Re: [hlds] [TF2] Bizarre Physics Behavior

2012-02-05 Thread Scott Highland

I can definitely see a difference.

On Tuesday, January 31, 2012 7:23:28 PM, Grant McFerrin wrote:
I'm noticed similar reactions with rockets, demoman charges, and 
pipebombs/stickybombs. It's rather annoying, glad to know I'm not the 
only one noticing strange behavior.


On Mon, Jan 30, 2012 at 9:02 PM, brandon johnson > wrote:


Over the past month I've noticed some bizarre physics behavior on
my server, namely rocket explosions seem to be launching people
further than expected. Here's a video detailing exactly what i
mean: http://www.youtube.com/watch?v=e7J22JCIBPA as you can see
the scout is launched far over the shed on harvest.

The only mod on the server is sourcemod, and we've seen the
problem with a default server.cfg file. All of the relevant
variables I've found still seem to be set to their default. After
restarting the server, everything seems normal but as maps change
it seems to build up to excessive levels.

Is this an issue anyone has experienced or knows how to resolve?

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Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-02-05 Thread Mike @ BOOM!
I'm sorry... I was working directly with Fletcher on this until he got busy
and forgot to reply. Yes, they are both the same...

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hlds
Sent: Sunday, February 05, 2012 3:58 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?



I asked you twice to check the output of status command, to see if server's
IP and the public IP are the same. You never replied :(

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Monday, February 06, 2012 1:30 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Hello Everyone... 

 

The problem with my servers randomly not showing up on the list continues,
however the problem has increased in frequency as of teh last update. I
don't want to restart my servers all the time just so they get picked up by
the Valve servers. This whole issue started out of the blue about a month
ago and every TF2 server I run on my box is affected. The CSS servers are
perfectly fine!

 

I tried the "heartbeat" command to announe the server is alive but it does
absolutely nothing. From what I've read, other people have found "heartbeat"
doesn't work for them either. My servers still won't show up after executing
that command from the console. 

 

Can anyone tell me a way to get my TF2 servers relisted on the Valve server
list that doesn't require me to restart the server and kick everyone who's
still there.  Is there a command I can execute every map change that would
force this to happen instead of relying on the game's automatic features for
this? 

 

Am I the only one experiencing this? I can't understand how that can be

 

Thanks in advance,

Mike

 

  _  

From: Fletcher Dunn [mailto:fletch...@valvesoftware.com] 
Sent: Tuesday, January 31, 2012 11:57 PM
To: 'Mike @ BOOM!'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Looks like they are not sending any heartbeats.  (Don't look for UDP
heartbeats, these should go through team.)  Can you check your server log?
Did they report any errors?  How long have they been up?  Can you try
restarting just one of them?

 

From: Mike @ BOOM! [mailto:teamb...@comcast.net] 
Sent: Tuesday, January 31, 2012 11:46 PM
To: Fletcher Dunn
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Hi Fletcher,

 

At your request, here are the IPs of two of my five TF2 servers  that just
showing up in the server list again.  

  

64.120.99.38:27015 

64.120.99.39:27015

 

I won't do anything to fix them until I hear back from you.

 

Thank you for checking this out. It's driving me nuts!

 

Mike Vail

 

 

  _  

From: Fletcher Dunn [mailto:fletch...@valvesoftware.com] 
Sent: Tuesday, January 24, 2012 12:12 PM
To: 'Mike @ BOOM!'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Mike, send me your server IPs, and let me know the next time it's happening.
I'll see what your server is sending us.  (If anything.)

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 11:35 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Chad: Thank you for the wiki info, it was very interesting. From reading it,
it's almost like my server's heartbeat stops so the master server drops it
from the list and only running the HLDSUpdatetool or overwriting the
InstallRecord.blob file with a newer one makes it start beating again.
Weird. And compared to what some people write here on  this list, my use of
the word "retard" is probably won't offend people in the self-demeaning
context it was used. If it did, I apologze. I will try to be careful about
my choice of words in the future. Thank you again.

 

Fletcher: That would make since and I've seen that before. Thanks for
confirming that. The problem in this case is that my servers "were"
up-to-date according to the hldsupdatetool because no changes were shown
according to the update screen. Are you referring to some other sort of
update to the server needs that I'm not aware of that are being released
with out the usual notification and don't show up ont the update tool's
screen? Again, I run multiple servers and all of them will run just fine but
then randomly become delisted while other identical servers on the same box
remain listed fine.

 

Mike V.

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Tuesday, January 24, 2012 10:48 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server Li

Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-02-05 Thread hlds
I asked you twice to check the output of status command, to see if server's
IP and the public IP are the same. You never replied :(

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Monday, February 06, 2012 1:30 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Hello Everyone... 

 

The problem with my servers randomly not showing up on the list continues,
however the problem has increased in frequency as of teh last update. I
don't want to restart my servers all the time just so they get picked up by
the Valve servers. This whole issue started out of the blue about a month
ago and every TF2 server I run on my box is affected. The CSS servers are
perfectly fine!

 

I tried the "heartbeat" command to announe the server is alive but it does
absolutely nothing. From what I've read, other people have found "heartbeat"
doesn't work for them either. My servers still won't show up after executing
that command from the console. 

 

Can anyone tell me a way to get my TF2 servers relisted on the Valve server
list that doesn't require me to restart the server and kick everyone who's
still there.  Is there a command I can execute every map change that would
force this to happen instead of relying on the game's automatic features for
this? 

 

Am I the only one experiencing this? I can't understand how that can be

 

Thanks in advance,

Mike

 

  _  

From: Fletcher Dunn [mailto:fletch...@valvesoftware.com] 
Sent: Tuesday, January 31, 2012 11:57 PM
To: 'Mike @ BOOM!'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Looks like they are not sending any heartbeats.  (Don't look for UDP
heartbeats, these should go through team.)  Can you check your server log?
Did they report any errors?  How long have they been up?  Can you try
restarting just one of them?

 

From: Mike @ BOOM! [mailto:teamb...@comcast.net] 
Sent: Tuesday, January 31, 2012 11:46 PM
To: Fletcher Dunn
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Hi Fletcher,

 

At your request, here are the IPs of two of my five TF2 servers  that just
showing up in the server list again.  

  

64.120.99.38:27015 

64.120.99.39:27015

 

I won't do anything to fix them until I hear back from you.

 

Thank you for checking this out. It's driving me nuts!

 

Mike Vail

 

 

  _  

From: Fletcher Dunn [mailto:fletch...@valvesoftware.com] 
Sent: Tuesday, January 24, 2012 12:12 PM
To: 'Mike @ BOOM!'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Mike, send me your server IPs, and let me know the next time it's happening.
I'll see what your server is sending us.  (If anything.)

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 11:35 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Chad: Thank you for the wiki info, it was very interesting. From reading it,
it's almost like my server's heartbeat stops so the master server drops it
from the list and only running the HLDSUpdatetool or overwriting the
InstallRecord.blob file with a newer one makes it start beating again.
Weird. And compared to what some people write here on  this list, my use of
the word "retard" is probably won't offend people in the self-demeaning
context it was used. If it did, I apologze. I will try to be careful about
my choice of words in the future. Thank you again.

 

Fletcher: That would make since and I've seen that before. Thanks for
confirming that. The problem in this case is that my servers "were"
up-to-date according to the hldsupdatetool because no changes were shown
according to the update screen. Are you referring to some other sort of
update to the server needs that I'm not aware of that are being released
with out the usual notification and don't show up ont the update tool's
screen? Again, I run multiple servers and all of them will run just fine but
then randomly become delisted while other identical servers on the same box
remain listed fine.

 

Mike V.

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Tuesday, January 24, 2012 10:48 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Cud I have rittened any moar typoess in that poste?

 

Don't read that.  Read this:

 

It's probably our fault.

 

I suspect it's simply that your servers are not getting notified about an
update, and so they aren't listed because they are out-of-date.  The
out-of-date notification isn't working right now.  We will have it resolved
in a future steam client update.  Our (*my*) sincere apologies for t

Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-02-05 Thread Mike @ BOOM!
Hello Everyone... 
 
The problem with my servers randomly not showing up on the list continues,
however the problem has increased in frequency as of teh last update. I
don't want to restart my servers all the time just so they get picked up by
the Valve servers. This whole issue started out of the blue about a month
ago and every TF2 server I run on my box is affected. The CSS servers are
perfectly fine!
 
I tried the "heartbeat" command to announe the server is alive but it does
absolutely nothing. From what I've read, other people have found "heartbeat"
doesn't work for them either. My servers still won't show up after executing
that command from the console. 
 
Can anyone tell me a way to get my TF2 servers relisted on the Valve server
list that doesn't require me to restart the server and kick everyone who's
still there.  Is there a command I can execute every map change that would
force this to happen instead of relying on the game's automatic features for
this? 
 
Am I the only one experiencing this? I can't understand how that can be
 
Thanks in advance,
Mike

  _  

From: Fletcher Dunn [mailto:fletch...@valvesoftware.com] 
Sent: Tuesday, January 31, 2012 11:57 PM
To: 'Mike @ BOOM!'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?



Looks like they are not sending any heartbeats.  (Don't look for UDP
heartbeats, these should go through team.)  Can you check your server log?
Did they report any errors?  How long have they been up?  Can you try
restarting just one of them?

 

From: Mike @ BOOM! [mailto:teamb...@comcast.net] 
Sent: Tuesday, January 31, 2012 11:46 PM
To: Fletcher Dunn
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Hi Fletcher,

 

At your request, here are the IPs of two of my five TF2 servers  that just
showing up in the server list again.  

  

64.120.99.38:27015 

64.120.99.39:27015

 

I won't do anything to fix them until I hear back from you.

 

Thank you for checking this out. It's driving me nuts!

 

Mike Vail

 

 

  _  

From: Fletcher Dunn [mailto:fletch...@valvesoftware.com] 
Sent: Tuesday, January 24, 2012 12:12 PM
To: 'Mike @ BOOM!'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Mike, send me your server IPs, and let me know the next time it's happening.
I'll see what your server is sending us.  (If anything.)

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 11:35 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Chad: Thank you for the wiki info, it was very interesting. From reading it,
it's almost like my server's heartbeat stops so the master server drops it
from the list and only running the HLDSUpdatetool or overwriting the
InstallRecord.blob file with a newer one makes it start beating again.
Weird. And compared to what some people write here on  this list, my use of
the word "retard" is probably won't offend people in the self-demeaning
context it was used. If it did, I apologze. I will try to be careful about
my choice of words in the future. Thank you again.

 

Fletcher: That would make since and I've seen that before. Thanks for
confirming that. The problem in this case is that my servers "were"
up-to-date according to the hldsupdatetool because no changes were shown
according to the update screen. Are you referring to some other sort of
update to the server needs that I'm not aware of that are being released
with out the usual notification and don't show up ont the update tool's
screen? Again, I run multiple servers and all of them will run just fine but
then randomly become delisted while other identical servers on the same box
remain listed fine.

 

Mike V.

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Tuesday, January 24, 2012 10:48 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Cud I have rittened any moar typoess in that poste?

 

Don't read that.  Read this:

 

It's probably our fault.

 

I suspect it's simply that your servers are not getting notified about an
update, and so they aren't listed because they are out-of-date.  The
out-of-date notification isn't working right now.  We will have it resolved
in a future steam client update.  Our (*my*) sincere apologies for this, it
was an omission when we (I) got rid of the UDP communications.

 

Also, pretty much ALL of the UDP communication is going away within the next
couple of months, with the exception of clients pinging your server.  (And
the game communication itself, of course.)  If you are doing anything that
relies on it, you will be broken.

 

A lot of server operators are using a nemrun script that uses a WebAPI to
poll if they are ou