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] It's beginning to look a lot like Smissmas

 

any minute now...

On 16 December 2011 03:05, Nathanael Havez  wrote:

We're still waiting... :) And SPUF is gonna be crazy, Overtime all the way.

 

Natha

 

Le 16 déc. 2011 à 04:04, Jethro Seabridge a écrit :





It is still coming tonight, right? Just checking incase it's been delayed or
anything.

On Fri, Dec 16, 2011 at 3:03 AM, Jason  wrote:

Looking forward to itthanks for the heads up!  

 

On Thu, Dec 15, 2011 at 7:58 PM, James Ives  wrote:

Thanks for the clarification! 

 

On Thu, Dec 15, 2011 at 15:55, Nathanael Havez  wrote:

Thank's for that Fletch, it will be useful :)

 

Natha

 

Le 16 déc. 2011 à 01:54, Fletcher Dunn a écrit :





It’s the whole Christmas update.  I’m just bringing attention to the new map
because I know operators will want to configure their servers appropriately.

 

- Fletch

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of James Ives
Sent: Thursday, December 15, 2011 4:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] It's beginning to look a lot like Smissmas

 

Will this be the entire update were expecting or just the map?

On Thu, Dec 15, 2011 at 15:46, Fletcher Dunn 
wrote:

A mandatory TF2 update will be released in an hour or two.

 

We’re releasing a new map: cp_foundry.  This map will be eligible to receive
quickplay traffic.

 

Happy holidays,

Fletch

 





 

-- 
James Ives 
ja...@jimo.co.uk



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ja...@jimo.co.uk
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Re: [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread James Ives
It's like christmas morning! (Sniper quote)

On Thu, Dec 15, 2011 at 18:08, Nomaan Ahmad  wrote:

> any minute now...[?]
>
>
> On 16 December 2011 03:05, Nathanael Havez  wrote:
>
>> We're still waiting... :) And SPUF is gonna be crazy, Overtime all the
>> way.
>>
>> Natha
>>
>> Le 16 déc. 2011 à 04:04, Jethro Seabridge a écrit :
>>
>> It is still coming tonight, right? Just checking incase it's been delayed
>> or anything.
>>
>> On Fri, Dec 16, 2011 at 3:03 AM, Jason  wrote:
>>
>>> Looking forward to itthanks for the heads up!
>>>
>>>
>>> On Thu, Dec 15, 2011 at 7:58 PM, James Ives  wrote:
>>>
 Thanks for the clarification!

 On Thu, Dec 15, 2011 at 15:55, Nathanael Havez  wrote:

> Thank's for that Fletch, it will be useful :)
>
> Natha
>
> Le 16 déc. 2011 à 01:54, Fletcher Dunn a écrit :
>
> It’s the whole Christmas update.  I’m just bringing attention to the
> new map because I know operators will want to configure their servers
> appropriately.
> ** **
> - Fletch
> ** **
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *James Ives
> *Sent:* Thursday, December 15, 2011 4:51 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] It's beginning to look a lot like Smissmas
> ** **
>
> Will this be the entire update were expecting or just the map?
> On Thu, Dec 15, 2011 at 15:46, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
> A mandatory TF2 update will be released in an hour or two.
>  
> We’re releasing a new map: cp_foundry.  This map will be eligible to
> receive quickplay traffic.
>  
> Happy holidays,
> Fletch
>  
>
>
> 
> ** **
>
> --
> *James Ives *
> ja...@jimo.co.uk
>
>
> 
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>


 --
 *James Ives *
 ja...@jimo.co.uk




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>>>
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>>>
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Re: [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread Nomaan Ahmad
any minute now...[?]

On 16 December 2011 03:05, Nathanael Havez  wrote:

> We're still waiting... :) And SPUF is gonna be crazy, Overtime all the way.
>
> Natha
>
> Le 16 déc. 2011 à 04:04, Jethro Seabridge a écrit :
>
> It is still coming tonight, right? Just checking incase it's been delayed
> or anything.
>
> On Fri, Dec 16, 2011 at 3:03 AM, Jason  wrote:
>
>> Looking forward to itthanks for the heads up!
>>
>>
>> On Thu, Dec 15, 2011 at 7:58 PM, James Ives  wrote:
>>
>>> Thanks for the clarification!
>>>
>>> On Thu, Dec 15, 2011 at 15:55, Nathanael Havez  wrote:
>>>
 Thank's for that Fletch, it will be useful :)

 Natha

 Le 16 déc. 2011 à 01:54, Fletcher Dunn a écrit :

 It’s the whole Christmas update.  I’m just bringing attention to the
 new map because I know operators will want to configure their servers
 appropriately.
 ** **
 - Fletch
 ** **
 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *James Ives
 *Sent:* Thursday, December 15, 2011 4:51 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] It's beginning to look a lot like Smissmas
 ** **

 Will this be the entire update were expecting or just the map?
 On Thu, Dec 15, 2011 at 15:46, Fletcher Dunn <
 fletch...@valvesoftware.com> wrote:
 A mandatory TF2 update will be released in an hour or two.
  
 We’re releasing a new map: cp_foundry.  This map will be eligible to
 receive quickplay traffic.
  
 Happy holidays,
 Fletch
  


 
 ** **

 --
 *James Ives *
 ja...@jimo.co.uk


 
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>>>
>>>
>>> --
>>> *James Ives *
>>> ja...@jimo.co.uk
>>>
>>>
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Re: [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread Nathanael Havez
We're still waiting... :) And SPUF is gonna be crazy, Overtime all the way.

Natha

Le 16 déc. 2011 à 04:04, Jethro Seabridge a écrit :

> It is still coming tonight, right? Just checking incase it's been delayed or 
> anything.
> 
> On Fri, Dec 16, 2011 at 3:03 AM, Jason  wrote:
> Looking forward to itthanks for the heads up!  
> 
> 
> On Thu, Dec 15, 2011 at 7:58 PM, James Ives  wrote:
> Thanks for the clarification! 
> 
> On Thu, Dec 15, 2011 at 15:55, Nathanael Havez  wrote:
> Thank's for that Fletch, it will be useful :)
> 
> Natha
> 
> Le 16 déc. 2011 à 01:54, Fletcher Dunn a écrit :
> 
>> It’s the whole Christmas update.  I’m just bringing attention to the new map 
>> because I know operators will want to configure their servers appropriately.
>>  
>> - Fletch
>>  
>> From: hlds-boun...@list.valvesoftware.com 
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of James Ives
>> Sent: Thursday, December 15, 2011 4:51 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] It's beginning to look a lot like Smissmas
>>  
>> Will this be the entire update were expecting or just the map?
>> 
>> On Thu, Dec 15, 2011 at 15:46, Fletcher Dunn  
>> wrote:
>> A mandatory TF2 update will be released in an hour or two.
>>  
>> We’re releasing a new map: cp_foundry.  This map will be eligible to receive 
>> quickplay traffic.
>>  
>> Happy holidays,
>> Fletch
>>  
>> 
>> 
>>  
>> -- 
>> James Ives 
>> ja...@jimo.co.uk
>> 
>> 
>> 
>> ___
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>> please visit:
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> ja...@jimo.co.uk
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> 
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Re: [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread Jethro Seabridge
It is still coming tonight, right? Just checking incase it's been delayed
or anything.

On Fri, Dec 16, 2011 at 3:03 AM, Jason  wrote:

> Looking forward to itthanks for the heads up!
>
>
> On Thu, Dec 15, 2011 at 7:58 PM, James Ives  wrote:
>
>> Thanks for the clarification!
>>
>> On Thu, Dec 15, 2011 at 15:55, Nathanael Havez  wrote:
>>
>>> Thank's for that Fletch, it will be useful :)
>>>
>>> Natha
>>>
>>> Le 16 déc. 2011 à 01:54, Fletcher Dunn a écrit :
>>>
>>> It’s the whole Christmas update.  I’m just bringing attention to the new
>>> map because I know operators will want to configure their servers
>>> appropriately.
>>> ** **
>>> - Fletch
>>> ** **
>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *James Ives
>>> *Sent:* Thursday, December 15, 2011 4:51 PM
>>> *To:* Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] It's beginning to look a lot like Smissmas
>>> ** **
>>>
>>> Will this be the entire update were expecting or just the map?
>>> On Thu, Dec 15, 2011 at 15:46, Fletcher Dunn <
>>> fletch...@valvesoftware.com> wrote:
>>> A mandatory TF2 update will be released in an hour or two.
>>>  
>>> We’re releasing a new map: cp_foundry.  This map will be eligible to
>>> receive quickplay traffic.
>>>  
>>> Happy holidays,
>>> Fletch
>>>  
>>>
>>>
>>> 
>>> ** **
>>>
>>> --
>>> *James Ives *
>>> ja...@jimo.co.uk
>>>
>>>
>>> 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
>>>
>>> ___
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>>> please visit:
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>>>
>>>
>>
>>
>> --
>> *James Ives *
>> ja...@jimo.co.uk
>>
>>
>>
>>
>> ___
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>>
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Re: [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread Jason
Looking forward to itthanks for the heads up!

On Thu, Dec 15, 2011 at 7:58 PM, James Ives  wrote:

> Thanks for the clarification!
>
> On Thu, Dec 15, 2011 at 15:55, Nathanael Havez  wrote:
>
>> Thank's for that Fletch, it will be useful :)
>>
>> Natha
>>
>> Le 16 déc. 2011 à 01:54, Fletcher Dunn a écrit :
>>
>> It’s the whole Christmas update.  I’m just bringing attention to the new
>> map because I know operators will want to configure their servers
>> appropriately.
>> ** **
>> - Fletch
>> ** **
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *James Ives
>> *Sent:* Thursday, December 15, 2011 4:51 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] It's beginning to look a lot like Smissmas
>> ** **
>>
>> Will this be the entire update were expecting or just the map?
>> On Thu, Dec 15, 2011 at 15:46, Fletcher Dunn 
>> wrote:
>> A mandatory TF2 update will be released in an hour or two.
>>  
>> We’re releasing a new map: cp_foundry.  This map will be eligible to
>> receive quickplay traffic.
>>  
>> Happy holidays,
>> Fletch
>>  
>>
>>
>> 
>> ** **
>>
>> --
>> *James Ives *
>> ja...@jimo.co.uk
>>
>>
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
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>> please visit:
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>>
>>
>
>
> --
> *James Ives *
> ja...@jimo.co.uk
>
>
>
>
> ___
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Re: [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread James Ives
Thanks for the clarification!

On Thu, Dec 15, 2011 at 15:55, Nathanael Havez  wrote:

> Thank's for that Fletch, it will be useful :)
>
> Natha
>
> Le 16 déc. 2011 à 01:54, Fletcher Dunn a écrit :
>
> It’s the whole Christmas update.  I’m just bringing attention to the new
> map because I know operators will want to configure their servers
> appropriately.
> ** **
> - Fletch
> ** **
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *James Ives
> *Sent:* Thursday, December 15, 2011 4:51 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] It's beginning to look a lot like Smissmas
> ** **
>
> Will this be the entire update were expecting or just the map?
> On Thu, Dec 15, 2011 at 15:46, Fletcher Dunn 
> wrote:
> A mandatory TF2 update will be released in an hour or two.
>  
> We’re releasing a new map: cp_foundry.  This map will be eligible to
> receive quickplay traffic.
>  
> Happy holidays,
> Fletch
>  
>
>
> 
> ** **
>
> --
> *James Ives *
> ja...@jimo.co.uk
>
>
> 
> ___
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> please visit:
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>
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ja...@jimo.co.uk
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Re: [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread Nathanael Havez
Thank's for that Fletch, it will be useful :)

Natha

Le 16 déc. 2011 à 01:54, Fletcher Dunn a écrit :

> It’s the whole Christmas update.  I’m just bringing attention to the new map 
> because I know operators will want to configure their servers appropriately.
>  
> - Fletch
>  
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of James Ives
> Sent: Thursday, December 15, 2011 4:51 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] It's beginning to look a lot like Smissmas
>  
> Will this be the entire update were expecting or just the map?
> 
> On Thu, Dec 15, 2011 at 15:46, Fletcher Dunn  
> wrote:
> A mandatory TF2 update will be released in an hour or two.
>  
> We’re releasing a new map: cp_foundry.  This map will be eligible to receive 
> quickplay traffic.
>  
> Happy holidays,
> Fletch
>  
> 
> 
>  
> -- 
> James Ives 
> ja...@jimo.co.uk
> 
> 
> 
> ___
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Re: [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread Fletcher Dunn
It's the whole Christmas update.  I'm just bringing attention to the new map 
because I know operators will want to configure their servers appropriately.

- Fletch

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of James Ives
Sent: Thursday, December 15, 2011 4:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] It's beginning to look a lot like Smissmas

Will this be the entire update were expecting or just the map?
On Thu, Dec 15, 2011 at 15:46, Fletcher Dunn 
mailto:fletch...@valvesoftware.com>> wrote:
A mandatory TF2 update will be released in an hour or two.

We're releasing a new map: cp_foundry.  This map will be eligible to receive 
quickplay traffic.

Happy holidays,
Fletch




--
James Ives
ja...@jimo.co.uk


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Re: [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread Nathanael Havez
Entire update.

Le 16 déc. 2011 à 01:51, James Ives a écrit :

> Will this be the entire update were expecting or just the map?
> 
> On Thu, Dec 15, 2011 at 15:46, Fletcher Dunn  
> wrote:
> A mandatory TF2 update will be released in an hour or two.
> 
>  
> 
> We’re releasing a new map: cp_foundry.  This map will be eligible to receive 
> quickplay traffic.
> 
>  
> 
> Happy holidays,
> 
> Fletch
> 
>  
> 
> 
> 
> 
> -- 
> James Ives 
> ja...@jimo.co.uk
> 
> 
> 
> ___
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Re: [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread James Ives
Will this be the entire update were expecting or just the map?

On Thu, Dec 15, 2011 at 15:46, Fletcher Dunn wrote:

> A mandatory TF2 update will be released in an hour or two.
>
> ** **
>
> We’re releasing a new map: cp_foundry.  This map will be eligible to
> receive quickplay traffic.
>
> ** **
>
> Happy holidays,
>
> Fletch
>
> **
>



-- 
*James Ives *
ja...@jimo.co.uk
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[hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread Fletcher Dunn
A mandatory TF2 update will be released in an hour or two.

We're releasing a new map: cp_foundry.  This map will be eligible to receive 
quickplay traffic.

Happy holidays,
Fletch

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